2 mana steal 2 cards?
and also those cards end up winning the opponent the game feels ******** terrible man...
and also those cards end up winning the opponent the game
feels ******** terrible man...
and also those cards end up winning the opponent the game feels ******** terrible man...
and also those cards end up winning the opponent the game
feels ******** terrible man...
To do friendly challanges with for the extra XP. Feel free to add :) Tag: Katanaswing#3458
To do friendly challanges with for the extra XP.
Feel free to add :)
Tag: Katanaswing#3458
Dunno how Vincent3383 managed to make a thread with just a title and no post before this one... but to answer the question Quotes from previous patch notes: Starting with Patch 1.…
Dunno how Vincent3383 managed to make a thread with just a title and no post before this one... but to answer the question
Quotes from previous patch notes:
Starting with Patch 1.2, we’re adjusting how we patch LoR to make sure players get to play on new versions as simultaneously as possible, regardless of platform or location. The short version is we’ll continue to patch on Tuesday ~10 AM PT, but you won’t actually see changes until 24 hours later.
Starting with 1.2, here’s what it’ll look like when we update LoR every other week:
( Source: https://playruneterra.com/en-us/news/patch-1-1-notes/#patch-timing )
Starting with Patch 1.4, we’re updating when we post patch notes—rather than posting the article at 10 AM PT on Mondays, we’ll start doing so at 10 AM PT on Tuesdays (24 hours later than we currently do). The 1.4 notes will land at 10 AM PT on June 23.
Starting with Patch 1.5, we’re updating Vault unlock timing to put it more safely after our patch timing. Vault unlock will move back from Tuesday to Thursday at 8 AM (local time based on shard). The week we move the Vault, we’ll have an extended, nine-day Vault to make the transition.
( Source: https://playruneterra.com/en-us/news/1-3-patch-notes/ )
Latest Runeterra patch boosted Braum in a way that to me is devastating. I created this deck, it's not so bad even now, but I expect that from tomorrow its win rate will boost ! [runedeck]1073[/rune…
Latest Runeterra patch boosted Braum in a way that to me is devastating. I created this deck, it's not so bad even now, but I expect that from tomorrow its win rate will boost !
So I'm taking my question from the comments to the forums for some feedback. This is basically questions of wich cards to craft for a dude with decent collection but very little time to play. I migh…
So I'm taking my question from the comments to the forums for some feedback. This is basically questions of wich cards to craft for a dude with decent collection but very little time to play.
I might craft Ancharrr after all since it seems like Warrior is totally impotent without it right now. Somewhat risky though since it might be affected by upcoming nerfs (without refund) and upcoming expansions.
Also, I don't play much now but still use Gala Secret Rogue on ladder. Is it obvious that Stealth is the way to go now instead of Shadowjeweler Hanar et al? I have all the cards so I will probably try it out at least.
I'm also missing a few cards for the strongest Tempo Demon Hunter lists. It's my impression that Metamorphosis is somewhat more vital than Kayn Sunfury. Am I right in this? As for now I'm running Maiev Shadowsong instead of Kayn to neutralize taunts.
Although I double checked I have all of them marked as 2/2 it shows that I am missing cards. I will add also other points of feedback as well: -The page numbering is wrong.. it starts from 0 and goes…
Although I double checked I have all of them marked as 2/2 it shows that I am missing cards.
I will add also other points of feedback as well:
-The page numbering is wrong.. it starts from 0 and goes to up to number of pages -1 which is weird.
-Would be nice to get some more statistics in the progress page, how many of each rarity are missing and maybe from each set as well...
-Maybe add some kind of wish list?
Edit: I think those "missing cards" are the hero skins? I remember Arthas publishing Aranna as a basic set card
https://playruneterra.com/en-us/news/patch-1-4-notes-the-season-of-fortune/ Hey guys. This patch is gearing up to be hugely impactful, with the tuning down of a few troublesome mechanics like yoink…
https://playruneterra.com/en-us/news/patch-1-4-notes-the-season-of-fortune/
Hey guys.
This patch is gearing up to be hugely impactful, with the tuning down of a few troublesome mechanics like yoink, and the buffing of several unplayable epics like Farron, shadowblade, and Jae.
Let's post our ideas for new lists on this thread, and I'll start us off with a fun budget aggro list with Ren.
He's a 4 mana 3/3 with quick attack that creates a show fiend in hand
Deck ID Not Found
I'd love to see what your ideas are as well.
https://imgur.com/gallery/p8dzAnz
https://imgur.com/gallery/p8dzAnz






By completed I mean still missing 4 epics (I know I said not to open classic packs but I opened one just cause opening packs is fun). And I got 100 gold, I didn't screenshot it, I know I am not the f…
By completed I mean still missing 4 epics (I know I said not to open classic packs but I opened one just cause opening packs is fun).
And I got 100 gold, I didn't screenshot it, I know I am not the first to point that out.. but I wonder.. what the developer who implemented the reward thought to himself back in 2013.. I play since 2014 it took me 6 years to finally have a copy of every single classic card and I am not even a F2P player,
There could be a collector card back or maybe a hero portrait to have for getting the full classic set but nope, 100 gold.
Do their effect count for puffcaps? They are technically spells. They just have lingering effects that could last long after the [runecard]Funsmith [/runecard] or Keg is gone.
Do their effect count for puffcaps? They are technically spells. They just have lingering effects that could last long after the Funsmith or Keg is gone.
Just a friendly reminder that you can get 2 card packs free today by "watching" twitch https://outof.cards/hearthstone/1458-battlegrounds-brawl-pirates-mayhem-brings-free-ashes-of-outland-packs-to-t…
Just a friendly reminder that you can get 2 card packs free today by "watching" twitch
| West Coast PDT (UTC-7) | East Coast EDT (UTC-4) | Europe CEST (UTC+2) | Korea KST (UTC+9) | |
| June 23 (Start) | 08:30 | 11:30 | 17:30 | 00:30 (June 24) |
| June 23 (End) | 19:30 | 22:30 | 04:30 (June 24) | 11:30 (June 24) |
Hopefully there will be a main page article reminder, but at time of posting there isn't and it's only a few hours to go. So don't forget as it's only a 12 hour window to get 4 hours of watching done.
And good luck with your packs!!!!!! If you get something good I encourage you to share it below :)
Do they reset your rank every season? What is new about every season?
Do they reset your rank every season? What is new about every season?
As it stands now the [runecard]Neverglade Collector[/runecard] feels slightly over tuned and far exceeds the [runecard]Phantom Prankster[/runecard]. I think what they should do is make it so h…
As it stands now the Neverglade Collector feels slightly over tuned and far exceeds the Phantom Prankster.
I think what they should do is make it so he only heals the nexus 1 for every death. Not drain. That way it tones him down and makes for phantom prankster to become a viable option. Like if you are looking to push out burn damage you would pick Prankster. But if you need more sustain through healing you would pick the collector.
As of right now the collector does both so why would you ever pick the prankster?
Enemy plays a 6 mana 14/14 with Overwhelm. If you try to block it you die because of Overwhelm. If you try to remove it with say, Will of Ionia, enemy atrocities and you die. The effective answe…
Enemy plays a 6 mana 14/14 with Overwhelm. If you try to block it you die because of Overwhelm. If you try to remove it with say, Will of Ionia, enemy atrocities and you die.
The effective answers to this combo are quiet rare (frostbite?).. Why is my enemy able to spawn a 6 mana 14/14 with overwhelm again?
Either They Who Endure should NOT have Overwhelm (cause a 6 mana XX/XX it's good enough on its own, it doesn't need overwhelm on top of that) , or the mana costs should be tweaked so that you cannot play it along side Atrocity on the same turn. I rather have the first one.
Competition Theme: D-A-M-A-G-E Do we need to spell things out for you? We already did that in the competition name...You must create a card which has or synergises with Spel…
Do we need to spell things out for you? We already did that in the competition name...
Wassculaire is looking for us to improve some spells this week - what do you mean not all spells deal damage?
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Here are the phases of this card design competition
No thread rules were added to this season. Please populate and manually edit this thread with them.
just discovered there is a new twitch prime reward !
just discovered there is a new twitch prime reward !
I'd like to know where most players are at and where I stand. As of right now I'm dancing between plat 3 and 2.
I'd like to know where most players are at and where I stand. As of right now I'm dancing between plat 3 and 2.
So, does anyone know when the Battlegrounds will be considered out of beta stage? It's been around for a while with several updates, and I'm wondering what stage it has to be at to be considered "fin…
So, does anyone know when the Battlegrounds will be considered out of beta stage? It's been around for a while with several updates, and I'm wondering what stage it has to be at to be considered "finished and fully released".
I keep losing many games of LoR, purely because of wrongly understanding what cards do. It's so easy to get confused by complicated, contradictory, inconsistent and ambiguous text; it's worrisome to …
I keep losing many games of LoR, purely because of wrongly understanding what cards do. It's so easy to get confused by complicated, contradictory, inconsistent and ambiguous text; it's worrisome to think how new and more casual players experience the game and how they get into it, at all.
For example: Riptide Rex. How the hell that card works? I spent half an hour reading the text, on google... experienced it 20 times, played it 20 times myself... still I don't get it what's happening there. Where dmg goes?
Statikk Shock. Who is "an enemy" who is not "enemy Nexus", and who is "another"? And how much dmg goes... where? I studied logic from Aristotle to Kripke, and I have never experienced a sentence constructed like that one.
I remember from before - if you remove Commander Ledros... or Chempunk Shredder, their effects (Skill) would trigger regardless. But when I played [Hearthstone Card (Devourer of the Depths) Not Found] today and my opponent Vengeance him, his Skill didn't trigger afterwards? Why? Why is it suddenly different?
Can Vladimir Crimson Pact an 1hp minion? Can you get Vlad's effect from a minion who is going to die from it?
What about "I've seen" effect? A champion needs to be on the bench. Ok. But what if he dies after completing just 75% of the effect? Is everything reset, or not?
These are just the most representative examples.
when it will be ? I read somewhere that it was on Thursday this week instead than the usual Tuesday ... Tks
when it will be ? I read somewhere that it was on Thursday this week instead than the usual Tuesday ... Tks
I was playing on my PC earlier today, when the game stopped, and then it showed this message I put in the title. I have tried a couple of things to solve this problem, however, none proved to be succ…
I was playing on my PC earlier today, when the game stopped, and then it showed this message I put in the title. I have tried a couple of things to solve this problem, however, none proved to be successful. Those were:
- Reinstalled the game.
-Tried to open the app as administrator.
Fortunately, I was able to finish and win the game using my phone, but I really want to play on my computer.
Once some time ago some person mentioned somewhere that Totems might become a tribe in Battlegrounds one day. The thought really excited me so for the past few hours I have been theorizing what it mi…
Once some time ago some person mentioned somewhere that Totems might become a tribe in Battlegrounds one day. The thought really excited me so for the past few hours I have been theorizing what it might look like.
Totems by themselves generally don't do too much. They are inanimate objects after all. Totems have higher Health and lower Attack than the average minion, and most of them have some other ability to make them relevant in combat. They do take some time to get going as all of their most powerful synergy cards are in tiers 5 and 6, but they have a lot of potential.
Without further ado, lets get into the cards!
Tier 1
Tier 2

Tier 3

Tier 4
Tier 5
And finally, Tier 6!
What do you think? Is the flavor good? Is it well balanced? Could it be competitive? And does Totem of the Elements have too many stats? (I went back and forth a lot about that).
I'm posting to flag up a scammer on the 80g Quest Trading thread: LethalDans, battletag Lethalblow#2453. This user is blacklisted on the Hearthpwn trading thread, and has multiple posts on our tradi…
I'm posting to flag up a scammer on the 80g Quest Trading thread: LethalDans, battletag Lethalblow#2453.
This user is blacklisted on the Hearthpwn trading thread, and has multiple posts on our trading thread in a short space of time, each of which has been downvoted several times.
I've pmed a mod, but just wanted to flag this up in the meantime, in case anyone is tempted to trade with this user.
A lot of people are struggling with elusive decks and Heimer who also just makes infinite exclusives. Was the solution easier than we think, just run all of the damage and healing effects with kegs,…
A lot of people are struggling with elusive decks and Heimer who also just makes infinite exclusives.
Was the solution easier than we think, just run all of the damage and healing effects with kegs, like people did when rising tides first dropped.
This is the great thing about Legends Of Runterra, things are so balanced that you can play off meta lists and still do well.
Deck ID Not Found
Hi everyone, I’m having a hard time figuring out the rules behind negating attacks through sacrificing your own cards. For example, I was blocking a card with a 2/1, and transfus…
Hi everyone,
I’m having a hard time figuring out the rules behind negating attacks through sacrificing your own cards. For example, I was blocking a card with a 2/1, and transfusioned it to buff up another defender. I thought it would leave behind that little shell to signify that the attack would be negated, but it didn’t. IIRC, other sacrifice mechanics work just fine, like kill an ally to draw 2. Is there a general rule of thumb to preventing attacks through sacrifice? Does it have to be a non-burst speed? Can it not be dmg dealing cards, like transfusion, but must kill it instead?
thank you all!