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Very bad card. Super weak as it is if you were to play it for 3 and the cost reduction doesn't make it better even with the ramp druid is getting. They already have a better more versatile card at 2 mana than can do what this one does and there's no reason to run both.
A bit on the fence on this. It makes ramping a lot better since you can recover the tempo even without mana, but 7-mana is pretty big goal to reach.
I can't see this being used in Quest Druid just simply because they have better options, but who says Quest Druid will be the only slow druid strategy forever?
BrandonOld God Fanatic 13502448 PostsJoined 05/29/2019
Posted 3 years, 8 months ago
Hmm either a really good card, or super bad. Depends on the deck i guess. Obvious synergy with [card[Kael'Thas Sunstrider.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Might be used with Innervates and Coins too before playing your 7-drop. So quest druid + Licensed Adventurer maybe. But this is the most optimistic strategy of course.
If I ever seen one of those useless "turn its cost into 0 mana" again, it all has to do with Kael'thas Sunstrider. This card is just pretty much worse than other packfillers.
Another cheap spell for Kael'thas Sunstrider, but Druid doesn't have enough expensive spells in standard to make much use of it. Paying 3 mana to deal 3 damage is terrible though.
Dealing 3 to a minion has pretty much always cost 2, even when coupled with another effect (Darkbomb, Frostbolt, Penance, Quick Shot, Wrath). This is straight up bad, unless paired with Kael'thas, as others have noted above.
I still prefer the versatility of Wrath. Sorry, but I don't like it, even with the nice artwork.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
If we ever see expansion-buffs like they did for Boomsday, I can see this card being buffed in its damage output. Otherwise...no, I would rather play Wrath.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 8 months ago
Not bad. 3 damage for 0 is still a good deal later in the game. I am just afraid that this card will so bad in the earlier turns when it is needed the most and so won't be played. Maybe if it dealt 4 damage for 4 mana it would be better. It is a little weird to me that blizzard is making these cards with such small abilities and then making them only playable after 7 mana.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 3 years, 8 months ago
Better than the other 0-mana spell, since this is actually playable for its mana cost, but I don't see it being very good. Will maybe see some fringe play in Quest Druid, but I think [Hearthstone Card (BEEES!!!) Not Found] is just a better card than this.
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Am I the only one who thinks this art is really terrible?
Very bad card. Super weak as it is if you were to play it for 3 and the cost reduction doesn't make it better even with the ramp druid is getting. They already have a better more versatile card at 2 mana than can do what this one does and there's no reason to run both.
A bit on the fence on this. It makes ramping a lot better since you can recover the tempo even without mana, but 7-mana is pretty big goal to reach.
I can't see this being used in Quest Druid just simply because they have better options, but who says Quest Druid will be the only slow druid strategy forever?
I tried having fun once.
It was awful.
Hmm either a really good card, or super bad. Depends on the deck i guess. Obvious synergy with [card[Kael'Thas Sunstrider.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Might be used with Innervates and Coins too before playing your 7-drop. So quest druid + Licensed Adventurer maybe. But this is the most optimistic strategy of course.
Yeah.
Or maybe just play Wrath.
ArtStation | Twitter
If I ever seen one of those useless "turn its cost into 0 mana" again, it all has to do with Kael'thas Sunstrider. This card is just pretty much worse than other packfillers.
Another cheap spell for Kael'thas Sunstrider, but Druid doesn't have enough expensive spells in standard to make much use of it. Paying 3 mana to deal 3 damage is terrible though.
Might see some play in a spell heavy ysiel deck. Its still a 0 mana spell at the end, and can end up saving your life for little investment.
But its likely still too slow to do anything useful.
You beat me to it
Struggle with Heroic Galakrond's Awakening? I got your back :
I think this would've been more impactful if it can hit face even if they lower damage.
Dealing 3 to a minion has pretty much always cost 2, even when coupled with another effect (Darkbomb, Frostbolt, Penance, Quick Shot, Wrath). This is straight up bad, unless paired with Kael'thas, as others have noted above.
"Be excellent to each other." -Bill and Ted
You need to blame Malygos for it if it were to hit face then
8+8+6+6 that's 28 damage for 5 cards
I still prefer the versatility of Wrath. Sorry, but I don't like it, even with the nice artwork.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
No thanks I'd rather have wrath..this is pretty useless even if it is free on turn 7.
If we ever see expansion-buffs like they did for Boomsday, I can see this card being buffed in its damage output. Otherwise...no, I would rather play Wrath.
Not bad. 3 damage for 0 is still a good deal later in the game. I am just afraid that this card will so bad in the earlier turns when it is needed the most and so won't be played. Maybe if it dealt 4 damage for 4 mana it would be better. It is a little weird to me that blizzard is making these cards with such small abilities and then making them only playable after 7 mana.
Carrion, my wayward grub.
If this had dealt extra damage at 7 mana or above, I could see it being played. As it is, Kael'thas and Auctioneer food.
Better than the other 0-mana spell, since this is actually playable for its mana cost, but I don't see it being very good. Will maybe see some fringe play in Quest Druid, but I think [Hearthstone Card (BEEES!!!) Not Found] is just a better card than this.