To preface this, I don't think it's been long enough yet to start swinging the nerf bat. That being said, if the meta is still like this in ~2-3 weeks these are the changes I would like to see:
I feel a change to the mage class, and in general. Evolve effects and conjurers calling effects should only be affected by the actual cost of the minion.
you cheat out a giant turn 4, you get 4cost minions from conjurer. You use evolve or mutate on the 7 cost rush shaman card, you get whatever it cost when played. Same as sea giant.
This makes it harder to cheat out and snowball on minions of this type.
maybe Tip the Scales should be like Myras - summon all the murlocs from your deck - so it is a one time thing that burns all the extra murlocs - of course the down side is nomi is coming in quicker but at worse opponents need to clear board only twice.
Or prismatic lense is draw a minion and a 1 mana spell and switch their costs..
Dr. Boom, Mad Genius loses rush on mechs. Either this or armor reduction, but I think it'll be hit quite hard due to the complaints about hero cards.
Brawl to HOF. They've given warrior so much removal recently, this would be a good time to do it.
Tip the Scales to 5 murlocs, or Prismatic Lens to 5/6 mana. High rolling bullshit, I don't see this combo lasting. Hitting the number of murlocs would be a better nerf so that they can't use the highlander cards so easily.
Conjurer's Calling to 4, maybe 5 mana. Delaying multiple early huge minions by a turn or two should make it a lot more manageable.
Looking good overall! Tho one thing looks kinda silly, how is Guardian Monk, a class card, worse than a neutral one from the same set? Sen'jin Shieldmasta. I get this is Basic card, but class cards are generally at least slightly stronger than neutral cards, not reverse power-creeped :)
Because I forgot Shieldmasta existed when I was making that card, :P I'll drop it to 3 Mana to even things out.
How can you forget about one of the most iconic cards in HS, phew! :) Yeah, lowering the cost to 3 mana seems like a good adjustment
Other than maybe Tip the Scales, all the other cards/powers I listed are un-counterable. Once the quest is done or Boom is played, the game is changed forever, with no counter, which makes you feel helpless as an opponent, especially considering how easy some of these quests are. It was the reason people hated the KFT heroes so much, so I'm sad Blizzard decided to repeat with these quests. The old quests (Rogue notwithstanding) were sufficiently difficult that you didn't feel bad if your opponent managed to get it done.
I guess I don't care about the mage highrolls because it seems a little easier to counter than the Tip the scales, but that might just be me.
Looking good overall! Tho one thing looks kinda silly, how is Guardian Monk, a class card, worse than a neutral one from the same set? Sen'jin Shieldmasta. I get this is Basic card, but class cards are generally at least slightly stronger than neutral cards, not reverse power-creeped :)
Because I forgot Shieldmasta existed when I was making that card, :P I'll drop it to 3 Mana to even things out.
Wow... I had no idea they had a point system like this over in China. Curious - is it possible to move your WoW account over to the Chinese servers and obtain these mounts through the point system then move back?
Every time I start to drift towards being a little tired of Burgle Rogue, I have RNGesus remind me why it's so darn fun. To whit: Playing against Quest Priest. Bazaar Mugger gives me Arch-Villain Rafaam. I slap down on turn 7, then turn 8 I play The Beast. Turn 9 brings the end: Golden Alexstrasza into SMOrc for the OTK win.
Yup, wild combo but hard to pull off. A more different variant of OTK Druid in wild. There’s lots of flavors, most go the damage route. Like facing any OTK Druid deck, as soon as you suspect that’s what you’re facing aggro hard
For what I've read yesterday one of the things it's this :(
"New Crystal Core Implementation
We have updated the functionality of the Rogue quest reward Crystal Core in order to address some inconsistencies. This new functionality also applies to Dark Pharaoh Tekahn’s Battlecry effect.
After Crystal Core is played, the base copies of your minions will now have 4/4 stats. The stat numbers will appear as white, instead of the green text indicating a buff. This means that if your opponent steals or silences your minion, it will remain as a 4/4.
Additionally, minions currently in play will receive a onetime effect that sets their stats to 4/4, overriding current enchantments and clearing damage.
Some interactions will change under this new functionality. Cards that create a copy of a minion with specifically stated stats (Sonya Shadowdancer, Prince Taldaram, Barnes, etc) will now work as written on the card text. For example, the minion summoned by Barnes will be a 1/1, instead of a 4/4."
Edit: then they went on about aesthetics changes like the new quests or something. Basically, another nerf reported as "correction" to Rogue. By the way, those that a month ago were all happy with the nerfs to rogue, all of you enjoying playing against conjurer's mage and control warrior? hope so, all the best :/
This is from an older patch, not the most recent one.
Looking good overall! Tho one thing looks kinda silly, how is Guardian Monk, a class card, worse than a neutral one from the same set? Sen'jin Shieldmasta. I get this is Basic card, but class cards are generally at least slightly stronger than neutral cards, not reverse power-creeped :)
They needed a reasonable reward for the Dalaran Heist that is not influencing the meta by any means. Zayle was perfect for that. Locking a relevant card behind 2800 gold would be outrageous for players that have no interest in single player content.
I don‘t think he ever was intended as a Whizbang replacement. The timing would be totally stupid. Zayle has become irrelevant already and there are still almost 8 months before Whizbang rotates.
I doubt that Whizzbang is influenzing Blizzards profits aswell. He is available for allmost 2 full years. People won‘t start buying more packs next year just because Whizbang rotates.
And the guys, claiming that new players need no collection when they have whizzbang... you‘re joking right? He‘s a demo at best. Fun for a couple days but a 1/18 chance for your favorit deck sucks!
Impossible to predict what Blizzard will do. They never moved a card to classic, that makes it unlikely. But if any card ever had a chance, it‘s defintily Whizbang the wonderfull! New player experience is a hot topic for HS and this card is three steps inthe right direction.
Dr. Boom, Mad Genius is getting nerfed in some fashion. It seems like removing the Armor hero power and reducing the armor Boom gives makes sense Some manner of Luna's Pocket Galaxy and Conjurer's Calling will be nerfed. Maybe Luna's to 6 and Conj to 4.
Early/Emergency Hall of Fame Candidates: Brawl, Mountain Giant, Divine Spirit/Inner Fire (I doubt DS/IF will be hit right now since they basically built the expac around it.)
I can't think of a nerf that makes any sense for Murloc Paladin, which is okay, because I'm not convinced yet that the deck needs it. Maybe you make Lens cost 5.
Tip the scales could maybe summon 5 murlocs only. This way you don‘t rely entirely on AoE. Nomi and Zephrys are delaid aswell. This would probably kill the deck but i don’t mind...
The quests don’t seem op to me. Not nerf-level anyways.
Kibler made a great vid about Boom on Omnislash. He got a pretty good point. The rush aspect is a pretty big part of the flavor but the combination of everything is just to much. Omega devestator is a crazy card for instance. Armor gain is op aswell. 7 is a lot! People played healbot for 8 health back in the days.... It would need at least 2 nerfs to dethrone warriors at this point. Control wise, they are 2 tiers above anything else
I personally like conjurers on it‘s own. The twinspell aspect is crutial for rerolls, the option to use it on enemy minions allows next level play etc. Things get ugly because of Giants and Pocketgalaxy. Plus it‘s hard to punish mages for slow early game. Kibler proposed to hof the giants and i‘m on his side on this one.
But, in Wild, Secret Mage is based on burning your opponent to his/her face, not as a Control archetype. However, if that's what your heart desires, feel free to do so.
Lets be really I am sick of Control Warrior, but I can definitely see this happen. At the same time I can see them touching either Mountain Giant or Conjurers. As for your suggestions I think they will do something about Tip the Scales but it might have to do with Prismatic Lens Instead
Mountain Giant is actually alright and makes for some pretty cool deckbuilding option in classes that aren't mage. The problem is that Calling basically punishes you for not being able to instakill an 8/8 on turn 3/4...and then punishes you further for not being able to kill two 8/8s on turn 4/5.
Calling is basically just cheating, and Pocket Galaxy makes the whole thing even worse (although it wouldn't be nearly as much of a problem if Calling never existed in the first place)
The Way-Too-Early-Nerf Thread
To preface this, I don't think it's been long enough yet to start swinging the nerf bat. That being said, if the meta is still like this in ~2-3 weeks these are the changes I would like to see:
Conjurer's Calling: Up to 4 mana.
Luna's Pocket Galaxy: Up to 6 mana.
Prismatic Lens: Down to 3 Mana. Change text to "Draw 2 cards. Swap their Costs."
Magic Carpet: Stats down to 1/4.
Omega Devastator & Tomb Warden: Remove mech tag.
Corrupt the Waters: Increase requirement to 7 Battlecry cards.
1280 Armor Druid
Good lord
The Way-Too-Early-Nerf Thread
I feel a change to the mage class, and in general. Evolve effects and conjurers calling effects should only be affected by the actual cost of the minion.
you cheat out a giant turn 4, you get 4cost minions from conjurer. You use evolve or mutate on the 7 cost rush shaman card, you get whatever it cost when played. Same as sea giant.
This makes it harder to cheat out and snowball on minions of this type.
The Way-Too-Early-Nerf Thread
maybe Tip the Scales should be like Myras - summon all the murlocs from your deck - so it is a one time thing that burns all the extra murlocs - of course the down side is nomi is coming in quicker but at worse opponents need to clear board only twice.
Or prismatic lense is draw a minion and a 1 mana spell and switch their costs..
The Way-Too-Early-Nerf Thread
My predictions:
Dr. Boom, Mad Genius loses rush on mechs. Either this or armor reduction, but I think it'll be hit quite hard due to the complaints about hero cards.
Brawl to HOF. They've given warrior so much removal recently, this would be a good time to do it.
Tip the Scales to 5 murlocs, or Prismatic Lens to 5/6 mana. High rolling bullshit, I don't see this combo lasting. Hitting the number of murlocs would be a better nerf so that they can't use the highlander cards so easily.
Conjurer's Calling to 4, maybe 5 mana. Delaying multiple early huge minions by a turn or two should make it a lot more manageable.
Tactician Custom Class (4/12/20 - Ashes of Outland)
How can you forget about one of the most iconic cards in HS, phew! :) Yeah, lowering the cost to 3 mana seems like a good adjustment
The Way-Too-Early-Nerf Thread
Other than maybe Tip the Scales, all the other cards/powers I listed are un-counterable. Once the quest is done or Boom is played, the game is changed forever, with no counter, which makes you feel helpless as an opponent, especially considering how easy some of these quests are. It was the reason people hated the KFT heroes so much, so I'm sad Blizzard decided to repeat with these quests. The old quests (Rogue notwithstanding) were sufficiently difficult that you didn't feel bad if your opponent managed to get it done.
I guess I don't care about the mage highrolls because it seems a little easier to counter than the Tip the scales, but that might just be me.
Tactician Custom Class (4/12/20 - Ashes of Outland)
Because I forgot Shieldmasta existed when I was making that card, :P I'll drop it to 3 Mana to even things out.
Masters Tour Seoul Survival Guide
RIP EU watcher
Hearthstone in China Gets Tournament Mode with Prizes
Wow... I had no idea they had a point system like this over in China.
Curious - is it possible to move your WoW account over to the Chinese servers and obtain these mounts through the point system then move back?
The Pepper Thread - Share Some Good Vibes!
Every time I start to drift towards being a little tired of Burgle Rogue, I have RNGesus remind me why it's so darn fun. To whit: Playing against Quest Priest. Bazaar Mugger gives me Arch-Villain Rafaam. I slap down on turn 7, then turn 8 I play The Beast. Turn 9 brings the end: Golden Alexstrasza into SMOrc for the OTK win.
1280 Armor Druid
Yup, wild combo but hard to pull off. A more different variant of OTK Druid in wild. There’s lots of flavors, most go the damage route. Like facing any OTK Druid deck, as soon as you suspect that’s what you’re facing aggro hard
8/14 patch
This is from an older patch, not the most recent one.
Tactician Custom Class (4/12/20 - Ashes of Outland)
Looking good overall! Tho one thing looks kinda silly, how is Guardian Monk, a class card, worse than a neutral one from the same set? Sen'jin Shieldmasta. I get this is Basic card, but class cards are generally at least slightly stronger than neutral cards, not reverse power-creeped :)
1280 Armor Druid
Trust in the Yogg! Btw only one Earthen Scales is actually the lowest possible amount you can get ... you got "lucky" :D
1280 Armor Druid
You're Frost Lich Jaina: you can win this haha
1280 Armor Druid
So THIS happened to me today... all in one turn so it couldn't be prevented.
Fan Creation Tutorial - How to Use HearthCards #2: The Extras
I’ve experimented for a little while and it seems “Silver Hand Recruit” is indeed hard-coded to not be bolded, but “Silver Hand Recruits” isn’t
Will they move Whizbang to the Classic set?
They needed a reasonable reward for the Dalaran Heist that is not influencing the meta by any means. Zayle was perfect for that. Locking a relevant card behind 2800 gold would be outrageous for players that have no interest in single player content.
I don‘t think he ever was intended as a Whizbang replacement. The timing would be totally stupid. Zayle has become irrelevant already and there are still almost 8 months before Whizbang rotates.
I doubt that Whizzbang is influenzing Blizzards profits aswell. He is available for allmost 2 full years. People won‘t start buying more packs next year just because Whizbang rotates.
And the guys, claiming that new players need no collection when they have whizzbang... you‘re joking right? He‘s a demo at best. Fun for a couple days but a 1/18 chance for your favorit deck sucks!
Impossible to predict what Blizzard will do. They never moved a card to classic, that makes it unlikely. But if any card ever had a chance, it‘s defintily Whizbang the wonderfull! New player experience is a hot topic for HS and this card is three steps inthe right direction.
Sorry for the long comment o.O
The Way-Too-Early-Nerf Thread
If I had to guess:
Dr. Boom, Mad Genius is getting nerfed in some fashion. It seems like removing the Armor hero power and reducing the armor Boom gives makes sense
Some manner of Luna's Pocket Galaxy and Conjurer's Calling will be nerfed. Maybe Luna's to 6 and Conj to 4.
Early/Emergency Hall of Fame Candidates: Brawl, Mountain Giant, Divine Spirit/Inner Fire (I doubt DS/IF will be hit right now since they basically built the expac around it.)
I can't think of a nerf that makes any sense for Murloc Paladin, which is okay, because I'm not convinced yet that the deck needs it. Maybe you make Lens cost 5.
EDIT: Oh I like the summon 5 murlocs thing.
The Way-Too-Early-Nerf Thread
Are you really salty about quest druid, paladin and shaman? The warrior nerf is too much as well.
Fan Creation Tutorial - How to Use HearthCards #2: The Extras
I believe 'Silver Hand Recruit' is actually specifically coded to not bold Recruit when phrased like that.
The Way-Too-Early-Nerf Thread
Tip the scales could maybe summon 5 murlocs only. This way you don‘t rely entirely on AoE. Nomi and Zephrys are delaid aswell. This would probably kill the deck but i don’t mind...
The quests don’t seem op to me. Not nerf-level anyways.
Kibler made a great vid about Boom on Omnislash. He got a pretty good point. The rush aspect is a pretty big part of the flavor but the combination of everything is just to much. Omega devestator is a crazy card for instance. Armor gain is op aswell. 7 is a lot! People played healbot for 8 health back in the days.... It would need at least 2 nerfs to dethrone warriors at this point. Control wise, they are 2 tiers above anything else
I personally like conjurers on it‘s own. The twinspell aspect is crutial for rerolls, the option to use it on enemy minions allows next level play etc. Things get ugly because of Giants and Pocketgalaxy. Plus it‘s hard to punish mages for slow early game. Kibler proposed to hof the giants and i‘m on his side on this one.
It's No Secret! You are Out of Budget!
But, in Wild, Secret Mage is based on burning your opponent to his/her face, not as a Control archetype. However, if that's what your heart desires, feel free to do so.
The Way-Too-Early-Nerf Thread
Mountain Giant is actually alright and makes for some pretty cool deckbuilding option in classes that aren't mage. The problem is that Calling basically punishes you for not being able to instakill an 8/8 on turn 3/4...and then punishes you further for not being able to kill two 8/8s on turn 4/5.
Calling is basically just cheating, and Pocket Galaxy makes the whole thing even worse (although it wouldn't be nearly as much of a problem if Calling never existed in the first place)