Highrolling with Galakrond at 11k MMR!! Guide to how I play Galakrond!!
https://youtu.be/NeT2WlJlmRY
https://youtu.be/NeT2WlJlmRY
https://youtu.be/NeT2WlJlmRY
https://youtu.be/NeT2WlJlmRY
patch note says QUOTE This week’s Vault duration extended to nine days to make the transition. UNQUOTE But when I check the vault timing it says 12 hours ... like if we have a two days week…
patch note says
QUOTE
This week’s Vault duration extended to nine days to make the transition.
UNQUOTE
But when I check the vault timing it says 12 hours ... like if we have a two days week , with next week starting tomorrow
Hey all! I love the "dust cost to me" feature on deck pages. But right now, I don't see "cost to me" on the deck summary that's shown on pages that list a bunch of decks (like the "weekend wild …
Hey all! I love the "dust cost to me" feature on deck pages. But right now, I don't see "cost to me" on the deck summary that's shown on pages that list a bunch of decks (like the "weekend wild decks" page). That means I see five decks that look fun, but I have to click through on each deck to see whether I can build it. Could you add the "cost to me" into the deck summary? Thanks!
I am a new player in LoR and when i checked the store and saw the possibility to buy coins using pre paid cards. As far as i'm aware about there are no LoR pre paid cards in stores only LoL RP…
I am a new player in LoR and when i checked the store and saw the possibility to buy coins using pre paid cards.
As far as i'm aware about there are no LoR pre paid cards in stores only LoL RP cards.
So i wonder if i buy those LoL RP cards can i use the codes to get coins in LoR?
Okay, so we're near the end of the AoO expansion with one month left to go, and the next expansion will very likely be announced after the felfire festival, so let's have a look at demon hunter as a …
Okay, so we're near the end of the AoO expansion with one month left to go, and the next expansion will very likely be announced after the felfire festival, so let's have a look at demon hunter as a class throughout its introduction.
Identity
What the class was imagined to be was, aggressively stated minions, with powerful card draw options, and clears minions using the hero via weapons etc. Its weak to board clears, have weak card generation, and supposedly big minions.
Meta Tier Performance
This needs no mention. Dhunters are currently at the top of the tier in both standard and wild, and it used to be top in arena as well until it was taken down. Suffice to say if you crafted Kayn Sunfury, Warglaives of Azzinoth, and Metamorphosis you'll not be left disappointed throughout this expansion.
Admitably, its no longer so easy to play as dhunter, at least in standard. There's plenty of counters and with a third round of nerf/change, dhunters are actually only barely on top of standard. But if ranking up is your game, then dhunters are easy picks. Even amid nerfs, changes, counters and predictability, the deck can still win with multiple options for burst and tempo.
Variety of decks in Demon Hunter Class
There's currently five archetypes of varied viability other than tempo: control, highlander, big demons, combo and token. That's a lot considering that they have the least number of cards between the classes.
Control dhunter (introduced by pro hearthstone player Eddie) is surprisingly good. In the current meta, there's just not enough healing so this deck practically kills you using nothing but Warglaives of Azzinoth + Metamorphosis. Reload via Hoard Pillager and Vulpera Scoundrel. Its actually insane how much damage you can put down with only those two cards, not even mentioning Magtheridon and Zephrys the Great. The deck preys on druids, aggro-tempo decks, mages, priest and rogues on a good day.
Highlander lacks consistency but is far from unplayable. I personally don't like the deck, and have only played limited amounts of it even in its heyday. Cant comment much, but I dont recall ever losing a match to highlander dhunters.
Big dhunter is perhaps the most interesting. Its actually not half bad, but suffers from lack of value. Pit Commander is absolutely insane, as is Coilfang Warlord. Unfortunately, the deck lacks reload, and since all Galakrond decks basically out values it, its hard to play this deck without an overwhelming sense of being screwed.
Combo dhunters are dead, basically. With Twin Slice no longer at 0 mana, you can't activate [Hearthstone Card (kael'thas) Not Found] to do that massive 20 + damage anymore. Ironically now we all got our golden kael'thas, the card is no longer relevant in standard.
Token never got off and as it stands its not going anywhere. More than any other archetype for this class, I've experimented with token dhunters to no success worth mentioning. Wrathscale Naga is excellent, but because theres no way to consistently manipulate all the 3 damage to face, the combo isnt worth preparing for. Not to mention that token dhunters can't maintain much tempo and doesnt have available the burst damage needed even if they somehow manages to stick a board.
Has the class been a net positive to hearthstone as a game?
Fans have been clamoring for a new class ever since KotFT when everyone thought death knights would make an excellent class. They've got their wish, but perhaps not in the way they hoped. The class dominated so much in its early days that opinions on dhunters as a class cannot be anything less than scornful (at least from what I've seen in both this and hearthpwn forums/comments), both at how it was designed to be OP from the start, and the multiple nerfs it had to endure, including an early nerf coming 2 weeks after the expansion started (and announced a week after it started)
I'm of the opinion that unless the next expansion quickly introduces some better taunts and healing options, the class as it stands now is not a net positive for the game. That is mostly not because the class itself is problematic, but because tempo dhunters is messing around the way how an aggro deck should theoretically work like, and the available counters to it.
The basic gameplan of an aggro deck is to pump everything in the early turns to get them to lethal range before it eventually gets outvalued around turn 5 and above, while the opponent (if not an aggro deck itself) actively removes the board as efficiently as possible, stabilizes and present a counter board for lethal. If the aggro deck is able to continuously and consistently reload, i.e. zoolock via hp, aggro rogue, and now tempo dhunter, then clearing board is no longer efficient, and the way out now is to race while staying out of lethal range.
The problem currently: There's not enough good early game taunts. And with the identity thing that team5 is subjecting the classes to means that healing options are limited. In other words, you cannot have an aggro class with an aggressive draw engine without also providing decent (but not overpowered) counter options for midrange-control decks. Unsurprisingly, the only decks that competently counters tempo dhunters are warrior, and quest warlock.
Also, aggro deck mirrors used to be a battle of efficiency, planning and tempo. Now its just about playing around Warglaives of Azzinoth, with some traditional aggro decks (primarily murlocs and token) having absolutely no counter to how warglaives work.
This is basically what aggro rogue used to be (in the early days of RoS). Raiding Party at 3 mana and un-nerf prep was the skull of its time, and its late game burst with leeroy + [Hearthstone Card (wagglepick) Not Found] is comparable to Metamorphosis finisher turns. That deck was promptly nerfed, with many players expressing their disapproval with aggro rogue's dominance and gameplan. What made it bad then but acceptable now in dhunter?
Ironically, tempo dhunters are so efficient that its nearly impossible to consider any other archetypes in the same class. So this one archetype is not only screwing everyone but warrior, its also screwing itself.
What Next?
I don't necessarily think nerfing the class for any further should be warranted. As much as I think tempo dhunters is not healthy for hearthstone, a fourth change/nerf will be ridiculous, especially with an expansion incoming in a months time. I will list down what I personally think team5 should consider in the forthcoming expansion.
- No more new direct damage dealing spells or minions for dhunter class.
- Better early game taunts. Honestly just bring back Tar Creeper. I'd even go so far as to suggest that Wax Elemental would be a good fit for the current meta.
- A better replacement for Earthen Ring Farseer. nearly everthing in classic got powercrept, why not this one? a 3 mana 2/4 taunt that heals only face for 3 is a somewhat good card against aggro. Would also give Frozen Shadoweaver a run for her money.
- Late game value cards for dhunter class. Best still if its a demon. Maybe a 7 mana 4/4, summon a random demon at the end of your turn.
- Something to help out tempo in token dhunter. Maybe a 1 mana 1/2, give your illidari initiates +1+1. Or something like Goru the Mightree for illidari initiates.
What do you guys think about demon hunters as a class, and what future can we look forward to, with the forthcoming expansion in mind?
I prolly just missed it, but what were the 2 locked features of Phase 1?

I prolly just missed it, but what were the 2 locked features of Phase 1?
It's a small gripe. I love how every unite have voice lines, but some of them need work. Like for example, the [runecard]Legion Veteran[/runecard]. He says; "The young fight for glory, I fought for …
It's a small gripe. I love how every unite have voice lines, but some of them need work. Like for example, the Legion Veteran.
He says; "The young fight for glory, I fought for legacy."
Wait, what? So he fought when he was already old? That's a contradicting statement. What is he trying to say?
Update to Voyagers: Summer 2020! JULY 11TH ---> TO AUGUST 1ST Voyagers is a new seasonal Legends of Runeterra online tournament featuring competitive and exciting gameplay from players all over …
Update to Voyagers: Summer 2020!
JULY 11TH ---> TO AUGUST 1ST
Voyagers is a new seasonal Legends of Runeterra online tournament featuring competitive and exciting gameplay from players all over the NA region. We are looking to make Voyagers a staple tournament for all competitive play for the foreseeable future - Giving top players 4 chances a year to show who's the best.
Right now we are featuring TL Alanqz and other top players soon!
Tournament page has all the info. SMASH.GG https://smash.gg/voyagers
Prize Pool: $600 and it grows every entry after 50
Date: August 1st
Time: 12:30 PM (EST)
Server: NA
Stream: https://twitch.tv/gengame
USE DISCOUNT CODE "voyagers" FOR $5 OFF ENTRY!
Feel free to drop in our discord as well and hang out! https://discord.gg/Wsanj9s Please ask any and all questions you might have - I will answer them to the best that I can! (DM ME or ask in server)
I tried to delete this since it didn't add a picture of a deck i was playing. A maokai snapvine deck. https://imgur.com/a/zxYcrrz Here is the link for a picture of the deck pretty fun.
I tried to delete this since it didn't add a picture of a deck i was playing.
A maokai snapvine deck.
Here is the link for a picture of the deck pretty fun.
Made a deck using heimerdinger and fizz creating a ton of small guys with the cards jailbreak and double trouble. (spawn 1 cost guys) combined with yipp makes decent sized bodies. Flash of brillianc…
Made a deck using heimerdinger and fizz creating a ton of small guys with the cards jailbreak and double trouble. (spawn 1 cost guys) combined with yipp makes decent sized bodies.
Flash of brilliance and trail of evidence make really good supporting cards for both fizz (leveling him up since it requires you to play 6 spells even if Fizz isn't on the board on top of that the burst and small cost assures you that you can ''remove'' one of their spells if they try to target fizz., and for Heimerdinger if they try to remove him thanks to the burst you still get value of him.
Mystifying magician can turn your 1 drops/heimerdinger units into random 5 drops.
Progress day is just for draw though combined with heimer the 8 mana body is nice.
Mind melt is a big finisher card because thanks to the lots of spells in your deck the generated units through the cards like jailbreak, double trouble and units generated by heimerdinger combined with other spells you can get a massive board.
I didn't printscreen the effect after the mind melt but they were all 6-6 and gave me lethal.
CEBQCAQEBECQEBQGDAXDAOQGAECBAEYXDM2DQAQBAECDCAICAYVAA
Deck isn't optimized was just having fun with it.
Went to my homepage. It told me to click to get my Gauntlet reward. I click on the button. Nothing happens. What is the reward and where is it?
Went to my homepage. It told me to click to get my Gauntlet reward.
I click on the button. Nothing happens. What is the reward and where is it?
Just an idea. Even if you only get like half the value.
Just an idea. Even if you only get like half the value.
Anyone else not opening legendaries? I've open 44 packs from ashes since the bundle came out and no legendaries I opened the bundle for 20, i bought 15 with coins, 4 from the season, 3 from …
Anyone else not opening legendaries? I've open 44 packs from ashes since the bundle came out and no legendaries
I opened the bundle for 20, i bought 15 with coins, 4 from the season, 3 from felfire 2 from twitch for a total of 44 ashes packs
I also bough 10 dragons packs with coins and opened the rest of the felfire packs
I have opened 100 plus ashes packs
Competition Theme: Uncharrrted Waters Pirates have taken over Battlegrounds recently, and they're looking to expand their reach further!You must create a Pirate minionYour m…
Pirates have taken over Battlegrounds recently, and they're looking to expand their reach further!
Xarkkal wants us to expand the reach of the Pirate minion type, so that they may plunder and loot for every class!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Here are the phases of this card design competition
No thread rules were added to this season. Please populate and manually edit this thread with them.
How you can add a friend?
How you can add a friend?
I put together a detailed guide of every decision I made while playing Maiev. This was at 10.8k MMR in Americas Server. Some of the key points: Try to use your hero power as much as possible in …
I put together a detailed guide of every decision I made while playing Maiev. This was at 10.8k MMR in Americas Server. Some of the key points:
Subscriber Giveaway: subscribe to my channel and leave a comment and I'll randomly pick a winner to receive a Tavern Pass or 7 card packs of their choice
Hello! I'm currently a 11k MMR Battlegrounds Player in Americas server (playing from Canada!). I post gameplay videos from matches I find interesting and I hope to move into tutorial-type videos as w…
Hello! I'm currently a 11k MMR Battlegrounds Player in Americas server (playing from Canada!). I post gameplay videos from matches I find interesting and I hope to move into tutorial-type videos as well. Please check me out and subscribe to my channel for future videos!
Just wondering what others thought about getting an alternative 'wild-themed' card back for hitting legend in wild. It could just be a re-work of the usual one with a few more wild-esque flouri…
Just wondering what others thought about getting an alternative 'wild-themed' card back for hitting legend in wild. It could just be a re-work of the usual one with a few more wild-esque flourishes.
As a mainly standard, occasional wild player, I think I might be more motivated to try and hit legend in wild if it resulted in an alternative card back.
Thoughts?
Is anybody already drafting a singleton deck to be used in next Gauntlet?
Is anybody already drafting a singleton deck to be used in next Gauntlet?
With the end of the season here, I pose a question. On NA servers, what is the anticipated cut off for 11x Bonus Stars? Also, are you required to finish the season at that rank/MMR, or can you still…
With the end of the season here, I pose a question.
On NA servers, what is the anticipated cut off for 11x Bonus Stars? Also, are you required to finish the season at that rank/MMR, or can you still get that bonus if you drop rank after hitting high legend?
Thanks!
I'm going to assume her current emote is related to the Fire Festival, as are all of the Greetings emotes currently. When the Festival ends her emote will go back to normal...
I'm going to assume her current emote is related to the Fire Festival, as are all of the Greetings emotes currently. When the Festival ends her emote will go back to normal...
Been having a blast with this Bilgewater, P and Z control list. It seems to have favorable matchups against everything but yoink Sejuani, which is probably the best deck in the game right no…
Been having a blast with this Bilgewater, P and Z control list.
It seems to have favorable matchups against everything but yoink Sejuani, which is probably the best deck in the game right now.
Don't let this one pass you by.
Deck ID Not Found
there are several achievements that give no points. Why to keep them ? they confuse the reading and have no value. Please either throw them away or give a small value ... tks
there are several achievements that give no points. Why to keep them ? they confuse the reading and have no value. Please either throw them away or give a small value ... tks
It's crimson elusives with a 10 percent play rate and a 56 percent win rate. Noxious is the highest played region probably hanging around 35 percent. The majority of players are gravitating towards…
It's crimson elusives with a 10 percent play rate and a 56 percent win rate.
Noxious is the highest played region probably hanging around 35 percent.
The majority of players are gravitating towards aggro, then midrange, then combo, with pure control not being truly represented in any substantial way
https://lor.mobalytics.gg/stats/regions/IO_NX/overview
I don't believe any of these stats call for a balance change and instead, the best solution is to just print more cards in August which is what is happening.
One of the sneaky possible top tier lists nobody is talking about right now is an updated take on the old corina control lists, where they run deadbloom wanderer, arguably the best deep card as a sol…
One of the sneaky possible top tier lists nobody is talking about right now is an updated take on the old corina control lists, where they run deadbloom wanderer, arguably the best deep card as a solid play on 3.
https://lor.mobalytics.gg/decks/bri0c91la4s9184pgo2g
Personally I think that Legends has moved past the oh no a ledros on 9 what do I do, to look at all the fast crazy bs stuff I can do long before turn 9.
But what do you guys think, have you tried it, is it any good?