A new Rare Druid Spell, Chitinous Plating, has been revealed!
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The true Tank Druid.
Its not good. The fact is that health gain is only ever useful in decks that can either draw well, control the board, or the opposition is a burn deck.
I cant see where this card lies to be honest. It doesn't activate Crypt Keeper consistently and allows your opponent to interact with your armor before you get the full value. And if your play is to gain armor, not a fuck ton of armor, then its not even necessarily good against aggro decks.
2 mana gain 8 armor over 2 turns. Kinda like a reverse Frozen Buckler but 2 less armor. It will probably see experimentation in the new armor druid due to the legendary where you want as much armor as possible. Could also be used as cheap tech against aggro but I'm sure there's better options. It's not a bad card, just might not see as much play as other spells.
TREMBLE before.... the most legendary dragon that ever existed!
This card isn't bad, but makes me wonder if its good enough to make a list ; how often do we include "not bad" cards to our decks? Especially in this day and age of HS, "not bad" isn't quite cutting it. Durable, detachable and dishwasher safe.
Struggle with Heroic Galakrond's Awakening? I got your back :
This seems meh. Sure getting the armor is good, but i dont know if its good enough. Like i don't know if it's worth running this card, it seems better when discovered.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
2-mana heal for 8 is good, but the delay makes it a lot less useful in a pinch. Hard to judge at the moment, but the mana cheat taunt guy will probably make it worth playing.
I tried having fun once.
It was awful.
Anub'Rekhan is looking better and better. This, followed by Anub'Rekhan next turn (assuming you don't lose all your armor in the intervening turn) will make for playing a hell of a lot of big minions in a single turn.
I like that this has the delayed effect as well. 2 for 4 armor is not bad, think Shield Block for druid only a turn faster without the added draw. With how efficient Druid is showing to be at drawing in the current meta, this seems like a better deal
Annoying whenever Druid ends up with more Armor gain than Warrior.
Hey, you heard about that Mario guy?
Quite solid, a cheap way to stay alive against aggro decks. Druid will be so much more annoying.
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