Discover is rarely a bad effect. The mana decrease and being only 1-mana itself means that this will definitely see play. Moreover, it enables combos, but I guess that isn't as relevant anymore since Lightning Bloom exists.
Play this on one, and Fungal Fortunes is unnerfed on two. Or play Overgrowth on three. Oh, and you get to Discover more gas, like Druid these days doesn't have enough spell gas as is. This card is nuts!
I really underestimated this when I first saw it, but the ability to set up a future turn on a better curve is actually huge (and it's never a dead draw, so that's huge also)
Comments
Like it.
Discover is rarely a bad effect. The mana decrease and being only 1-mana itself means that this will definitely see play. Moreover, it enables combos, but I guess that isn't as relevant anymore since Lightning Bloom exists.
So it is basically discover a druid spell for free? Thats good.
Card is good... question is, do you want to actually hard run it?
Play this on one, and Fungal Fortunes is unnerfed on two. Or play Overgrowth on three. Oh, and you get to Discover more gas, like Druid these days doesn't have enough spell gas as is. This card is nuts!
Another bullet for spell druid, and can bring a huge swing of tempo with the cost reduction, set an otk or give you a strong board pressence.
I really underestimated this when I first saw it, but the ability to set up a future turn on a better curve is actually huge (and it's never a dead draw, so that's huge also)
Yet another great card for druid; pairs nicely with the card that reduces the cost of things you discover by 1.
Very good and very boring.
Another fun spell that Wild Druid can use to push the OTK decks.
Nice for potential highlander and maybe quest. The 1-mana reduction will be great for a turn 2 Wild Growth