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Necrium Apothecary looks like it could be a really powerful tool in Deathrattle Rogue. It comes down shortly after Necrium Blade and does more than enough to account for the two stats below vanilla.
If you run a choice amount of strong deathrattles you can get something like a Mechanical Whelp on turn 4, with 3 extra health, meaning your opponent probably won't have the ressources to kill it outright, meaing that you can Necrium Vial on the following turn and win from there.
Granted, at this moment we don't have enough good Deathrattle minions to make this worth (wouldn't want this to hit Gral or Blightnozzle)
Overall it's similar to Ankha where it's absolutely nuts if it works out, but the deckbuilding restrictions are just a bit...inconvenient...probably for the better.
Oh excellent - even more chances for Waxadred shenanigans! I fully intend to try and see just how many Wax candles I can shuffle into my deck in one match. I'm betting with a little luck I could get over 20 with some help from Necrium Vial and Necrium Blade ...
Nice to see Blizzard giving constant support for Deathrattle Rogue. With the cards revealed so far, the theme for Rogue this expansion seems to be thinning out your deck. This card seems scary considering some of the deathrattle effects currently in standard. The combo requirement is not too hard to accomplish especially since we have Umbral Skulker , Heistbaron Togwaggle and Rogue Galakrond to pump out 0-cost cards
Initially gave it a 3/5 but the tutor ability should not be neglected, it surely has potential for some really cool shenanigans as others mentioned. Changed my rating to 4/5, I think this has a big chance to see play.
Can be extremely powerful if you can reliably combo this on turn 4 and if there are few very powerful deathrattle.
If opponent doesn't kill it (maybe because he can't or maybe because he doesn't want his deathrattle to proc) you can use necrium vial and probably win the game from there, this without considering necrium blade shenanigans where you can proc the deathrattle on turn 4 (requires almost the perfect hand tho).
I don't think the combo whit waxadred is what you want, because it doesn't impact the board right away; you are looking for better deathrattles like mechanical welp's one.
The problem i see for now is that there aren't that many powerful deathrattle that impact the board in a serious way, other than the mentioned mechanical welp, and i think for this card to be super good you need 4 or 5 very powerful deathrattle minions in your deck, to not risk drawing all of them before you play this card.
A new Epic Rogue Minion, Necrium Apothecary, has been revealed!
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Necrium Apothecary looks like it could be a really powerful tool in Deathrattle Rogue. It comes down shortly after Necrium Blade and does more than enough to account for the two stats below vanilla.
An easier to control Myra Rotspring. Might see play when some new Deathrattle cards are revealed.
wow, that's a scary one.
If you run a choice amount of strong deathrattles you can get something like a Mechanical Whelp on turn 4, with 3 extra health, meaning your opponent probably won't have the ressources to kill it outright, meaing that you can Necrium Vial on the following turn and win from there.
Granted, at this moment we don't have enough good Deathrattle minions to make this worth (wouldn't want this to hit Gral or Blightnozzle)
Overall it's similar to Ankha where it's absolutely nuts if it works out, but the deckbuilding restrictions are just a bit...inconvenient...probably for the better.
I tried having fun once.
It was awful.
Very interesting and has some combo potential. There are some good deathrattle cards in standard, but in wild its potential is almost limitless.
Never netdeck, craft Whizbang instead!
Oh excellent - even more chances for Waxadred shenanigans! I fully intend to try and see just how many Wax candles I can shuffle into my deck in one match. I'm betting with a little luck I could get over 20 with some help from Necrium Vial and Necrium Blade ...
I don't know if it's going to be good, but I am pretty sure it's going to be fun.
Big rogue potential, it is 5/5 for me:)
I do what I must, when I must. Know this well.
Much better than Myra tho the only real benefit Myra has is that it is a battlecry.
Besides that Myra is alot of RNG maybe you get the best deathrattle out there maybe you only get choices which will net you a 2-1 or 1-1s.
Apothecary allows people to dupe strong deathrattle effects which they can tutor with this card.
Biggest downside of this card is when you put only 1 deathrattle card in your deck and you draw that card on turn 1 or 2.
(trying to center your deck completely around Waxadred for example)
If you got multiple really strong deathrattles in your deck this card will most likely always outshine Myra i think.
Excellent card! Will definitely see play!
Nice combo potencial.
And obvious Waxadred shenaginans.
By The Holy Light!
Every combo-deathrattle deck screams for this card!!!!!!!!!
Might help the poor Cairne Bloodhoof to have his right place in standard.
Huge for shenanigans, but even with such a card, DR Rogue is bound to stay vulnerable to Aggro (at least, given the current cards).
On the other hand, this could turn into a smart tutor card, which is the most interesting side of it, imo.
Looks like DR eogue is getting better.
Ah yes, cards with otk-ish combo potential. Just what this game needed
Nice to see Blizzard giving constant support for Deathrattle Rogue. With the cards revealed so far, the theme for Rogue this expansion seems to be thinning out your deck. This card seems scary considering some of the deathrattle effects currently in standard. The combo requirement is not too hard to accomplish especially since we have Umbral Skulker , Heistbaron Togwaggle and Rogue Galakrond to pump out 0-cost cards
Well it's over
Initially gave it a 3/5 but the tutor ability should not be neglected, it surely has potential for some really cool shenanigans as others mentioned. Changed my rating to 4/5, I think this has a big chance to see play.
Can be extremely powerful if you can reliably combo this on turn 4 and if there are few very powerful deathrattle.
If opponent doesn't kill it (maybe because he can't or maybe because he doesn't want his deathrattle to proc) you can use necrium vial and probably win the game from there, this without considering necrium blade shenanigans where you can proc the deathrattle on turn 4 (requires almost the perfect hand tho).
I don't think the combo whit waxadred is what you want, because it doesn't impact the board right away; you are looking for better deathrattles like mechanical welp's one.
The problem i see for now is that there aren't that many powerful deathrattle that impact the board in a serious way, other than the mentioned mechanical welp, and i think for this card to be super good you need 4 or 5 very powerful deathrattle minions in your deck, to not risk drawing all of them before you play this card.
Gonna be a great add to my wild Jade rouge