I really have to recommend Krystalsmith Kangor in the deck. NOt only does he serve as a great consistency boost for crystology, but he is insane if you copy him and have healing available.
Zilliax healing for twelve, Truesilver healing for 8, Ancestral Guardian for 16.
It actually saved me a great deal of games against aggro since it puts them in an autoloss situation. If they can't kill me instantly they have to kill the kangors, which will heal me for a lot. If they can't kill the kangors I'll still heal and they'll enver outdamage me. Either way they lose.
I'M also not really a fan of Annoy-o and Bronze Gatekeeper. I prefer my Army to resummon me an egg or whelp which is essential to maintain a 100% winrate against Control WArrior
As last time, awesome! Though I think there’s one useful trick you didn’t mention: if you want to make an otherwise auto bolded word not bolded (such as Sindragosa's Frozen Champions, who have Frozen on the name), then you can just put an end bold or end italics command in the middle of the word to “break up” the word without it actually being shown (in the case I mentioned, “Fro{/b}zen” with [ ] instead of { }). This was taken from Hearthcards’s list of Tips and Tricks, which contains some other interesting commands and shortcuts
Tip the Scales will never happen because Blizzard doesn't do nerfs that basically implement "exceptions to the rule" only to nuke a certain combo. If anything they'll nuke Prismatic Lens. No idea why that card was printed in the first place when all it was ever going to do was enable dumb highrolling BS like this.
Also Quest Pally doesn't need nerfs whatsoever. It's the best Warrior hardcounter out there but against any other deck it's mostly average. Any aggressive deck (or Mage in general) can just run it down before it gets anywhere...also people still refuse to run silence despite Doomsayer running amok.
Druid Quest is massively overrated and needs no nerfs whatsoever. There's a reason why it hasn't cracked the 50% winrate mark on HSreplay when pretty much every other new archetype is doing well.
Shaman Quest is the same. Pretty low winrate for a deck made out to be the next Quest Rogue. If anything they'll end up nerfing it in a few months once people have figured out how to actually build a working deck instead of just making it a value generating lackey spammer with no real win condition.
Boom will get nerfed 100%....either him or literally every other card in Warrior's arsenal (about time they did something about Brawl)
also you didn't mention Conjurer's Calling and Pocket Galaxy which leads me to believe your priorities are a bit mixed up.
Lets be really I am sick of Control Warrior, but I can definitely see this happen. At the same time I can see them touching either Mountain Giant or Conjurers. As for your suggestions I think they will do something about Tip the Scales but it might have to do with Prismatic Lens Instead
I'm not sure i got your point, but if more variety is enforced in Zephrys the Great, it can only be for the good, as long as what is offered is optimal:
If you need an aoe, and he provides the best one one for the situation, you don't really care of the other options.
In particular, you don't care if other options are different AoE, EXCEPT possibly for the AoE tech option, ie Mass Dispel.
Maybe he could still whiff, coding for optimality is no easy task, but certainly options that are just redundant with each other are bad: when that happens, it's like he gives you no choice at all.
PS: i am not suggesting he should always offer 3 different types of cards. I'm suggesting he should NEVER offer 3 redundant cards (ie cards that serve the same purpose in the same way).
It's that time. The meta is far from settled, there will likely be no actual nerfs for weeks, but salt is in the air. What nerfs would you like to see at this overly premature time?
Here's my top 5. Feel free to disagree or add your own:
Paladin: Tip the Scales: Summon 7 Murlocs from your deck. Cost cannot be lowered.
Paladin: Emperor Wraps: Summon a 2/2 copy of a friendly Reborn minion.
Druid: Ossirian Tear: Passive Hero Power Your Choose One cards have both effects combined this turn. (Cost 2 mana)
Shaman: Heart of Vir'naal: Your next Battlecry triggers twice this turn. (cost lowered to 1)
Warrior: Dr. Boom, Mad Genius: Battlecry: For the rest of the game, your Mechs have Rush.
Everything that happens in China is separate from the west, being run by a contracted provider. I doubt Blizzard has any oversight in what they are doing with the game, considering everything different about Hearthstone over there for the past few years has not shown up here.
I'm pretty sure we're about to hit year 4 of Hearthstone in China having replays as a first-party feature.
I did some more digging and you're right. I'm glad this was pointed out so we didn't report on it again as this isn't the first time I have. Thank you!
If Zephrys should offer tech cards consistantly, they have to implement different algorithms for the 3 offered cards.
Something like:
Card 1 offers damage
Card 2 offers value/minion
Card 3 offers tech, boardclear
I don’t know how it’s handled atm. He probably choses from card pools similar to those categories but since he often offres different cards with similar abilities (multiple boardclears etc), my guess would be that all 3 cards follow the same allgorithm without any hirarchy. Therefore, it’s difficult to draw the line for him between tech cards and obvious choices like boardclears or lethal spells. In OP‘s example, Zephrys (not considering the nature of the secret) finds lethal and all three offered cards are chosen for that purpose.
A mechanism with different fixed goals for every card has the downside that the overall consistancy would drop significantly. You would never get more than one boardclear as an option for example. This doesn’t have to be a bad thing though! The boardclear you need is very obvious most of the time. Things get more complicated with situational cards like Shadowflame or mass dispell.
From the mists of Pandaria comes Taran Zhu, master of the Shado-Pan and expert strategist. Although trained as a monk, his strategies focus on leading and empowering his army to victory. Strength in numbers is his philosophy, as is giving strength to his numbers through minion buffs.
Class Strengths:
Class Weaknesses:
Numbers: Tacticians can use a variety of cards to build a large board. Strength in numbers indeed.
Buffs: Through spells and the new Tactic keyword, Tacticians can build their minions up with strength and Taunts for the coming fight.
New interactions: Tacticians see the value of their cards and have powers related to card rarity, positioning, and the new Shado-Pan Agent token.
No hero healing or weapons: Tacticians rely on their minions to execute their battle plans.
Minimal board clear: Besides a few spells meant for single target removal, the only path to a clear board is through smart trades.
Small minions: Tacticians need to stay wary of large board clear spells and be ready to deploy reinforcements when needed.
New Keyword: Tactic
A good Tactician should select his army to match the traits they desire. Minions with "Tactic (X):" will grant bonuses to any minions on the board that fit the tactic. Tactic minions work as an Aura but give permanent buffs instead of temporary, and can focus on stats, Mana cost, Keywords, tribes, or card rarity.
Upgraded Hero Power: Extra Strength
The Tactician gains an extra buff from their hero power, but have to utilize proper minion placement to reap the benefits.
Cosmetic Heroes
Genn Greymane was available as part of the Witchwood Mega-Bundle, while Lord Taran is Tactician's 1,000 win portrait.
Card Sets:
Basic
The Basic set sets the tone for the class with cards focused on minions, positioning, and Shado-PanAgents; as well as introducing Tactics and card rarity.
Classic
The classic set expands on the mechanic introduced in Basic, with more Tactic minions and rarity interactions. The Jade Serpent Yu'lon serves as our legendary, providing a build-around where less valuable minions can become strong and prove themselves on the battlefield.
Tokens:
Curse of Naxxramas
Show Spoiler
The Naxxramas card continues the focus on strengthening minions while also bringing in the Tactician's first card with Deathrattle.
Goblins vs. Gnomes
Show Spoiler
The GvG cards, in addition to the requisite Mech synergies and RNG effects, give Tacticians a means to fight back with damage-focused cards and strong attack buffs like Lead into Battle and Gear Up. Li Li Stormstout provides a way to restore your board and help protect it from AoE spells.
Blackrock Mountain
Show Spoiler
Time to head to the mountains. Cloud Serpent Rider has Dragon synergy and is meant to work well with Yu'lon, and Firemaster is an attack-oriented version of Earthmaster.
The Grand Tournament
Show Spoiler
It's time for the Grand Tournament, and the next round is on Chen! In addition to continued support for Shado-Pan Agents and Rare cards, new Brew spells allow for cheaper buffing of minions as well as cards to help you get even more power out of the special drinks. Plus Jousting and Inspire are featured.
The League of Explorers
Show Spoiler
The League has discovered three new cards! Naga Tribalist is a good value minion, Planning Ahead is for when you need just the right card for your strategy, and Jewel of Riches introduces a whole new mechanic for Tacticians: upgrading rarities (more on that in the FAQ)!
Whispers of the Old Gods
Show Spoiler
With the return of the Old Gods, the Sha rise in Pandaria to serve the bidding of Y'Shaarj. The cards for Whispers feature more interactions with minion deaths of friends and foes alike, such as Giant Sha, Vicious Sha, and Old Gods Rising. The Sha of Pride gives an extra opportunity to summon Y'Shaarj, Rage Unbound.
One Night in Karazhan
Show Spoiler
The party is on in Karazhan! Dragon Portal continues Dragon support, and Magical Maiden and Onyx Rook both give interesting tactics for minion positioning.
Mean Streets of Gadgetzan
Show Spoiler
Welcome to Gadgetzan, home-turf of the Jade Lotus (and those two other idiot gangs). Tacticians will be able to use Jade Golems to their advantage, but they can also fight fire with fire through the Lotus Pickpocket and Grimy Turncoat stealing the powers of the other gangs. Zhang Blackpaw will show his daughter how it's done when it comes to the power of Jade.
Journey to Un'Goro
Show Spoiler
The quest to Un'Goro Crater begins! Journey to Un'Goro has more interactions with upgrading rarity and Dragons through cards like Saurok Spellmancer and Cloud Hatchling, along with Adapt and Epic synergy with Ancient Brew and Saurok Commander. Li Li, Junior Explorer will help you find a Legendary for your deck, and if you Search for the Statue, you will find the long-forgotten Elune Parthenos and become legendary (literally)!
Tokens:
Knights of the Frozen Throne
Show Spoiler
A good Tactician values his soldiers above all else. But what happens when a good Tactician falls to darkness? Knights of the Frozen Throne focuses on Deathrattle cards like Snow-Covered Archer and Sacrificial Soldier, and other cards based on sacrificing your minions like Lich Mystic and Spirit of Shado-Pan. Gravewalker Zhu gives your hero one last chance to make a comeback after death, while Archlich Kel'thuzad gives your Deathrattle minions a second chance at life (until their second chance at death).
Kobolds and Catacombs
Show Spoiler
Into the dungeons to fight some Dragons! Kobolds and Catacombs introduces more Dragon synergy and buff cards like Dragon Whisperer and We're Rich! as well as more Tactic cards like Tushui Leader and Questing Pandaren. Fu Zan will shuffle Flaming Kegs that deal 5 damage to your opponent's left-most minion, while The Dungeon Master will get you a Dragon (just hope you get a high roll!)
Tokens:
The Witchwood
Show Spoiler
Don't get lost in the woods… The Witchwood introduces new cards with Rush like Huojin Protector and Gilneas Brew, as well as Taunt synergy with Gorgeous Gilnean and Into The Fray. Madame Shearer will help your Taunt minions protect your hero, but Doctor Sezavo will help your Rush minions destroy the enemy (for a price).
Token:
The Boomsday Project
Show Spoiler
Welcome to Boom Labs! The Boomsday Project brings the Mechs back to the Tactician class with new Mech minions and Mech synergy like Box-O-Boom and Goblin Punk and damaging spells like What Goes Up… and Holozooka. Doctor Magnetron gives Mech decks a whole new angle to their strategy, while Magnetron's Holoprinter can save you when your opponent's board gets out of control - by plagiarizing it!
Rastakhan's Rumble
Show Spoiler
TURTLE POWER! Rastakhan's Rumble brings Taunt synergy in a big way like with Spirit of the Turtleand new cards that require strategy to play right like Chain Reaction, Sportsmanship,and Time to Rumble. Torga, the Turtle rewards you for maintaining a board of Taunts; while War-God Jalak will steal a Legendary for you and could turn the tides of battle.
Rise of Shadows
Show Spoiler
From the depths of Blackrock, Nefarian returns to join the League of E.V.I.L. along with a few prisoners he broke out from the Violet Hold! Rise of Shadows brings back Dragon support as well as introducing Secrets to the Tactician class and an emphasis on spells. Lord Victor Nefarius can find you the perfect Dragon to turn the tide, while Cyanigosa gives you power for playing spells.
Nefarian's Lackey: Token:
Saviors of Uldum
Show Spoiler
Ancient powers are awakened in Uldum! Saviors of Uldum continues Nefarian's emphasis on spells with the new Secrets Dead Man's Volley and Confusing Screech, and more card generation. Reawakening gives Tacticians powerful spells from your opponent's class, while Phaerix the Chosen can restore spells that have been played and give players a big push.
Descent of Dragons
Show Spoiler
Ancient powers awaken! In Descent of Dragons, Tacticians gain a whole host of Dragon minions and synergy with cards like Proto-Drake and Shadow Breath; as well as the power to invoke Galakrond, the Ancient and summon power from the past. Nefarian, the Abomination will help you construct the perfect Dragon, while Rend, Dark Warchief will destroy any Legends that get in his way.
Tokens:
Chromatic Dragon Tokens:
Galakrond's Awakening
Show Spoiler
The final battle begins! Galakrond's Awakening contains three new cards for Tactician: Blackrock Pitmastercan generate Lackeys, Dueling Dragons works as both removal and Dragon summoning, and EVIL Strategist can give your Lackeys a boost.
Ashes of Outland
Show Spoiler
The power of the void calls… In Ashes of Outland, Tacticians have made a deal with the Demons for power with cards like Huojin Felblade, Fel Volley, and Dark Alliance. Prince Xavalius will help take out your opponent's big hitters, while Chen the Corrupted will show what happens when you embrace the darkness.
Battlegrounds
Show Spoiler
Tokens:
Solo Content:
Show Spoiler
Icecrown
"Your minions abandon you, Tactician! They know my victory is inevitable."
In the Tactician's fight against the Lich King, he will steal your minions every turn. Players have to build a board fast and make sure not to give Arthas anything he can take advantage of.
Dungeon Run
Taran Zhu is heading into the dungeons! Make your way through the 8 bosses and claim your treasure!
Let's get ready to RUUUMBLEEEEE! When Rikkar joins the Tacticians and Team Torga, he gets access to three Shrines: Paralyzing Relicwill shock opposing minions away from fighting, Torga's Shell will provide a defensive boost, and Torga's Summons will return dead minions to your hand (from both sides). Along with the six Tactician Teammates (which you can find here), Tacticians will show Gurubashi Arena who's boss!
"So, 'Abby'. Maloriak tells me you're his brightest aberration yet. That's not saying much coming from someone not much brighter than an aberration, but let's see if you have what it takes."
In the Dalaran Heist, Tacticians can control Abby-Ration, an new aberration with dreams of ruling Blackrock (or whatever Nefarian allows her to rule. Maybe she can rule the Grim Guzzler). In addition to the normal Strengthen hero power, Abby has access to two new ones. Summon 10 minions to unlock New Friends, and play 15 spells to unlock Random Rune.
"While those bozos put their little plan into action, we need to make sure no reinforcements get through to the city."
While the Dalaran portals have been shut down, Nefarian still has to prevent help from flying in. Use a floating island for fending off the intruders but be warned - They aren't that stable. Too many minions on the board will destroy all of them, so avoid building too big of a board (or use it to your advantage and destroy your enemies). Fight against Dalaran heroes and heroes from past adventures to make sure the League of E.V.I.L. can win!
Nefarian's going home, and he's NOT happy. Play through the Blackrock Crash as Victor Nefarius and show this loser league how to properly take over Blackrock Mountain!
"Hey, you lousy rat! STAY AWAY FROM MY STUFF!"
For Round 6, Nefarian has to protect his lab from the other league members who see it as free loot. The other classes fight dragon Nefarian as normal, but Nefarian fights against a variation of the King Togwaggle fight from the Dungeon Run. He no take lab equipment.
"Elise, I've fought a lot of crocolisks in my days. But I ain't never seen a crocolisk flyin' or breathin' fire before!"
The Pit of Scales, home of the crocolisks. At least until Obsidus took control and converted it into his personal rookery. Help the League of Explorers defeat the Plague Lord of Scales and restore order to Uldum! This wing's twist summons you an Eternal Drake, a Dragon that give you a Dragon when it dies and passes it's Deathrattle on to it. Use them to your advantage as you take on Obsidus!
A: Tactic works as an Aura, but unlike aura effects Tactic enchantments are permanent buffs instead of temporary. It works on both minions already on the board when played and minions played after the Tactic minion is on the board.
When you play a minion with the Tactic keyword, it checks to see if minions on the board fit the criteria specified on itself. If there are any minions that fit, the Tactic minion enchants them. Afterwards, any time your board changes it checks again. If it notices any minions on the board that fit the Tactic and have not been enchanted yet, it enchants them. The enchantments are permanent, so if the Tactic minion is destroyed the minions buffed retain their buffs (unlike a normal Aura effect).
Q: What about "upgraded rarity"?
A: Cards that allow you to upgrade a rarity will give you a card of the next rarity in the ranking (minions transformed into upgraded rarities will stay the same Cost). Think of Evolve, but with rarity instead of Cost. The ranking goes
Basic -> Common -> Rare -> Epic -> Legendary
Legendaries cannot be upgraded. It's like trying to evolve a Mountain Giant: it will be unaffected. And if there are no Legendary spells in Standard, upgraded spells can't go past Epic.
Credits:
Cards made with Hearthcards using the Demon Hunter class skin
Art found on Blizz-Art and Artstation (and occasionally Google Images)
Thanks to sinti, Neoguli, Doomer22, MalcolmReynolds, and Demonxz95 for balance input
Artwork credits can be found in my Imgur albums for each set
Your points are clear as a crystal. Sadly, there are not so much non-Basic Totems that could carry Totem Shaman archetype but I'm glad with your average succession. Thanks for your feedback and I hope you enjoyed with this deck 😃
Effective in that it can win some games now, largely thanks to the SoU cards. No tracker while playing it but I'm over 50% win rate. It needs a good start and that can be tricky with totems and no 1 drops. Reno/Cube locks will laugh at you. defile, lord godfrey, hellfire, and twisting nether to boot... not much chance beating them. Ultimately, basic totems are garbage and the few decent totems aren't really enough to carry the archetype. I think a tier 3ish totem deck could be possible now, though.
This looks sweet. I'll give it a spin. How is it working for you so far?
It's been ok. The Prelate stall plan is rather slow though since everything only has two attack. Games can take a long time since you end up stalling them out till fatigue.
For what I've read yesterday one of the things it's this :(
"New Crystal Core Implementation
We have updated the functionality of the Rogue quest reward Crystal Core in order to address some inconsistencies. This new functionality also applies to Dark Pharaoh Tekahn’s Battlecry effect.
After Crystal Core is played, the base copies of your minions will now have 4/4 stats. The stat numbers will appear as white, instead of the green text indicating a buff. This means that if your opponent steals or silences your minion, it will remain as a 4/4.
Additionally, minions currently in play will receive a onetime effect that sets their stats to 4/4, overriding current enchantments and clearing damage.
Some interactions will change under this new functionality. Cards that create a copy of a minion with specifically stated stats (Sonya Shadowdancer, Prince Taldaram, Barnes, etc) will now work as written on the card text. For example, the minion summoned by Barnes will be a 1/1, instead of a 4/4."
Edit: then they went on about aesthetics changes like the new quests or something. Basically, another nerf reported as "correction" to Rogue. By the way, those that a month ago were all happy with the nerfs to rogue, all of you enjoying playing against conjurer's mage and control warrior? hope so, all the best :/
A lot of people are saying they are disappointed in quest druid, I would have agreed burn then I started playing Kripparian’s quest druid decklist and it is so good. Outlasts any control warrior, bets all midrange.. just needs to survive the aggro decks. I run his list but -1 overflow/ +1 chef Nomi. I can pull up to four chef nomi’s at times.
the goal is to stay in control of the board, not to finish the quest. Sometimes I don’t finish the quest until around turn 7 or 8. It’s a pretty good deck. I’m not a pro at hearthstone but it got me 11 wins in tavern brawl. And 10 wins twice
Pack #355 gave me golden King Phaoris, so let's hope this was the last time I had to wait that long...
Wow that seems unlucky. What is the average for golden legendarys? I pretty consistantly get one per expansion in about 150-200 packs. Very vague number because i have no clue how many arenas i play within once expansion cycle.
Got golden Phaoris aswell btw, not the worst golden card imo. I like shiny big board!
If the pity timer is somewhat > 350 packs why would someone ever want to trigger it? Seems like a huge waste of money or gold for to small a reward.
Most people wouldn’t be grinding it out for golden legendaries (hell, most people probably haven’t even considered a pity timer for golden legendaries might even exist). I’d imagine it really only exists for whales, and for classic packs (since that’s the only one most people could reasonably hit)
Fan Creation Tutorial - How to Use HearthCards #2: The Extras
Oh hell yeah! I was having problems making cards that use Silver Hand Recruit in the text, since it bolds the Recruit keyword. Thanks for this tip!
It's No Secret! You are Out of Budget!
I have been playing around with Secret Mage too. I found Arcane Flakmage to be good against aggro along with Flame Ward.
Da Mumdatakah Quest Paladin
I really have to recommend Krystalsmith Kangor in the deck. NOt only does he serve as a great consistency boost for crystology, but he is insane if you copy him and have healing available.
Zilliax healing for twelve, Truesilver healing for 8, Ancestral Guardian for 16.
It actually saved me a great deal of games against aggro since it puts them in an autoloss situation. If they can't kill me instantly they have to kill the kangors, which will heal me for a lot. If they can't kill the kangors I'll still heal and they'll enver outdamage me. Either way they lose.
I'M also not really a fan of Annoy-o and Bronze Gatekeeper. I prefer my Army to resummon me an egg or whelp which is essential to maintain a 100% winrate against Control WArrior
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Seriously who the fuck still plays pirate warrior? Fuck you
Fan Creation Tutorial - How to Use HearthCards #2: The Extras
As last time, awesome! Though I think there’s one useful trick you didn’t mention: if you want to make an otherwise auto bolded word not bolded (such as Sindragosa's Frozen Champions, who have Frozen on the name), then you can just put an end bold or end italics command in the middle of the word to “break up” the word without it actually being shown (in the case I mentioned, “Fro{/b}zen” with [ ] instead of { }). This was taken from Hearthcards’s list of Tips and Tricks, which contains some other interesting commands and shortcuts
The Way-Too-Early-Nerf Thread
Tip the Scales will never happen because Blizzard doesn't do nerfs that basically implement "exceptions to the rule" only to nuke a certain combo. If anything they'll nuke Prismatic Lens. No idea why that card was printed in the first place when all it was ever going to do was enable dumb highrolling BS like this.
Also Quest Pally doesn't need nerfs whatsoever. It's the best Warrior hardcounter out there but against any other deck it's mostly average. Any aggressive deck (or Mage in general) can just run it down before it gets anywhere...also people still refuse to run silence despite Doomsayer running amok.
Druid Quest is massively overrated and needs no nerfs whatsoever. There's a reason why it hasn't cracked the 50% winrate mark on HSreplay when pretty much every other new archetype is doing well.
Shaman Quest is the same. Pretty low winrate for a deck made out to be the next Quest Rogue. If anything they'll end up nerfing it in a few months once people have figured out how to actually build a working deck instead of just making it a value generating lackey spammer with no real win condition.
Boom will get nerfed 100%....either him or literally every other card in Warrior's arsenal (about time they did something about Brawl)
also you didn't mention Conjurer's Calling and Pocket Galaxy which leads me to believe your priorities are a bit mixed up.
The Way-Too-Early-Nerf Thread
Warrior:
-Dr. Boom, Mad Genius Battlecry: For the rest of the game, your first mech played has Rush. Armour hero power lowered to 5.
-Brawl 6 mana
Lets be really I am sick of Control Warrior, but I can definitely see this happen. At the same time I can see them touching either Mountain Giant or Conjurers. As for your suggestions I think they will do something about Tip the Scales but it might have to do with Prismatic Lens Instead
The Way-Too-Early-Nerf Thread
I don't think any cards need to be nerfed right now, it's still too early to be able to tell if any changes would actually improve the metagame.
Zephrys: the great fails
I'm not sure i got your point, but if more variety is enforced in Zephrys the Great, it can only be for the good, as long as what is offered is optimal:
If you need an aoe, and he provides the best one one for the situation, you don't really care of the other options.
In particular, you don't care if other options are different AoE, EXCEPT possibly for the AoE tech option, ie Mass Dispel.
Maybe he could still whiff, coding for optimality is no easy task, but certainly options that are just redundant with each other are bad: when that happens, it's like he gives you no choice at all.
PS: i am not suggesting he should always offer 3 different types of cards. I'm suggesting he should NEVER offer 3 redundant cards (ie cards that serve the same purpose in the same way).
The Way-Too-Early-Nerf Thread
It's that time. The meta is far from settled, there will likely be no actual nerfs for weeks, but salt is in the air. What nerfs would you like to see at this overly premature time?
Here's my top 5. Feel free to disagree or add your own:
Paladin: Tip the Scales: Summon 7 Murlocs from your deck. Cost cannot be lowered.
Paladin: Emperor Wraps: Summon a 2/2 copy of a friendly Reborn minion.
Druid: Ossirian Tear: Passive Hero Power Your Choose One cards have both effects combined this turn. (Cost 2 mana)
Shaman: Heart of Vir'naal: Your next Battlecry triggers twice this turn. (cost lowered to 1)
Warrior: Dr. Boom, Mad Genius: Battlecry: For the rest of the game, your Mechs have Rush.
Hearthstone in China Gets Tournament Mode with Prizes
Everything that happens in China is separate from the west, being run by a contracted provider. I doubt Blizzard has any oversight in what they are doing with the game, considering everything different about Hearthstone over there for the past few years has not shown up here.
I'm pretty sure we're about to hit year 4 of Hearthstone in China having replays as a first-party feature.
Hearthstone in China Gets Tournament Mode with Prizes
I did some more digging and you're right. I'm glad this was pointed out so we didn't report on it again as this isn't the first time I have. Thank you!
Zephrys: the great fails
If Zephrys should offer tech cards consistantly, they have to implement different algorithms for the 3 offered cards.
Something like:
Card 1 offers damage
Card 2 offers value/minion
Card 3 offers tech, boardclear
I don’t know how it’s handled atm. He probably choses from card pools similar to those categories but since he often offres different cards with similar abilities (multiple boardclears etc), my guess would be that all 3 cards follow the same allgorithm without any hirarchy. Therefore, it’s difficult to draw the line for him between tech cards and obvious choices like boardclears or lethal spells. In OP‘s example, Zephrys (not considering the nature of the secret) finds lethal and all three offered cards are chosen for that purpose.
A mechanism with different fixed goals for every card has the downside that the overall consistancy would drop significantly. You would never get more than one boardclear as an option for example. This doesn’t have to be a bad thing though! The boardclear you need is very obvious most of the time. Things get more complicated with situational cards like Shadowflame or mass dispell.
I don‘t know if i‘m making sens here..
Tactician Custom Class (4/12/20 - Ashes of Outland)
Introducing Taran Zhu, the Tactician
(Complete card set up to Ashes of Outland)
From the mists of Pandaria comes Taran Zhu, master of the Shado-Pan and expert strategist. Although trained as a monk, his strategies focus on leading and empowering his army to victory. Strength in numbers is his philosophy, as is giving strength to his numbers through minion buffs.
New Keyword: Tactic
A good Tactician should select his army to match the traits they desire. Minions with "Tactic (X):" will grant bonuses to any minions on the board that fit the tactic. Tactic minions work as an Aura but give permanent buffs instead of temporary, and can focus on stats, Mana cost, Keywords, tribes, or card rarity.
Upgraded Hero Power: Extra Strength
The Tactician gains an extra buff from their hero power, but have to utilize proper minion placement to reap the benefits.
Cosmetic Heroes
Genn Greymane was available as part of the Witchwood Mega-Bundle, while Lord Taran is Tactician's 1,000 win portrait.
Card Sets:
Basic
The Basic set sets the tone for the class with cards focused on minions, positioning, and Shado-Pan Agents; as well as introducing Tactics and card rarity.
Classic
The classic set expands on the mechanic introduced in Basic, with more Tactic minions and rarity interactions. The Jade Serpent Yu'lon serves as our legendary, providing a build-around where less valuable minions can become strong and prove themselves on the battlefield.
Tokens:
Curse of Naxxramas
The Naxxramas card continues the focus on strengthening minions while also bringing in the Tactician's first card with Deathrattle.
Goblins vs. Gnomes
The GvG cards, in addition to the requisite Mech synergies and RNG effects, give Tacticians a means to fight back with damage-focused cards and strong attack buffs like Lead into Battle and Gear Up. Li Li Stormstout provides a way to restore your board and help protect it from AoE spells.
Blackrock Mountain
Time to head to the mountains. Cloud Serpent Rider has Dragon synergy and is meant to work well with Yu'lon, and Firemaster is an attack-oriented version of Earthmaster.
The Grand Tournament
It's time for the Grand Tournament, and the next round is on Chen! In addition to continued support for Shado-Pan Agents and Rare cards, new Brew spells allow for cheaper buffing of minions as well as cards to help you get even more power out of the special drinks. Plus Jousting and Inspire are featured.
The League of Explorers
The League has discovered three new cards! Naga Tribalist is a good value minion, Planning Ahead is for when you need just the right card for your strategy, and Jewel of Riches introduces a whole new mechanic for Tacticians: upgrading rarities (more on that in the FAQ)!
Whispers of the Old Gods
With the return of the Old Gods, the Sha rise in Pandaria to serve the bidding of Y'Shaarj. The cards for Whispers feature more interactions with minion deaths of friends and foes alike, such as Giant Sha, Vicious Sha, and Old Gods Rising. The Sha of Pride gives an extra opportunity to summon Y'Shaarj, Rage Unbound.
One Night in Karazhan
The party is on in Karazhan! Dragon Portal continues Dragon support, and Magical Maiden and Onyx Rook both give interesting tactics for minion positioning.
Mean Streets of Gadgetzan
Welcome to Gadgetzan, home-turf of the Jade Lotus (and those two other idiot gangs). Tacticians will be able to use Jade Golems to their advantage, but they can also fight fire with fire through the Lotus Pickpocket and Grimy Turncoat stealing the powers of the other gangs. Zhang Blackpaw will show his daughter how it's done when it comes to the power of Jade.
Journey to Un'Goro
The quest to Un'Goro Crater begins! Journey to Un'Goro has more interactions with upgrading rarity and Dragons through cards like Saurok Spellmancer and Cloud Hatchling, along with Adapt and Epic synergy with Ancient Brew and Saurok Commander. Li Li, Junior Explorer will help you find a Legendary for your deck, and if you Search for the Statue, you will find the long-forgotten Elune Parthenos and become legendary (literally)!
Tokens:
Knights of the Frozen Throne
A good Tactician values his soldiers above all else. But what happens when a good Tactician falls to darkness? Knights of the Frozen Throne focuses on Deathrattle cards like Snow-Covered Archer and Sacrificial Soldier, and other cards based on sacrificing your minions like Lich Mystic and Spirit of Shado-Pan. Gravewalker Zhu gives your hero one last chance to make a comeback after death, while Archlich Kel'thuzad gives your Deathrattle minions a second chance at life (until their second chance at death).
Kobolds and Catacombs
Into the dungeons to fight some Dragons! Kobolds and Catacombs introduces more Dragon synergy and buff cards like Dragon Whisperer and We're Rich! as well as more Tactic cards like Tushui Leader and Questing Pandaren. Fu Zan will shuffle Flaming Kegs that deal 5 damage to your opponent's left-most minion, while The Dungeon Master will get you a Dragon (just hope you get a high roll!)
Tokens:
The Witchwood
Don't get lost in the woods… The Witchwood introduces new cards with Rush like Huojin Protector and Gilneas Brew, as well as Taunt synergy with Gorgeous Gilnean and Into The Fray. Madame Shearer will help your Taunt minions protect your hero, but Doctor Sezavo will help your Rush minions destroy the enemy (for a price).
Token:
The Boomsday Project
Welcome to Boom Labs! The Boomsday Project brings the Mechs back to the Tactician class with new Mech minions and Mech synergy like Box-O-Boom and Goblin Punk and damaging spells like What Goes Up… and Holozooka. Doctor Magnetron gives Mech decks a whole new angle to their strategy, while Magnetron's Holoprinter can save you when your opponent's board gets out of control - by plagiarizing it!
Rastakhan's Rumble
TURTLE POWER! Rastakhan's Rumble brings Taunt synergy in a big way like with Spirit of the Turtle and new cards that require strategy to play right like Chain Reaction, Sportsmanship,and Time to Rumble. Torga, the Turtle rewards you for maintaining a board of Taunts; while War-God Jalak will steal a Legendary for you and could turn the tides of battle.
Rise of Shadows
From the depths of Blackrock, Nefarian returns to join the League of E.V.I.L. along with a few prisoners he broke out from the Violet Hold! Rise of Shadows brings back Dragon support as well as introducing Secrets to the Tactician class and an emphasis on spells. Lord Victor Nefarius can find you the perfect Dragon to turn the tide, while Cyanigosa gives you power for playing spells.
Nefarian's Lackey: Token:
Saviors of Uldum
Ancient powers are awakened in Uldum! Saviors of Uldum continues Nefarian's emphasis on spells with the new Secrets Dead Man's Volley and Confusing Screech, and more card generation. Reawakening gives Tacticians powerful spells from your opponent's class, while Phaerix the Chosen can restore spells that have been played and give players a big push.
Descent of Dragons
Ancient powers awaken! In Descent of Dragons, Tacticians gain a whole host of Dragon minions and synergy with cards like Proto-Drake and Shadow Breath; as well as the power to invoke Galakrond, the Ancient and summon power from the past. Nefarian, the Abomination will help you construct the perfect Dragon, while Rend, Dark Warchief will destroy any Legends that get in his way.
Tokens:
Chromatic Dragon Tokens:
Galakrond's Awakening
The final battle begins! Galakrond's Awakening contains three new cards for Tactician: Blackrock Pitmaster can generate Lackeys, Dueling Dragons works as both removal and Dragon summoning, and EVIL Strategist can give your Lackeys a boost.
Ashes of Outland
The power of the void calls… In Ashes of Outland, Tacticians have made a deal with the Demons for power with cards like Huojin Felblade, Fel Volley, and Dark Alliance. Prince Xavalius will help take out your opponent's big hitters, while Chen the Corrupted will show what happens when you embrace the darkness.
Battlegrounds
Tokens:
Solo Content:
Icecrown
"Your minions abandon you, Tactician! They know my victory is inevitable."
In the Tactician's fight against the Lich King, he will steal your minions every turn. Players have to build a board fast and make sure not to give Arthas anything he can take advantage of.
Dungeon Run
Taran Zhu is heading into the dungeons! Make your way through the 8 bosses and claim your treasure!
Link to Tactician card buckets and starter deck
Rumble Run
Let's get ready to RUUUMBLEEEEE! When Rikkar joins the Tacticians and Team Torga, he gets access to three Shrines: Paralyzing Relic will shock opposing minions away from fighting, Torga's Shell will provide a defensive boost, and Torga's Summons will return dead minions to your hand (from both sides). Along with the six Tactician Teammates (which you can find here), Tacticians will show Gurubashi Arena who's boss!
Link to Teammate cards, card buckets, and starter decks
Dalaran Heist Tactician Hero (Abby-Ration)
"So, 'Abby'. Maloriak tells me you're his brightest aberration yet. That's not saying much coming from someone not much brighter than an aberration, but let's see if you have what it takes."
In the Dalaran Heist, Tacticians can control Abby-Ration, an new aberration with dreams of ruling Blackrock (or whatever Nefarian allows her to rule. Maybe she can rule the Grim Guzzler). In addition to the normal Strengthen hero power, Abby has access to two new ones. Summon 10 minions to unlock New Friends, and play 15 spells to unlock Random Rune.
Link to card buckets and starter decks
The Dalaran Heist Chapter 6 - Skies of Dalaran
"While those bozos put their little plan into action, we need to make sure no reinforcements get through to the city."
While the Dalaran portals have been shut down, Nefarian still has to prevent help from flying in. Use a floating island for fending off the intruders but be warned - They aren't that stable. Too many minions on the board will destroy all of them, so avoid building too big of a board (or use it to your advantage and destroy your enemies). Fight against Dalaran heroes and heroes from past adventures to make sure the League of E.V.I.L. can win!
Link to adventure guide and boss listings
Fire FEST-E.V.I.L. (Blackrock Crash)
Nefarian's going home, and he's NOT happy. Play through the Blackrock Crash as Victor Nefarius and show this loser league how to properly take over Blackrock Mountain!
"Hey, you lousy rat! STAY AWAY FROM MY STUFF!"
For Round 6, Nefarian has to protect his lab from the other league members who see it as free loot. The other classes fight dragon Nefarian as normal, but Nefarian fights against a variation of the King Togwaggle fight from the Dungeon Run. He no take lab equipment.
Link to card buckets and starter deck
Tombs of Terror Chapter 5 - The Pit of Scales
"Elise, I've fought a lot of crocolisks in my days. But I ain't never seen a crocolisk flyin' or breathin' fire before!"
The Pit of Scales, home of the crocolisks. At least until Obsidus took control and converted it into his personal rookery. Help the League of Explorers defeat the Plague Lord of Scales and restore order to Uldum! This wing's twist summons you an Eternal Drake, a Dragon that give you a Dragon when it dies and passes it's Deathrattle on to it. Use them to your advantage as you take on Obsidus!
Link to adventure and boss guide
FAQ:
Q: How does Tactic work exactly?
A: Tactic works as an Aura, but unlike aura effects Tactic enchantments are permanent buffs instead of temporary. It works on both minions already on the board when played and minions played after the Tactic minion is on the board.
When you play a minion with the Tactic keyword, it checks to see if minions on the board fit the criteria specified on itself. If there are any minions that fit, the Tactic minion enchants them. Afterwards, any time your board changes it checks again. If it notices any minions on the board that fit the Tactic and have not been enchanted yet, it enchants them. The enchantments are permanent, so if the Tactic minion is destroyed the minions buffed retain their buffs (unlike a normal Aura effect).
Q: What about "upgraded rarity"?
A: Cards that allow you to upgrade a rarity will give you a card of the next rarity in the ranking (minions transformed into upgraded rarities will stay the same Cost). Think of Evolve, but with rarity instead of Cost. The ranking goes
Basic -> Common -> Rare -> Epic -> Legendary
Legendaries cannot be upgraded. It's like trying to evolve a Mountain Giant: it will be unaffected. And if there are no Legendary spells in Standard, upgraded spells can't go past Epic.
Credits:
Cards made with Hearthcards using the Demon Hunter class skin
Art found on Blizz-Art and Artstation (and occasionally Google Images)
Thanks to sinti, Neoguli, Doomer22, MalcolmReynolds, and Demonxz95 for balance input
Artwork credits can be found in my Imgur albums for each set
Basic, Classic, Adventures, GvG, TGT, Old Gods, Gadgetzan, Un'Goro, KotFT, Kobolds, Witchwood, Boomsday, Rastakhan, Shadows, Uldum, Dragons, Outland,
Changelog:
08/15/19 - Changed Guardian Monk to 3 Mana.
08/16/19 - Added Goblins vs. Gnomes and Blackrock Mountain.
- Balance updates to the Basic and Classic set (listed down below)
08/17/19 - Added The Grand Tournament and The League of Explorers
08/18/19 - Added Whispers of the Old God and One Night in Karazhan
- Various consistency improvements
08/19/19 - Added Mean Streets of Gadgetzan
- Altered Hero Power to lower the power and fit better with the class identity
08/20/19 - Added Journey to Un'Goro
08/22/19 - Added Knights of the Frozen Throne
08/24/19 - Added Kobolds and Katacombs and The Witchwood
08/25/19 - Added The Boomsday Project and Rastakhan's Rumble
08/26/19 - Added Rise of Shadows and Saviors of Uldum
-Changes to Torga, the Turtle and Cursed Fire
-Updated the FAQ to better explain how Tactic works
-Various consistancy updates
09/04/19 - Added solo content for Icecrown, Rumble Run, and the Dalaran Heist hero
- Added Genn Greymane as a cosmetic hero
09/05/19 - Added solo content for Fire FEST-E.V.I.L. and Skies of Dalaran
09/06/19 - Added card buckets for Dungeon Run
09/07/19 - Added card buckets for Rumble Run
09/10/19 - Added card buckets for Dalaran Heist and Blackrock Crash
-Added adventure guide for Dalaran Heist Chapter 6 - Skies of Dalaran
09/11/19 - Replaced Hidden Spikes with Spike Trap
10/02/19 - Added adventure guide for Tombs of Terror Chapter 5 - The Pit of Scales
- Added the 1,000 win cosmetic hero, Lord Taran
11/14/19 - Added Battlegrounds
11/20/19 - Added spoiler tags to the main post
12/14/19 - Added Descent of Dragons
01/22/20 - Added Galakrond's Awakening cards
- Reduced the cost and attack of Ancient Swipe
04/12/20 - Added Ashes of Outland
Thank you for reading, let me know what you think and what I can improve!
Totems Will Rise Again... Better Than They Have Ever Been!
Your points are clear as a crystal. Sadly, there are not so much non-Basic Totems that could carry Totem Shaman archetype but I'm glad with your average succession. Thanks for your feedback and I hope you enjoyed with this deck 😃
New Neutral Minion - Mogu Cultist
I just checked it. It actually works! It summons 2 Highkeeper Ra and then deals 40 damage to all enemies.
Totems Will Rise Again... Better Than They Have Ever Been!
Effective in that it can win some games now, largely thanks to the SoU cards. No tracker while playing it but I'm over 50% win rate. It needs a good start and that can be tricky with totems and no 1 drops. Reno/Cube locks will laugh at you. defile, lord godfrey, hellfire, and twisting nether to boot... not much chance beating them. Ultimately, basic totems are garbage and the few decent totems aren't really enough to carry the archetype. I think a tier 3ish totem deck could be possible now, though.
Making Prelates
It's been ok. The Prelate stall plan is rather slow though since everything only has two attack. Games can take a long time since you end up stalling them out till fatigue.
If I had Da Undatakah I'd use him as the Spikeridge/Lifesteal/Copy target and include Kobold Sandtrooper and Leper Gnome to speed up the killing process.
Quest Trading - Play A Friend!
Battletag : wampir#2579
Region : EU
Trade only : yes
8/14 patch
For what I've read yesterday one of the things it's this :(
"New Crystal Core Implementation
We have updated the functionality of the Rogue quest reward Crystal Core in order to address some inconsistencies. This new functionality also applies to Dark Pharaoh Tekahn’s Battlecry effect.
Edit: then they went on about aesthetics changes like the new quests or something. Basically, another nerf reported as "correction" to Rogue.
By the way, those that a month ago were all happy with the nerfs to rogue, all of you enjoying playing against conjurer's mage and control warrior? hope so, all the best :/
Surprisingly bad decks?
Quest Paladin is still doing pretty well imo, wouldn't count it out yet.
Surprisingly bad decks?
A lot of people are saying they are disappointed in quest druid, I would have agreed burn then I started playing Kripparian’s quest druid decklist and it is so good. Outlasts any control warrior, bets all midrange.. just needs to survive the aggro decks. I run his list but -1 overflow/ +1 chef Nomi. I can pull up to four chef nomi’s at times.
the goal is to stay in control of the board, not to finish the quest. Sometimes I don’t finish the quest until around turn 7 or 8. It’s a pretty good deck. I’m not a pro at hearthstone but it got me 11 wins in tavern brawl. And 10 wins twice
Tickling that pity timer
Wow that seems unlucky. What is the average for golden legendarys? I pretty consistantly get one per expansion in about 150-200 packs. Very vague number because i have no clue how many arenas i play within once expansion cycle.
Got golden Phaoris aswell btw, not the worst golden card imo. I like shiny big board!
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Playing new tavern brawl
Picked priest
Thought I'd have fun
tfw your deck has 4 Mass Dispel in it
Tickling that pity timer
Most people wouldn’t be grinding it out for golden legendaries (hell, most people probably haven’t even considered a pity timer for golden legendaries might even exist). I’d imagine it really only exists for whales, and for classic packs (since that’s the only one most people could reasonably hit)