Well regarding mage: I was using discover spell minions to discover me a mage spell (ie galaxy). This would improve my chances to have that spell when I needed it. This change will impact that strategy negatively. And I am not sure if Magic Trick should be happy or not. You could get lucky but also very unlucky I guess :) But since it used mainly to get a conjurer's calling and that already got the nerf treatment, I guess most mage players (if there are still some left) will not care a lot about Magic Trick.
Yes, but before this nerf, the discover would have a much higher chance of giving me a mage spell. In fact, my Vulpera Scoundrel has never offered me a spell from another class (as long as I can remember). So how is this possible? Are spell discovers always from your own class? Ah a discover is always from your own class or neutral and never from another class. I did not know that. So you can ignore all my ignorant comments in this thread :) (facepalm)
Yes, but before this nerf, the discover would have a much higher chance of giving me a mage spell. In fact, my Vulpera Scoundrel has never offered me a spell from another class (as long as I can remember). So how is this possible? Are spell discovers always from your own class? Ah a discover is always from your own class or neutral and never from another class. I did not know that. So you can ignore all my ignorant comments in this thread :) (facepalm)
Yes, discover Spells are almost always from your class. The only difference is Rogue with his 4-mana Pirate, who can discover spells and minions, but that minion is uneffected, because it can only discover from another class.
This is massive. Suddenly, Warrior is no longer undisputed king of the late game because of a single card. I still think there's going to be a home for warrior because it's a good answer to Zoo and Priest. But the days of Warrior being able to out-grind Druids and Shamans (which it was already faltering at) are probably at an end.
I wonder if this gives some breathing room to Rogue?
I was going to make a post yesterday about a change I wanted to see to discover that prevented discovering the card that triggered the discovery... so tired of Frightened Flunky being essentially an echo minion.
But then I saw this... which is a MUCH more drastic change to discover than even I was proposing. Personally, I always thought the class bonuses were a bad idea, and was surprised this change was not made back in Ungoro, where Stonehill Defender might as well have read: Choose One: Add a Tirion Fordring or Sunkeeper Tarim to your hand.
This is such a welcome change, and will go a long way toward bringing Warrior's power in line with other classes.
Quick question: I vaguely recall back in the Un'goro days having heard/read that discover also gives you higher odds at finding cards from the newest set. EG Primordial Glyph had a heightened chance of giving Meteor or a second glyph, Stonehill Defender had increased odds of spawning more stonehill defenders and Sunkeeper Tarims, etc.
Did the last expansion bonus also get removed in this latest patch? Is it still there? Have I been imagining it all along? I couldn't find any documentation on this, but like I said, I could have sworn I heard about this being in the game at the time.
Quick question: I vaguely recall back in the Un'goro days having heard/read that discover also gives you higher odds at finding cards from the newest set. EG Primordial Glyph had a heightened chance of giving Meteor or a second glyph, Stonehill Defender had increased odds of spawning more stonehill defenders and Sunkeeper Tarims, etc.
Did the last expansion bonus also get removed in this latest patch? Is it still there? Have I been imagining it all along? I couldn't find any documentation on this, but like I said, I could have sworn I heard about this being in the game at the time.
Sounds like you may be conflating discover mechanics with arena mechanics.
Yes, but before this nerf, the discover would have a much higher chance of giving me a mage spell. In fact, my Vulpera Scoundrel has never offered me a spell from another class (as long as I can remember). So how is this possible? Are spell discovers always from your own class? Ah a discover is always from your own class or neutral and never from another class. I did not know that. So you can ignore all my ignorant comments in this thread :) (facepalm)
You always discover class spells, did you ever got another class card from a discover? Except rogue?
Yes, but before this nerf, the discover would have a much higher chance of giving me a mage spell. In fact, my Vulpera Scoundrel has never offered me a spell from another class (as long as I can remember). So how is this possible? Are spell discovers always from your own class? Ah a discover is always from your own class or neutral and never from another class. I did not know that. So you can ignore all my ignorant comments in this thread :) (facepalm)
You always discover class spells, did you ever got another class card from a discover? Except rogue?
Besides there are no neutral spells..
Slight correction. Discover allways discovers only cards from your class or neutral cards. Only exception is when the card text says you can discover from other class.
Class cards had higher chance to be discovered that neutrals, this is changed now.
Well i did not just hit warrior - alltough i guess he got hit the hardest because Frightened Flunky is way worse now :)
I think it´s a good way to degrade the Power-lvl from some Discover Cards that way - but i do not like that they did it in kinda sneaky way ... way not say it out loud?
But still an ok nerf/balance Patch i personaly welcome :)
I'd like to look at it as a buff to all classes except Warrior :D. A little diversity in discover effects would be a healthy direction for the current meta.
Constantly discovering the card you need kinda defeats the purpose of the discover mechanic.
You should be ashamed of crafting control warrior.
And you should feel ashamed telling people what they should craft or not. It's a good deck, always has been and always will be. That's why it gets shit on so often.
As for the changes I think they are good. Round of applause all around here.
I've been on the receiving end of an Odd Paladin pulling a Sunkeeper Tarim out of thin air enough times to know its a massive pain in the ass. So if this change works as intended then it's amazing.
As for the Frightened Flunky train I'm glad I'll be seeing this less often now.
I'm more looking forward to Elise the Enlightened putting cards into your hand from Left to Right instead of some random hodgepodge of cards.
All spells are class cards.
Yes, but before this nerf, the discover would have a much higher chance of giving me a mage spell. In fact, my Vulpera Scoundrel has never offered me a spell from another class (as long as I can remember). So how is this possible? Are spell discovers always from your own class? Ah a discover is always from your own class or neutral and never from another class. I did not know that. So you can ignore all my ignorant comments in this thread :) (facepalm)
Yes, discover Spells are almost always from your class. The only difference is Rogue with his 4-mana Pirate, who can discover spells and minions, but that minion is uneffected, because it can only discover from another class.
So to summarize: this nerf only affects minion discovers and not spell discovers.
This is massive. Suddenly, Warrior is no longer undisputed king of the late game because of a single card. I still think there's going to be a home for warrior because it's a good answer to Zoo and Priest. But the days of Warrior being able to out-grind Druids and Shamans (which it was already faltering at) are probably at an end.
I wonder if this gives some breathing room to Rogue?
I was going to make a post yesterday about a change I wanted to see to discover that prevented discovering the card that triggered the discovery... so tired of Frightened Flunky being essentially an echo minion.
But then I saw this... which is a MUCH more drastic change to discover than even I was proposing. Personally, I always thought the class bonuses were a bad idea, and was surprised this change was not made back in Ungoro, where Stonehill Defender might as well have read: Choose One: Add a Tirion Fordring or Sunkeeper Tarim to your hand.
This is such a welcome change, and will go a long way toward bringing Warrior's power in line with other classes.
Communism is just a red herring
Every warrior nerf is good.
Quick question: I vaguely recall back in the Un'goro days having heard/read that discover also gives you higher odds at finding cards from the newest set. EG Primordial Glyph had a heightened chance of giving Meteor or a second glyph, Stonehill Defender had increased odds of spawning more stonehill defenders and Sunkeeper Tarims, etc.
Did the last expansion bonus also get removed in this latest patch? Is it still there? Have I been imagining it all along? I couldn't find any documentation on this, but like I said, I could have sworn I heard about this being in the game at the time.
You should be ashamed of crafting control warrior.
Sounds like you may be conflating discover mechanics with arena mechanics.
They lose power through diversity. IMO it is a very good choice. I hope they do more of this.
Creator of MemorizeHS, a Hearthstone Quiz Site.
You always discover class spells, did you ever got another class card from a discover? Except rogue?
Besides there are no neutral spells..
Slight correction. Discover allways discovers only cards from your class or neutral cards. Only exception is when the card text says you can discover from other class.
Class cards had higher chance to be discovered that neutrals, this is changed now.
-=alfi=-
Yes, exactly.
-=alfi=-
Well i did not just hit warrior - alltough i guess he got hit the hardest because Frightened Flunky is way worse now :)
I think it´s a good way to degrade the Power-lvl from some Discover Cards that way - but i do not like that they did it in kinda sneaky way ... way not say it out loud?
But still an ok nerf/balance Patch i personaly welcome :)
Challenge me ... when you're ready to duel a god!
I'd like to look at it as a buff to all classes except Warrior :D. A little diversity in discover effects would be a healthy direction for the current meta.
Constantly discovering the card you need kinda defeats the purpose of the discover mechanic.
And you should feel ashamed telling people what they should craft or not. It's a good deck, always has been and always will be. That's why it gets shit on so often.
As for the changes I think they are good. Round of applause all around here.
I've been on the receiving end of an Odd Paladin pulling a Sunkeeper Tarim out of thin air enough times to know its a massive pain in the ass. So if this change works as intended then it's amazing.
As for the Frightened Flunky train I'm glad I'll be seeing this less often now.
I'm more looking forward to Elise the Enlightened putting cards into your hand from Left to Right instead of some random hodgepodge of cards.
Cocked, locked and ready to rock...