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Seems a bit too random and hard to execute. A bad topdeck unless you're playing 4D chess and extremely difficult to properly set up since any competent opponent will smell it coming from a mile away and take counter measures. Pretty baller if you somehow manage to keep their board clean though (and Priest will despair if Mutanus misses the target).
Could have some really disgusting results with Imprisoned Phoenix though. Just imagine triple Pyroblasting your opponent into submission.
TumbleweedovskiProtector of Elwynn 1470596 PostsJoined 06/12/2019
Posted 2 years, 2 months ago
Flamestrike on 7, new Tony on 8. Some small stuff like Ignite or First Flame the turns before. Yeah, I could see this happening. It might not necessarily be good, I'd still like to try it out.
Damn there's a lot of Fire support this set. I'll give it a go. This card in particular does not seem great, as it requires a lot fo setup and the targets are random, but it should be fun!
"Be excellent to each other." -Bill and Ted
Guff's OwlTK
A Celestial Alignment Druid Deck created by
Pezman. Last updated 1 year, 9 months ago
Not a super reliable finisher, but when it happens it will be better than a Ragnaros snipe. You will either need to have a good number of fire spells to start chaining in hopes of drawing or be satisfied with a three turn set up.
Unfortunately, common sense isn't as common as it should be.
I want to have high hopes for this... with Flamestrike now able to take out the majority of minions on the board these days, and the number of other minions control that is available through Fire Spells, I'm 90% sure that this card will be making the cut on most decks
If this was revealed at the start of the week, it'll be the most eligible contender for the 'lady liadrin' award for this expansion simply because the fire spells released in the same expansion is completely nuts.
First Flame itself already more or less cover you for two turns. Just have to find one other fire spell before this absolutely destroy your opponent if not his board.
Its certainly janky. But when it works, it really works. And that alone makes it more playable than most of the quests we're receiving this expansion.
Really powerful. It won't be that hard to pull off since Mage got a boatload of new Fire spells and synergies, to add on top of the usual ones they run. Could function as a finisher or a board clear, but either way, it's still good assuming you can chain those Fire spells leading up to it.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 2 months ago
The effect is strong, but three turns in a row is just such a commitment and such a huge telegraph to your opponents that they know to just fill the board with weenies and then laugh in your face.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 2 years, 2 months ago
I think you can play a deck that pretty consitently makes way to Antonidas, my problem is that at 8 mana you can't do much than drop it, and maybe you need to help the board so the random fireballs go where you need to.
My first thought was the questline, since you have to cast a Fire spell for each stage. Maybe not since I don't think you would want to wait until turn 5 to even start working on the questline. Well, if you've completed the questline already, the Fireballs should deal 9 damage.
A new Legendary Mage Minion, Grand Magus Antonidas, has been revealed!
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Seems a bit too random and hard to execute. A bad topdeck unless you're playing 4D chess and extremely difficult to properly set up since any competent opponent will smell it coming from a mile away and take counter measures. Pretty baller if you somehow manage to keep their board clean though (and Priest will despair if Mutanus misses the target).
Could have some really disgusting results with Imprisoned Phoenix though. Just imagine triple Pyroblasting your opponent into submission.
I tried having fun once.
It was awful.
Well i think this could be insane. If you plan a ahead this could burst for 18 - and if you clear the board it all goes face!
I love this card. Fire Mage for the Win :)
Challenge me ... when you're ready to duel a god!
Flamestrike on 7, new Tony on 8. Some small stuff like Ignite or First Flame the turns before. Yeah, I could see this happening. It might not necessarily be good, I'd still like to try it out.
Arena > Wild > Standard
Damn there's a lot of Fire support this set. I'll give it a go. This card in particular does not seem great, as it requires a lot fo setup and the targets are random, but it should be fun!
"Be excellent to each other." -Bill and Ted
Not a super reliable finisher, but when it happens it will be better than a Ragnaros snipe. You will either need to have a good number of fire spells to start chaining in hopes of drawing or be satisfied with a three turn set up.
Unfortunately, common sense isn't as common as it should be.
I want to have high hopes for this... with Flamestrike now able to take out the majority of minions on the board these days, and the number of other minions control that is available through Fire Spells, I'm 90% sure that this card will be making the cut on most decks
A LOT of setup to make this work, but this does an insane amount of damage. Any cheap fire spells on the turns before make this work!
This looks fun. Shouldn't be hard with all the new fire spells to pull this off on turn 8. Should be strong.
Casual Dragon Cardgame enthusiast.
If this was revealed at the start of the week, it'll be the most eligible contender for the 'lady liadrin' award for this expansion simply because the fire spells released in the same expansion is completely nuts.
First Flame itself already more or less cover you for two turns. Just have to find one other fire spell before this absolutely destroy your opponent if not his board.
Its certainly janky. But when it works, it really works. And that alone makes it more playable than most of the quests we're receiving this expansion.
Really powerful. It won't be that hard to pull off since Mage got a boatload of new Fire spells and synergies, to add on top of the usual ones they run. Could function as a finisher or a board clear, but either way, it's still good assuming you can chain those Fire spells leading up to it.
The effect is strong, but three turns in a row is just such a commitment and such a huge telegraph to your opponents that they know to just fill the board with weenies and then laugh in your face.
I think you can play a deck that pretty consitently makes way to Antonidas, my problem is that at 8 mana you can't do much than drop it, and maybe you need to help the board so the random fireballs go where you need to.
Spell damage doesn't affect the fire balls. The power level of this card are reduced because this.
By The Holy Light!
My first thought was the questline, since you have to cast a Fire spell for each stage. Maybe not since I don't think you would want to wait until turn 5 to even start working on the questline. Well, if you've completed the questline already, the Fireballs should deal 9 damage.
Not great, but I need to try it to see if the AHA! Spam is back.
Lemushki - The one and only since the 2006 rebranding.
Weak but fun.
I am going to play this in Wild. Pure Fire Mage
Rogue DH
Fire Elemental OTK Mage.
With some control over the board, this will be fun to play in wild. Not that much fun to play against... as every mage deck.
Papa Nurgle wants to share his gifts.
Requirements seem too random and unnecessary, just play spell Mage and skip this card altogether.