Lifesteal is good as it actually cancels out damage you received from opponent rather than just allow you to trade... Sure Cutlass doesn't go into aggressive or tempo decks but rather into slower decks...
that is the whole point, the cutlass is slow, and rogue is not a slow class. this is a lot faster, you can reliably have this by turn 4-6, and you do not need any support for it after you have triggered it. this quest slots a lot better into tempo decks, and that is a big plus. Frankly, I don't think we will see any cutlass at all after this quest goes live.
The former is obvious, but the latter would hit 3 birds with one stone: making it harder to summon, diluting chances of big taunt out of CC, and it would also do the trick of nerfing Even Shaman in Wild (which might be needed, considering Totemic Surge is now a card).
Yes, I was expecting such an indirect nerf. Something like King Phaoris which now muddies the 10-mana slot. Of course, they also added Colossus of the Moon so obviously Blizzard was sending us a mixed message.
Give the new expansion a chance already. Both priest and warlock get hard boardclears. Shamans Earthquake almost does the trick aswell. Other decks get fast and sticky minions and may be able to outtempo the mages.
Btw, conjurers itself is a strong card but not broken. The synergy with 12-Mana minions played on turn 4 is. Conjuring astromancers is rarely that big of a deal.
The giants are dictating the meta once again. Unable to remove a 8/8 on turn 4? Well your deck is tier 2 at best. It has been the same with different handlock versions over the years and it‘s pieking with the conjurers synergy right now.
Remember how everyone cried because of good old 4 mana 7/7? Well giants are bigger and don‘t overload.
If they ever nerf or Hof cards, i would be happy if they do so, a couple weeks into the new expansion to shake up things once again.
On top of that with twinspell. What were they even thinking when they printed it
I'm totally fine with the Twinspell part. Every class should have powerful tools. But the cost is what makes this card beyond reason: not that the deck's win rate is sky high (I currently have a 60% winrate against it as a Tier 3 Midrange Hunter), but it really feels bad to play against it: you mulligan for your removals knowing that, even killing everything your opponent plays, he can always summon a big board of 12 drop from hand. And you can do nothing but playing aggro.
What happens if we use this when one deck is empty ?
I guess it steals the top card to add it to your deck if yours is empty or gives your top card to add it to your opponent's deck if your opponent's deck is empty.
I hope interaction is like this.
I am most certain, that it will work that way. King Togwaggle switches bost players' decks, even though one of them (e.g. druid) might have drawn all of their cards beforehand.
What happens if we use this when one deck is empty ?
I guess it steals the top card to add it to your deck if yours is empty or gives your top card to add it to your opponent's deck if your opponent's deck is empty.
THIS. I loved hitting my opponents with this right before delivering lethal. Garrosh's tone is just perfect--the way he drags the word out makes it seem like he's mocking the opponent while standing over him.
Do you plan going F2P in the future? Or will you still buy at least one of the bundles?
I feel like even the small bundle is enough to keep up with most of the meta, you just have to chose your legendarys wisely. Focus on the decks you want to play and not on the class would be my advice.
Disenchanting an entire class is not even that profitable. Assuming you got all cards of the class, you would only get 1350 dust per expansion for disenchanting everything.
800 for the 2 legendarys
400 for epics
150 for rares and commons.
If you realy need the dust, disenchant some useless legendarys from older expansions that never will see play (Griftah, Harbringer Celestia, Duskfallen Aviana, ...)
I like the idea behind the spell and I find it incredibly amusing: I've tried it myself playing understatted big minions (Meteorologist, Jan'alai, the Dragonhawk) and it has always given me something better than what I offered.
The fact is that this card highrolls really hard: despite needing a bit more set up, the principle is the same that brought Naga Sea Witch to her nerf. Big minions in the early games for little mana that most classes can't deal with.
The situation has become even more problematic with the buff of Luna's Pocket Galaxy, despite not being this last card's fault at all.
Being 3 mana means that it can be discovered with Magic Trick too, and I'm not even considering all the other "created by" effects. I think some time ago I conceded a game where I killed fifteen giants or so.
As I was saying at the beginning, the card concept is cool, but its cost is absolutely ridiculous. If you bump it to 4 mana, it means that mages won't be able to use it before turn 7 and (starting from turn 10) 3 times per turn.
Conjurer's Calling is not the only stupid card in Standard right now, but it certainly ruin the ladder experience as it is right now. Adding two bad minions to the 10 mana pool will bring you little to nothing unfortunately, cause you can always use it again.
Btw the moment I saw it, I immediately thought about how priests would try to abuse it with Shadow Visions. I know that Radiant Elemental already exists in wild, but the epic spell lets you generate an additional copy of a spell you want and you know you will get and you could play the elemental after already having reduced the cost of some spells. Just my random thoughts, but on a second thought Emperor Thaurissan and Vivid Nightmare on the 2/3 would be better.
Quests and their power level
Would be really interested to see opinions on the new quests.Maybe some new insight e.t.c.
Bazaar Burglary
that is the whole point, the cutlass is slow, and rogue is not a slow class. this is a lot faster, you can reliably have this by turn 4-6, and you do not need any support for it after you have triggered it. this quest slots a lot better into tempo decks, and that is a big plus. Frankly, I don't think we will see any cutlass at all after this quest goes live.
New Neutral Minion - Living Monument
I sense a nerf incoming for either Conjurer's Calling to (4) or Sea Giant (to (12)).
The former is obvious, but the latter would hit 3 birds with one stone: making it harder to summon, diluting chances of big taunt out of CC, and it would also do the trick of nerfing Even Shaman in Wild (which might be needed, considering Totemic Surge is now a card).
Anyone else disappointed they didn't print a 12 mana card with a crap body?
Yes, I was expecting such an indirect nerf. Something like King Phaoris which now muddies the 10-mana slot. Of course, they also added Colossus of the Moon so obviously Blizzard was sending us a mixed message.
Anyone else disappointed they didn't print a 12 mana card with a crap body?
Give the new expansion a chance already. Both priest and warlock get hard boardclears. Shamans Earthquake almost does the trick aswell. Other decks get fast and sticky minions and may be able to outtempo the mages.
Btw, conjurers itself is a strong card but not broken. The synergy with 12-Mana minions played on turn 4 is. Conjuring astromancers is rarely that big of a deal.
The giants are dictating the meta once again. Unable to remove a 8/8 on turn 4? Well your deck is tier 2 at best. It has been the same with different handlock versions over the years and it‘s pieking with the conjurers synergy right now.
Remember how everyone cried because of good old 4 mana 7/7? Well giants are bigger and don‘t overload.
If they ever nerf or Hof cards, i would be happy if they do so, a couple weeks into the new expansion to shake up things once again.
Anyone else disappointed they didn't print a 12 mana card with a crap body?
I'm totally fine with the Twinspell part. Every class should have powerful tools. But the cost is what makes this card beyond reason: not that the deck's win rate is sky high (I currently have a 60% winrate against it as a Tier 3 Midrange Hunter), but it really feels bad to play against it: you mulligan for your removals knowing that, even killing everything your opponent plays, he can always summon a big board of 12 drop from hand. And you can do nothing but playing aggro.
Saviors of Uldum
Not a single dragon in Year of the Dragon. Nice.
New Neutral Minion - Mischief Maker
I am most certain, that it will work that way. King Togwaggle switches bost players' decks, even though one of them (e.g. druid) might have drawn all of their cards beforehand.
Saviors of Uldum - 5 Pack Bundles Giveaway
Grandmummy because the premise of the art is so absurd
New Neutral Minion - Living Monument
Saviors of Uldum - 5 Pack Bundles Giveaway
It'd got to be
Zephrys the Great
The card is just instane... feels like it has it own friendly mechanic. I can't wait to test it out. :D
Saviors of Uldum - 5 Pack Bundles Giveaway
Zephrys The Great, this card is something else
New Neutral Minion - Mischief Maker
What happens if we use this when one deck is empty ?
I guess it steals the top card to add it to your deck if yours is empty or gives your top card to add it to your opponent's deck if your opponent's deck is empty.
I hope interaction is like this.
Elise Starseeker: Queen of BMing
THIS. I loved hitting my opponents with this right before delivering lethal. Garrosh's tone is just perfect--the way he drags the word out makes it seem like he's mocking the opponent while standing over him.
New Neutral Minion - Zephrys the Great
I think this card will finally make me want to try Wild. Crafting back all those cards I disenchanted over the years will hurt though :(
All Card Flavor Text for Saviors of Uldum
I was waiting for this news. So funny.
Saviors of Uldum
Strange, neither Rogue nor Priest got a new Lackey generator and there's no new neutral Lackey generator either.
New Neutral Minion - Injured Tol'vir
Injured Tol'vir + Obelisk's Eye = 4 mana 5/8 with a Taunt.
This is an auto-include in that deck. Also, in most cases this is a powercreep over Frostwolf Grunt.
Playing only a few classes
Do you plan going F2P in the future? Or will you still buy at least one of the bundles?
I feel like even the small bundle is enough to keep up with most of the meta, you just have to chose your legendarys wisely. Focus on the decks you want to play and not on the class would be my advice.
Disenchanting an entire class is not even that profitable. Assuming you got all cards of the class, you would only get 1350 dust per expansion for disenchanting everything.
800 for the 2 legendarys
400 for epics
150 for rares and commons.
If you realy need the dust, disenchant some useless legendarys from older expansions that never will see play (Griftah, Harbringer Celestia, Duskfallen Aviana, ...)
Hidden Oasis
That Flavor Text is perfect
New Neutral Minion - Blatant Decoy
easier to do with anka. Anka->mechatun->walk the plank on anka -> backstab mechatun. You can even use myra to deck yourself out
Anyone else disappointed they didn't print a 12 mana card with a crap body?
On top of that with twinspell. What were they even thinking when they printed it
Saviors of Uldum - 5 Pack Bundles Giveaway
Puzzle Box of Yogg-Saron - Becouse we all love RNG
Anyone else disappointed they didn't print a 12 mana card with a crap body?
3 mana Conjurer's Calling is a stupid card that shouldn't exist.
I like the idea behind the spell and I find it incredibly amusing: I've tried it myself playing understatted big minions (Meteorologist, Jan'alai, the Dragonhawk) and it has always given me something better than what I offered.
The fact is that this card highrolls really hard: despite needing a bit more set up, the principle is the same that brought Naga Sea Witch to her nerf. Big minions in the early games for little mana that most classes can't deal with.
The situation has become even more problematic with the buff of Luna's Pocket Galaxy, despite not being this last card's fault at all.
Being 3 mana means that it can be discovered with Magic Trick too, and I'm not even considering all the other "created by" effects. I think some time ago I conceded a game where I killed fifteen giants or so.
As I was saying at the beginning, the card concept is cool, but its cost is absolutely ridiculous. If you bump it to 4 mana, it means that mages won't be able to use it before turn 7 and (starting from turn 10) 3 times per turn.
Conjurer's Calling is not the only stupid card in Standard right now, but it certainly ruin the ladder experience as it is right now. Adding two bad minions to the 10 mana pool will bring you little to nothing unfortunately, cause you can always use it again.
New Neutral Minion - Dwarven Archaeologist
Btw the moment I saw it, I immediately thought about how priests would try to abuse it with Shadow Visions. I know that Radiant Elemental already exists in wild, but the epic spell lets you generate an additional copy of a spell you want and you know you will get and you could play the elemental after already having reduced the cost of some spells. Just my random thoughts, but on a second thought Emperor Thaurissan and Vivid Nightmare on the 2/3 would be better.