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The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Username Change Request Thread

    Sorry to ask again so soon, but I would like to change my name to MalcolmReynolds.

  • June Season Begins - Get The Suramar Card Back!

    you know, I feel the exact same way.

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    Quote From FMM

    Every fucking pack that i open, i have a same fuckin Ursatron and a fucking 5 mana rare card. Every time this 2 

    The same thing used to happen to me. Ever since beta I opened about5 copies of King Crush :D (and I am F2P so I don't get to open many packs). But my luck has improved lately, just hung in there it will be okay.

  • Game of Thrones Expansion

    Quote From jinxmarkman

    Wow what a great work and a lot of effort about lore thing  Wanna play this expansion for real :)  I wonder about pyat pree effect  is it only one of him have obedience?

    The intention is that one of them has Leading and the others Obedience, so, if you killed the minion with Leading, the others would die too, but you couldn't know what is the minion with Leading haha

  • Zayle, Shadow Cloak

    Quote From IronFist15

    Honestly Zayle is a let down. I tried it both in ranked and in casual (Standard). Other than a pretty spot on Bomb Warrior all the other decks are basically meme trash. The all golden character is about the only reason to play it just for the flex. Otherwise avoid taking into ranked, it simply won't do well if you are ranked 5 or better from my experience.

    Zayle is not supposed to be good. Even if it gave you good decks (which it kinda does) the fact that you cannot choose which one to play makes it bad. Not to mention you cannot change cards you don't like (Lazul in ressurect priest?!). Both Zayle and Whizbang are targeted towards the casual audience to either have the option to queue random decks or more importantly try out decks that you don't have enough dust to craft and maybe find a reason to invest more into the game and build that deck. 

    Having a smaller card pool makes Zayle better in that and if it will get updated with the new expansions it will actually be an okay way to try out some new expansion cards.

    Also, it gives some more casual F2P players their 1st and only chance to play a full golden deck.

     

  • Zayle, Shadow Cloak

    Quote From ChaoticTaxPayer

    It will be interesting if the next Zayle/ Whizbang card actualy give us new decks with UNCOLLECTIBLE cards . That would be an interesting direction.

    I kinda thought Zayle would do that already when i first saw it, but alas. That being said, it will still have to be balanced, or at least "not too unfun to play against", otherwise there will be too much oucry and bad feedback.

    Staff
  • Custom Deck Type Label

    I think Miracle Mage should be added to the list.

    Tempo and Quest don't do justice to the archetype.

  • Zayle, Shadow Cloak

    It will be interesting if the next Zayle/ Whizbang card actualy give us new decks with UNCOLLECTIBLE cards . That would be an interesting direction.

  • The Mechanical Invitational Is Next Week - June 4

    Will be interesting to see how the deck creation works out will we see same old or some out there creations could be good

  • Mana Curve Missing While Checking a Deck

    Yup, this will be added later.

    Staff
  • Arena Rotation on June 3rd - New Sets and Free Arena Ticket

    Quote From Reap3rHS

    https://us.forums.blizzard.com/en/hearthstone/t/arena-rotation-live-issue/7141

    It was confirmed that we will get a ticket as usual.

    That is a good info, thanks. But it kinda does not help with if they are gonna do this every rotation now, since they are announcing this only cause of the bug with the countdown. I mean most likely we will, but this still leaves that small chance for next one that it wont happen :)

    Anyway, it is probably gonna reset at midnight, and entries are closed aprox. 8 hours before that, so do it soon ppl ;-

    Staff
  • Notifications

    I just wanted to say the notifications are what I miss the most from hearthpwn.  I'd like to be notified if someone quotes (which hilariously wasn't even a feature on hearthpwn) or replies to me in a post.  Subbing to threads or following people would be cool too, but it's not as high priority

    Keep up the great work <3

  • Hovering over a linked card in a quoted post doesn't preview the card

    Hmm works on my desktop as well. Probably just an issue with my laptop.

    Issue can be closed.

  • [WILD] What about Val'anyr?

    Thanks everyone for the feedback! Indeed the Ebonsmith is not worth it, mainly because when I need a weapon, I can't afford the Combo. If the Ebonsmith was tuned as a (2)-cost minion maybe...

    I wish I could try Umbra, but I do not have her either.

    I made a few tweaks, oriented on reacting early against Aggro/Token more than anything, and slowly overcome them (similarly to how Even Shaman works). I have found the Argent Lance fairly good at that. At least against Aggro Druid.

    This is the current iteration of the thing, with Silver Sword instead of Val'anyr (until I decide if I actually want to craft the hammer).

    Deck ID Not Found

  • Arena Rotation on June 3rd - New Sets and Free Arena Ticket

    Yeah just started the arena run and while I'm generally awful and loose 1-3  orsmth I'm now at 4-1 let's see how far I get before I lose another time

  • How would you design Dalaran Heist (if you are a developer)

    I would surely apply two small but important changes:

    1. get rid of all the silly player characters. Keep cartoonish stuff on the opponent side, or on the board, not attached directly to the Player's Face.
    2. reduce the range of randomness in encounters: wings should feel more different than the bare Twist and final Boss. Some intermediate encounters should be wing-specific, not Dalaran-wide.
  • [WILD] What about Val'anyr?

    It'd be hard for this card to ever become competitive because of how important transform effects are in wild.  Slow decks need them to survive a big priest highroll and fast decks use them to get through voidcallers and plague tokens.  Of course, if you're just trying to make it work the best it can for fun, you're free to try

    If you don't like echoing ooze, you can try adding Umbra to duplicate the weapon and a few big deathrattles to go with her.  You can even turn it into an Undatakah deck

    There are a couple of weak cards in your list.  The lance was never played when it was standard and makes no sense now when 2 attack doesn't line up well with the meta.  Hammer of wrath likewise is only found (rarely) in cycle heavy combo paladins.  Chillblade champions are okay when the weapon lands on it but very bad otherwise.  Combinations in wild need to be either at a game winning power level or consist of cards that are still decent stand alone.  I haven't tried 2 pyros and 1 activator myself, but it looks wonky.  Spellbreakers don't appear to have good targets in wild if you're not running an aggro deck(?) I can only think of an early vargoth or frothing berserker as targets.  As a slower value deck, voidcallers aren't such a big deal

    The general rule of thumb is that if it wasn't played when it was standard, you really, really don't want it in wild unless it gained an insane synergy with the bigger pool.  Piloted shredder was played in almost every deck but now literally nowhere.  That's how far the power level has gone up.  Ask yourself if each of your cards are better than piloted shredder

    Ebon Dragonsmith is a pretty big trap IMO.  Even when I tested it in weapon heavy standard decks it eventually gets cut for being too weak.  4 mana 3/4 is terrible.  A 3/4 is worth about 3 mana in arena, but in constructed (especially wild), even a 3 mana 3/4 needs serious effects or synergies to be playable.  I'd say dragonsmith's body is worth about 2.5 mana, making the effect cost 1.5 mana.  Paying 1.5 mana to save 2 mana on a later turn is an extremely mediocre investment, and this is assuming you always have a weapon in hand for it to hit

  • How would you design Dalaran Heist (if you are a developer)

    Quote From ChaoticTaxPayer

    Not sure if my point came across properly, what I mean is like for example warrior gets mech bundle, big minion bundle , then your deck becomes a hybrid ladder/arena deck with treasure cards and start of game cards. But Blizz can just release NEW cards that work with lesser used cards like alarmobot, OR experiment new cards with new synergies previously unheard of. I mean new archetype with new synergy (for example Spell Warrior or Exotic Mountseller Rogue)

    Oh right, I understand now thanks! I think the buckets are really useful to help give your deck a direction, but they can be a bit too prescriptive. I wouldn't get rid of them myself, but it would be great to see more buckets in future or for Blizz to adjust the current ones in future, to keep the game fresh.

    I'd also quite like the option for a 'completely random' run where you can choose cards in the same way as Arena (before the bucket system was introduced there).

    I'm looking forward to seeing how they build on the Heist run with future single player content! 

  • Hovering over a linked card in a quoted post doesn't preview the card

    Quote From PiNoOuZa

    I can see both cards when i hover over your quoted post , so its not site error. 

    Mobile or pc? It seems to be working on mobile for me as you mentioned. I'll try it on my desktop later today.

  • How would you design Dalaran Heist (if you are a developer)

    Quote From Arcsun
    Quote From ChaoticTaxPayer

    Personally, I would throw all the current class archetypes out of the window

    Out of curiosity, why would you prefer that? 

    I personally would LOVE more opportunities to change your deck composition (not just adding cards). Having Bartender Bob appear twice per run doesn't feel like enough. I feel like too often my heist decks feel bloated and without a well refined strategy.

    I would love stuff like chance events to ditch cards/pick up other singleton cards. More random events, basically! 

    Not sure if my point came across properly, what I mean is like for example warrior gets mech bundle, big minion bundle , then your deck becomes a hybrid ladder/arena deck with treasure cards and start of game cards. But Blizz can just release NEW cards that work with lesser used cards like alarmobot, OR experiment new cards with new synergies previously unheard of. I mean new archetype with new synergy (for example Spell Warrior or Exotic Mountseller Rogue)

  • How would you design Dalaran Heist (if you are a developer)

    The Innkeeper encounters twice per run are a really nice addiction that help refine our deck from some cluncky pick while also giving us the chance to add new minions or even buff what we already have. It's indeed a step in the right direction for a more flexible and replayable content. Also the three different Hero Power and deck archetypes have add tons of freshness to the solo content.

    The randomness of cards pick can be mitigated probably by adding more occasional encounter that are not exactly boss fight but more of minigame (like the Boomproject's one) that will give us other chances of manipulate the structure of our current decklist.

  • Out of Cards Changelog - 2019-06-01

    Quote From FrostyFeet

    This has been fixed now, 9 of them were for different classes and I've now added the class name after each one. The last remaining one is Neutral, which was meant to be the general Unknown for all classes but at least for now it doesn't work like that.

    That's good to hear. Thank you, Frosty. So, is it possible to change "Is Standard" to "Deck Format Type"? Pretty please?

  • How would you design Dalaran Heist (if you are a developer)

    Quote From ChaoticTaxPayer

    Personally, I would throw all the current class archetypes out of the window

    Out of curiosity, why would you prefer that? 

    I personally would LOVE more opportunities to change your deck composition (not just adding cards). Having Bartender Bob appear twice per run doesn't feel like enough. I feel like too often my heist decks feel bloated and without a well refined strategy.

    I would love stuff like chance events to ditch cards/pick up other singleton cards. More random events, basically! 

  • Out of Cards Changelog - 2019-06-01

    Quote From Esparanta
    • Here, on "Archetype" selection, there are 10 "Unknown"s. It's weird to see there are 10 of it, not one.

    This has been fixed now, 9 of them were for different classes and I've now added the class name after each one. The last remaining one is Neutral, which was meant to be the general Unknown for all classes but at least for now it doesn't work like that.

    Staff
  • Hovering over a linked card in a quoted post doesn't preview the card

    I can see both cards when i hover over your quoted post , so its not site error.