Hopefully this OTK works out
[deck]14894[/deck] Thoughts and feedback are greatly appreciated :)
Thoughts and feedback are greatly appreciated :)
[deck]14894[/deck] Thoughts and feedback are greatly appreciated :)
Thoughts and feedback are greatly appreciated :)
Hey folks, New patch is out and there were many reasonable changes made which tuned down bannerman and fearsome spiders quite decently. While I like that the meta is changing I encountered a sort of aggro deck that I have no clue how to …
Hey folks,
New patch is out and there were many reasonable changes made which tuned down bannerman and fearsome spiders quite decently.
While I like that the meta is changing I encountered a sort of aggro deck that I have no clue how to stop:
Ephemeral burn (SI + P&Z) with Kalista and Hecarim as the Champions.
Since Kalista got buffed it is laughable easy for ephemeral decks to level her right when she is played using Haunted Relic, Shark Chariot, Used Cask Salesman or simply Hecarim and once you have flipped her she and hecarim spawn free ephemerals on attack who feed nicely into their Phantom Prankster
If you think that this sounds already quite hard to stop i got to remind you that this deck also has Mystic Shot and Get Excited! to finish you WHILE also having always the option to blow up the board with The Ruination since they dont really have a board to loose
I personally dont see a way to control this deck and it seems to me that you only can rush that deck down
I might oversee a way to stop that but thats why I'm asking you folks
Here's all the new Noxus cards for you guys! Video here: Noxus Cards Spoiled Pics are below too - but what's everyone think of how Swain is like 7 cards in one!? I'm not really sure what to make of him just yet....
Here's all the new Noxus cards for you guys! Video here: Noxus Cards Spoiled
Pics are below too - but what's everyone think of how Swain is like 7 cards in one!? I'm not really sure what to make of him just yet....







hi guys, when will the new secrets be included in the secret-preview of the deck tracker? i stumbled over this more often than i like to admit.
hi guys,
when will the new secrets be included in the secret-preview of the deck tracker?
i stumbled over this more often than i like to admit.
Can you help me refine this deck or would you say it is refined enough ? I guess i need a bit of help of you guys.A neutral [card]Polymorph[/card] Idea allured me when I first saw [card]Infectious Sporeling[/card]. At first, I have tried a…
Can you help me refine this deck or would you say it is refined enough ? I guess i need a bit of help of you guys.
A neutral Polymorph Idea allured me when I first saw Infectious Sporeling. At first, I have tried a build a deck with Priest. Even though priest is one of the greatest class that i can protect Infectious Sporelings, it doesn't have a 2-mana buff right now so it decreases the power level of the t1 Infectious Sporeling.
After some thinking and checking all the cards, I've decided to put Infectious Sporelings to the Libram deck. There are great 2-cost buffs which I can abuse Infectious Sporeling's effect more but I can't be sure the deck is on its best state after I built it.
I'm open to all suggestions except replacing Librams and Infectious Sporeling.
Deck ID Not Found
What are your thoughts about the deck?
Do you think I should keep dragons and dragon synergistic cards or I should build something different than dragons for example ?
Do you think this deck can stick board at early game ?
Do you think draw and card generation is enough ?
Thanks for everyone that will suggest or read this thread.
Ps. Btw i guess when buffed Infectious Sporeling deals damage to a minion, it will change it to 1/2 version, isn't it ? Not the buffed version. At least i understand it like that from its text.
Competition Theme: The Price Of Power We're looking for powerful minions this week - so powerful, in fact, that they come with a drawback to offset them.You must create a minionYour minion must have better than av…
We're looking for powerful minions this week - so powerful, in fact, that they come with a drawback to offset them.
For the purposes of this competition, Dormant is banned.
MathU wanted to see some cards that traded power for a price this week, so get those deals flowing!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Here are the phases of this card design competition
No thread rules were added to this season. Please populate and manually edit this thread with them.
having some success with this variation on librams with Talritha https://www.hearthstonetopdecks.com/decks/dragon-librams-talritha-and-liadrin/
having some success with this variation on librams with Talritha
https://www.hearthstonetopdecks.com/decks/dragon-librams-talritha-and-liadrin/
Im new. Im a silver 5 player. I wanted to rank up at least to gold rank. Im using warlock zoo but it seems its not that good right now. Im playing standard. Is it me or is warlock decks are kinda weak at this current meta. Sorry this is pr…
Im new. Im a silver 5 player. I wanted to rank up at least to gold rank. Im using warlock zoo but it seems its not that good right now. Im playing standard. Is it me or is warlock decks are kinda weak at this current meta. Sorry this is probably nothing new to you guys. Hehe
I've been playing around with a few different build to create an aggressive Priest build, without relying on the Divine Spirit/Inner Fire combo that has defined any aggro priest build. So far I've come up with this, which has comfortably t…
I've been playing around with a few different build to create an aggressive Priest build, without relying on the Divine Spirit/Inner Fire combo that has defined any aggro priest build. So far I've come up with this, which has comfortably taken me to rank 5, but seems to have stalled there. I'm hoping someone will have suggestions to improve this.
So far, I've been coasting through certain match-ups (Mecha'thunlock, Reno Mage, Galarogue) but struggling with others, Handbuff Mech Paladin, being the most challenging, which seems to comprise a decent chunk of the meta.
I'll type up a guide once I'm happy with a final list, but I feel like there will be changes to come yet.
This is a thread made to discuss how to counter spells and unit skills, as well as spell and unit damage. Ranging from how to deal with a certain Champion no matter which region deck your playing, to how to stop spells when you don't have …
This is a thread made to discuss how to counter spells and unit skills, as well as spell and unit damage. Ranging from how to deal with a certain Champion no matter which region deck your playing, to how to stop spells when you don't have Deny because you just don't always want to use freaking Ionia decks.
Notes: Since there are LOADS of counters to cards, for the sake of space and time, I won't do combo card moves. i.e.: Use Glimpse Beyond to kill an ally in order to use Black Spear on an enemy. Those combo moves are up to you to either post here or figure out in-game.
This is probably a meme deck but: [deck]14262[/deck] [card]Al'ar[/card] is just a card I wanted to try feel free to replace it.
Hey guys, I've been wondering, can you get golden cards (randomly of course) from the ranked rewards, like packs? Or are they guaranteed to be the regular version? If yes, mind sharing the source regarding the info? Thanks!
Hey guys,
I've been wondering, can you get golden cards (randomly of course) from the ranked rewards, like packs? Or are they guaranteed to be the regular version?
If yes, mind sharing the source regarding the info?
Thanks!
I know Runeterra is not currently as popular as HS, not in this site and not yet in general, but I think it would help if there was a dedicated thread for initially every bunch of cards reveal and maybe later every card like in hearthstone…
I know Runeterra is not currently as popular as HS, not in this site and not yet in general, but I think it would help if there was a dedicated thread for initially every bunch of cards reveal and maybe later every card like in hearthstone? it might make the game more popular on the site or in general bring more discussion.
If anything I am asking you what are your plans on the spoiler season for Runeterra?
Since there is no dedicated reveal thread for every card, cause the game is not as popular yet ( :( ) I want to disscuss the new cards revealed they don't seem as strong as previous cards but I think they are worth discussing. [runecard]ma…
Since there is no dedicated reveal thread for every card, cause the game is not as popular yet ( :( )
I want to disscuss the new cards revealed they don't seem as strong as previous cards but I think they are worth discussing.
Maokai - I already mentioned it in the article comments but he isn't playable by itself, making a 2/1 ethereal challenger for 4 mana AND summoning another unit is really weak also being a 1/4.. guess he is like heimer a champion that never attack and is a generator of sort.. but turrets for every spells is probably much much better than a 2/1 challenger once every turn.
Also I am not that big of a believer in his effect you need to wait 4 turns for your opponent to lose, most games don't get to 10 mana anyway..
also I think tossing or killing your units 25 times is a LOT and it's certainly not easy, so dunno it comes online quite late but if you play a full controll/fatigue deck.. alright I guess. I see a potential synergy with hecarim though so who knows.. maybe he is good enough as he takes around 2 turns to really pay for itself tempowise.. at least it can block and you wouldn't feel too bad about playing him defensively as contrary to heimer.
Sap Magic- not sure really 3 mana heal everything 3 for 3 cards you would never draw anyway seems good for a fatigue deck, maybe also other decks looking for healing, healling your units is very niche in hs such effect costs 2 and heals for 6 in priest, I think that if you are not looking at tossing as an upside then this card is not worth running.
Thorny Toad - a 1/4 statline for 2 is very defensive can save you quite a lot of time looking for those removal options, specially with the heal for 2, which I think is fine in maokai decks, this probably fits such builds
Deadbloom Wanderer - a 3/2 lifesteal for 3 in hs it's garbage but here most of the time units do trade.. a 2/2 lifesteal for 3 is not that great, but one attack is probably important cause of fearsome and the 3 hp breakpoints. also toss archtype who knows..
Overgrown Snapvine - now I think this card is really interesting but VERY costly, it can create a lot of copies of itself summoning spiders.. also enable death triggers I can't wait to build around this card seems really fun.. but is it good? nah probably not.. costs too much but certainly good in sacrificial decks.
Hello everyone, I'm back with another concept that allows us to have more ways to play Hearthstone. My last concept was Explorer, a format that bans cards on a monthly basis until it resets at the beginning of the new Hearthstone Year. Tod…
Hello everyone, I'm back with another concept that allows us to have more ways to play Hearthstone. My last concept was Explorer, a format that bans cards on a monthly basis until it resets at the beginning of the new Hearthstone Year. Today I bring you Tables, a new way to play Hearthstone with your friends with your own rules. Such as hand size, starting health, deck size, and more with a little imagination. There's also some bonus stuff that I'm throwing in here as well that can apply. Again, if you see any flaws, have any questions, or just want to point something out that I didn't cover, please let me know. My designs are not perfect but we as a community can get Team 5's attention and tell them that we want something new.
Here we go.
Hearthstone is set in Harth's tavern somewhere in Azeroth.
The players are sat down at a table, in front of the Box and begin playing.
But what if we..... got up? And walked to a different table?
This is where Tables came from, the idea that other people are in this tavern, playing Hearthstone, by their own rules.
It's a pretty easy concept and pretty simple to implement.
Everyone is familiar with with the Modes button by now, and I felt that Tables fits right into that menu.
Choosing a tankard was appropriate because chances are if you're playing custom games, you're playing with friends.
Just click it and you'll be taken to the next menu.
Okay, I know I just gave you ALOT to look at and process, but these are the tables.
Before we talk about making your own rules and rule sets, I'm going to showcase some other ways to play.
Before we get started we have to address that with the implementation of Tables, comes also the Deck Box system.
It's simple, you click the button, and select the corresponding rule set or mode you want it to be made for, and get to building.

Toki, Time-Tinker is moving to Wild in April and when she does, her Battlecry won't make much sense.
She didn't see serious play when she was in Standard and definitely won't in Wild, so why not give her a Table to herself?
Toki's Tables of Time allows players to visit old, end of year metas of the past.
Just select the mode and what year, and get to playing!
Two Headed Ogre is pretty straight forward.
Hearthstone Mathematics made a video showcasing what a 2V2 mode would look like.
Iksar even commented on the mode but this was right before Battlegrounds was announced, so maybe people have forgotten about it?
Tournaments Grounds is essentially Tournament Mode but now it has a home in Table.
It makes sense really.
What if a bunch of players got together, established rules, card bans, and the like and started a Tournament?
What if other players like their rule set and wanted to mimic it?
We'll get to that soon. ;)
Endless Adventure is basically an endless Dungeon Run, but with rewards.
It uses all of them, intertwined if you'd like.
Dungeon Run, Monster Hunt, Rumble Run, Dalaran Heist, and Tombs of Terror.
A free version of it will be available to all players to play whenever they want.
New Treasures and ways to modify/remove cards from your deck should be implemented.
Rewards should be given when beating boss number "x" and so on.
A paid version, with either gold or your local currency, is available to those who think they can get really far.
Rewards will be increased as well.
For Tournament Grounds and Endless Adventure, I went and I had to brainstorm for rewards that are worthy of players' time.
I came up with two new rewards called Pack Tokens and Pack Sleeves.

Pack Tokens are exactly what they sound like.
They are equivalent to 100 Gold and buy you a pack.
The difference is that you can use these to buy whatever pack you want instead of the game choosing for you.

Pack Sleeves are a tool players can use to guarantee that they'll open a Legendary or Epic card.



Any pack can be used with these, and most importantly, you don't have to use them right away.
That means you can save them, and when an expansion comes out, if you want to use them all at once, go for it.
Now of course these aren't going to be easy to obtain, but hey, they're still neat.
The way these work internally is that once the pack is slid in, it chooses a Common rarity card and changes it before you open the pack.

Now enough waiting around, let's talk about making your own rules.
You select "Your Table" and are presented with a menu that allows you to browse individual rules and build them into a rule set.
You give it a name and description and start diving into individual rules that apply within.

Focus on the left side first.
The game needs to know what set restrictions you'd like to have.
Current Standard set?
How about all of Wild?
Do you want to modify what was allowed in Year of the Mammoth?
Let's pick Standard for Simplicity.
Now we have to list sets that are in use, this will default to whatever was allowed within the time you chose.
If you want to ban a particular set, now you can.
What would it look like if only (all of) Witchwood, Rastakhan's Rumble, and Descent of Dragons were allowed?
No Classic or Basic sets either.
Now that we have that out of the way, let's ban some cards, and maybe even some classes.
We'll get rid of every Galakrond card plus what ever cards synergize with him.
We'll also ban Embiggen and Necrium Apothecary.
You know what? Since Genn Greymane and Baku the Mooneater are here I'm gonna ban Paladin and Shaman as well, these are MY rules after all.
On the right you can see other rules that are not active until you click "Add Custom Rules".
Then you can peruse you own ideas or other players ideas and throw them into the rule set.
At the bottom of the extra rules slider will be an option to actually make other rules, I just couldn't find an appealing UI design.
Rule sets and Rules are shareable similarly to how we share deck codes.
Here's a mock up of a completed Rule Set

"Play" is where you would go if you wanted to play against random players against other players' rule sets, or maybe even a rule set made by a Blizzard employee.
Think of it as a game browser.
Issues, Solutions, and Outcomes.
Issues
Probably the biggest one that will be called out is that it dilutes the player base which is understandable.
Players claim that the wait times for Wild are long enough as it is and more formats or game modes would make it even longer.
Does Tables of Time have longevity?
What if rules conflict with each other?
How will Tavern Brawl be affected?
Replayability
Taverns of Time could be the largest victim of this. I'm not sure how many long time players will dive into old, figured out metas.
But the option is still there for people who would like to dive in.
Solutions
Rules should be made to where if two rules conflict they can't exist in the same rule set. This should be a fail safe that's implemented by Team 5.
As for dilution of the player base, Team 5 should create more incentives to encourage players to branch out into different formats and modes with quests.
They've done it in the past, they just need to do it more often.
To me, Tavern Brawl is more of a stepping stone if anything.
It's existed for several years now and I think it's time to retire it and/or move it into Tables.
It's honestly a perfect fit as well.
Outcomes
I think in general most players will like the idea that they can make their own rules and share them with the Hearthstone community.
Dilution of the player base is a possibility but I firmly believe in having a split player base is better than a non-existent one.
I made this Mode because people were telling me how awesome it would be to have the ability to make their own rules.
So I made a concept that Team 5 should look at and consider.
Once again, if I overlooked anything, didn't explain something entirely, or if you are confused about something just ask.
As always, thank you for reading,
-Grif
Hi all This new matchmaking system takes some getting used to! Not played much on my NA account this month, so thought would play a few bronze/silver games for fun. I know things have changed so your MMR is the basis for matchups w…
Hi all
This new matchmaking system takes some getting used to!
Not played much on my NA account this month, so thought would play a few bronze/silver games for fun. I know things have changed so your MMR is the basis for matchups while you have star bonus, though I've not been able to see the rank of my opponents during games.
Added a friend after a long game (I lost), and was interested to see what the differences in ranks were. I was silver 8 - he was Legend 68. He of course won't have a star bonus and at Legend is presumably matched via MMR as well same as me.
Working as intended I am sure, but basing matchups only on MMR leads to some surprising matchups :) I was only Rank 5 last season on NA (60% winrate 15-10).
I totally understand that with everyone resetting to Bronze 10 each season, you don't want Legend players crushing lower skill players and that's fair enough.
Presumably:
- at my current Silver rank and facing high Legend players, I'm actually going to have "easier" matchups once I climb to somewhere in Diamond, lose my star bonus and face opponents based on Rank?
- I can't face high diamond players who are not matched via MMR if they don't have star bonus anymore?
Do I understand that right or have a got things wrong here?
Oh well, off to play more top 100 Legend players from the bottom of Silver :P

Does anyone know if we're getting an event this year? I can't seem to find anything current.
Does anyone know if we're getting an event this year? I can't seem to find anything current.
Got all the cards spoiled today again for you guys! Here's a video reviewing them as well: Spoiler Review But what I really wanna know is - who else is excited to cook up some sweet mill deck strategies!? What's your thoughts on Maokai's …
Got all the cards spoiled today again for you guys! Here's a video reviewing them as well: Spoiler Review
But what I really wanna know is - who else is excited to cook up some sweet mill deck strategies!? What's your thoughts on Maokai's overall design?
So we know how the duplicate protection works for regular cards -- once the cards are all marked as "collected" in a given set, whether you dusted them or not, that rarity becomes totally random with no duplicate protection. My question is…
So we know how the duplicate protection works for regular cards -- once the cards are all marked as "collected" in a given set, whether you dusted them or not, that rarity becomes totally random with no duplicate protection.
My question is -- do we know which order the duplicate protection happens in for golden cards? What I mean is, does it first check your collection to see if you have collected all the commons, then roll for whether you're getting a regular or golden common, and then choose which card? Or does it first check for whether you're getting a regular or golden common, then check if you have all the golden commons "collected" from this set, and then choose which card? In which case you can effectively not open duplicates of golden cards unless you already collected them all?
My first guess was "definitely not", but since the patch I have opened six golden cards (four commons and two rares), as well as getting a golden Bronze Gatekeeper as an arena reward, and none of those seven were duplicates. The sample size is really small, obviously, so I'm guessing the community as a whole will know?
Even with the pre-order packs from Outland, it's pretty unlikely to get a 3rd golden common or rare to disprove the duplicate protection is happening for golds. Anyone out there experienced this yet?
I'm thinking about crafting Zixor, Apex Predator for a variation of Dragon Hunter with Scavenger Ingenuity (tutor for Phase Stalkers too). Has anyone tried it, does it feel like a strong improvement on the original deck?
I'm thinking about crafting Zixor, Apex Predator for a variation of Dragon Hunter with Scavenger Ingenuity (tutor for Phase Stalkers too). Has anyone tried it, does it feel like a strong improvement on the original deck?
Hi I'm a bit special, and with the input box for the pack name above the open new pack button, I press that instead of save pack. Could they be move apart a bit? Or add some js to check id the pack name has changed to make me con…
Hi
I'm a bit special, and with the input box for the pack name above the open new pack button, I press that instead of save pack.
Could they be move apart a bit? Or add some js to check id the pack name has changed to make me confirm I want open another and not save?
Nice
Hi everyone, Apologies if this is old news but, I just found out that the HS Podcast that used to be called Omni/Stone is back! Working title is Untitled/Stone ;D I really liked the old content and it sounds like they'll be broadca…
Hi everyone,
Apologies if this is old news but, I just found out that the HS Podcast that used to be called Omni/Stone is back! Working title is Untitled/Stone ;D
I really liked the old content and it sounds like they'll be broadcasting monthly on Kibler's channel until they can get a regular sponsor (enjoyed the natural ad read for Nord VPN, haha).
Frodan also gives OoC a shoutout near the start of the show so you know he's a man of culture :)
[deck]14793[/deck] Can someone try this?
So I've noticed some kind of jo-jo effect when playing ladder. It starts by climbing from diamont 5 diamont to diamont 3/2 without any major problems and then I suddenly start going back to diamont 4. Does that mean that I'm unlucky or th…
So I've noticed some kind of jo-jo effect when playing ladder. It starts by climbing from diamont 5 diamont to diamont 3/2 without any major problems and then I suddenly start going back to diamont 4.
Does that mean that I'm unlucky or that the deck is actually bad and I was just lucky to get that far?
ps: I've already hit legend a few months ago,