I actually think the deck is fine. Ancharr can still replicate itself with Pillager. And Upgrade and Greenskin aren't going anywhere.
It's definitely a big deal to draw 1 less card but I think there's a non-zero chance that the deck is still fine. It just moves a tad more midrange and cuts the bad pirates.
This was more of a meh IMHO. There is a good amount of weapon hate around that lowering the durability isn't that big of an impact. The fact that you can get it back or add durability relatively easily is a meh.
TBH I've not really been blown away by pirates this patch. Even supposing the deck is a problem, why go after the one card that gives it some consistency over obvious highroller cards like Prachute Brigand which can end a game by turn four if you draw the perfect hand.
anchorm4nThe Cake Is A Lie 17802095 PostsJoined 03/13/2019
Posted 3 years, 11 months ago
I'm really glad they were this gentle with Ancharrr. I don't think pirate warrior will survive long in standard, but I want to play it in wild and there it relies heavily on this card. Mana increase would have killed it. Now it is still playable, there are enough wapon buff cards around to circumvent the nerf.
I notice I am confused. Something I believe isn't true. How do I know what I think I know? Harry James Potter-Evans-Verres, hpmor.com
Didn't feel like pirates were oppressive enough.. but good nerf, now it's on par with Livewire Lance
That's the sad thing. Lackey's provide a great battlecry, whereas the pirate you get from the ability may or may not be helpful.
You put the pirates in the deck, so I imagine they are as helpful as anything is under normal circumstances. It now looks like a sensible better version of the Lance for decks that are built to make use of it.
Didn't feel like pirates were oppressive enough.. but good nerf, now it's on par with Livewire Lance
That's the sad thing. Lackey's provide a great battlecry, whereas the pirate you get from the ability may or may not be helpful.
You put the pirates in the deck, so I imagine they are as helpful as anything is under normal circumstances. It now looks like a sensible better version of the Lance for decks that are built to make use of it.
But the difference is still: you can put two lances cards in your deck, while only one Ancharrr...
You put the pirates in the deck, so I imagine they are as helpful as anything is under normal circumstances. It now looks like a sensible better version of the Lance for decks that are built to make use of it.
But the difference is still: you can put two lances cards in your deck, while only one Ancharrr...
Bad nerf.
While I agree that can allow legendaries to be a bit stronger, there should still be a limit on that, especially when the card in question can draw a card to give you an extra copy (Hoard Pillager).
As a wild player, I really appreciate that this wasn’t a mama increase. This will not affect its play in wild considering how many buffs you can throw on weapons. But a nerf for standard was probably necessary for meta health
You put the pirates in the deck, so I imagine they are as helpful as anything is under normal circumstances. It now looks like a sensible better version of the Lance for decks that are built to make use of it.
But the difference is still: you can put two lances cards in your deck, while only one Ancharrr...
Bad nerf.
While I agree that can allow legendaries to be a bit stronger, there should still be a limit on that, especially when the card in question can draw a card to give you an extra copy (Hoard Pillager).
Does Pirate Warrior only plays Ancharrr as a weapon? If not, then it's luck dependend to get both cards in hand and the other weapons are bad draw. But even then you can still put the good Harrison Jones in your deck.
After playing like 10 games with it i can honestly say its main weakness is being legendary. Drawing it with 2 or 3 durability is irrelevant when u have upgrade and hoard pillager. Not getting the weapon cause its 1 card and not 2 is the main problem so pirate decks will still be relevant. At least i hope so cause i like dragonlock very much and pirate warrior were easy wins
Ancharrr is having its durability reduced to 2, from 3, in a patch later this week.
How do you feel about this change?
Once these changes are live, players will be able to disenchant the adjusted cards for their full Arcane Dust value for two weeks.
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I feel no sympathy: Pirate players get smacked down, and I'm up 1600 dust.
It was a legendary though so you cant always get it when you need it.
Very much deserved IMO
Pretty mild nerf actually. I feel like a mana increase would have hit harder, especially givven that Hoard Pillager and Upgrade exist.
Either way, it should make Pirate Warrior feel less unfair when they get it in the mulligan....and I get my dust back. Sweet.
I tried having fun once.
It was awful.
I actually think the deck is fine. Ancharr can still replicate itself with Pillager. And Upgrade and Greenskin aren't going anywhere.
It's definitely a big deal to draw 1 less card but I think there's a non-zero chance that the deck is still fine. It just moves a tad more midrange and cuts the bad pirates.
Decent Nerf. Pirate-Warrior desperately needs a good Draw, so taking away 1 is huge. But it's still pretty strong Card for that Archetype.
Anyway... fucking suck on that, ye scurvy Dogs!
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Didn't feel like pirates were oppressive enough.. but good nerf, now it's on par with Livewire Lance
This was more of a meh IMHO. There is a good amount of weapon hate around that lowering the durability isn't that big of an impact. The fact that you can get it back or add durability relatively easily is a meh.
That's the sad thing. Lackey's provide a great battlecry, whereas the pirate you get from the ability may or may not be helpful.
TBH I've not really been blown away by pirates this patch. Even supposing the deck is a problem, why go after the one card that gives it some consistency over obvious highroller cards like Prachute Brigand which can end a game by turn four if you draw the perfect hand.
Not nerfed hard enough. Should have increased cost to 4 mana as well.
I'm really glad they were this gentle with Ancharrr. I don't think pirate warrior will survive long in standard, but I want to play it in wild and there it relies heavily on this card. Mana increase would have killed it. Now it is still playable, there are enough wapon buff cards around to circumvent the nerf.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
You put the pirates in the deck, so I imagine they are as helpful as anything is under normal circumstances. It now looks like a sensible better version of the Lance for decks that are built to make use of it.
But the difference is still: you can put two lances cards in your deck, while only one Ancharrr...
Bad nerf.
While I agree that can allow legendaries to be a bit stronger, there should still be a limit on that, especially when the card in question can draw a card to give you an extra copy (Hoard Pillager).
As a wild player, I really appreciate that this wasn’t a mama increase. This will not affect its play in wild considering how many buffs you can throw on weapons. But a nerf for standard was probably necessary for meta health
Noice.
Does Pirate Warrior only plays Ancharrr as a weapon? If not, then it's luck dependend to get both cards in hand and the other weapons are bad draw. But even then you can still put the good Harrison Jones in your deck.
It's still a pirate from you deck.. it's card draw, it got nerfed so we know how good it is..
After playing like 10 games with it i can honestly say its main weakness is being legendary. Drawing it with 2 or 3 durability is irrelevant when u have upgrade and hoard pillager. Not getting the weapon cause its 1 card and not 2 is the main problem so pirate decks will still be relevant. At least i hope so cause i like dragonlock very much and pirate warrior were easy wins