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  • Tables, A Way To Play Hearthstone With Your Own Rules.

    Hello everyone, I'm back with another concept that allows us to have more ways to play Hearthstone. My last concept was Explorer, a format that bans cards on a monthly basis until it resets at the beginning of the new Hearthstone Year. Today I bring you Tables, a new way to play Hearthstone with your friends with your own rules. Such as hand size, starting health, deck size, and more with a little imagination. There's also some bonus stuff that I'm throwing in here as well that can apply. Again, if you see any flaws, have any questions, or just want to point something out that I didn't cover, please let me know. My designs are not perfect but we as a community can get Team 5's attention and tell them that we want something new.

    Here we go.



    Hearthstone is set in Harth's tavern somewhere in Azeroth.
    The players are sat down at a table, in front of the Box and begin playing.
    But what if we..... got up? And walked to a different table?
    This is where Tables came from, the idea that other people are in this tavern, playing Hearthstone, by their own rules.
    It's a pretty easy concept and pretty simple to implement.



    Everyone is familiar with with the Modes button by now, and I felt that Tables fits right into that menu.
    Choosing a tankard was appropriate because chances are if you're playing custom games, you're playing with friends.
    Just click it and you'll be taken to the next menu.



    Okay, I know I just gave you ALOT to look at and process, but these are the tables.

    Before we talk about making your own rules and rule sets, I'm going to showcase some other ways to play.



    Before we get started we have to address that with the implementation of Tables, comes also the Deck Box system.
    It's simple, you click the button, and select the corresponding rule set or mode you want it to be made for, and get to building.





    Toki, Time-Tinker is moving to Wild in April and when she does, her Battlecry won't make much sense.
    She didn't see serious play when she was in Standard and definitely won't in Wild, so why not give her a Table to herself?



    Toki's Tables of Time allows players to visit old, end of year metas of the past.
    Just select the mode and what year, and get to playing!





    Two Headed Ogre is pretty straight forward.

    Hearthstone Mathematics made a video showcasing what a 2V2 mode would look like.



    Iksar even commented on the mode but this was right before Battlegrounds was announced, so maybe people have forgotten about it?




    Tournaments Grounds is essentially Tournament Mode but now it has a home in Table.

    It makes sense really.
    What if a bunch of players got together, established rules, card bans, and the like and started a Tournament?
    What if other players like their rule set and wanted to mimic it?
    We'll get to that soon. ;)




    Endless Adventure is basically an endless Dungeon Run, but with rewards.
    It uses all of them, intertwined if you'd like.
    Dungeon Run, Monster Hunt, Rumble Run, Dalaran Heist, and Tombs of Terror.

    A free version of it will be available to all players to play whenever they want.
    New Treasures and ways to modify/remove cards from your deck should be implemented.
    Rewards should be given when beating boss number "x" and so on.

    A paid version, with either gold or your local currency, is available to those who think they can get really far.
    Rewards will be increased as well.



    For Tournament Grounds and Endless Adventure, I went and I had to brainstorm for rewards that are worthy of players' time.

    I came up with two new rewards called Pack Tokens and Pack Sleeves.

    Pack Tokens are exactly what they sound like.
    They are equivalent to 100 Gold and buy you a pack.
    The difference is that you can use these to buy whatever pack you want instead of the game choosing for you.




    Pack Sleeves are a tool players can use to guarantee that they'll open a Legendary or Epic card.

    Any pack can be used with these, and most importantly, you don't have to use them right away.
    That means you can save them, and when an expansion comes out, if you want to use them all at once, go for it.
    Now of course these aren't going to be easy to obtain, but hey, they're still neat.

    The way these work internally is that once the pack is slid in, it chooses a Common rarity card and changes it before you open the pack.

     

    Now enough waiting around, let's talk about making your own rules.
    You select "Your Table" and are presented with a menu that allows you to browse individual rules and build them into a rule set.
    You give it a name and description and start diving into individual rules that apply within.

     



    Focus on the left side first.

    The game needs to know what set restrictions you'd like to have.
    Current Standard set?
    How about all of Wild?
    Do you want to modify what was allowed in Year of the Mammoth?

    Let's pick Standard for Simplicity.
    Now we have to list sets that are in use, this will default to whatever was allowed within the time you chose.
    If you want to ban a particular set, now you can.
    What would it look like if only (all of) Witchwood, Rastakhan's Rumble, and Descent of Dragons were allowed?
    No Classic or Basic sets either.

    Now that we have that out of the way, let's ban some cards, and maybe even some classes.
    We'll get rid of every Galakrond card plus what ever cards synergize with him.
    We'll also ban Embiggen and Necrium Apothecary.
    You know what? Since Genn Greymane and Baku the Mooneater are here I'm gonna ban Paladin and Shaman as well, these are MY rules after all.

    On the right you can see other rules that are not active until you click "Add Custom Rules".
    Then you can peruse you own ideas or other players ideas and throw them into the rule set.
    At the bottom of the extra rules slider will be an option to actually make other rules, I just couldn't find an appealing UI design.

    Rule sets and Rules are shareable similarly to how we share deck codes.

    Here's a mock up of a completed Rule Set




    "Play" is where you would go if you wanted to play against random players against other players' rule sets, or maybe even a rule set made by a Blizzard employee.

    Think of it as a game browser.

    Issues, Solutions, and Outcomes.

    Issues

    Probably the biggest one that will be called out is that it dilutes the player base which is understandable.
    Players claim that the wait times for Wild are long enough as it is and more formats or game modes would make it even longer.

    Does Tables of Time have longevity?

    What if rules conflict with each other?

    How will Tavern Brawl be affected?

    Replayability

    Taverns of Time could be the largest victim of this. I'm not sure how many long time players will dive into old, figured out metas.
    But the option is still there for people who would like to dive in.

    Solutions

    Rules should be made to where if two rules conflict they can't exist in the same rule set. This should be a fail safe that's implemented by Team 5.

    As for dilution of the player base, Team 5 should create more incentives to encourage players to branch out into different formats and modes with quests.
    They've done it in the past, they just need to do it more often.

    To me, Tavern Brawl is more of a stepping stone if anything.
    It's existed for several years now and I think it's time to retire it and/or move it into Tables.
    It's honestly a perfect fit as well.

    Outcomes

    I think in general most players will like the idea that they can make their own rules and share them with the Hearthstone community.

    Dilution of the player base is a possibility but I firmly believe in having a split player base is better than a non-existent one.

     

    I made this Mode because people were telling me how awesome it would be to have the ability to make their own rules.
    So I made a concept that Team 5 should look at and consider.

    Once again, if I overlooked anything, didn't explain something entirely, or if you are confused about something just ask.


    As always, thank you for reading,
    -Grif

  • anyone hyped for the wc3 remaster?

    I understand a lot of people are disgruntled because it's just the old game but with new graphics.
    I agree, beyond that, it's not too exciting.
    but for an 18 year old game that is still going strong it's a great revival for older returning players, and to bring in a new audience who may be put off by the old graphics.
    The core gameplay is fantastic, and it'll bring new life to the competitive scene, map makers and machinimas.

    I got into WC3 around 2009 as a teen, fell in love with the quirky graphics,  humourous animations, story and gameplay.
    As for Reforged, I'm not too keen on the art style they chose to go with, I wish they had kept somewhat closer to the original, but It'll be interesting to see how the game feels with the new "serious and detailed" art style.

    I've not personally played yet, but I am looking forward to doing so, I hope maybe this will pave a way for a possible WC4.
    Events after Wc3 that we've played out in WoW from familiar and different perspectives, lore only seen in the books or content that wasn't fleshed out enough in WoW.

    At the end of the day, I wished Wc3:R had played out more authentic and true to it's original, but I understand from the main market demographic and to bring in a new audience the decisions they made with the art style.
    Maybe I'll be back with an update after I've played some.

  • Any new decks/archtypes coming from new cards?

    Quote From allthehype

    I'm trying tp build some kind of big spell Shaman with Fist of Ra-den and King Phaoris. It probably won't be any good, but could be really fun when it works out. I'm currently including the Galakrond package because of Dragon's Pack, but that makes the mana curve terribly high. Anyone found a formula for this to work?

    I also enjoy my take on Embiggen Druid with Oondasta, I really like when I get a use for my expensive legendaries. :)

    I don't think the high curve is such a problem.. use spirit of the frog and a lot of cheap removal and you should be able to control the board.

  • Any new decks/archtypes coming from new cards?

    I am using him in my reno quest mage deck he is pertty good addition to deck for sure.

  • Any new decks/archtypes coming from new cards?

    I have been messing around with a hero power mage deck (even one time pulled off the OTK from hand doing a 36 lethal ping) and also with elementals like Animated Avalanche. But they are all rather draw dependent and once you try to build in some solid stuff you have less of the crazy stuff :).

    But I like the Animated Avalanche, and if you can play it on turn 4, well, than it's just game over. And theoretically its possible to pull it off on turn 2 with 2x Elemental Evocation and coin. That happened once but opponent immediately conceded.

  • Are we OK with decks having no champions!?

    I also agree with KANVAS' assessment that champions are, in most respects, simply more powerful units than followers which otherwise function mostly the same way. The mere fact that Riot restricts the total number of champions in a deck should be evidence enough that they are powerful by design. However, I'm absolutely against making them even stronger - that would only reward people who invest more time/money to get the exact champions to bolster their deck strategy, and it would make good vs. bad draws more lopsided.

    As for champion-less decks, I say more power to the players who build them. I don't see it as a problem at all. Yeah, champions are kind of designed to serve as thematic cornerstones for specific decks, but that should be a general guideline, not a requirement, in my opinion.

  • That moment you know you have a bad idea

    Almost 4 years ago, shortly after I started playing. The first legendary I saved up to craft was Illidan Stormrage because I thought it would be good in my Zoolock Deck, and I felt it was wrong to not have Illidan in my collection because my son is named Illidan.

    Have never used the card once...

     

    Blizzard: When will you do this amazing character justice and give him an actually playable card?

  • Try new Wild Even Warlock

    Cool, I really enjoyed playing evenlock while it was standard so I might give this a go.

  • The Elusive problem and solutions

    Quote From Clessenur

    Challenger minions destroy them tho.

    Depends.. if they are buffed out of range of those challengers you are kind of screwed..

     

  • anyone hyped for the wc3 remaster?

    0 hype, as far as I have seen they didn't change anything that is not graphical.. so why bother?

    Plus they are selling it at 30 EU (dollars if you are in US, cause 30 dollars=30 EU, Blizzard logic) which is a lot for a game that let's be honest isn't that different from the original.

    I liked W3 when I was younger but now I don't feel like playing RTS anyway they just brought back the same game they had 18 years ago with updated resolution/graphics.. which TBH are not that impressive.

  • That moment you know you have a bad idea

    Well i craft Zephrys the Great just for the sake of playing him.

    Now i know that he is very strong and all, but i don't have all the necessary epics and legends to complement him.

    So i just make a highlander deck with whatever cards i have and just go with it. I guess you could say that i got carried away by the hype train. 

  • Hearthstone Battlegrounds Update - Round Matchmaking Algorithm Change

    FINALLY!

    No one like losing because they took 10+ from the strongest comp twice in 3 rounds.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Quote From MurlocAggroB

    Obligatory 'one day later' hint.

    The uneven hands aren't just an odd card, but a card from an odd deck.

    I'm not sure I understand the distinction in your hint - if the card is from an odd deck then it would have to be an odd-costed card? Or am I missing something and you're just saying the deck is "weird" odd, not ODD odd

  • That moment you know you have a bad idea

    Would be nice if you couldn't get more than 2 of the same epic.  I really don't need 6 x Bestial Wrath when I'm missing useful epics.

    But they said they won't do that so I guess we need to be happy they changed legendary duplicate rules.

  • Any new decks/archtypes coming from new cards?

    I'm trying tp build some kind of big spell Shaman with [Hearthstone Card (Fist of Ra-den) Not Found] and King Phaoris. It probably won't be any good, but could be really fun when it works out. I'm currently including the Galakrond package because of Dragon's Pack, but that makes the mana curve terribly high. Anyone found a formula for this to work?

    I also enjoy my take on Embiggen Druid with Oondasta, I really like when I get a use for my expensive legendaries. :)

  • That moment you know you have a bad idea

    Quote From Koetti

    Crafting a Legendary because of a stupid Idea/it seems cool is always the first Thing I do during Xpac-Launch.

    So, yeah... Waxadred, Murozond the Infinite, Chameleos, Zerek, Master Cloner, The Marsh Queen, Emeriss, Temporus, Madame Lazul, Vereesa Windrunner, Bazaar Burglary, etc. 

    But I regret Nothing!

    It's funny how half of those are Priest...

     

    I crafted Unite the Murlocs for a control murloc shaman. This was before Witchwood, mind you, so no RoS support either. Needles to say it wasn't super-duper successful.

  • First Time Legend with Big Peepee Druid

    During mulligan you only have to make sure Embiggen is in the top of your deck. How hard can it be? :) I have the same issue with these damn Mountain Giants. 

  • First Time Legend with Big Peepee Druid

    I tried playing this deck for 10 orso games. How do you get Embiggen on turn 1? Opponents always seem to have it, but for me they are usually bottom 10. Seems like the most important card in most match-ups :/

  • Not a fan of random upgrades in chests

    Quote From Bystekhilcar

    - I agree that rewards being semi-random is rather off-message for the goal they were apparently going for with the game's reward system, but personally don't have an issue with it

    - I would also like to voice a little support for 40D here because goddamn, dude was very clear he was looking for consistency rather than whining about a lack of drops - and people jumped on him worse than most of the actual whine-threads we get around here ¬.¬

    I fully agree with both of these points.

  • Hearthstone Battlegrounds Update - Round Matchmaking Algorithm Change

    Absolutely love that change.

    Sometimes I had feeling I play in 2vs 1 battleground facing two players over and over instead of playing in 8 player rumble.

  • Legendary Reno DK Mage

    Thank you for the kind words)

  • The Elusive problem and solutions

    Challenger minions destroy them tho.

  • Feedback on the gameplay/balance

    I think you're raising some interesting points, but I'm mostly in disagreement.

    First and foremost, I strongly disagree about spells being too strong in Legends of Runeterra. I'm not an expert, but I have played a number of TCGs in the past to a decent extent, and I honestly find most spells in this game comparatively weak relative to their mana cost. For instance, for 2 mana, I could quick-snipe an enemy for 2 damage - or I could play a 3/1 minion with Quick Attack. I'd argue the latter is a stronger option overall. For 7 mana, I could play Trueshot Barrage for a total of 6 damage - or I could play a freaking 7/5 follower that insta-kills two enemies upon entering play (with a minor requirement that's easy to fulfill for Shadow Isles decks). Those are just 2 examples, but I find that this trend holds true for most spell cards in the game.

    Like most other posters in this thread, I was initially put off by the seemingly low 20 nexus health. But having played the game for a good 15 hours or so at this point, I don't think that's quite right. Yes, aggro decks can score some easy wins after just a couple of rounds, but many higher-cost cards provide insane (often permanent) benefits which aggro players simply can't keep up with. So yeah, the game is rather snowbally, but it goes both ways: You can quickly win with an aggressive deck, or you can quickly win after playing just 1 or 2 high-impact cards in the mid-late game, provided you manage to survive until then. I'm not sure 20 health is the perfect amount, but I don't see a pressing need to increase it drastically.

    I think opening up the Deny effect to all regions would be a bad move. I'd rather preserve the thematic identities of the individual regions for as long as possible (I'm sure there will be more and more overlap as new cards are released). I can't argue that it's an extremely powerful card in its current state, although it's not nearly as ridiculous as Counterspells in Magic which are even cheaper and able to deny creatures, too. I think upping the cost to 4 and seeing how it goes from there would be a sensible move.

  • First Time Legend with Big Peepee Druid

    Quote From YourPrivateNightmare

    So I just cracked the Legend Barrier for the first time. Usually I don't bother because I don't wanna spend the effort only to get a bad losing streak and get stuck between ranks forever.....but apparently Embiggen Druid is so OP right now that I could just roll through most of my games.

    I just did the same. I did see a lot of mirror matches on rank 1 though. Funnily enough, whenever I faced a Legend player, they ran Quest Druid. Apparently at Legend people get bored with Embiggen Druid.

    By the way: in these mirror matches, Dragonmaw Poacher is OP.

  • anyone hyped for the wc3 remaster?

    I cannot agree with the confidence for diablo 4. Of course, there's s still hope, but Blizzard seems to have lost its focus.

    After seeing Diablo Immortal, this Overwatch 1.5 ish something and now Warcraft 3 reforged, i have not too high hopes in D4. One can dream though.

    How long can this go on?