So I play Wild basically exclusively. I'm not a particularly good player—the highest I've ever gotten was about Rank 10—but I still like to think I have a rough idea of how the meta plays out. I wrote all this in about an hour and then spent another hour editing it. Enjoy.
Embiggen - 2 Stars - Assuming the cost modification works on the same principle as Academic Espionage, this is counter-synergistic to Jade Druid and it doesn't fit into any other archetype.
Secure the Deck - 1 Star - Doesn't fit into any deck except *maybe* Token Druid, and Token Druid will be bad.
Breath of Dreams - 3 Stars - Highlander Dragon Druid will be a Tier 3 deck.
Emerald Explorer - 3 Stars - Highlander Dragon Druid will be a Tier 3 deck.
Ysera, Unleashed- 3 Stars - Highlander Dragon Druid will be a Tier 3 deck and you may occasionally see it in Jade Druid because some weirdo thought their Jade Idols needed help pressuring the board in the late game.
Toxic Reinforcements - 3 Stars - I can imagine a world where some of the more aggressive Hunter decks run this. Also fits into Spell Hunter, although Spell Hunter isn't very good right now.
Dragonbane - 1 Star - Will never hit what you want it to hit.
Dwarven Sharpshooter - 3 Stars - Every non-Spell Hunter deck will at least consider this card.
Phase Stalker - 4 Stars - Really good card in non-Reno Secret Hunter. While that deck isn't good now, I think this raises its power level considerably by greatly improving the decks consistency and early game.
Elemental Allies - 4 Stars - I find it very hard to believe 1-Mana Draw 3 will ever be bad.
Violet Spellwing - 3 Stars - At best, it's the 30th card in your Tempo Mage.
Rolling Fireball - 3 Stars - It's a removal spell that you'll see occasionally. Weigh the pros and cons of the other removal cards around the same cost when building your deck.
Dragoncaster - 4 Stars - Huge payoff and I think Control Highlander Mage will be able to fit some sort of dragon package into a deck.
Nozdormu the Timeless - 4 Stars - This is actually very relevant for any slow Paladin deck, as all of a sudden you get access to every answer you could have to deal with Aggro.
Sand Breath - 5 Stars - I think this will be a very good card in Pure Paladin.
Compared to Hecklebot this card is strictly worse, since the Hecklebot can also act as a combo disruption tool. This card will not see alost of play, maybe in Control Warrior.
This card could fit into Cyclone Mage, but 5 mana is rather expensive. Since most side quests cost 1 mana, this card can also some of these powerful spells. I don't think that this card will see a lot of play, though.
A strong card, especially for token decks. In the best case, the transformed minion makes a value trade before the transformation. The combined stats of 10/8 with rush are really strong for 5 mana.
Oh wow, that's soo weak. Betrayal effect but costs more and affects only one neightbour. Also gets damage a minion which is attacking, but still supercollider's better
Basically 100-1000 gold for a legendary, so it should be. If it does still work, then it’d namely be TGT and GvG that weren’t possible to get with gold when it was introduced. Back then it was only the Classic set that was confirmed to not work
I’d say potentially hold off for a bit on doing it though, so that it can be confirmed whether or not it still works. Chances are I might end up making a post on the forums if it does work out.
So back when they first released the guaranteed legendary within your first 10 packs of an expansion, it ended up making it so that if you bought packs from an expansion after that, the first 10 would still contain a legendary, even if you had gotten packs before they added in that feature.
So unless they specifically changed that, it should still work for the first few expansions, since I never heard anything about them fixing that
In theory, it would seem profitable dust-wise to buy wild packs for the guaranteed legendary from each set you haven't bought before, right??
New Neutral Minion - Skyfin
Dragons.... Murlocs... HUH?! I see no synergy. Weak card
New Shaman Hero - Galakrond, the Tempest
if you can manage double 8/8s on turn 7 with rush is devastating not every class can deal with this
[WILD] A Poorly Thought-Out Descent of Dragons Review
So I play Wild basically exclusively. I'm not a particularly good player—the highest I've ever gotten was about Rank 10—but I still like to think I have a rough idea of how the meta plays out. I wrote all this in about an hour and then spent another hour editing it. Enjoy.
Shrubadier - 1 Star - This is just a bad card.
Aeroponics - 2 Stars - Treant Druid is bad.
Strength in Numbers - 2 Stars - Token Druid will be bad and it's anti-synergistic with current Jade Druid lists.
Treenforcements - 1 Star - Just run Living Roots.
Goru the Mightree - 2 Stars - Treant Druid is bad.
Embiggen - 2 Stars - Assuming the cost modification works on the same principle as Academic Espionage, this is counter-synergistic to Jade Druid and it doesn't fit into any other archetype.
Secure the Deck - 1 Star - Doesn't fit into any deck except *maybe* Token Druid, and Token Druid will be bad.
Breath of Dreams - 3 Stars - Highlander Dragon Druid will be a Tier 3 deck.
Emerald Explorer - 3 Stars - Highlander Dragon Druid will be a Tier 3 deck.
Ysera, Unleashed- 3 Stars - Highlander Dragon Druid will be a Tier 3 deck and you may occasionally see it in Jade Druid because some weirdo thought their Jade Idols needed help pressuring the board in the late game.
Stormhammer - 1 Star - Eaglehorn Bow is better.
Diving Gryphon - 1 Star - Hunter doesn't have enough Rush minions to justify this card.
Veranus - 2 Stars - While cool, Hunter doesn't have enough AoE to justify this card.
Clear the Way - 1 Star - This is just bad.
Corrosive Breath - 1 Star - Dragon Hunter will likely never be a thing.
Primordial Explorer - 1 Star - Dragon Hunter will likely never be a thing. Just run Spider Bomb and Venomizer and play Mech Hunter.
Toxic Reinforcements - 3 Stars - I can imagine a world where some of the more aggressive Hunter decks run this. Also fits into Spell Hunter, although Spell Hunter isn't very good right now.
Dragonbane - 1 Star - Will never hit what you want it to hit.
Dwarven Sharpshooter - 3 Stars - Every non-Spell Hunter deck will at least consider this card.
Phase Stalker - 4 Stars - Really good card in non-Reno Secret Hunter. While that deck isn't good now, I think this raises its power level considerably by greatly improving the decks consistency and early game.
Elemental Allies - 4 Stars - I find it very hard to believe 1-Mana Draw 3 will ever be bad.
Violet Spellwing - 3 Stars - At best, it's the 30th card in your Tempo Mage.
Mana Giant - 5 Stars - Better Arcane Giant.
Rolling Fireball - 3 Stars - It's a removal spell that you'll see occasionally. Weigh the pros and cons of the other removal cards around the same cost when building your deck.
Dragoncaster - 4 Stars - Huge payoff and I think Control Highlander Mage will be able to fit some sort of dragon package into a deck.
Arcane Breath - 2 Stars - Just run Primordial Glyph.
Chenvaala - 5 Stars - This card is the nuts in any aggressive Mage deck.
Malygos, Aspect of Magic - 4 Stars - Will be one of the best cards in Control Highlander Mage.
Azure Explorer - 1 Star - Just run Cosmic Anomaly.
Learn Draconic - 5 Stars - It's a 1-Mana 6/6.
Lightforged Zealot - 5 Stars - Amazing payoff for Pure Paladin. It's a 0-Mana 4/2 attached to a Truesilver Champion.
Lightforged Crusader - 5 Stars - Amazing payoff for Pure Paladin. This is a 7-Mana 7/7 that draws 5 cards.
Sky Claw - 5 Stars - AoE attack buff that also puts 3 new mechs on the board. Mech Paladin is Tier 1 deck already.
Righteous Cause - 4 Stars - Fits nicely into Odd Paladin. You don't mind playing this turn 1 if it starts in your opening hand.
Bronze Explorer- 1 Star - Every Paladin deck has better cards.
Sanctuary - 5 Stars - Every Paladin deck will at least consider this, and every aggressive Paladin deck will run this because it's a 1-Mana 3/6 Taunt.
Amber Watcher - 5 Stars - Antique Healbot sees play in Wild. This is Antique Healbot with +1/+3.
Dragonrider Talritha - 3 Stars - Might see play in Pure Paladin.
Nozdormu the Timeless - 4 Stars - This is actually very relevant for any slow Paladin deck, as all of a sudden you get access to every answer you could have to deal with Aggro.
Sand Breath - 5 Stars - I think this will be a very good card in Pure Paladin.
Whispers of EVIL - 3 Stars - Never ignore 0-Mana spells.
Grave Rune - 3 Stars - This is a very powerful effect, but I don't know if you'll see it in any deck other than Big Priest.
Disciple of Galakrond - 1 Star - Random Priest cards aren't good, and Galakrond Priest isn't good.
Murozond the Infinite - 4 Stars - Counter all the big plays by making the same big play and then also getting an 8/8.
Chronobreaker - 4 Stars - Better Duskbreaker.
[Hearthstone Card (Mindflayer Kaarhj) Not Found] - 2 Stars - This is a good value card, but I don't think it fits into any Priest archetypes.
Breath of the Infinite - 3 Stars - Priest didn't need any more AoE. Pick and choose your AoEs to respond to the meta.
Envoy of Lazul - 1 Star - Curious Glimmerroot wasn't very good, this won't be either.
Fate Weaver - 1 Star - Random Priest cards aren't good and neither is Galakrond Priest. Just run Emperor Thaurissan.
Time Rip - 1 Star - Rnadom Priest cards aren't good, Assassinate isn't good, and Galakrond Priest isn't good.
Galakrond, the Unspeakable - 1 Star - Galakrond Priest isn't good. Just run Shadowreaper Anduin, which lets you keep all your actually good Priest cards.
Bloodsail Flybooter - 5 Stars - Really good in any aggressive Rogue deck. This includes Odd Rogue.
Stowaway - 2 Stars - Would be 1 Star but Academic Espionage Rogue is my favorite meme.
Flik Skyshiv - 4 Stars - You can never have enough Vilespine Slayers.
Necrium Apothecary - 3 Stars - This is a 5 Star card when Dane plays it.
Dragon's Hoard - 4 Stars - Class-specific Legendaries are actually pretty good and the fact that this Discovers means it's less likely to whiff.
Candle Breath - 1 Star - Dragon Rogue will not be a deck.
Waxadred - 2 Stars - Doesn't fit into any Rogue deck and certainly doesn't make its own new archetype.
Umbral Skulker - 4 Stars - I can imagine a Galakrond Tempo Rogue deck and this is a really good payoff for that deck.
[Hearthstone Card (Praise Galakrond) Not Found] - 2 Stars - This is really bad and will only be sometimes run in Galakrond Tempo Rogue.
Galakrond, the Nightmare - 4 Stars - Galakrond Tempo Rogue will be a deck and this card is incredible payoff for such a deck.
Seal Fate - 4 Stars - Galakrond Tempo Rogue.
Squallhunter - 5 Stars - Flamewreathed Faceless wasn't good enough according to Blizzard.
Dragon's Pack - 4 Stars - Really good Invoke lover.
Invocation of Frost - 4 Stars - Glacial Shard with Rush.
Galakrond, the Tempest - 3 Stars - Oddly enough, this is actually not the best payoff card of Galakrond Shaman.
Storm's Wrath - 5 Stars - Mark of the Lotus is a 6-Star card.
Surging Tempest - 1 Star - Just run Tunnel Trogg.
Corrupt Elementalist - 4 Stars - Solid Galakrond support card.
Bandersmosh - 2 Stars - The average Legendary minion is bad.
Nithogg - 1 Star - Very slow.
Cumulo-Maximus - 5 Stars - It's almost a Fireball with a 0-Mana 5/5 on it.
Lightning Breath - 1 Star - Dragon Shaman isn't a deck.
Rain of Fire - 1 Star - Just run Defile.
Dark Skies - 1 Star - Just run Defile.
[Hearthstone Card (Zzeraku) Not Found] - 2 Stars - Not awful, but it doesn't fit into any Warlock archetype and it's too slow.
Valdris Felgorge - 3 Stars - I think it might make it into Renolock but I'm not sure.
Abyssal Summoner - 1 Star - Handlock hasn't been a good deck for years.
Crazed Netherwing - 2 Stars - Control Warlocks don't run dragons and Dragon Warlock isn't a thing.
Nether Breath - 2 Stars - Control Warlocks don't run dragons and Dragon Warlock isn't a thing.
Veiled Worshipper - 3 Stars - Galakrond Warlock has potential.
Fiendish Rites - 1 Stars - Galakrond Warlock has potential, but this doesn't. Just run Grim Rally.
Dragonblight Cultist - 3 Stars - Galakrond Zoolock has potential.
Galakrond, the Wretched - 3 Stars - Galakrond Zoolock has potential.
Ritual Chopper- 5 Stars - Thank God we nerfed Fiery War Axe.
Awaken! - 4 Stars - This is actually pretty good when you compare it to Swipe.
Ramming Speed - 3 Stars - Sure, I guess.
Sky Raider - 4 Stars - This is a bold assumption, but Pirate Warrior might actually be a deck again.
EVIL Quartermaster - 3 Stars - Solid card. Warrior decks will consider it, but not all of them will run it.
Scion of Ruin - 5 Stars - That's a lot of value.
Ancharrr - 4 Stars - Pirate Warrior is back.
Molten Breath - 4 Stars - Dragon Warrior has actually had potential for a while.
Galakrond, the Unspeakable - 5 Stars - The best Galakrond.
Deathwing, Mad Aspect - 1 Star - This is bad when r/customhearthstone made it, and it's bad when Team 5 made it.
Evasive Chimaera - 1 Star - Build-a-Beast can't use this.
Grizzled Wizard - 1 Star - Hero Powers are expensive.
Tasty Flyfish - 1 Star - Dragon Warrior, the only Dragon deck with potential, will not run this.
Fire Hawk - 3 Stars - 3-Mana 6/3 isn't actually that bad. Not great, but not bad.
Goboglide Tech - 1 Star - Just run any Magnetic card.
[Hearthstone Card (Living Dragonhawk) Not Found] - 1 Star - Too hard to use as an effective counter to Frost Nova.
Hippogryph - 2 Stars - Pretty good with Build-a-Beast. That's about it.
Skyfin - 1 Star - Dragon decks aren't aggro decks.
Gyrocopter - 1 Stars - This doesn't have Magnetic.
Blazing Battlemage - 3 Stars - Generally 1/3 minions are better, but this isn't awful.
Hoard Pillager - 4 Stars - Pirate Warrior is back. Really this is good in any aggressive deck that runs weapons.
Parachute Brigand - 4 Stars - Pirate Warrior is back.
Troll Batrider - 3 Stars - It's OK.
Scalerider - 1 Star - Payoff isn't good enough for Dragon decks.
Evasive Wyrm - 3 Stars - Not awful.
Big Ol' Whelp - 3 Stars - Spell Damage +1 and worth more than +1/+1.
Evasive Feywing - 2 Stars - Good filler. Bad card for Wild.
Blowtorch Saboteur - 1 Star - Floaty Unseen Saboteur. Neither will see play.
Dragonmaw Poacher - 3 Stars - Tech card against dragons. Better than Dragonslayer, but still not that great.
Faceless Corruptor - 4 Stars - Big buff but you can't use it as fast face damage.
Platebreaker - 1 Star - It's a 5-Star in my heart because it means Armor Druid will never be good.
Cobalt Spellkin - 4 Stars - Lots of value in a single card.
[Hearthstone Card (Frizz Kindlefrost) Not Found] - 4 Stars - Might see play in Dragon Warrior.
Tentacled Menace- 3 Stars - Potentially a tech card for Midrange decks against Aggro decks? I don't know.
Depth Charge - 1 Star - Just run Doomsayer.
Bad Luck Albatross - 3 Stars - 3-Mana 4/3 Deathrattle: If your opponent is Highlander, win the game.
Dread Raven - 1 Star - Rogue would rather use Pogo-Hopper.
Kobold Stickyfinger - 1 Star - Would be 5 Stars if it was printed during Kobolds and Catacombs.
Transmogrifier - 1 Star - Your cards are better than random Legendaries.
Dragonqueen Alexstrasza - 4 Stars - Will see play in Highlander Dragon Mage and Highlander Dragon Druid.
[Hearthstone Card (Dragonbreeder) Not Found] - 4 Stars - Will see play in Dragon Warrior, Highlander Dragon Mage, and Highlander Dragon Druid.
Chromatic Egg - 1 Stars - Wait when did I start reviewing r/customhearthstone cards?
Hot Air Balloon - 2 Stars - Maybe Mech Paladin? Maybe SN1P-SN4P Warlock? I dunno.
Camouflaged Dirigible - 2 Stars - Maybe SN1P-SN4P Warlock but probably not.
Kronx Dragonhoof - 5 Stars - Best card in the set.
Shu'ma- 2 Stars - Cool card but it probably isn't good.
Sathrovarr - 4 Stars - Surprisingly good in Renolock. All you need to do is get 1 big minion to stick.
Devoted Maniac - 3 Stars - Might make it into a Galakrond deck, but it will be the worst Invoker in your deck.
Evasive Drakonid - 3 Stars - Rest in peace, Soggoth the Slitherer.
Shield of Galakrond - 4 Stars - This is a really good minion in any Galakrond deck.
Twin Tyrant - 3 Stars - OK I guess.
[Hearthstone Card (Utgarde Grapplesnipers) Not Found] - 1 Star - You definitely do not run enough Dragons to make this work.
Wing Commander - 4 Stars - This is a 4-Mana 8/5 in Dragon Warrior.
Wyrmrest Purifier - 2 Stars - Fun with Hakkar, the Soulflayer.
Zul'Drak Ritualist - 1 Star - This card is beyond bad.
New Neutral Minion - Zul'Drak Ritualist
Compared to Hecklebot this card is strictly worse, since the Hecklebot can also act as a combo disruption tool. This card will not see alost of play, maybe in Control Warrior.
New Warrior Minion - Sky Raider
Oh wow, very nice card! Similar to pharaorah cat. Will be played for sure
New Questline & Login Rewards Coming for Descent of Dragons
I could hear your comment caroling.
New Neutral Minion - Dragonmaw Poacher
This is a strong tech card versus dragon decks. Imagine summoning a 12/12 in battlecry shaman.
New Warrior Spell - Awaken!
For 2 mana it would be OK. For three mana it's pretty bad... ;(
Big priest
Show us on the drawing where the Priest hurt you

New Neutral Minion - Cobalt Spellkin
This card could fit into Cyclone Mage, but 5 mana is rather expensive. Since most side quests cost 1 mana, this card can also some of these powerful spells. I don't think that this card will see a lot of play, though.
New Warrior Weapon - Ritual Chopper
almost the worst invoke card that they released I think :/
New Questline & Login Rewards Coming for Descent of Dragons
Very nice blizzard.
New Warrior Minion - Skybarge
Nice card! Compared to ship's cannon it's slightly worse, because it costs more
Heart of the Sunwell - Easy Brawl
Most definitely, but in this Brawl, Prince Malchezaar isn't worth it ^^
New Neutral Minion - Faceless Corruptor
A strong card, especially for token decks. In the best case, the transformed minion makes a value trade before the transformation. The combined stats of 10/8 with rush are really strong for 5 mana.
New Shaman Minion - Corrupt Elementalist
Turn 7 fully evolved Galakrond with just 2 cards? yes please
New Neutral Minion - Utgarde Grapplesniper
In a heavy dragon deck this card might work. However, most dragons have strong battlecries that won't trigger if the dragon gets summoned.
New Neutral Minion - Transmogrifier
There is no reason to put this card in a refined constructed deck, but this card could be decent in arena.
New Warrior Spell - Ramming Speed
Oh wow, that's soo weak. Betrayal effect but costs more and affects only one neightbour. Also gets damage a minion which is attacking, but still supercollider's better
Wild Packs Purchasable with Gold Next Week - Hearthstone's New In-Game Shop Info
Basically 100-1000 gold for a legendary, so it should be. If it does still work, then it’d namely be TGT and GvG that weren’t possible to get with gold when it was introduced. Back then it was only the Classic set that was confirmed to not work
I’d say potentially hold off for a bit on doing it though, so that it can be confirmed whether or not it still works. Chances are I might end up making a post on the forums if it does work out.
New Rogue Minion - Bloodsail Flybooter
All I can see is that huge edWIN
Wild Packs Purchasable with Gold Next Week - Hearthstone's New In-Game Shop Info
In theory, it would seem profitable dust-wise to buy wild packs for the guaranteed legendary from each set you haven't bought before, right??
Ramming Speed
3 mana for such a weak removal. Way to add pack fillers blizz.
New Neutral Minion - Wyrmrest Purifier
This card is great in arena, since the power level of class card is higher compared to neutral cards. It won't see competetive play, though.
New Warlock Spell - Rain of Fire
Whirlwind effect but in warlock class? Weak...