For sure get some DRAGONS in there. At least several buff cards buff a dragon, but there is literally no target for that aspect anymore, since there is no more amalgam.
But, as has been stated in the past, certain cards restrict the design space because potential new cards would be blatantly abusable. Leeroy, given his stats and charge, certainly fits that description. And removing him would, I feel, allow for more interesting aggro cards to be released (maybe even burn cards, since the automatic pseudo-fireball inclusion is gone).
This. Just another reason to say goodbye to him during the next rotation.
Removing it absolutely guts aggro and some combo decks. I would prefer if better taunt cards are design to counter a prevalence of Leeroys. Besides which, the card itself presents a problem since it essentially does nothing if its not winning the game.
I respectfully disagree. I would very much prefer if other aggro cards are designed so that aggro decks are not gutted, than hearing "Leeeerooooy Jenkiiiins" for 2 more years.
His uses are not limited to being a finisher. Can remove taunts with 6 health max, effectively working as a silence as it clears the way for your other minions. Or can at least contribute to removing a big threat.
I haven't really played battlegrounds much recently but you also could emote when only 2 of you were left during combat and if the emote didn't happen then it means the game is over. I wonder if that's fixed too.
The Thresh's expression certainly seems more exasperated or questioning rather than threatening. Much more of a 'CLICK THE LANTERN YOU FOOL' than a 'this is where you're going' image. Which makes zero sense in a LoR context, of course.
I'm actually kinda in favour of HoFing Leeroy at this point. Don't get me wrong, I disagree with the OP - Leeroy really isn't as prevalent as is implied, at least at higher ranks.
But, as has been stated in the past, certain cards restrict the design space because potential new cards would be blatantly abusable. Leeroy, given his stats and charge, certainly fits that description. And removing him would, I feel, allow for more interesting aggro cards to be released (maybe even burn cards, since the automatic pseudo-fireball inclusion is gone).
That said, I'm not particularly fussed either way. Not an aggro player, and never really had an issue with Leeroy except when he's topdecked on an empty hand :P
Assuming we're drawing a direct comparison to League, the answer would be that you get nothing, but you'll wind up using those cards in three months anyway as the revolving door of 'balance' changes comes around :P
Maybe it's the old elitist in me talking, but... I don't believe heroic should be accessible to newer players. Normal mode absolutely should be accessible to pretty much anyone with a vaguely reasonable collection, but heroic should be an apex challenge that you need to play very well - and build very well - to beat. Naxx isn't a good comparison in my opinion because it was their first time trying to balance these things and there are some encounters in there that were as much about luck as they were about skill (I'm looking at you, Sindragosa), but if you're beating them first time without even making a bespoke deck then they're far too weak.
Playing big, powerful spells MUST have an opportunity cost beyond just the mana expenditure. There MUST be an inherent risk.
Deny is that risk. Any change that obviates that risk is a non-starter. Making it so Deny works only on cheap spells is out of the question.
They do have inherent risk. There's always inherent risk in playing any high-cost card, which is that they have a high probability of being dead draws on any given turn. Even when you've got the mana to play them, there's often other demands on your mana expenditure which can effectively lock them off as options. And that's the only risk they need to have - look at HS as a comparator here. Since Counterspell is pretty telegraphed (and rare), there's no other opportunity cost on high cost spells - and it's not like they're exactly flooding the meta.
Thought about it as well.. there's no way Riot doesn't have anything planned for that point it should happen approximately in 2.5/3 months where the first player will max out his regional rewards.. I guess the vault is always a progress to be made.. in league as you have all champions you can still use BE to buy new ones AND to buy cosmetics twice a year.. so even I who play since 2012 still don't have around 100K spare blue essence (league's normal currency)
I did have about 250k BE - then discovered the chroma store and that all went away :<
Leeroy Jenkins is probably impossible to remove at this point.
Removing it absolutely guts aggro and some combo decks. I would prefer if better taunt cards are designed to counter a prevalence of Leeroys. Besides which, the card itself presents a problem since it essentially does nothing if its not winning the game. No matter how powerful the finisher, if its stuck in your hand from turn 1, and you have to go off curve, that's a liability in of itself.
I don't really think its really that much of a problem in all honesty. Its been nerfed before, and generally it has to be tremendous problem like Crystal Core to warrant a second nerf, or game defining like Baku and Genn to get HoF. Leeroy is just good, but its not game defining.
I'm playing on EU as well. I would not bother creating a new thread for expressing salt, there are dedicated forums for that issue.
But. My problem is, there were times when you could feel kinda safe-ish at low health against certain slower decks. Now I feel like this is not the case anymore. It seems like people are starting to realize that 5 mana neutral fireball is just good for many situations. And I can't blame them, since Leeroy is the only remaining playable neutral charge minion in the game.
It is literally used in every aggro or tempo-based deck, I even lost to him playing against a Highlander Mage when I was like "oke he is out of threats now".
Blizzard's HoF policy is exactly what you just described, namely they send cards to HoF that are literally too universal and therefore used in almost every deck (regarding neutral cards, that is). Check Azure Drake, Ragnaros the Firelord, Sylvanas Windrunner etc.
My point is, it is kinda boring seeing him pop up in every other game, at least for me. I could say the same about Zilliax for example. While I like the card, I'm starting to feel sick of him and I'm glad he rotates out in April.
I think the best solution to the problem is to refund the nerfed cards to wild cards if you own the nerfed card, that way it can't be abused in any way and it's always fair to both riot and the players, you can recraft the card that was just changed, or craft another deck if you want.
We will see I really support constant card changes, that's the main reason the game is so accessible - so it can be frequently changed... Once per month balance changes are really a lot for a card game.
the problem I see with that is that, unlike Hearthstone, you don'T get to "test"" the nerfed card.
One of the main benefits of HS nerf policy is that you get some time to play the nerfed card and decide for yourself whether to disenchant it or to keep it (as well as allowing players who don't have the card to get a free trial basically)
This way you'd basically force players to recraft their cards just to see if they'Re still playable, which sort of defeass the point.
Maybe they add a "disenchant" option for nerferd cards where YOU can convert them into wildcards for 1-2 weeks after the nerf? That would be the most fair to the players and doesn't give away "free stuff"
Haven't had the time yet to finish all chapters on heroic , started yesterday and i agree - even on heroic most of the Opponents are way to easy compared to other Story Modes on Heroic.
I mean i understand that they made it easier to "Help" new players to finish the mode on heroic but i guess it could be a little bit harder :)
I personaly disagree - not just because i like Leeroy :)
Sure Leeroy is played in some decks , mostly as a finisher but almost every deck? no, at least not on EU Server - haven't seen him played against me a few times but not that i would see he is prevelent in most of the decks.
Last 10 Games i've seen him once played against me and even then it was just to clear a minion on my board :)
Also the post sounds a little bit salty because you lost to someone who killed you with Leeroy a few times :) - no offense - i mean if blizzard would send every card to the HoF that is played a lot or most of the time i think it would not be good for the game.
One thing i noticed that Leeroy also sees play in the new Ramp Druid - but also as some sort of buffed up finisher - other than that i think he mostly is played in Aggro/Zoo decks as a finisher but the other decks i faced did not play him.
I'm pretty sure this has been discussed before in other forums, so sorry for creating a new thread for this.
But man. This guy is driving me crazy.
There were times when you could distinguish between decks that are likely to run Leeroy Jenkins and decks that are not.
But tuday, LITERALLY every deck I face plays him, no metter what the deck type is. It is just a universal 6 damage face finisher for 5, which is good in everything. So sick and tired of the entry sound as well after playing this game for 6ish (?) years now.
It should definitely go to HoF with this year's rotation in April.
What do you think?
*proceeds to put him in every deck to join the dark side*
I think the best solution to the problem is to refund the nerfed cards to wild cards if you own the nerfed card, that way it can't be abused in any way and it's always fair to both riot and the players, you can recraft the card that was just changed, or craft another deck if you want.
We will see I really support constant card changes, that's the main reason the game is so accessible - so it can be frequently changed... Once per month balance changes are really a lot for a card game.
the problem I see with that is that, unlike Hearthstone, you don'T get to "test"" the nerfed card.
One of the main benefits of HS nerf policy is that you get some time to play the nerfed card and decide for yourself whether to disenchant it or to keep it (as well as allowing players who don't have the card to get a free trial basically)
This way you'd basically force players to recraft their cards just to see if they'Re still playable, which sort of defeass the point.
Battlegrounds' Demons are Strong and Blizzard Says "Things" are Coming to Address Those Concerns
For sure get some DRAGONS in there. At least several buff cards buff a dragon, but there is literally no target for that aspect anymore, since there is no more amalgam.
Battlegrounds' Demons are Strong and Blizzard Says "Things" are Coming to Address Those Concerns
No, keep Amalgam far away. Thank you. Interested to see the new cards though!
Hearthstone's 16.4 Update Brings a New Arena Rotation, Battlegrounds Fixes, and Animation Speed Increases
So, basically, knights and dragons.
Just sack Leeroy already.
This. Just another reason to say goodbye to him during the next rotation.
Just sack Leeroy already.
I respectfully disagree. I would very much prefer if other aggro cards are designed so that aggro decks are not gutted, than hearing "Leeeerooooy Jenkiiiins" for 2 more years.
His uses are not limited to being a finisher. Can remove taunts with 6 health max, effectively working as a silence as it clears the way for your other minions. Or can at least contribute to removing a big threat.
Hearthstone's 16.4 Update Brings a New Arena Rotation, Battlegrounds Fixes, and Animation Speed Increases
I haven't really played battlegrounds much recently but you also could emote when only 2 of you were left during combat and if the emote didn't happen then it means the game is over. I wonder if that's fixed too.
Hearthstone's 16.4 Update Brings a New Arena Rotation, Battlegrounds Fixes, and Animation Speed Increases
I better get on and play my free arena ticket to 2 losses. Should only be 2 games :P
Hearthstone's 16.4 Update Brings a New Arena Rotation, Battlegrounds Fixes, and Animation Speed Increases
The current rotation started on December 10 and is the following sets:
Unreleased & Datamined Emotes for Legends of Runeterra
The Thresh's expression certainly seems more exasperated or questioning rather than threatening. Much more of a 'CLICK THE LANTERN YOU FOOL' than a 'this is where you're going' image. Which makes zero sense in a LoR context, of course.
Just sack Leeroy already.
I'm actually kinda in favour of HoFing Leeroy at this point. Don't get me wrong, I disagree with the OP - Leeroy really isn't as prevalent as is implied, at least at higher ranks.
But, as has been stated in the past, certain cards restrict the design space because potential new cards would be blatantly abusable. Leeroy, given his stats and charge, certainly fits that description. And removing him would, I feel, allow for more interesting aggro cards to be released (maybe even burn cards, since the automatic pseudo-fireball inclusion is gone).
That said, I'm not particularly fussed either way. Not an aggro player, and never really had an issue with Leeroy except when he's topdecked on an empty hand :P
Guess if/what Riot will give refunds for nerfed cards
Assuming we're drawing a direct comparison to League, the answer would be that you get nothing, but you'll wind up using those cards in three months anyway as the revolving door of 'balance' changes comes around :P
Dissapointing difficulty
Maybe it's the old elitist in me talking, but... I don't believe heroic should be accessible to newer players. Normal mode absolutely should be accessible to pretty much anyone with a vaguely reasonable collection, but heroic should be an apex challenge that you need to play very well - and build very well - to beat. Naxx isn't a good comparison in my opinion because it was their first time trying to balance these things and there are some encounters in there that were as much about luck as they were about skill (I'm looking at you, Sindragosa), but if you're beating them first time without even making a bespoke deck then they're far too weak.
So, how long is Deny gonna stay at 3 mana?
They do have inherent risk. There's always inherent risk in playing any high-cost card, which is that they have a high probability of being dead draws on any given turn. Even when you've got the mana to play them, there's often other demands on your mana expenditure which can effectively lock them off as options. And that's the only risk they need to have - look at HS as a comparator here. Since Counterspell is pretty telegraphed (and rare), there's no other opportunity cost on high cost spells - and it's not like they're exactly flooding the meta.
What if you've gotten ALL region rewards?
I did have about 250k BE - then discovered the chroma store and that all went away :<
Hearthstone's 16.4 Update Brings a New Arena Rotation, Battlegrounds Fixes, and Animation Speed Increases
Have not found it yet but do we know which sets are now in the arena rotation?
Just sack Leeroy already.
Leeroy Jenkins is probably impossible to remove at this point.
Removing it absolutely guts aggro and some combo decks. I would prefer if better taunt cards are designed to counter a prevalence of Leeroys. Besides which, the card itself presents a problem since it essentially does nothing if its not winning the game. No matter how powerful the finisher, if its stuck in your hand from turn 1, and you have to go off curve, that's a liability in of itself.
I don't really think its really that much of a problem in all honesty. Its been nerfed before, and generally it has to be tremendous problem like Crystal Core to warrant a second nerf, or game defining like Baku and Genn to get HoF. Leeroy is just good, but its not game defining.
Legends of the Hearth - Mini Set (Updated 2/12/20)
One thing for sure, these arts is scamazing!
Just sack Leeroy already.
I'm playing on EU as well. I would not bother creating a new thread for expressing salt, there are dedicated forums for that issue.
But. My problem is, there were times when you could feel kinda safe-ish at low health against certain slower decks. Now I feel like this is not the case anymore. It seems like people are starting to realize that 5 mana neutral fireball is just good for many situations. And I can't blame them, since Leeroy is the only remaining playable neutral charge minion in the game.
It is literally used in every aggro or tempo-based deck, I even lost to him playing against a Highlander Mage when I was like "oke he is out of threats now".
Blizzard's HoF policy is exactly what you just described, namely they send cards to HoF that are literally too universal and therefore used in almost every deck (regarding neutral cards, that is). Check Azure Drake, Ragnaros the Firelord, Sylvanas Windrunner etc.
My point is, it is kinda boring seeing him pop up in every other game, at least for me. I could say the same about Zilliax for example. While I like the card, I'm starting to feel sick of him and I'm glad he rotates out in April.
Guess if/what Riot will give refunds for nerfed cards
Maybe they add a "disenchant" option for nerferd cards where YOU can convert them into wildcards for 1-2 weeks after the nerf? That would be the most fair to the players and doesn't give away "free stuff"
Tables, A Way To Play Hearthstone With Your Own Rules.
This looks amazing! You must put a lot of time and effort!
Dissapointing difficulty
Haven't had the time yet to finish all chapters on heroic , started yesterday and i agree - even on heroic most of the Opponents are way to easy compared to other Story Modes on Heroic.
I mean i understand that they made it easier to "Help" new players to finish the mode on heroic but i guess it could be a little bit harder :)
Just sack Leeroy already.
I personaly disagree - not just because i like Leeroy :)
Sure Leeroy is played in some decks , mostly as a finisher but almost every deck? no, at least not on EU Server - haven't seen him played against me a few times but not that i would see he is prevelent in most of the decks.
Last 10 Games i've seen him once played against me and even then it was just to clear a minion on my board :)
Also the post sounds a little bit salty because you lost to someone who killed you with Leeroy a few times :) - no offense - i mean if blizzard would send every card to the HoF that is played a lot or most of the time i think it would not be good for the game.
One thing i noticed that Leeroy also sees play in the new Ramp Druid - but also as some sort of buffed up finisher - other than that i think he mostly is played in Aggro/Zoo decks as a finisher but the other decks i faced did not play him.
So , i personaly hope that he will not be HoF`D
Just sack Leeroy already.
I'm pretty sure this has been discussed before in other forums, so sorry for creating a new thread for this.
But man. This guy is driving me crazy.
There were times when you could distinguish between decks that are likely to run Leeroy Jenkins and decks that are not.
But tuday, LITERALLY every deck I face plays him, no metter what the deck type is. It is just a universal 6 damage face finisher for 5, which is good in everything. So sick and tired of the entry sound as well after playing this game for 6ish (?) years now.
It should definitely go to HoF with this year's rotation in April.
What do you think?
*proceeds to put him in every deck to join the dark side*
New Hearthstone Update Gives Risky Skipper Piracy Status, Fixed Disappearing Art, & More
I came here to say this, bought my note10+ and only managed to play with the stylus for a few weeks before they broke it
it's so convenient to play with the stylus :(
Guess if/what Riot will give refunds for nerfed cards
the problem I see with that is that, unlike Hearthstone, you don'T get to "test"" the nerfed card.
One of the main benefits of HS nerf policy is that you get some time to play the nerfed card and decide for yourself whether to disenchant it or to keep it (as well as allowing players who don't have the card to get a free trial basically)
This way you'd basically force players to recraft their cards just to see if they'Re still playable, which sort of defeass the point.