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  • The Amazing Reno

    The randomness of the Hero Power kills it for me. I don't like believe in Yogg :(

  • Quest Trading - Play A Friend!

    Battletag: NunoMarques#2560
    Region: EU
    Trade Only?: Yes

  • SCREAM! (Ultimate Shudderwock Memes)

    I don't understand how can anyone win a game with this or similar decks, in the current meta... Maybe it's me.

  • New Mage Hero - The Amazing Reno

    I hate relying on randomness, so the Hero Power has really soured my opinion of the card :(

  • Astral Slot Machine oRastakhan (prototype)

    Quote From KANSAS

    I tried making a deck like this once, I used Boisterous Bard instead of Brainstormer.

    The deck was awful because the battlecries would have to trigger in the exact right order. Doppelgangster X2, and then Boisterous Bard, and then Star Aligner X2. And even then they would only take 14 damage. 

    I guess I am not enough of a johnny player to appreciate the deck.

    Boisterous bard is cheaper than the Defender of argus.. It adds more consistancy as it hits all minions but doesn't give taunt..  Arguable I guess

  • Astral Slot Machine oRastakhan (prototype)

    I tried making a deck like this once, I used Boisterous Bard instead of Brainstormer.

    The deck was awful because the battlecries would have to trigger in the exact right order. Doppelgangster X2, and then Boisterous Bard, and then Star Aligner X2. And even then they would only take 14 damage. 

    I guess I am not enough of a johnny player to appreciate the deck.

  • New Mage Hero - The Amazing Reno

    It's a meme card with high roll potencial. At least the amazing Reno is better than Galakrond the unspeakable. :D
  • New Mage Hero - The Amazing Reno

    Urgh the hero power completely destroyed the card for me. 

    Not because is bad, the card is actually good: the battlecry is amazing, and the random spell every turn is in general good. 

    I hate the fact that this card is pure RNG after is played and that being good will probably see play (exact same problem i have with dq Alexstrasza, the card is so good that obviously see play, but the outcomes are too many and too different). I don't think that hearthstone needs any more random effects so big, have you tried for example to play a control deck versus highlander (more highroller) rogues? Is impossible, you can't play around anything, because some cards will cost zero and you will not be able to tell which ones until is too late, they generate random lackey that generates random things themselves, they even generate random cards from other classes as well, when you lose you feel bad because what you did didn't matter at all, if you win is because your opponent didn't highroll.

    Too bad, i was hyped for this one card. 

  • Post-Nerf Decks to Start the Decade Off Strong

    Mountain Giant looks so stumpy it is a little funny.

  • MTG Arena - Theros: Beyond Death Card Spoilers January 9

    Dream Trawler looks very powerful, you get to draw extra cards and you can also give him Hexproof at any time you want! This will be a pretty useful win-condition for control decks. 

    Wolfwillow Haven is going to be played in a lot of ramp decks. It is a 2 mana ramp spell that cannot be easily removed, that is just great value. It is a little very useless in the late game, but that didn't stop ramp decks from playing Llanowar Elves.

    Hero of the Games I am a little unsure about. There a lot of 'hero' cards in this set that all buff your creatures by 1 power whenever you target them with a spell. But I am a little unsure about how useful that will be, you either have to amass a lot of creatures or target the 'hero' with a lot of spells in a single turn to get a very significant buff, or you can do a little bit of both (which is what will probably happen). You are going to want to have a lot of ways to draw/tutor auras specifically, and also you are going to want a significant number of token engines. Then you can either play all of the auras on the 'hero' or simply overrun your opponent with tokens and a lot of auras. I can see this deck working if we have enough cards that can do multiple things at once, such as both making tokens and drawing auras, or auras that make tokens, or heroes that make tokens. And I do think there are enough cards like that in this set that a deck like this can be made possible.

     Nessian Wanderer like most of the commons in this set will mostly only see play in draft, and this isn't a bad draft card. It is safe to assume that your draft will have a fair number of enchantments, so this will probably draw you at least one land every time you play it. A 2 mana 1/3 draw a land isn't bad, a 2 mana 1/3 is fair, but a 2 mana 1/3 draw several lands is incredible value.

    Acolyte of Affliction is basically a Gravedigger but it also mills you. Gravedigger hasn't seen a whole lot of play, it is a bit slow, but milling yourself is a pretty big upside and I think that might be enough for this too see play in some sort of off-meta self mill deck. Also, this can bring back any permanent, not just a creature.

    Slaughter-Priest of Mogis like most commons in this set, isn't bad for draft. There are a couple of ways to generate tokens in black/red that you wouldn't mind sacrificing, and a 4/2 First Strike is not something to ignore. 

    Protein Thaumaturge probably won't see any play. There are already much better ways to copy creatures in standard that don't force you to play enchantments. This creature does allow you to change from one creature to another every time an enchantment enters, but usually you don't want to change from one thing to another. Plus, this doesn't even trigger the enters-the-battlefield ability.

    Labyrinth of Skophos isn't bad, I will probably play this in a lot of my control decks. Though I am not sure if the payoff is big enough for you to want to play Skophos Maze Guardian (or whatever it is called, I have seen a ton of different translations of its name). 

    Mischievous Chimera is a very good creature for draft. I am not too sure about in constructed though where a 2/2 flyer isn't nearly as impressive. Being able to scry and slap your opponent for 1 damage every turn is pretty useful. In a board stall this will still get damage through, plus a 2 mana 2/2 flyer is worth it by itself. 

    Relentless Pursuit looks pretty good. Green doesn't get too much draw, but this card is able to get you a creature and a land for 3 mana. There is a chance that you won't get a creature or land and you are paying 3 mana to only draw 1, which is pretty bad. But as long as your deck as a high concentration of creatures and enough lands, this can be a very consistent 3 mana draw 2 cards.

    Shatter the Sky is awesome. 4 mana to destroy all creatures and it is in a single color which makes it way easier to play than say, Kaya's Wrath. I don't think you will care much about having a creature with power of 4 or greater when you play this, it is enough that this kills everything. If cards like Settle the Wreckage saw play, then this will too.

    Entrancing Lyre is a pretty cool card. It is a colorless card and it can tap down any creature for as long as you want. But I don't think it is very good, you have to pay 3 mana to get it onto the field, and then another X to tap the creature down. It is just too slow and too much mana.

    Heliod's Intervention doesn't look too good, the option to destroy artifacts and enchantments is nice, but that isn't going to be useful every game. And the gaining health option also doesn't look that great considering that this will be the option you are using most games. Amassing a ton of life usually isn't the best strategy as it doesn't actually do anything to hurt your opponent. There are decks that do care about gaining life, but they don't care about how much life they gain, they just care that they are gaining life so that they can trigger things like Ajani's Pridemate. In short, the first option is nice but not going to be useful in a lot of games, and the second option also isn't going to be useful most of the time.

    Heliod's Punishment is pretty good. 2 mana to effectively kill something for four turns isn't bad. Four turns is a lot and a if you can play this early enough then by the time the creature is alive again then it will probably not be too useful. If nothing else though this can save you some time and help you survive.

    Elspeth Conquers Death is interesting. The first ability may or may not be useful, you can target the thing you are killing, but sometimes you want to hit the small guys. The second ability will only sometimes be useful, what if your opponent is playing 70% creatures? Or what if they don't have non-creature spells that they want to cast this turn? This is a nice tech ability against control decks, but not reliable. The third ability is good, I cannot deny that. But I don't think it is worth 5 mana to wait 2 turns to resurrect a single creature or planeswalker. The first 2 abilities aren't impactful enough for this card to be worth it, it will probably just feel really slow and clunky to play.

    Hero of the Pride is about the same as Hero of the Games which I talked about above and I don't want to write effectively the same thing twice.

     

  • Explorer hero cards prediction?

    Since Galakronds were all (7), I'd go for (10) for all the LoE Hero cards.

    No idea about HP and Battlecry, it could be really anything for each hero.

  • Explorer hero cards prediction?

    It's quite obvious by this point Paladin, druid and Hunter will be getting hero cards each representing the explorers.. there are 4 weeks, and 4 explorers.. reno is one I really doubt the others won't be hero cards as well specially since reno isn't the "boss" of the gang it's clearly elise.

    Elise: looking at the adventure Elise had a starseeker hero power of making moonsfires, so I think she will go that route with something to do with combos. her legendary uldum card also have to do with combos, so my guess is something along the lines of a 7 mana card with a hero power that generates moonfires for 2 and a battlecry that gives armor or survability. Other option is a value heavy hero power of discovering a card like in battlegrounds.

    Edit: in this expansion the druid theme was treants and dragons elise has less to do with treants so she might have to do with dreams as well.

    Findley will provide either murlocs or buffs, that's the thing I got from him. About the cost, I predict for him is quite low around 5 cost since his other 2 versions cost little as well. hero power. again the basis is battleground where his hero power is to give minions +1/+1 multiple times as well as the uldum adventure where he summoned 2/1 amalgams, so buffs to small minions or summon murlocs.

    Edit: this expansions' paladin theme was mechs,purity and some dragons I don't think this hero card will have to do with those themes though.

    Brann, is weird I would say.. battlecries. but it's hunter, and hunter and battlecries don't mesh well together(it's not the hunter's theme at all).

    Maybe he will have something about weapons since his second hero power in uldum made a weapon with 1 durability I can see that hero power be the one that actually appears in game or one similar, about his costs... I am not sure, but since it's hunter and they try to push it for late game generally I guess 8 or 9...? another direction they might go with it taming dragons since it's this expansion direction for hunter so he might rushing dragons on his battlecry.

    So what do you think they will be? predict away!

    Edit: added some better grammar sorry about it :/

  • New Mage Hero - The Amazing Reno

    Quote From DoubleSummon

    Can't really rate this card before I know what it really do (is it Plague of Death?) and what the hero power is..

    im wondering this myself. How are deathrattles affected on board?

    edit: I might have my answer HERE

  • Aggro Hunter cards.

    Quote From troY

    Does playing Aggro really mean a lack of skill? I've only been playing since november, but I bought 400 EUR worth of packs and can make every top tier deck. Zoo Warlock is another deck I enjoy, but I tried decks like Holy Wrath Paladin, Quest Priest or Highlander Mage and I just don't get the feel of those.

    I don't really think so. I'm no pro player, but I did manage to get Legend once. However, I suck with Aggro decks and can't seem to win with them. It's just personal preference, just play what you like :)

  • New Mage Hero - The Amazing Reno

    Can you rate this card as good if you die before you can play it?

  • Go Play Wild This Weekend With These Hearthstone Decks!

    Thanks for including my deck!

  • Aggro Hunter cards.

    Thanks for the answers guys. I'm trying to get to rank 10 this month, and face Hunter, despite the hate it gets, feels solid enough for me to do that.

    Does playing Aggro really mean a lack of skill? I've only been playing since november, but I bought 400 EUR worth of packs and can make every top tier deck. Zoo Warlock is another deck I enjoy, but I tried decks like Holy Wrath Paladin, Quest Priest or Highlander Mage and I just don't get the feel of those.

  • Post-Nerf Decks to Start the Decade Off Strong

    And that's why my Quest Resurrect Priest runs Bad Luck Albatross. Even if my Opponent isn't playing Highlander, nothing better than imagining the Frustration of drawing many Albatross.  ;)

  • Go Play Wild This Weekend With These Hearthstone Decks!

    Thanks for the shoutout <3

  • January Card Nerfs Are Live, Along With Battlegrounds Buffs - Hearthstone Patch 16.0.8

    I have done before a lot; forget to update the game on my phone and then try to play it at work on my break for a game or two lol.

  • [WILD] Mecha'thun Mage

    With 2 Ice Block you need 1 triggered, meaning you’re probably on 1 health. This means you’re dead when you draw during your extra turns. Have you thought about including Reno Jackson and maybe Zola the Gorgon?

  • Drunk Arena

    I can't believe you would do this. Think of who you're affecting. What if you accidentally highrolled someone's kid while drunk on Arena? What would you say to their family? "I'm sorry I topdecked Flamestrike on turn 7."

    Kids, don't drink and Arena, it's not safe for you, or your fellow players.

  • [WILD] Mecha'thun Mage

    Maybe include a Cold Snap for an alternate way to trigger mechathun so you can freely play depth charges. Also, the combo could be done in one turn that way with thaurissan reduction. 

  • Drunk Arena

    Well, Crusader is definitely entitled to his opinion, but I choose to ignore it, and I guess that's the best thing to do to keep this community as good as it is. :)

    But I have to admit, that I framed my message poorly. It's mostly about these achievements that happen late at night and are a pleasant surprise the next morning. I do remember some games, but I was surprised at how far I went up the arena ladder. Happens if you don't really focus, I guess. :D

  • New Mage Hero - The Amazing Reno

    Quote From Emptyness

    Gave it 5 stars just for the memes. But I am really interesting to see the hp - and i hope it won't be "Add random spell in your hand. It costs X less".

    It can't be that, that's what the quest does

    Edit: it has been revealed.. Yeah it seems none competitive.. Just for fun..