All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • When will we be able to purchase the full adventure in game?

    I have to spend more than a fiver to get the fiver off but if it won't be out till September theres no point waiting, cheers!

  • Desert Obelisk Rogue

    If they made it so that each obelisk deals X damage (< 5) to the whole enemy side, it could have become a fancy tool for both Druid and Rogue to develop a Midrange/Control archetype, based on the generation of extra copies, an ability that only those two classes excel at.

    Basically a mix between Highkeeper Ra and Desert Obelisk could have been a very intriguing design imo, with no risk to become broken, as long as the damage output was properly tuned down.

    As it is, both are basically suicidal memes, hard to see even in Casual.

  • Masters Tour Seoul Survival Guide

    Staff

    Battlefy's tournament site has the following:

    Deck Submission Deadline

    August 15, 2019 @ 5:45 pm PDT

  • Masters Tour Seoul Survival Guide

    Staff

    Decklists can be seen by clicking a matchup with the player of interest on Battlefy. We will also add Top 8's decklists on the site as tournament progresses.

  • Aggro: Lakkari Warlock

    Quote From ArcticFox

    "I always appreciate suggestions to improve my decks."

     

    Hello SirHerpDerp,

    I have a few suggestions for this deck.

    1. First, this deck is called an aggro deck but loses tempo with Sense Demons and Lakkari Sacrifice. I am not saying that you drop the quest but I would suggest dropping Sense Demons because it is too slow.

    2. Drop Lord Jaraxxus because the card is extremely risky to play. Lord J. is currently a dead card. I love him and he was absolutely my favorite Hearthstone card but Blizzard has murdered the card beyond any redemption. Why? Well, if you are playing against any Highlander/Renolock deck of ANY class type then they will most likely have Zephrys the Great and once you play Lord Jaraxxus they can kill you instantly because Zephrys the Great will produce a Sacrificial Pact.

    3. Millhouse Manastorm is a liability card and should not be played in any deck.

    If you remove both Sense Demons, Lord Jaraxxus andMillhouse Manastorm you have 4 card slots that need to be filled.

    While I love the idea of Lakkari Sacrifice the card can be a bit slow however I haven't written it off as a lost cause. I might consider replacing Howlfiend with Reckless Diretroll because this deck doesn't contain a Treachery and Diretroll allows you to control what you discard or another option is to include Faceless Manipulator because of it works really well with your Doomguard and another replacement card suggestion listed below.

    I would recommend cards like x2 Soulwarden, High Priestess Jeklik, and to replace Lord Jaraxxus you could go Bloodreaver Gul'dan because of the Doomguard and perhaps the Faceless Manipulator that may have been included.

    I will stop there and I will conclude by saying, Discard Warlock is a fun archetype in the right meta and right now isn't a bad time.

    Thank you for producing the great numbers of decks that you make and I don't want to discourage you from the content that you are creating.

    Keep making those decks at god speed! ;)

    Hey ArticFox,

     

    Thank you for your suggestion, you made some great points! I threw in Soulwarden and Faceless Manipulator for Sense Demons and Lord Jaraxxus.

    I agree that Millhouse Manastorm is an absolute meme in 99% of decks but i think he'd surprise you in this one. If played at the right time he is absolutely fantastic. If you draw him late in the game when your board is full, simply let him get discarded.

    The reason I kept Howlfiend over Reckless Diretroll is because I don't care what I discard, i just want to do it quickly while playing big threats. As for including High Priestess Jeklik, i'm not worried about having extra cards to discard and she isn't helpful to my aggressive play style.

    And yes, Lakkari Sacrifice is a bit of a tempo killer but I really wanted to build a deck with it and it's pretty decent if you can get it out there quickly.

  • Masters Tour Seoul Survival Guide

    Staff

    Indeed, depending on source the times are a bit different, but the games should start at times stated in this article. Whether they'll have a one hour pre-show on Sunday before that, I do not know, but games won't start until 4AM CEST.

     

  • Masters Tour Seoul Survival Guide

    Not sure I'll get be getting up that early to switch twitch on. That's some commitment for maybe a pack.

  • Quest Trading - Play A Friend!

    Battletag: Sylvania#21777
    Region: EU
    Trade Only?: Yes

  • Desert Obelisk Rogue

    I have pulled it off once with Druid but it took ages and was very clunky to pull off.

    Shame, I really wanted that to work 

  • Masters Tour Seoul Survival Guide

    Note how the Hearthstone website itself says the following (which contradicts the article above):

    Dates and Times:

    Between 6pm PT, August 15 and 3am PT, August 16
    Between 6pm PT, August 16 and 3am PT, August 17
    Between 6pm PT, August 17 and 3am PT, August 18

    https://playhearthstone.com/en-us/blog/23062429/

    This means that European players are eligible for Twitch drops between 3AM CEST and 12PM CEST (noon).

  • The Witcher (Netflix)

    Well i will defenitely give it a try and see if the first 2 episodes will hook me to watch further!

    Trailer was ok but i guess they could have made a better one ;) 

  • Tickling that pity timer

    Quote From Nuagoo

    Pack #355 gave me golden King Phaoris, so let's hope this was the last time I had to wait that long...

    Well i would say it is realy more luck based than on actual numbers because i bought 30 packs a few days ago and got  legendarys ( 2 of them in gold) 

  • When will we be able to purchase the full adventure in game?

    I personaly would spend it now - and i think the Adventure will cost more than 5 bucks :)

  • The Way-Too-Early-Nerf Thread

    They could fix Dr. Boom by removing the armour ability and making the mech drop random instead of a discovery effect. this would stop the constant stream of omega devastators you inevitably face late game. 

  • Masters Tour Seoul Survival Guide

    2 pax for sure if you watch enough. But random packs as well.

  • When will we be able to purchase the full adventure in game?

    Staff

    Pretty sure the adventure will be more than 5 pounds anyway, so you better spend it now.

  • When will we be able to purchase the full adventure in game?

    I guess the pre-order will come in the first days of September, the adventure in the middle of the month. Like the Heist.

  • When will we be able to purchase the full adventure in game?

    The adventure will be released in September, about 1 month from expansion day, if i remember well.

  • When will we be able to purchase the full adventure in game?

    I've got an offer for £5 off a google play store purchase that runs out sunday and was wondering if I should save it for that or just buy some packs

  • The Pepper Thread - Share Some Good Vibes!

    Opponent at 10 life, has lethal on board. I'm at 3 Life, no minion on board.

    Yogg gives me Ironforge Portal into Ogre Magi into Mind Blast for six damage and then I get Bite for lethal. Thanks, Mr. Yogg.

  • The Way-Too-Early-Nerf Thread

    Quote From Gobas

    I love what Kibler proposed for Dr. Boom, Mad Genius - Change Battlecry to: "Battlecry: Mechs in your hand and deck gain Rush" and remove +7 Armor Hero power.

    That way he still will be 7 mana 7/7. But changing into it will makes you more vulnerable (no more armour gain) and only Mechs you actually have in deck will have rush. That way all those discovered ones will not have Rush and would be much less problem. To benefit from this Battlecry you would have to actually put Mechs into deck.

    Also Luna's Pocket Galaxy and Conjurer's Calling could be nerfed by one mana.

    Luna played on 4 with coin is absurd. And 4 Mana Conjurer's Calling is much less oppressive (harder to play twinspell, no chance to be generated from Magic Trick.

    The change about Rush is smart indeed, it doesn't remove reactive power entirely, it just diminishes it. However, I'm not sure they are going to remove the armor hero power. I'm not even sure it will be necessary, after basically halving the Rush power of the card.

    Either way i doubt they will touch Luna's Pocket Galaxy after recently buffing it. Also, however powerful one mana buff is, you can only lose against it if you do not put enough pressure to the Mage. With Conjuring nerfed, the mage will have much less swing power, and that should be enough to keep Mage in check, within the meta, despite Galaxy staying a strong highroll card.

  • The Way-Too-Early-Nerf Thread

    I love what Kibler proposed for [Hearthstone Card (Dr. Boom, Mad Genius) Not Found] - Change Battlecry to: "Battlecry: Mechs in your hand and deck gain Rush" and remove +7 Armor Hero power.

    That way he still will be 7 mana 7/7. But changing into it will makes you more vulnerable (no more armour gain) and only Mechs you actually have in deck will have rush. That way all those discovered ones will not have Rush and would be much less problem. To benefit from this Battlecry you would have to actually put Mechs into deck.

    Also [Hearthstone Card (Luna's Pocket Galaxy) Not Found] and [Hearthstone Card (Conjurer's Calling) Not Found] could be nerfed by one mana.

    Luna played on 4 with coin is absurd. And 4 Mana Conjurer's Calling is much less oppressive (harder to play twinspell, no chance to be generated from Magic Trick.

  • Deckbuilder - Archetype Request Thread

    Staff
    Quote From Esparanta
    Quote From sinti
    Added Odd/Even archetypes to classes that were missing these. I could have sworn i did that before, but apparently not.
    I dont think a "Minion Mage" is worth its own archetype, you can put it under tempo or midrange mage and be fine with that.

    Understood. Just thought that with recent cards from Uldum, for Shaman class, do you think it's worth adding Totem Shaman? I mean, it was used way back in TGT-era and I believe that new cards might resurrect this archetype from its graveyard.

    Yeah, why not. That one seems plausible with the new totem focused support cards. Added.

  • The Way-Too-Early-Nerf Thread

    Well , the Card that deserves a nerf the most (at least in my oppinion) is Dr. Boom, Mad Genius - i personaly am not sure how you could nerf him withouth destroying the Flavour - maybe just Remove the "Your Mechs have Rush" tag - could be enough

    Also i think Omega Devastator could see a Nerf depending what happens with Dr. Boom ...

     

    Luna's Pocket Galaxy and Conjurer's Calling could also see a Nerf but maybe only one of them.

  • Deckbuilder - Archetype Request Thread

    Quote From sinti
    Added Odd/Even archetypes to classes that were missing these. I could have sworn i did that before, but apparently not.
    I dont think a "Minion Mage" is worth its own archetype, you can put it under tempo or midrange mage and be fine with that.
    I changed the name of the thread, but i dont think making it sticky is worth it, not like we are gonna have new archetypes every day. Ppl can find this and request it here, on discord or via PM, if they feel the need a new archetype should be added.

    Understood. Just thought that with recent cards from Uldum, for Shaman class, do you think it's worth adding Totem Shaman? I mean, it was used way back in TGT-era and I believe that new cards might resurrect this archetype from its graveyard.