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Similar to Weasel Tunneler in that it screws with the opponents draws. Should be very powerful against highlander decks, the more times you can trigger the deathrattle the better.
Could be too difficult to pull off to warrant a deck slot, but I like this cards design.
Don't think this will shut down Highlander, but maybe if you time it right you can make it work? Play on turn 3/4 and then trade it off on turn 5/6 to deactivate Reno sounds pretty good.
Deny 2 draws for any deck is painful and as stated before it ruins "if you have no duplicates" clause as well for a decent body for 3 mana and a sometimes relevant beast tag.
This card is quite good tbh, you can play it as a tech vs highlander or just as a good aggressive minion in a deck that wants an aggressive stated 3 drop with an upside or maybe the beast hunter deck.
Since I dismissed the 3/4 raven as bad and while saying this is good: this card is stand alone good while the raven asks you to go though hoops for little reward (+3 attack per duplicated raven and works ONLY for other ravens)
Also it should be noted that most 2 drops being played as far as I know are 2/2s or 2/3s rather than 3/2s so the stat line is OK for a 3 drop.
You can also go overboard on this and try to trigger the deathrattle enough times or duplicate the card (incoming Bad luck rogue?) to make your opponent draw NOTHING but 1/1 for 1 beasts if your opponent can't play actual cards.. they lose..
It's much better than Weasel Tunneler since it can't backfire and ruins the deck faster.
Will give another claim to this card's effect being relevant.. Impbalming turns out to not be a playable card although it looks good turns out thrashing your deck is actually relevant while playing control as well as also in warlock.. also this is REALLY good vs combo decks that want an empty deck (currently druid and paladin) since it delays them by 2 draws.
Nice tech card. I think it is even better than the weazel, because it's a straight up counter to the highlander decks and if you manage to activate it's deathrattle multiple times like priest and rogue can do = so many useless cards in your opponent's deck. I like it.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Can mess up opponent's draw and highlander value but I feel it's not that good of a card since it does nothing on it's own and you give your opponent two extra cards ahead of fatigue.
While this is certainly a great tool against Highlander decks, it’s also just a good aggro tool with an aggressive vanilla stat line that increases the odds your opponent misses their AoE, etc
Calling it now, this is a nerf candidate. Several classes can abuse it in both standard and wild, and just shut down their opponents deck, because they'll draw nothing but birds. Hunter (Dire Frenzy, Beast copys and various DR triggers), Priest (so many DR shenanigans), and Rogue (Shadows of Death and DR triggers) can all fill the opponents deck quickly.
It might not be good, but it will cause unhappy players, which will lead to an eventually nerf.
bad part of him - it's deathrattle. Yes, it's tech card, but bad tech card. I don t think see any play, like emp guy vs mechs or anti secret guy, new HS use counters only if card so good by itself. Great arena card, tho.
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Tech card to use against classes with slow draw.
Weasel Tunneler wannabee lol
The counter to Highlander decks?
Good for disturbing the opponents draw, and disables any highlander card. Love it :)
Never netdeck, craft Whizbang instead!
This has got to see some play surely.
Similar to Weasel Tunneler in that it screws with the opponents draws. Should be very powerful against highlander decks, the more times you can trigger the deathrattle the better.
Could be too difficult to pull off to warrant a deck slot, but I like this cards design.
Solid for a 3 drop and more fuel for DR Rogue. I like it!
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Don't think this will shut down Highlander, but maybe if you time it right you can make it work? Play on turn 3/4 and then trade it off on turn 5/6 to deactivate Reno sounds pretty good.
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Wonderful quote from "The rime of the ancient mariner"
tech card against highlander, but i dont think good enough
Deny 2 draws for any deck is painful and as stated before it ruins "if you have no duplicates" clause as well for a decent body for 3 mana and a sometimes relevant beast tag.
This card is quite good tbh, you can play it as a tech vs highlander or just as a good aggressive minion in a deck that wants an aggressive stated 3 drop with an upside or maybe the beast hunter deck.
Since I dismissed the 3/4 raven as bad and while saying this is good: this card is stand alone good while the raven asks you to go though hoops for little reward (+3 attack per duplicated raven and works ONLY for other ravens)
Also it should be noted that most 2 drops being played as far as I know are 2/2s or 2/3s rather than 3/2s so the stat line is OK for a 3 drop.
You can also go overboard on this and try to trigger the deathrattle enough times or duplicate the card (incoming Bad luck rogue?) to make your opponent draw NOTHING but 1/1 for 1 beasts if your opponent can't play actual cards.. they lose..
It's much better than Weasel Tunneler since it can't backfire and ruins the deck faster.
Will give another claim to this card's effect being relevant.. Impbalming turns out to not be a playable card although it looks good turns out thrashing your deck is actually relevant while playing control as well as also in warlock.. also this is REALLY good vs combo decks that want an empty deck (currently druid and paladin) since it delays them by 2 draws.
Nice tech card. I think it is even better than the weazel, because it's a straight up counter to the highlander decks and if you manage to activate it's deathrattle multiple times like priest and rogue can do = so many useless cards in your opponent's deck. I like it.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Can mess up opponent's draw and highlander value but I feel it's not that good of a card since it does nothing on it's own and you give your opponent two extra cards ahead of fatigue.
While this is certainly a great tool against Highlander decks, it’s also just a good aggro tool with an aggressive vanilla stat line that increases the odds your opponent misses their AoE, etc
don't even think this is great anti-Highlander tech (at least in Standard)
Realistically, you cannot predict when your opponent is going to use Zephrys so you can't really play it before that.
If you play it too early they might just draw the bird and then your effort was wasted.
Not to mention that it needs at least a turn to pop (unless you kill it instantly, in which case it's a tempo loss).
Will be fun to use in a dedicated deck though. Weasels, but better because you're not affeceted.
I tried having fun once.
It was awful.
Good card! Good body and anti-highlander!
not good enough to counter to Highlander decks.
Calling it now, this is a nerf candidate. Several classes can abuse it in both standard and wild, and just shut down their opponents deck, because they'll draw nothing but birds. Hunter (Dire Frenzy, Beast copys and various DR triggers), Priest (so many DR shenanigans), and Rogue (Shadows of Death and DR triggers) can all fill the opponents deck quickly.
It might not be good, but it will cause unhappy players, which will lead to an eventually nerf.
Wow, an anti-highlander card. Rogue can surely abuse the deathrattle and fill the opponent's deck with 1/1s
Well it's over
bad part of him - it's deathrattle. Yes, it's tech card, but bad tech card. I don t think see any play, like emp guy vs mechs or anti secret guy, new HS use counters only if card so good by itself. Great arena card, tho.
At last!!! A worthy disciple.