I'm holding out for a healer! Get me a medic, on the double!
Our minions were all damaged in the last competition; now Wassculaire wants to benefit from healing 'em back up!
As always, we can be reached through Discord or here on the site via PM if you have any issues to report.
Here are the phases of this card design competition
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My idea initially started with "what if a Shadow spell utilized Overheal?" and then it evolved to "what if the card was about not Overhealing?"
I imagine this would have a hard cap, for when the board becomes empty, to avoid infinite loops. Otherwise, I'll reword it.
Edit: Came up with Ayla just now, thought it was funny. She heals them so much they explode XD I think it should function like a Volcano in reverse: when a spark hits someone full Health, they are deemed destroyed and it'll move on to other minions.
Just a little bit of info on how Overheal is phrased.
Overheal is written like a state-based action on effect that's always available to trigger while on the board. Overheal triggers are checked when the card with Overheal itself is healed past its maximum Health, therefore you can't write a spell with "Overheal: [effect]" because spells don't have Health.
We don't have any actual precedence for this just yet since we don't have any spells with Overheal abilities, but if there's any lick of consistency with the way the keyword works, the correct wording would be "If this Overheals" of "If this Overhealed". We don't know which one they will actually use (we do have Dreamboat as an example of using "Overhealed", but we otherwise have no precedence for effects occurring on a single target). For the moment, we will treat both of those as correct.
Refer to the picture I made below on Overheal spell wording.
My first two ideas:
Northshire Steward is just a Taunt that can get bigger. A pretty obvious design, but I think it can be a useful tool for Control/Midrange decks with lots of healing.
Undercity Acolyte rewards you for having healing of different amounts, allowing you to snipe specific minions. Its low Cost is justified by the fact it can kill itself with the Hero Power.
I'm always very self-conscious of how people feel about the fact that I often have multiple cards ready to go for each competition as soon as it starts since the staff have the liberty of knowing the competition theme before it starts. The actual advantage we get from this is negligible since we easily could've ended up making the cards in the middle of the competition instead of the start of it, but I imagine it's probably easy for a lot of people to end up not viewing it that way.
Embodiment of Light also brings up talking about Divine Shield in Priest which (not counting dual-class cards) only appears on Unidentified Elixir and Mi'da, Pure Light. It is a rarely used mechanic for the class, but there is some precedence for it. Not to mention, I think it makes sense for the class thematically just as well as it does for Paladin. I think it makes more sense than using it in Shaman anyway (looking at you, Al'Akir, Torghast Custodian, and Brass Elemental).
Overheal is a very flexible mechanic in terms of application. There's tons of room to get creative, so I'm excited to see what you all have to offer.
My first idea for this competition was to make an Overheal Sidequest, and my second idea was finding a way to make Priest's infamous full health Turn 2 Hero Power and emote strategy viable:
The idea of "Redeem in the Light" is that you Overheal to redeem an Undead ally, drawing it and giving it Lifesteal and Rush. I think it would be balanced by the condition but still allow for some life gain, board control, and tutoring in a hypothetical Undead Control deck. I'm not totally married to the effect though if it feels too unthematic or weak so I'm open to suggestions for improvement.
Lightborn Surveyor, meanwhile, lets you convert Overhealing into relevant stats on board. Given the state of removal in Hearthstone, it would likely just get removed by the opponent if it had any significant amount of Attack, but it should at the very least trade positively into removal as a 5-Health 3 drop. There are ways to buff its Attack up ridiculously high early in Wild, but given how inconsistent that would be and how many highroll combos already exist in Wild, it shouldn't be too much of an issue (plus there are already plenty of removal and silence cards on turn 3 or 4 that can deal with it). Sidenote: I wasn't sure from the art whether this would make sense as a WoW Elemental or Undead so I just decided to keep it as tribeless. Is it okay lore-wise if I keep the art despite it not totally fitting into the universe? I just think that the art is really cool and could be explained by new Hearthstone-specfic lore.
linkblade91: I like Void Tear but it seems a bit too good to me when it high rolls (Reno plus Boardclear), I think it would work better if it was a one time Overheal effect (such as, "Lifesteal. Deal 2 damage to all minions. If you didn't Overheal, deal 4 more to all minions)
Wailor: I really like Northshire Stewart, though I think it might be Steward and not Stewart?
Demonxz95: I love the Overheal Discount of "Embodiment of Light," though I do think the card itself is somewhat low-impact, might be cooler at a more interesting statline like 5/3 or if it did something beyond being a Lifesteal Divine Shield unit.
Real life is going really rough these days, that's why I've been absent for the last two weeks. New keyword competitions are kinda my favorites though so I'll try to find the time to participate this week. Here's a first idea I came up with when Overheal was revealed. The art is a placeholder for now.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?Harry James Potter-Evans-Verres, hpmor.com
My first attempt at this. Natalie is all about balance, so it feels very flavorful to have healing cause damage, and for damaging spells to cause healing.
May be overtuned; either way, welcoming feedback as always.
Feedback time! Will try to continue to update as they come in.
Void Tear - I agree with cursedparrot, this needs to have a hard(er) cap. I think it would be much better at 6 or 7 mana the way that he suggests wording it, with a maximum of a 4 damage. 8 mana to practically guarantee a fully healed hero and a board clear is insane, and I can run two copies of it in my deck.
Ayla, Overeager Healer - This is interesting, but I don't know how good it would be. As it stands, it's a very situational removal tool that gets held back by being able to hit your minions. I feel that it would whiff 99% of the time, and the times where it hits often come with you losing minions/tempo on the board at the same time. I think the idea is interesting, but the execution is not perfect.
Northshire Steward - So Sen'jin Shieldmasta truly is dead, huh?
I think this would be a really solid option, but honestly I think it might be TOO good, as in TOO frustrating to get rid of. I might be wrong about that though, I'm not overly confident that it's just absurdly broken.
Undercity Acolyte - This really ins a cool card, I think you did well riding the line with the cost and effect since like you said, it could kill itself with the hero power. Not too consistent, but in the right situation it's perfect. Well done.
Scarlet Bishop - This is more of a question with the way that this effect is worded - is the "you" referenced in the Overheal clause meaning the Overheal that has been applied to only your hero this turn? Or is it for anything that has been Overhealed by your CARDS this turn? It's hard to make a distinction given that none of these cards have been printed yet, but regardless;
I like it, it does it's job nicely, pretty efficient at 2 mana so it doesn't feel impossible to cast; good.
Embodiment of Light - This feels perfect for a card like this; if Overheal had been a keyword from the beginning, I'm certain a card like this would already have existed. The only thing that gives me a little bit of hesitation is both Divine Shield and Lifesteal, because that seems like it's almost pushed too hard.
Observer of Ancients - This feels really powerful. If Overheal were a "Spellburst" type effect that triggered one time, I feel like this card would be balanced; but as is, a repeatable "board clear" (because most of the time, this is going to clear the board if done repeatedly) is insane for such a "low*" requirement. If you play the new priest location on an earlier turn, you can activate it's Overheal immediately on turn 5, which isn't necessarily broken in and of itself, but it's really good if you can do it over multiple turns. I may be overreacting to this, but I think the numbers definitely need some tweaking to have a shot at being balanced.
Redeem in the Light - This feels nice, not too strong, not too weak; I could definitely see this being printed in the inevitable return of sidequests.
Lightborn Surveyor - This card brings back up the issue I had with Demon's card, where it boils down to how Overheal works. Does the "amount YOU overheal" include JUST the Overhealing done to Face? If so, this card is not great. If it's Overhealing ALL targets included, then this seems possibly TOO good. I'd nerf the health a little bit, as having a decent board survive to turn three with the new priest location still up would be insanely good, a super big body to come down on just turn 3.
First off, welcome back.
Zealous Pacifist - This card feels like it just missed out on something. It has Undead synergy, yes; The can't attack line makes me think of Silence Priest, but then you lose the Overheal ability from it. Overall, it might just be enough to have a taunt-y undead that keeps growing, and for that it's good.
Twilight's Balance - I think that this one is my favorite of your cards. Priest isn't necessarily tied to buffing attack but they are known for buffing minion health and a lot of the time that ends up being in some way tied to buffing attack too, like inner fire. This card also uses buffing the minions' health to buffing their attack, and on the right board, it can be very effective. A cheap way to apply a board-wide buff to your minions, this is solid.
Apostle of the Night - I like that this goes along with the worgen theme of swapping attack and health each turn, and how that also plays into some turns making it easier to buff your next turn's attack by overhealing it, etc. I don't know if a 2/4 for 3 mana that gets more attack sometimes is really that good by itself, but it's very flavorful and does have some scaling. Nice.
Fergus the Redeemer - This seems a little convoluted, but it's probably a little better than just straight up saying "Overheal: Resurrect a random friendly minion". I think it's probably fine at the end of the day, but I admit that I'm saying this only because I failed to think of a way to break it off the top of my head.
This wording is extremely confusing. Is the "Health they were Overhealed for." supposed to count all Health that you have been Overhealed for the entire game? Is it only the health that they have been Overhealed for since the weapon has been out? Either way, I don't think this is broken by any means; unlike something like Ice Block for mage, for instance, you don't become immune after; I just think it's really wonky, and probably wouldn't be printed just to avoid the headache.
Edit: As BasilAnguis pointed out, there's no counterplay since it's a battlecry effect. My previous comments about it not being broken might still stand if it was a passive effect on the weapon that would remove 1 durability when activated; but I still don't think it's a "Better Ice Block;" Most of the reason people play that card is for the immunity.
Year of the Wolf so let's make this appropriate.
All are made to be sort of in the same set and theme.
Twilight's Balance: https://www.deviantart.com/gwhitehall/art/Inner-Will-278086787
I'll boop you
A quick idea. And at least it's not using AI art, as it seems I have sprouted a heated debate over it.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
Void Tear - I actually think this may be a little ok powerwise when compared with Tidal Wave. Deals less damage with just one cast, and it's not really a board wipe as you'll quickly go to full health from just the initial cast or 1 re-cast. Problem is not many people will like a "go to full health" spell in any form it comes.
Ayla, Overeager Healer - This to me seems a bit OP. Priest can (at least in wild) easily play control without playing for board. This is essentially a 6 mana twisting nether that also gives you a 5/4 body. Only issue is the enemy minions not being damaged.
I don't really like either of your cards, but of the two i think Void tear has more potential if you'd maybe go down in size/cost and try and make a Defile/Corpse Explosion for priest.
Northshire Steward - Bit too premium stats for it's effect. I'd make it a 3/4 or a 2/5. But solid idea, simple and effective.
Undercity Acolyte - The fact you need to match the Attack exactly keeps it in check and realistically only let's you kill 2 and 3 attack stuff. Steward is a more elegant design but i personally like this more.
Scarlet Bishop - This screams otk with [Hearthstone Card (Stonetusk Board) Not Found], Circle of Healing, Fan Club, [Hearthstone Card (Divine hym) Not Found] and cheap summons like Twilight's Call. I really like him, one of the best among the ideas in this thread, but as it is it's too easy to abuse.
Embodiment of Light - Balanced but honestly i think it's quite boring. Should be a giant i think to at least fit with the discount theme.
Observer of Ancients - Overheal 3 is not as easy to do as it seems, but i agree for 5 mana 3 damage boardclear it's a little too easily triggered.
Redeem in the Light - Priest rarely had Rush minions so i think i'd change that maybe. otherwise it's a good card. Kind of irks me that "Reward" appears in the middle of the line instead of at the start.
Lightborn Surveyor - Seems fine, just a ball of stats you need to waste cards on to heal first 2 turns to pose any real threat. Not as good as the sidequest i think. The art does seem a bit too alien to hearthstone though.
Zealous Pacifist - Can't Attack and Silence in priest have always worked hand in hand so this is a weird outlier. Beyond that, i like the card mechanically. Don't think it fits with undead however. Too defensive oriented.
Natalie, the Heretic - Lore wise this is an awesome card. But in balance it seems sort of both weak and OP. Weak because it's 7 mana do nothing. All hero cards so far have a battlecry that affects the board somehow, even in the smallest of ways. OP because it seems very easy to abuse Overheal with her. Each spell most likely triggers all Overheals on your minions so you can shotgun them like crazy.
Goblet of Salvation - As an idea i love it. But it's beyond OP, as it's a better Iceblock. No way for the opponent to remove the death prevention and you can have a lot of Goblets via Rummaging Kobold and Bran or Raise Dead. Better tie the resurrection with having the weapon equipped then they die.
The main issue I have with them is that they don't explore too much the design space opened by Overheal. I mean, you could easily reword them to use the phrasing "if they're at full Health".
That said, I think I like Void Tear a little bit better.
Regarding your cards:
Lightborn Surveyor isn't bad, but I don't like it as much and it's a bit too similar to Demon's Embodiment of Light.
Regarding the cards themselves, I think Fergus the Reedemer is by far the best card. I wouldn't change too much about him, besides the fact there needs to be a colon after the word "dies".
Thanks for all the feedback! Here's my second iteration of "Redeem in the Light"
I couldn't decide on the art so I'm posting both options to see if there's an overwhelming preference one way. As for the design, I changed the Rush to +2/+3 (which is also thematically cool because it is equivalent to casting Apotheosis on the minion), which I think is powerful but still balanced since Overhealing by 6 shouldn't be too difficult and I felt that the Tutor + Lifesteal aspect already made this card fairly good.
Thanks for feedback! I have fixed the card. Also not bad cards of everyone else's. Gl!
Feedback time. I'm getting to this quite a bit later than I wanted to. Hearthstone stuff.
Northshire Steward is pretty good. I don't think it's too OP. Sen'jin has already been powercrept by some class cards that don't see play, and the bonus upside is not that huge.
I don't like Undercity Acolyte. It's way too specific to be good, and the fact that it can kill itself is a huge obstacle that players have no way of navigating across.
Redeem in the Light is solid. Setting aside the usage of Sidequest in Priest which personally rubs me the wrong way, I think the balance here is alright.
Lightborne Surveyor is an alright card. It's not as flashy as the Sidequest though, so I guess the Sidequest is the one to go with.
I feel like I don't really like Overheal on your hero because it relies on your hero having full Health to do anything with it and if you can't heal up to that point, then the card doesn't really do anything. I will admit that this is just a me thing and maybe other people feel differently about that.
I do also think the Battlecry is quite weak and it takes too long before you really get good value out of it.
Twilight Balance is cute, but aside from the healing, it doesn't feel particularly Priest-y to me.
Apostle of the Night strikes as really weird since I don't see a practical reason for its stats to swap.
I really like Fergus the Redeemer. Definitely your best card.
Hope you guys enjoy the reveal stream today.
I ended up going with a different card, as people seemed divided on whether Northshire Steward was balanced or not, and the other card wasn't as well liked.
@Cursed Parrot The second artwork is much better. I also recommend you checking this one out (I found it when searching for images for my own cards).
That art’s amazing and I’ll definitely use it instead, thank you!
You guys have 24 hours left to submit.
I'm sorry I couldn't find the time to provide feedback this week. I'll try to do better in our next competition. Thanks to everybody who gave advice on my idea!
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