When I play Wild, I'd rather face this stuff any time, instead of the Standard decks I typically see. Seriously, most of my Wild matches are against the Standards lists for Galakrond Zoolock, Galakrond Rogue, Face Hunter, and Tempo Galakrond Warrior. They don't run a single Wild card. I go to Wild to get AWAY from the stale Standard meta. The nutty control/combo decks I play in Wild have much better odds against Reno Mage than those streamlined Standard netdecks.
I dont mind it except for the fact they can get their combo running on turn 10. Thats fucked up. Anything else is fine. Secret mage on the other hand oh boy i hate it
I believe the copy cat feature lor has is what makes it great. Almost everything has been done and tried in digital CCG and i think lor just copied those others and adapted them into a great game. Its very smooth
Why run power of creation? Not a great late game power house. I'm looking to make a deck similar to this work also, starting to think the new quest support is better in another deck, go for an aggro burn start without the quest and go pure elemental burn plan. So far using chumps elemental mage has worked better than my home brews so I'd go there for inspiration first
I pre-registered on the Google Play store a long time ago but it's not letting me download the game. The only option is to unregister. Anyone else having an issue?
Pretty much the only decks that Highlander Mage reliably beats in Wild are greedy control decks, so either you're playing too greedy, getting unlucky, or playing the matchup very wrong.
In my opinion, LoR felt more like a copycat game than it's own product. I'm sure many people with disagree with that statement, and that's fine. Not all games will appeal to all people.
I mean, that's not so much an opinion as a value judgment as to the amount being taken from any given game; it's based on objective facts, after all. And for the record, I would argue it's incorrect as a statement. T
yea if your idea of variety is reno mage, secret mage or handbuff mech paladin
That was kind of an obvious joke.
And also, I'm assuming, tongue-in-cheek considering Mecha'thun 'lock has a favourable matchup into two of those and is fairly close to even in the third.
Taunt druid's rise may see a control dragon warrior rise - plenty of minion orientated damage for the new beast and non-targeting removal spells.
I'm sick of res priest now though. Seems like a strong counter against nearly anything unless you build directly to counter. Whenever i'm playing midrange they seem to get the 2/5 deathrattle kill a random enemy minion card and spam it. As aggro they manage to heal long enough to spam kartut defender. Only deck I've felt has a good chance is token druid, anything else though - Perfect draws, every time.
The power level is a pain but it's just not fun to play against. I'm at the stage of conceding when seeing them and having moments of relief when I play against anything else. dulldulldull.
Better reduce my salt intake....not very healthy...
- 1-1: Yes, first target is always Rank 5 - after that, depending on how much time i have i decide to climb to legend or mess around with fun decks - 1-2: Well i can't remember the number correctly but something in the number of 2000 i think - 1-3: I play only standard , therefor my Rank in Wild is 25 :)
- 2-1: Started Hearthstone with Naxxramas - 2-2: Not realy, i mean there we're times i took a break for a few month but never missed and expansion.
- 3-1: No, i buy almost every Pre-Order and some packs now and then. - 3-2: Not Free2Play so - can't anwer that :)
- 4-1: Can't think of anything right now
Standard
- 1-1: Kind of yeah, i mean i wished for some improvemens (like adding a winstreak for rank 5-1 or something) - 1-2: Yes - 1-3: No
- 2-1: It's ok but could be improved - 2-2: Mostly yes - 2-3: No - 2-4: Some of them yes, but i guess the majority does not.
- 3-1: The month's i do not climb to legend or at least try i simply do not have the time because of Family/Work or other stuff - 3-2: If they would implement somekind of reward system i guess
- 4-1: Mostly yes - 4-2: If you have the time and played long enough yes! - 4-3: Only the time :) but with some ladder improvements this could be way faster
- 5-1: No, nothing blizzard has hosted but other local tournaments yes - 5-2: Mixed - totaly depends on the tournament and the host - 5-3: Better administration i guess :) - 5-4: No
- 6-1: Mostly yes, little improvements wouldn't hurt tough - 6-2: Like i said, most of it is fine but i guess some changes/improvements to the ladder system could make it better.
-7-1: Tough one ... i guess some improvement of the ladder system, or more save floors - or change the Dust/Craft costs so more players could join the standard Ladder.
Grandmaster, a new competitive format.
- 1-1: Maybe - 1-2: Depends how high :) - 1-3: I guess yes - 1-4: No
- 2-1: Somewhere between 500-1000 i think - 2-2: 5-10 Euros
- 3-1: Yes - 3-2: A banning system usually provides balance , therefor is needed
- 4-1: No - 4-2: - -
- 5-1: Use another cardpool - 5-2: No, i think a ladder system is fine
- 6-1: Maybe
- 7-1: Nothing to add :)
And i also think if Blizzard would change/Improve the Craft/Dust system more players would play the game or even buy cards :)
First off it just sounds like a salt post because he lost a few times to a specific deck :)
I think the meta right now is decent/fine - there we're way worse metas and at least on EU Server i face a variety of decks. Im Rank 4 right now messing around with Pure Paladin and the last 5 games i had we're against: Rush-Galakrond Warrior, Highlander Rogue, Highlander Mage, Quest-Handlock and a Zoolock.
And, at least for me the this diversity in Decks has been the last few days around rank 5/4 - so i would say Meta is fine. Saw only 1 Priest the last few days and i think 2 or 3 druids which i managed to beat using my Pure Paladin :)
Even Rez Priest is like less than 10% of the ladder.
Everyone's playing Rogue now because it beats all of those decks (and most others)
There's a new druid deck revolving around witching hour and the new druid taunt.
I maybe ran into that one twice within the last two days, so it can't be popular enough to complain about.
I played around casual for the last 2 days I saw this deck in around half my games (played 15 I think) it's gaining popularity.. it reminds me of res priest.. and the worst of all is that you can't really sheep or hex the annoying minion cause it's untargetable.. (well sheep or hex still makes witching hour less consistent... like with hadronox)
I played the deck a bit it can be rushed down.. or get out controlled with perfect control draws of control warrior.. but galakround warrior seem to have no chance against it.. similar to res priest actually it's also really good vs face hunter it got taunts, heals.. and armor gain.
it's interesting how one card created a full deck I kind of regret not rating the card a 5 star card (put it at 4/5)
I beat one with Handlock. Turns out they don't do nearly as well against multiple chunky bois.
Still think it'S overrated and only played because of the hype. If everything goes wrong, teching Tinkmaster Overspark solves most of your problems
Thanks for the list! I've never deleted my bomb warrior from before DoD because I had the feeling it was still competetive. Those upgrades look great! I'll give it a try this weekend.
It's literally the 7th most-played list on HSReplay, your anecdotal evidence is worthless.
Ok ok, I was going to ignore all the stuff I don't agree with in this thread because people can have opinions different than mine, but this is too much lol
1) If more than half of the meta is split between Rogue (Highlander, Galakrond) and Hunter (Highlander, Face) it doesn't take much playrate to be the 7th list, even more if it contains one of the few new viable cards released literally 3 days ago. Everyone wants to play with the new toys.
2) A deck's playrate doesn't indicate its strength: remember how many people played Galakrond Priest in December despite it being an absolute pile of garbage? Everyone knew but still insisted to make it work. That deck was at best tier 3 but it was so popular on ladder.
3) Imagine quoting HS Replay as a valid meta report source. In Vicious Syndicate and only in Vicious Syndicate we trust.
Even Rez Priest is like less than 10% of the ladder.
Everyone's playing Rogue now because it beats all of those decks (and most others)
There's a new druid deck revolving around witching hour and the new druid taunt.
I maybe ran into that one twice within the last two days, so it can't be popular enough to complain about.
I played around casual for the last 2 days I saw this deck in around half my games (played 15 I think) it's gaining popularity.. it reminds me of res priest.. and the worst of all is that you can't really sheep or hex the annoying minion cause it's untargetable.. (well sheep or hex still makes witching hour less consistent... like with hadronox)
I played the deck a bit it can be rushed down.. or get out controlled with perfect control draws of control warrior.. but galakround warrior seem to have no chance against it.. similar to res priest actually it's also really good vs face hunter it got taunts, heals.. and armor gain.
it's interesting how one card created a full deck I kind of regret not rating the card a 5 star card (put it at 4/5)
Odd, I haven't encountered the deck a single time yet. I just keep running into Galakrond Rogues and facehunters over and over again.
Now granted, i haven't played a whole lo, partly because of the aforementioned, but still.
As for battlegrounds, a way to scale neutral minions was and still is sorely needed; almost all of the buffs and scaling mechanisms in the game, especially if you disregard heropowers, are limited to tribes, which excludes the vast majority of neutral minions from lategame feasibility. Outside of Baron, Brann and Lightfang, there aren't really any neutral minions you'd want in an end-game lineup. Well, maybe soul juggler in a demon build or Kangor's apprentice in a mech build, but you get the picture.
Giving neutral minions scaling options automatically makes the game a bit more diverse as you're not limited to [tribe] or menagerie. I'd love to see several minions that buff neutral minions the same way you have several ways to buff tribal minions. otherwise you're still only going to see lategame boogie monsters and such in Tyrone builds. A neutral 'lord' a la Murloc Warleader would be nice too.
- 1-1: Most of the times: no. I play for fun (on ladder nevertheless) and if I happen to like a T1 deck I see how far I can get with it. But no more try-hard-grinding after that one-time legend goal was achieved. - 1-2: Dumpster Legend. - 1-3: Rank 3.
- 2-1: Blackrock Mountain. - 2-2: No.
- 3-1: No. - 3-2: -
- 4-1: -
Standard
- 1-1: Yes. - 1-2: Yes. - 1-3: No.
- 2-1: Don't know, I don't play there. - 2-2: Yes. - 2-3: I feel like the game is harder, that is my opponents are better at the beginning of the month. That doesn't necessarily mean all of them are rushing for legend, though. I would rather say yes than no if you need a straight answer. - 2-4: I don't know, I don't play there.
- 3-1: I play HS to have fun. For me this usually stops at rank 5. I don't like the grind that follows that floor. - 3-2: Better rewards. Wouldn't it be fitting to reward a legendary for reaching legend? They could even make it a specific one for each month.
- 4-1: I have no idea what needs highly competetive players have. I guess making no difference between high legend and dumpster legend between months is very frustrating, though. - 4-2: Haha, no way. - 4-3: Apart from lacking skill? Time.
- 5-1: No. - 5-2: - - 5-3: - - 5-4: Yes. I once participated in a private tournament, I liked that.
- 6-1: Yes. - 6-2: The ranked floors improoved the experience a lot. For me, there is a clean line between fun-oriented people and really competetive players which is rank 5. It's easier to enjoy the game when you know what to expect.
-7-1: (Re-?) Establish win streaks between 5 and legend to make it less of a grind.
Grandmaster, a new competitive format.
- 1-1: No. - 1-2: No. - 1-3: No. - 1-4: No. (A major part of the format is the fact that you lose ranks when you don't play. I can't afford huge amounts of time to play every day and therefor I probably wouldn't play the format.)
- 2-1: 500. - 2-2: 5 Euros.
- 3-1: Yes, if everybody had access to all of the cards. No if that was not the case. - 3-2: Yes because meta shake-ups and killing OP decks is a good thing. No because that would feel extremely unfair to f2p players.
- 4-1: Yes. - 4-2: They should be better than standard rewards, but not exceedingly so. Like standard gets normal cards, Grandmaster gets golden cards is okay, but rewarding hero skins other players could not obtain by other means would not be okay. A free ticket for next month if you finish above average would be nice, too.
- 5-1: Different laddering, I guess. Another cardpool would probably be not interesting enough. - 5-2: Yes. Maybe like Arena without the drafting? Whoever loses a game gets eliminated and you can only play against opponents with the same number of victories. To adress lopsided matchups, opponents have to play best of three with three different decks and can't use any of them twice.
- 6-1: NO. (I'm not good enough.)
- 7-1: I find it really hard to come up with something genuienly new. Then there are a million different ways to play the game and interests which attract or don't attract the player base and potential new players. You've set yourself a real challenge here. My respect for that. Thanks for trying to make the game better!
2020 Beast Hunter
Thank you! I have added a guide, please let me know how the deck works for you.
Anybody else sick of reno mage in wild?
When I play Wild, I'd rather face this stuff any time, instead of the Standard decks I typically see. Seriously, most of my Wild matches are against the Standards lists for Galakrond Zoolock, Galakrond Rogue, Face Hunter, and Tempo Galakrond Warrior. They don't run a single Wild card. I go to Wild to get AWAY from the stale Standard meta. The nutty control/combo decks I play in Wild have much better odds against Reno Mage than those streamlined Standard netdecks.
2020 Beast Hunter
...and this is why we don't upload decks when we're tired haha. Thanks, fixed it!
Anybody else sick of reno mage in wild?
I dont mind it except for the fact they can get their combo running on turn 10. Thats fucked up. Anything else is fine. Secret mage on the other hand oh boy i hate it
My first impressions playing LoR
I believe the copy cat feature lor has is what makes it great. Almost everything has been done and tried in digital CCG and i think lor just copied those others and adapted them into a great game. Its very smooth
Questing Elementals
Why run power of creation? Not a great late game power house. I'm looking to make a deck similar to this work also, starting to think the new quest support is better in another deck, go for an aggro burn start without the quest and go pure elemental burn plan. So far using chumps elemental mage has worked better than my home brews so I'd go there for inspiration first
Standard is awful right now
Seriously, guys wake up, ramp druid is just played because it's new, people will go back to rogue/warrior/hunt in a matter of hours.
Legends of Runeterra - Beta Patch Card Buffs, Card Nerfs, Social Features, & More
I pre-registered on the Google Play store a long time ago but it's not letting me download the game. The only option is to unregister. Anyone else having an issue?
Anybody else sick of reno mage in wild?
Pretty much the only decks that Highlander Mage reliably beats in Wild are greedy control decks, so either you're playing too greedy, getting unlucky, or playing the matchup very wrong.
My first impressions playing LoR
I mean, that's not so much an opinion as a value judgment as to the amount being taken from any given game; it's based on objective facts, after all. And for the record, I would argue it's incorrect as a statement. T
My first impressions playing LoR
Or alternatively, different people want different things...
Standard is awful right now
And also, I'm assuming, tongue-in-cheek considering Mecha'thun 'lock has a favourable matchup into two of those and is fairly close to even in the third.
Out of Cards Changelog - 2020-01-23
Nice. Impressive that you're keeping up the momentum with all that new content landing.
New Wall Druid [Galakrond's Awakening]
I wasn't talking instant death as much as giving your opponent time to build a board or a minion that you can't deal with and will lose to.
Standard is awful right now
Taunt druid's rise may see a control dragon warrior rise - plenty of minion orientated damage for the new beast and non-targeting removal spells.
I'm sick of res priest now though. Seems like a strong counter against nearly anything unless you build directly to counter. Whenever i'm playing midrange they seem to get the 2/5 deathrattle kill a random enemy minion card and spam it. As aggro they manage to heal long enough to spam kartut defender. Only deck I've felt has a good chance is token druid, anything else though - Perfect draws, every time.
The power level is a pain but it's just not fun to play against. I'm at the stage of conceding when seeing them and having moments of relief when I play against anything else. dulldulldull.
Better reduce my salt intake....not very healthy...
I Need Your Help Designing My Next Custom Format
I like to help out - why not :)
------------------------------
Player History
- 1-1: Yes, first target is always Rank 5 - after that, depending on how much time i have i decide to climb to legend or mess around with fun decks
- 1-2: Well i can't remember the number correctly but something in the number of 2000 i think
- 1-3: I play only standard , therefor my Rank in Wild is 25 :)
- 2-1: Started Hearthstone with Naxxramas
- 2-2: Not realy, i mean there we're times i took a break for a few month but never missed and expansion.
- 3-1: No, i buy almost every Pre-Order and some packs now and then.
- 3-2: Not Free2Play so - can't anwer that :)
- 4-1: Can't think of anything right now
Standard
- 1-1: Kind of yeah, i mean i wished for some improvemens (like adding a winstreak for rank 5-1 or something)
- 1-2: Yes
- 1-3: No
- 2-1: It's ok but could be improved
- 2-2: Mostly yes
- 2-3: No
- 2-4: Some of them yes, but i guess the majority does not.
- 3-1: The month's i do not climb to legend or at least try i simply do not have the time because of Family/Work or other stuff
- 3-2: If they would implement somekind of reward system i guess
- 4-1: Mostly yes
- 4-2: If you have the time and played long enough yes!
- 4-3: Only the time :) but with some ladder improvements this could be way faster
- 5-1: No, nothing blizzard has hosted but other local tournaments yes
- 5-2: Mixed - totaly depends on the tournament and the host
- 5-3: Better administration i guess :)
- 5-4: No
- 6-1: Mostly yes, little improvements wouldn't hurt tough
- 6-2: Like i said, most of it is fine but i guess some changes/improvements to the ladder system could make it better.
-7-1: Tough one ... i guess some improvement of the ladder system, or more save floors - or change the Dust/Craft costs so more players could join the standard Ladder.
Grandmaster, a new competitive format.
- 1-1: Maybe
- 1-2: Depends how high :)
- 1-3: I guess yes
- 1-4: No
- 2-1: Somewhere between 500-1000 i think
- 2-2: 5-10 Euros
- 3-1: Yes
- 3-2: A banning system usually provides balance , therefor is needed
- 4-1: No
- 4-2: - -
- 5-1: Use another cardpool
- 5-2: No, i think a ladder system is fine
- 6-1: Maybe
- 7-1: Nothing to add :)
And i also think if Blizzard would change/Improve the Craft/Dust system more players would play the game or even buy cards :)
Standard is awful right now
Can't say i agree with OP !
First off it just sounds like a salt post because he lost a few times to a specific deck :)
I think the meta right now is decent/fine - there we're way worse metas and at least on EU Server i face a variety of decks. Im Rank 4 right now messing around with Pure Paladin and the last 5 games i had we're against: Rush-Galakrond Warrior, Highlander Rogue, Highlander Mage, Quest-Handlock and a Zoolock.
And, at least for me the this diversity in Decks has been the last few days around rank 5/4 - so i would say Meta is fine. Saw only 1 Priest the last few days and i think 2 or 3 druids which i managed to beat using my Pure Paladin :)
Fan Community Spotlight - Phoenix's "Syndicate of the Mourning Sun"
Lol i might have skiped the explanation of Plot 🤣 going by the tooltip itself. Sorry for that. Yeh that changes things slightly 😅
Standard is awful right now
I beat one with Handlock. Turns out they don't do nearly as well against multiple chunky bois.
Still think it'S overrated and only played because of the hype. If everything goes wrong, teching Tinkmaster Overspark solves most of your problems
Bomb Warrior in 2020?
Thanks for the list! I've never deleted my bomb warrior from before DoD because I had the feeling it was still competetive. Those upgrades look great! I'll give it a try this weekend.
Standard is awful right now
Ok ok, I was going to ignore all the stuff I don't agree with in this thread because people can have opinions different than mine, but this is too much lol
1) If more than half of the meta is split between Rogue (Highlander, Galakrond) and Hunter (Highlander, Face) it doesn't take much playrate to be the 7th list, even more if it contains one of the few new viable cards released literally 3 days ago. Everyone wants to play with the new toys.
2) A deck's playrate doesn't indicate its strength: remember how many people played Galakrond Priest in December despite it being an absolute pile of garbage? Everyone knew but still insisted to make it work. That deck was at best tier 3 but it was so popular on ladder.
3) Imagine quoting HS Replay as a valid meta report source. In Vicious Syndicate and only in Vicious Syndicate we trust.
Standard is awful right now
Odd, I haven't encountered the deck a single time yet. I just keep running into Galakrond Rogues and facehunters over and over again.
Now granted, i haven't played a whole lo, partly because of the aforementioned, but still.
As for battlegrounds, a way to scale neutral minions was and still is sorely needed; almost all of the buffs and scaling mechanisms in the game, especially if you disregard heropowers, are limited to tribes, which excludes the vast majority of neutral minions from lategame feasibility. Outside of Baron, Brann and Lightfang, there aren't really any neutral minions you'd want in an end-game lineup. Well, maybe soul juggler in a demon build or Kangor's apprentice in a mech build, but you get the picture.
Giving neutral minions scaling options automatically makes the game a bit more diverse as you're not limited to [tribe] or menagerie. I'd love to see several minions that buff neutral minions the same way you have several ways to buff tribal minions. otherwise you're still only going to see lategame boogie monsters and such in Tyrone builds. A neutral 'lord' a la Murloc Warleader would be nice too.
I Need Your Help Designing My Next Custom Format
Player History
- 1-1: Most of the times: no. I play for fun (on ladder nevertheless) and if I happen to like a T1 deck I see how far I can get with it. But no more try-hard-grinding after that one-time legend goal was achieved.
- 1-2: Dumpster Legend.
- 1-3: Rank 3.
- 2-1: Blackrock Mountain.
- 2-2: No.
- 3-1: No.
- 3-2: -
- 4-1: -
Standard
- 1-1: Yes.
- 1-2: Yes.
- 1-3: No.
- 2-1: Don't know, I don't play there.
- 2-2: Yes.
- 2-3: I feel like the game is harder, that is my opponents are better at the beginning of the month. That doesn't necessarily mean all of them are rushing for legend, though. I would rather say yes than no if you need a straight answer.
- 2-4: I don't know, I don't play there.
- 3-1: I play HS to have fun. For me this usually stops at rank 5. I don't like the grind that follows that floor.
- 3-2: Better rewards. Wouldn't it be fitting to reward a legendary for reaching legend? They could even make it a specific one for each month.
- 4-1: I have no idea what needs highly competetive players have. I guess making no difference between high legend and dumpster legend between months is very frustrating, though.
- 4-2: Haha, no way.
- 4-3: Apart from lacking skill? Time.
- 5-1: No.
- 5-2: -
- 5-3: -
- 5-4: Yes. I once participated in a private tournament, I liked that.
- 6-1: Yes.
- 6-2: The ranked floors improoved the experience a lot. For me, there is a clean line between fun-oriented people and really competetive players which is rank 5. It's easier to enjoy the game when you know what to expect.
-7-1: (Re-?) Establish win streaks between 5 and legend to make it less of a grind.
Grandmaster, a new competitive format.
- 1-1: No.
- 1-2: No.
- 1-3: No.
- 1-4: No. (A major part of the format is the fact that you lose ranks when you don't play. I can't afford huge amounts of time to play every day and therefor I probably wouldn't play the format.)
- 2-1: 500.
- 2-2: 5 Euros.
- 3-1: Yes, if everybody had access to all of the cards. No if that was not the case.
- 3-2: Yes because meta shake-ups and killing OP decks is a good thing. No because that would feel extremely unfair to f2p players.
- 4-1: Yes.
- 4-2: They should be better than standard rewards, but not exceedingly so. Like standard gets normal cards, Grandmaster gets golden cards is okay, but rewarding hero skins other players could not obtain by other means would not be okay. A free ticket for next month if you finish above average would be nice, too.
- 5-1: Different laddering, I guess. Another cardpool would probably be not interesting enough.
- 5-2: Yes. Maybe like Arena without the drafting? Whoever loses a game gets eliminated and you can only play against opponents with the same number of victories. To adress lopsided matchups, opponents have to play best of three with three different decks and can't use any of them twice.
- 6-1: NO. (I'm not good enough.)
- 7-1: I find it really hard to come up with something genuienly new. Then there are a million different ways to play the game and interests which attract or don't attract the player base and potential new players. You've set yourself a real challenge here. My respect for that. Thanks for trying to make the game better!
My first impressions playing LoR
After all of rng whines on every hearthstone related site and forum, it was really fun to see this comment.
lol, People really don't know what they want.
Standard is awful right now
That was kind of an obvious joke.