There are certain bosses that are a piece of cake, that you almost sleepwalk through: Garr. Kodobane. Ahune. Corrupted Ancient. Alone they're just a convenient opportunity to stock treasures; even as part of a boss pair they're not a big deal.
There are others that are gross, fully capable of shredding your group alone or together. Baron Geddon. Vaelastrasz. Echo of Medivh. Flipping Popsicooler.
Depending upon the lineup, I've experienced differences of *20 levels* or even more between what my group can handle and what is too much to overcome. It's amazing.
If you want to try to beat bosses at higher levels, it seems like treasures are the main factor. Fight an easy first boss, then get offered the right treasures? The whole run is a breeze. Really tough first boss? Give up.
Also, did anyone notice how bugged this week's Queen Azshara battle is? My dudes keep getting frozen even though neither of her freezing effects were active. Plus, those orbs she summons multiply damage in ways that make no sense. One time it dealt over 500 damage THROUGH my double Celestial Protection, and this was at level 80. WTF?
"Be excellent to each other." -Bill and Ted
Queen Azshara's always been a weird one in my memory. Don't forget that one of her adds has the passive effect that freezes anyone who attacks Azshara. The good news is that, as with all add-summoning bosses, her orbs don't get the mythic multipliers, so you give the orb a harsh glare and it's done.
On an unrelated note, my favorite Naga turn out to have zero chance in the Balinda-centric final encounters, so I've had to do those at lower levels with the never-bad Nature build. Ugh. (Timemistress Athissa is a great ringer for the nature build, kek.)
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