A new Common Priest Minion, Injured Hauler, has been revealed!
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Injured Blademaster had his time in the sun, but would not be playable in Standard today. However, if he had a repeatable AOE, he'd be awesome. This card is awesome.
"Be excellent to each other." -Bill and Ted
At first I thought this card is overpowered.
Then I think to myself, how many times have anyone actually seen Heartbreaker Hedanis in the past 6 months. The answer being very, very few. I personally never seen this played against me, though I have played it myself.
The problem is that its actually pretty difficult to overheal past 4, which is what this card starts out with. Not to mention that its unlikely to ever do more than two AoEs at a time. And lastly, for each healing option you play on this card you're actually not healing your face, which can be big.
Fact is, if you could do this effectively and consistently, wouldn't you rather just be playing Heartbreaker Hedanis instead?
Quote From dapperdogFact is, if you could do this effectively and consistently, wouldn't you rather just be playing Heartbreaker Hedanis instead?
Play both. Redundancy makes decks more consistent.
One of the problems with Overheal as an archetype (and strategy in general) is a serious lack of payoff cards.
A man is lying on the street, some punks chopped off his head
I'm the only one who stops to see if he's dead.
Hmm. Turns out he's dead.
Quote From MurlocAggroBQuote From dapperdogFact is, if you could do this effectively and consistently, wouldn't you rather just be playing Heartbreaker Hedanis instead?One of the problems with Overheal as an archetype (and strategy in general) is a serious lack of payoff cards.
I dont think its lacking payoffs. Heartbreaker Hedanis and Heartthrob are actually pretty good, the latter especially. The main problem is that there isnt really a load of cheap heals to trigger them consistently and quickly enough.
And thats exactly what I think this card suffers from.
A repeatable 2 damage aoe? Sounds pretty good to me. Of course, you have to be able to heal this for at least 5 before your opponent finishes this off, which might be a pretty big if.
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