any sign of life ?
for the announcement of the announcement?
for the announcement of the announcement?
for the announcement of the announcement?
for the announcement of the announcement?
Well, I’m an impatient person and this isn’t finished by far, but the core cards are done and I’m curious about your feedback. Blizzard will also probably announce the new expansion…
Well, I’m an impatient person and this isn’t finished by far, but the core cards are done and I’m curious about your feedback. Blizzard will also probably announce the new expansion within a few days and I want to make a point of who had those brilliant ideas first, so...
Ladies and Gentlemen, I proudly present to you my first custom Hearthstone expansion,
The Great Air Race
Now sit back, tighten your seatbelts and make yourself ready, because you are in for a wild ride!
The story:
Our favorite heroes have agreed upon taking a little break from constantly bashing their heads in and chose to participate in The Great Air Race to pass their time instead. It takes place in the Jade Forest on Pandaria and revolves around the Order of the Cloud Serpent, so prepare for Dragons, Pandaren and …
Mounts!
Every class gets a Legendary Mount card to help them win the race. With the exception of Druid I used their WoW class mounts for these. I’m really surprised Blizzard hasn’t walked down this path a long time ago. They are so cool!
Winning The Great Air Race will not only be a matter of speed, but also of endurance. This trait will be illustrated by my custom
New Keyword: Stamina (x)!

Protect your Stamina minions and reap amazing rewards! Stamina is basically a fun and interactive version of Dormant. It forces players to pay more attention to their opponent’s board and brings back trading minions as a key element of Hearthstone.
But enough of the warm up, let’s go racing! Here are the cards I’ve designed so far:
Mounts

Dragons

Pandaren

Other


As you can see, I didn’t find art for all the WoW stuff I wanted to make cards of. If anyone happens to be able to help me out with this, I’d be very grateful. I’m also open to any kind of feedback. This custom expansion is far from complete and will probably be a long term side project. I’ll happyly adjust the balance of my cards if you have any concerns.
Thanks for reading!
Imgur has caused problems for me right from the start. If I use the mobile app, it usually doesn't upload more than one image. If I try to upload a second one, an error occurs after some time and the…
Imgur has caused problems for me right from the start. If I use the mobile app, it usually doesn't upload more than one image. If I try to upload a second one, an error occurs after some time and the image appears as "hidden" in my galery without a thing I could do about it but delete it. I usually work around this by loging in via browser in desktop mode. If I upload this way, I also receive error notifications (though different ones), but the images get uploaded properly nevertheless.
This time, I wanted to upload 28 images for my custom expansion and started out on my laptop for this special occasion. The first 15 went smoothly, but now imgur says "Something went wrong with CREATE_ALBUM_FAIL. Please try later" and that's that. Mobile doesn't work, Internet Explorer doesn't work, Chrome doesn't work. On top of this, the community on imgur seems to be made of very special people. I created my account with WCDC 1 and don't use it for anything else but custom HS cards. Every one of them gets downvoted to hell, no matter if I tag them as custom HS content or not.
So I tried to look for alternatives and uploaded my stuff to Flickr. That went smoothly and it was even possible to organize the images in an album while still being able to copy indivudal links for all of them, something I couldn't manage with imgur. This time, I wasn't able to post the image in a forum post. I tried the links provided via "share", "embed" and "BBCode". No display in here.
Any ideas how to solve this?
Hey, folks! Just wanted to bring attention to a Kickstarter for what looks to be a pretty interesting card game. Here's the link, if you're interested.
Hey, folks! Just wanted to bring attention to a Kickstarter for what looks to be a pretty interesting card game. Here's the link, if you're interested.
Looking at the nerf patch date and the proximity to august, the new expansion WILL be announced before the 14 July patch that means either tomorrow or in 2 days cause they normally patch the game to …
Looking at the nerf patch date and the proximity to august, the new expansion WILL be announced before the 14 July patch that means either tomorrow or in 2 days cause they normally patch the game to put the pre-order bundle.
So any guesses/expectation what's the expansion is gonna be about?
hoping for an expansion about an old warcraft event since I didn't play wow, TBH I didn't see any hint or something about the expansion.. looking at the nerfed cards we might see more impactful dragons, high cost rogue cards and strong warrior weapons.. but as a theme.. no clue apart from the article in the site.
Hey folks! New patch dropped, mostly focused on bug fixes. A few cards were also nerfed, mainly: Boneyard Abomination's stats are equal to the number of minions in both graves, as opposed to doubl…
Hey folks! New patch dropped, mostly focused on bug fixes. A few cards were also nerfed, mainly:
There's also a few changes to Q-Mode (the private test server for new cards), but I don't have access to it, so I don't know what those cards do, making those notes a glorified tease :p
I didn't create this class for anything in particular; just had the idea and kept the ball rolling long enough to get something concrete made haha. Last time, I made Kel'Thuzad the Lich class...and g…
I didn't create this class for anything in particular; just had the idea and kept the ball rolling long enough to get something concrete made haha. Last time, I made Kel'Thuzad the Lich class...and got some flak for using an already-existing, popular character (because that could theoretically be seen as a means of gaining bonus points in the eyes of the voters). Well, that won't be a problem this time around, as my class is completely new and original. I am assuming this class existed from the start, so it will not follow the Demon Hunter model. So without any further ado:

Alraunes are beautiful plant-women, who often use said beauty to lure men to their deaths. I toned down the "sexiness" and made her an angry force of Nature: as an Alraune, you will control life itself, bringing to bear the plants and the trees of this world as you seek to reclaim Azeroth from the filthy humans and orcs who have done it harm. You will grow new forces from the earth, sweep across the land as a cleansing balm, and tear down the mammals' structures to make way for your new world. Hell hath no fury like a woman scorned, and this woman is hell-a pissed.



Gameplay Summary
Aisha's gameplay reflects her status as a being of Nature. She can flood the board with new life, or empower her minions into superior constructs. She can poison her enemies, or wrap them up in vines. The possibilities seem endless when you can quite literally grow what you need to win the war against the mammals.
However, all classes need a weakness. Aisha's power comes mainly through her physical attributes, and not from spells or clearing abilities. She needs a force she can nurture and grow; repeatedly destroy her plants, and the Alraune will become helpless.
Seedlings
As I alluded to above, Seedlings are the Alraune's special thing, like Totems (and Overload) for the Shaman. Many spells and minions come with an additional effect of summoning a Seedling, which are helpless 0/3 minions. However, if you can defend the Seedling, it will turn into either a 3/3 Thorn Spitter or a 3/3 Moon Blossom, both of which come with their own end-of-turn effect. You can tell what they'll turn into the moment the Seedling is summoned, so both players understand what's about to happen.




The Cards
Each of the sets can be found in their own spoilers below, with everything that doesn't have a home yet in "The Rest" section. Let me know what you think, and I'll keep workin' on it. Considering how early I am in the design process, keep in mind that everything here is up for debate balance-wise.










Common






Rare





Epic



Legendary

In Journey to Un'Goro, Aisha seeks to claim another area for the Scourge the Swarm her garden. Her plants are hungry, ready to devour the poor Tortollans and anyone else who stands in her way. If they're not eaten, they might become infected instead; one way or another, this land and its creatures will come to serve their new queen.
Common



("Barkskins" are vanilla 3/3 tokens.)
Rare



Epic


Legendary



In Knights of the Frozen Throne, Aisha has been struck down by the Lich King, becoming a Death Knight. Having lost her connection to her plants, she has fallen into despair and become an instrument of desolation. If her fate was not to bring about a flora paradise, then that must mean her destiny is to simply destroy it all. If she can't have this planet, no one can!
Common



Rare



("Conifer Whelp" is a vanilla 2/1 Dragon token.)
Epic


("Snow Elemental" is a vanilla 1/1 Elemental token.)
Legendary



While Aisha is off terrorizing the world with her plans for global floral domination, her daughter Lucia has been left to wander. Much more sympathetic to the ways of the mammals, she travels around seeking adventure and knowledge. In Kobolds & Catacombs, she has discovered a group of dungeon-delvers in need of assistance, and has decided to aid them. Will her control of the catacomb's plants and the Staff of Life be enough to help them reach the bottom?
Common



Rare





Epic


Legendary


In The Witchwood, Aisha has teamed up with Hagatha the Witch against the people of Gilneas! Commanding the swamp to come alive, the Alraune is a dire threat to the worgen and their brethren. She'll eventually betray Hagatha and take the land for herself, but Hagatha doesn't need to know that, now does she?
Common



Rare



Epic


Legendary


Deep down in the Boom labs, Sera Bramblethorn is busy jamming to tunes in her workshop. Maybe not the safest thing to do when you're experimenting with deadly poisons and venoms, but being naturally immune certainly helps. Music, as you may know, helps plants grow, and this plant-lady is looking to grow into the best and brightest researcher in the Netherstorm!
Common



Rare



Epic


Legendary


Laugh all you want, patrons of the arena. Sophi doesn't heed your sneers. In Rastakhan's Rumble, the spirit dancer will show everyone that there's a beauty and grace to fighting, and the smallest hearts can hold the toughest champions. The very earth is her ally, and with the plants by her side she's going to win it all!
Common



Rare



Epic


Legendary


In Rise of Shadows, Sera Bramblethorn has taken a turn to the dark side! No longer content to experiment in solitude, she is joining E.V.I.L. alongside her boss Dr. Boom to further her own ends. Rafaam has given her a special task: to sow chaos in Dalaran's Runeweaver square, to draw the attention of the heroes while the others fulfill their tasks.
Common



Rare



Epic


Legendary




Thorny Lackey courtesy of Demonxz95 :D
Under the harsh desert sun of Uldum, the forces of E.V.I.L. get ready to unleash madness and death. Sera Bramblethorn is right there with them, only she's prepping for the future: after the plagues drive the mammals from this land, it will be ripe for reclaiming for the plants. If they require an additional push to leave, Sera's forces are more than equipped to do it.
Common



Rare



Epic


Legendary



Common



Rare



Epic


Legendary




Kranak's weapon only has 1 Durability, like all Alraune weapons.


Thank you very much for taking the time to read through all of this, and thanks in advance for leaving a comment :)
Here's a few ideas I had about how to make Heimerdinger less impactful and make it possible for Heimer to survive multiple turns without the opponent immediately losing: Version 1 (Round Start Heime…
Here's a few ideas I had about how to make Heimerdinger less impactful and make it possible for Heimer to survive multiple turns without the opponent immediately losing:
Version 1 (Round Start Heimer):


This version of Heimerdinger would motivate players to cast only high cost spells for Heimer, instead of just spamming cheap spells like currently. Since Heimer can only summon 1 turret per round, this also prevents the spamming of 3 cost elusive turrets. This might seem like a heavy nerf, which is why I gave Heimer more stats to compensate. Also, players can summon cheap turrets from hand so that Heimer summons bigger turrets, if they cast low cost spells that turn.
Version 2 (Attack):


This version of Heimerdinger requires you to attack to get free turrets, which allows the opponent to block heimer and damage him (similar to Shen). However, with 6 Health Heimer will likely survive the first attack. This would probably be the lowest powerlevel version of Heimerdinger, but with Synergy like Sumpworks Map I think he'd still be viable.
Version 3 (Transformation):


This is probably my favorite rework of Heimerdinger since it completely changes how you play the card. By requiring an ally to get the support effect to work, this version of Heimerdinger would require actually having minions in your deck (or spells like Scrapdash Assembly). Also, because the Turret is based on the total cost of the spells you cast, it opens up interesting plays about which spells to cast to get different turrets. The versions' level up is also the most interruptible, through killing, frostbiting, or stunning the turrets. Because it also lasts across the game, it makes later Heimerdingers more likely to be able to attack as the level two version. Once Heimerdinger levels up, he becomes much more powerful and lets you make the turrets have higher stats than they would normally have. Quick Attack both reflects one of Heimerdinger's LoL abilities and makes Heimerdinger more difficult to kill while he's attacking. The stats could definitely be adjusted to make it more balanced, but I think this version of Heimerdinger is very interesting and very disruptable.
Which version of Heimerdinger do you think would be best? Are there other reworks you've thought of?
I just wanted to put this out there for people to comment on. I had an idea for the Great Ak.'s ability in Battlegrounds. What do you guys think if his ability was costed at 0 gold and gave you an op…
I just wanted to put this out there for people to comment on. I had an idea for the Great Ak.'s ability in Battlegrounds. What do you guys think if his ability was costed at 0 gold and gave you an option of 3 secrets. When you choose a secret, you lose gold equal to the cost of the secret. If you're at 0 gold when you use the ability, it does nothing; if at 1 gold, it only offers 1 cost secrets; at 2 gold, it offers 1 and 2; and at 3+ gold it offers the entire pool.
Idk, makes his ice block weaker, but could make him more useful overall?
Quite usually, we see some forum posts that don't make sense, include shady and non-relevant links and the poster has no other activities on the site. These bots can already be reported, I always do …
Quite usually, we see some forum posts that don't make sense, include shady and non-relevant links and the poster has no other activities on the site. These bots can already be reported, I always do when I see one, but it would be better to save some work for the moderators.
I propose that only accounts with more than 100 achievement points should be able to include links in their posts. That amount of points can be easily achieved by real people who can read by visiting the expansion guides, but it would stop bots that post on every forum they find.
Just in case I'm not the only one who missed it: HSReplay has finally extended their deck tracker to mobile! Look for "Arcane Tracker" in your app store (Android only as far as I can tell). I notice…
Just in case I'm not the only one who missed it: HSReplay has finally extended their deck tracker to mobile! Look for "Arcane Tracker" in your app store (Android only as far as I can tell).
I noticed it yesterday in a Reddit post with a screenshot. Played about 10 games with it. Seems to run smoothly, doesn't use up too much space on the screen, very convenient!
Please add a column "Your Cost" in the table of the results here: https://outof.cards/hearthstone/decks/?is_standard=false&sort=-updated_at You can just hide the column if the user is an…
Please add a column "Your Cost" in the table of the results here: https://outof.cards/hearthstone/decks/?is_standard=false&sort=-updated_at
You can just hide the column if the user is anonymous or does not have his collection added to the site.
I feel like the deck search and the collection upload is otherwise somewhat useless.
https://youtu.be/NeT2WlJlmRY
https://youtu.be/NeT2WlJlmRY
https://youtu.be/NeT2WlJlmRY
https://youtu.be/NeT2WlJlmRY
Hi, I just wanted to make this thread to discuss how HS could potentially learn from the innovations that LoR introduced and make the game better. Of course, HS is very unlikely to change any of its …
Hi, I just wanted to make this thread to discuss how HS could potentially learn from the innovations that LoR introduced and make the game better. Of course, HS is very unlikely to change any of its core gameplay even if it would be an improvement (due to it confusing new and returning players) but I think it could be an interesting thought experiment. Alternatively, this could be a new game mode!
1. Spell Mana: In LoR up to 3 of your unspent Mana can be kept as Spell Mana, which you can only spend on spells. HS could just directly implement Spell Mana, but I think it'd be more fitting for how HS works to make it so that any unspent Mana you have at the end of the turn reduces the cost of your next Hero Power by that much. This would allow players to play off-curve more often and might occasionally lead people to purposefully not spend Mana to save it for their next Hero Power. Additionally, it would make Inspire cards more interesting and viable.
2. Rounds instead of turns: In LoR, players also gain Mana at the start of their opponent's turn, and whenever a player plays a card the other player may play a card in response. One player has all the odd Mana turns and the other player has all the even Mana turns. HS could have a similar version of this, where whenever a player plays a minion their opponent gets initiative. Spells and minions would still resolve immediately, but with initiative swapping the opponent would still have the chance to react. For example, if your opponent plays a charge minion you could play a Taunt minion in response, or destroy the charge minion with a spell. Attacking would still work like normal and not swap initiative, which would encourage players to attack at the start of their turn. The advantage of this system is that it allows for counterplay and is a lot more engaging. It also eliminates the advantage for the first player.
What do you all think about these changes? Would this work in regular HS, or would it be better as a new mode?
in the mobile application, how can I set the language ?
in the mobile application, how can I set the language ?
Excruciating. Feels like the longest wait ever for one. Wasn’t a big fan of AoO, pretty much why but I have a feeling this new one will be really good. Maybe news tomorrow. Sigh!
Excruciating. Feels like the longest wait ever for one. Wasn’t a big fan of AoO, pretty much why but I have a feeling this new one will be really good. Maybe news tomorrow. Sigh!
How are y’all liking ARAM? I think it’s pretty fun, despite some champions (Zed, Heimer, and Anivia) being a little too good. I’ve also noticed that the card buckets seem very rando…
How are y’all liking ARAM? I think it’s pretty fun, despite some champions (Zed, Heimer, and Anivia) being a little too good. I’ve also noticed that the card buckets seem very random and include some very bad cards (like Lure of the Depths with no Sea Monsters).
Hey all! I love the "dust cost to me" feature on deck pages. But right now, I don't see "cost to me" on the deck summary that's shown on pages that list a bunch of decks (like the "weekend wild …
Hey all! I love the "dust cost to me" feature on deck pages. But right now, I don't see "cost to me" on the deck summary that's shown on pages that list a bunch of decks (like the "weekend wild decks" page). That means I see five decks that look fun, but I have to click through on each deck to see whether I can build it. Could you add the "cost to me" into the deck summary? Thanks!
Hey all! Somehow my card collection on OutOfCards got corrupted again (it's incorrectly saying I have two or three of some cards that I'm missing). Can I ask to have my collection wiped? Then I can r…
Hey all! Somehow my card collection on OutOfCards got corrupted again (it's incorrectly saying I have two or three of some cards that I'm missing). Can I ask to have my collection wiped? Then I can re-import from JSON and have it right.
(Associated feature request--maybe offer a button to let us wipe our collection ourselves?)
Thanks much!
patch note says QUOTE This week’s Vault duration extended to nine days to make the transition. UNQUOTE But when I check the vault timing it says 12 hours ... like if we have a two days week…
patch note says
QUOTE
This week’s Vault duration extended to nine days to make the transition.
UNQUOTE
But when I check the vault timing it says 12 hours ... like if we have a two days week , with next week starting tomorrow
I am a new player in LoR and when i checked the store and saw the possibility to buy coins using pre paid cards. As far as i'm aware about there are no LoR pre paid cards in stores only LoL RP…
I am a new player in LoR and when i checked the store and saw the possibility to buy coins using pre paid cards.
As far as i'm aware about there are no LoR pre paid cards in stores only LoL RP cards.
So i wonder if i buy those LoL RP cards can i use the codes to get coins in LoR?
Report your current progress:All regions: 100%Full Collection: 3x copies of every single card. Date: 07/07/2020Time: 6 monthsWildcard: 01: Gold00: Purple00: Blue41: GreenShards: 8131
Report your current progress:
All regions: 100%
Full Collection: 3x copies of every single card.
Date: 07/07/2020
Time: 6 months
Wildcard:
01: Gold
00: Purple
00: Blue
41: Green
Shards: 8131
I prolly just missed it, but what were the 2 locked features of Phase 1?

I prolly just missed it, but what were the 2 locked features of Phase 1?
Update to Voyagers: Summer 2020! JULY 11TH ---> TO AUGUST 1ST Voyagers is a new seasonal Legends of Runeterra online tournament featuring competitive and exciting gameplay from players all over …
Update to Voyagers: Summer 2020!
JULY 11TH ---> TO AUGUST 1ST
Voyagers is a new seasonal Legends of Runeterra online tournament featuring competitive and exciting gameplay from players all over the NA region. We are looking to make Voyagers a staple tournament for all competitive play for the foreseeable future - Giving top players 4 chances a year to show who's the best.
Right now we are featuring TL Alanqz and other top players soon!
Tournament page has all the info. SMASH.GG https://smash.gg/voyagers
Prize Pool: $600 and it grows every entry after 50
Date: August 1st
Time: 12:30 PM (EST)
Server: NA
Stream: https://twitch.tv/gengame
USE DISCOUNT CODE "voyagers" FOR $5 OFF ENTRY!
Feel free to drop in our discord as well and hang out! https://discord.gg/Wsanj9s Please ask any and all questions you might have - I will answer them to the best that I can! (DM ME or ask in server)