New Druid Spell - Miracle Growth

Voyage to the Sunken City
  • Arthas's Avatar
    Black Lotus 1265 5571 Posts Joined 03/10/2019
    Posted 1 year, 6 months ago

    A new Common Druid Spell, Miracle Growth, has been revealed!

    Miracle Growth Card Image

    Discuss this card below or head on over to the card page to give it a rating!

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  • Horus's Avatar
    Mimic 2525 3272 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago

    I’ve got NO idea what’s in that fertilizer.

    Struggle with Heroic Galakrond's Awakening? I got your back : 

  • dapperdog's Avatar
    Dragon Scholar 1890 5285 Posts Joined 07/29/2019
    Posted 1 year, 6 months ago

    Its going to be played simply because its the only thing druid has for a draw engine so far down the reveals. If there's nothing else, then they really are just clutching at straws, praying that the core set gives them either Wrath or Nourish because the alternative is this card, or a guff on curve.

    Its practically like Overflow, a card that's only there because there's little else druid has for card draw. The fact that this can generate a decent taunt minion is a nice bonus, but will never be why druids would play this card, considering that Scale of Onyxia is the better defensive option available.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 1 year, 6 months ago

    Very strong as long as Ramp options don't suck completely. Also a Nature spell so potential with Anacondra and maybe even Alignment (God I hope not). Drawing cards while generating board is always good

    I tried having fun once.

    It was awful.

  • FieselFitz's Avatar
    Prince Charming 1105 1355 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago

    Well if ramp druid is going to be a thing this will be a staple in the deck ! Very strong for ramp but everything else im not sure!

    Challenge me ... when you're ready to duel a god!

  • Brandon's Avatar
    Old God Fanatic 1350 2416 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago

    Very good in ramp druid, if that deck survives the rotation. Also druid REALLY needs draw, considering most of it's draw is rotating. So this is a really nice card draw card, and because you draw 3 cards first, the minion will always be at the very least a 3/3 with taunt.

    Another thing to remember is that Miracle Growth is a nature spell, so maybe this might help ressurect the Celestial Alignment archetype.

    In wild it might just see play in a lot of Celestial Alignment druid because it's 0 mana draw 3 + summons a body when cast after playing Lady Anacondra.

    RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.

  • GoddammitDontShootMe's Avatar
    Audiophile 2055 1595 Posts Joined 06/03/2019
    Posted 1 year, 6 months ago

    Hand Druid new archetype? I guess 5-6 mana is about the standard for drawing 3 cards without some drawback or condition, judging from Skull of Gul'dan or Hand of Gul'dan. Of course, actually playing Hand is a last resort, and you really want to get the outcast effect off Skull. I'd call this a combination of Hand of Gul'dan minus discard synergy and Dark Alley Pact. Both those would add up to 10 mana, and the summon from Pact doesn't even have taunt.

  • Hydrafrog's Avatar
    Gul'dan 1835 3266 Posts Joined 05/28/2019
    Posted 1 year, 6 months ago

    Lots of 7 cost cards lately... but with Overgrowth rotating out, what other options will be there?  Are we going to be stuck with Wild Growth?

  • Caro's Avatar
    Dragon 2120 2333 Posts Joined 03/12/2020
    Posted 1 year, 6 months ago

    Crazy draw engine for Druid and a big spell that would synergize with Hedra the Heretic. Worst case the minion with taunt summoned is a 3/3 but this card will likely be in a Guff deck whose draw is decent, so most times the minion will be bigger.

  • sule's Avatar
    Dinosaur 745 642 Posts Joined 08/21/2019
    Posted 1 year, 6 months ago

    Oh shit, it's a Nature spell for Lady Anacondra. Luckily, I expect that Druid's Ramp will be a lot worse without Overgrowth and Lightning Bloom (and *fingers crossed* Innervate), but that doesn't mean that Druid still won't find a way to do disgusting things way earlier than they're supposed to. I mean, Guff is still in Standard.

    I have spoken.

  • KillaFIsh's Avatar
    370 235 Posts Joined 07/10/2019
    Posted 1 year, 5 months ago

    I don't think this will be great, but maybe in some sort of ramp druid it can be run?  Even still, big stats on turn 7 aren't going to win you the game, even with taunt.

    "Some inspirational quote from some famous person" - Some famous person

  • Geno9999's Avatar
    Metrognome 1570 1064 Posts Joined 11/10/2019
    Posted 1 year, 5 months ago

    As pointed out on VS, this is a 7 mana 5/5 taunt draw three when you had 2 other cards in hand when playing it. Just a giant wall for aggro to crash into.

  • Draketh's Avatar
    Darkmaster 1510 1250 Posts Joined 04/02/2019
    Posted 1 year, 5 months ago

    Seems very strong for spell Druid, since that deck likes to draw a lot of cards and usually has a pretty full hand. Should see play there.

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