Switcheroo Priest is the most miserable deck I've ever played against.

  • sense124's Avatar
    Mavka 460 437 Posts Joined 07/22/2019
    Posted 1 year, 1 month ago

    I never thought I would hate a deck more than Ignite Mage, but Switcheroo Priest came to my life and slapped me in the face. It's pretty much the C'thun Maxima Hunter deck but twice faster.

    From my experience playing against them, they always manage to play their Switcheroo at turn 3 (Twice at turn two with a coin). They have a lot of cards that discover spells (Thrive in the Shadows, Illuminate, Shadow Visions) and good early game control.

    I have no idea how to counter the deck. I've played Mech paladin with Annoy-o-Tron and then they just silence them. And even if they don't silence them, they can just kill them and proceed to ram my face with 40 damage. The only counter I can think of is Weasel Tunneler but that would mean that I have to put a card that's essentially useless in any other match, draw it before turn 3, kill it myself, and hope that it messes up their combo.

    Yes, they automatically lose if they draw either boar or the Darkness, but that would mean that the way they lose is dependent on whether or not they're lucky. Which is you know, uninteractive.

    My main problem with Switcheroo priest is that it's the combination of the fact that it's viable and quintessentially uninteractive. I hope team 5 addresses this AT LEAST in the first week, because this is just making the game not fun. Whenever I play against them, I'm not even playing a game, I'm just watching a video of a dude with a wide grin flipping me off. At least that's how it feels like.

    Also, I'm 0 days old since I've learned that "Uninteractive" is not an actual word.

    I eat your fast food spare changes when you sleep.

    8
  • Swizard's Avatar
    Content Squad 1190 913 Posts Joined 04/30/2020
    Posted 1 year, 1 month ago

    100% agree, this deck has to be nerfed - they nerfed Darkest Hour Warlock for being similarly coinflippy but this is even worse and that one had more actual counters.

    3
  • sense124's Avatar
    Mavka 460 437 Posts Joined 07/22/2019
    Posted 1 year, 1 month ago

    I eat your fast food spare changes when you sleep.

    5
  • dapperdog's Avatar
    Dragon Scholar 1890 5012 Posts Joined 07/29/2019
    Posted 1 year, 1 month ago

    Does hunter essentially punishes this deck hard with Pressure Plate and Freezing Trap?

    Im not sure how team will address this problem, except nerfing boar or changing Switcheroo altogether. Its actually doing the same thing with twinfin/deathwing in standard too, but that is a much, much less problem than what wild is facing right now.

    0
  • sense124's Avatar
    Mavka 460 437 Posts Joined 07/22/2019
    Posted 1 year, 1 month ago
    Quote From dapperdog

    Does hunter essentially punishes this deck hard with Pressure Plate and Freezing Trap?

    Im not sure how team will address this problem, except nerfing boar or changing Switcheroo altogether. Its actually doing the same thing with twinfin/deathwing in standard too, but that is a much, much less problem than what wild is facing right now.

    It does, but that's a class limited solution. Warriors can also deal with them by gaining more than 10 armor and kill both boars.

    Also even if boar is nerfed there's still Bluegill Warrior and Wolfrider. They're slower sure, but still the same problems.

    I eat your fast food spare changes when you sleep.

    0
  • dapperdog's Avatar
    Dragon Scholar 1890 5012 Posts Joined 07/29/2019
    Posted 1 year, 1 month ago
    Quote From sense124
    Quote From dapperdog

    Does hunter essentially punishes this deck hard with Pressure Plate and Freezing Trap?

    Im not sure how team will address this problem, except nerfing boar or changing Switcheroo altogether. Its actually doing the same thing with twinfin/deathwing in standard too, but that is a much, much less problem than what wild is facing right now.

    It does, but that's a class limited solution. Warriors can also deal with them by gaining more than 10 armor and kill both boars.

    Also even if boar is nerfed there's still Bluegill Warrior and Wolfrider. They're slower sure, but still the same problems.

    I guess there is a neutral option, in the form of Blademaster Okani, but I suspect that's far too late. Its still an option though.

    1
  • sense124's Avatar
    Mavka 460 437 Posts Joined 07/22/2019
    Posted 1 year, 1 month ago
    Quote From dapperdog
    Quote From sense124
    Quote From dapperdog

    Does hunter essentially punishes this deck hard with Pressure Plate and Freezing Trap?

    Im not sure how team will address this problem, except nerfing boar or changing Switcheroo altogether. Its actually doing the same thing with twinfin/deathwing in standard too, but that is a much, much less problem than what wild is facing right now.

    It does, but that's a class limited solution. Warriors can also deal with them by gaining more than 10 armor and kill both boars.

    Also even if boar is nerfed there's still Bluegill Warrior and Wolfrider. They're slower sure, but still the same problems.

    I guess there is a neutral option, in the form of Blademaster Okani, but I suspect that's far too late. Its still an option though.

    Yeah, I thought of that card and Hecklebot. They're both kinda too late to be played.

    I eat your fast food spare changes when you sleep.

    0
  • dapperdog's Avatar
    Dragon Scholar 1890 5012 Posts Joined 07/29/2019
    Posted 1 year, 1 month ago
    Quote From sense124
    Show Spoiler
    Quote From dapperdog
    Quote From sense124
    Quote From dapperdog

    Does hunter essentially punishes this deck hard with Pressure Plate and Freezing Trap?

    Im not sure how team will address this problem, except nerfing boar or changing Switcheroo altogether. Its actually doing the same thing with twinfin/deathwing in standard too, but that is a much, much less problem than what wild is facing right now.

    It does, but that's a class limited solution. Warriors can also deal with them by gaining more than 10 armor and kill both boars.

    Also even if boar is nerfed there's still Bluegill Warrior and Wolfrider. They're slower sure, but still the same problems.

    I guess there is a neutral option, in the form of Blademaster Okani, but I suspect that's far too late. Its still an option though.

    Yeah, I thought of that card and Hecklebot. They're both kinda too late to be played.

    There's also one more option, which is Deathlord. But you still have to have a way to kill it. But hilariously these are simply too slow to counter this deck.

    0
  • Neoguli's Avatar
    Duskrider 875 580 Posts Joined 06/25/2019
    Posted 1 year, 1 month ago

    Releasing Switcheroo at 3 Mana was a mistake. It should cost (4) like Prismatic Lens. And then also ban Boar from Wild format. On the contrary, Warlock can use Ritual of Doom on Deathlord to get an instant interruption. Mages also have Ice Block/Potion of Polymorph/Vaporize/Spellbender/Counterspell, Paladins have Judgment of Justice/Noble Sacrifice/Oh My Yogg!/Rebuke and Rogues have Evasion/Sudden Betrayal/Shenanigans.

    "Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me

    "If other people shared traits of those considered naive, the world would've become a better place." - Also me

    0
  • aposteljoe's Avatar
    COMMENT_COUNT_600_HS 1165 644 Posts Joined 06/18/2019
    Posted 1 year, 1 month ago

    Even if counters exist: it's still a coinflip and nothing a player does matters in any way. They have the combo or they don't. You have the possible counter or you don't - next game. Rock-Paper-Scissors has more interactity and can be played for free.

    0
  • Neoguli's Avatar
    Duskrider 875 580 Posts Joined 06/25/2019
    Posted 1 year, 1 month ago

    Yes, the deck is reliant on the game being nice to you, but at least there are viable counters to the strategy. If my proposed ones would emerge, then Priest would need to run anti-Secret minions, and that diludes their Switcheroo pool.

    "Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me

    "If other people shared traits of those considered naive, the world would've become a better place." - Also me

    -4
  • aposteljoe's Avatar
    COMMENT_COUNT_600_HS 1165 644 Posts Joined 06/18/2019
    Posted 1 year, 1 month ago

    Btw what happens in Standard mirror? They exchange Twin-Fins and then wait who concedes or fatigues first?

    0
  • ElSabidon's Avatar
    Salty Dog 1030 684 Posts Joined 06/07/2019
    Posted 1 year, 1 month ago

    Switcheroo could also switch mana costs but that feels like a different nightmare waiting to happen.

    Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
    Wins per class (2/6/22): DH-197; Druid-996Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906

    1
  • aposteljoe's Avatar
    COMMENT_COUNT_600_HS 1165 644 Posts Joined 06/18/2019
    Posted 1 year, 1 month ago

    It could only switch health. That way Priest can do Blessing things.

    2
  • Neoguli's Avatar
    Duskrider 875 580 Posts Joined 06/25/2019
    Posted 1 year, 1 month ago

    It fixes the issue with the Twin-fin variant, but it nowhere does the same justice to Boar variant. Divine Spirit and Inner Fire still exist, and 20HP x 2 = 40, so no.

    "Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me

    "If other people shared traits of those considered naive, the world would've become a better place." - Also me

    1
  • Maurice's Avatar
    Eldritch Horror 635 287 Posts Joined 07/12/2019
    Posted 1 year, 1 month ago

    Switcheroo

    Easy nerf -> 3 mana: Draw 2 minions. Swap their mana costs.

    Just kill this kind of broken decks. The card would still be playable.

    I see you!

    -2
  • sense124's Avatar
    Mavka 460 437 Posts Joined 07/22/2019
    Posted 1 year, 1 month ago
    Quote From Maurice

    Switcheroo

    Easy nerf -> 3 mana: Draw 2 minions. Swap their mana costs.

    Just kill this kind of broken decks. The card would still be playable.

    That's not a nerf. That's an entirely new effect. An effect that allows you to play a turn 3 Kazakusan.

    Yes, that's more preferable. But I feel like that's a lot more design limiting.

    I eat your fast food spare changes when you sleep.

    5
  • AngryShuckie's Avatar
    1705 1735 Posts Joined 06/03/2019
    Posted 1 year, 1 month ago
    Quote From Neoguli

    It fixes the issue with the Twin-fin variant, but it nowhere does the same justice to Boar variant. Divine Spirit and Inner Fire still exist, and 20HP x 2 = 40, so no.

    The Boar version can already do that if it wants. At least that would require more combo pieces and mana, which will either drag down win rates by itself or allow a bit more time for some tech cards to be played.

    0
  • R's Avatar
    Design Champion 1000 743 Posts Joined 04/23/2020
    Posted 1 year, 1 month ago

    Hecklebot, Blademaster Okani and pray for bad draw.

    0
  • sense124's Avatar
    Mavka 460 437 Posts Joined 07/22/2019
    Posted 1 year, 1 month ago
    Quote From Neoguli

    Yes, the deck is reliant on the game being nice to you, but at least there are viable counters to the strategy. If my proposed ones would emerge, then Priest would need to run anti-Secret minions, and that diludes their Switcheroo pool.

    Most of your proposed counters are only viable in a sense that it technically counters it.

    • The Warlock Ritual of Doom targetting Deathlord is a two-card combo for an effect that's already available for a single card which is Hecklebot. Sure it's three mana, but you need those two specific cards at turn three to counter it.
    • Ice Block doesn't counter the combo, you merely extend your life in which then you then need to answer the 20/20 or kill the opponent. And the other secrets are just trash in other matchups.
    • Same goes for the paladin and Rogue cards. Maybe except for Oh My Yogg! and Evasion. But then again, you can play around Oh My Yogg! and Evasion has the same problem as Ice Block.

    Also, not every deck just wants to run the cards that you proposed, especially if they're only good against Switcheroo Priest. At least Golakka Crawler and Living Dragonbreath have vanilla stats to make up for their specific effect.

    Plus they're all class specific counters, so I guess the other classes can go fuck themselves then.

    Oh, and Hecklebot is a death sentence against Kael'thas druid, which is pretty much Switcheroo Priest's older brother.

    I eat your fast food spare changes when you sleep.

    0
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