Its a long shot, but one thing I'd like to see is an expansion of the tavern brawl, so it has multiple play modes with its own ladder to boot. Heres a few ideas;
- We all know the classic set is kinda busted, but with so many expansion per year theres enough material here to create a play mode where all the classic sets are banned. This will allow newer players to manage some deck instead of starting with this massive disadvantage in legendaries
- Similar to the one class only tournament, all decks must come with some sideboards. While we're on it, why not allow banning one card from the deck of your opponent, to be replaced with one card from the sideboard.
- No epics & legendaries allowed. Again, this is for all the newbies out there (wish this was in place when I first joined). And it forces team5 to rethink their rarity settings
Most of this has already been done in tavern brawl before, but it has always been a weekly event. Why not make some a permanent feature. If nothing else, it will at least make some filler cards more valuable.
A new Wild policy, that does not necessarily include spot nerfs. A better card AND mechanic design policy that avoids flaws (eg restricting how you reach (0) on cards, how you can Mutate insane amounts of mana, etc).
Connected to #1, more and better TECH cards, even if useless for Standard, but acting as positive nerfs in Wild.
Permanent Brawliseum (with one free entrance per week) acting as soft Tournament mode. Standard and Wild. To soften the grind of ladder, while keeping the challenge of competitive Constructed.
Sure, as some said, Achievements.
Buff the disenchant gain of common and rares to 10 and 50, respectively (to match 1/4 of their cost).
Buff some forgotten Basic and Classic cards. Eg, Ironforge Rifleman could easily be a 3/3 (and still be far from strong).
1: With the amount of cards in HS it's going to be impossible at some point to prevent every broken combo.
This is false. It's impossible to prevent brokenness ONLY IF if you do NOT have a design policy, ofc.
But if they did, broken combos would be allowed only in late turns, say 9+, where they belong, while any swings before that would always be counterable with a series of different plays.
They currently have no policy at all, because Standard saves them from having any, and because they think that any design policy is a design restriction (which is also false ofc, as proven by the suggestion above).
Like, where's the restriction in changing "draw a Secret and discount it to (0)" into "draw a Secret and discount it to (1)"? The second card is still OP despite the restriction, but it's not broken anymore. That's the only difference, and it's definitely not a design restriction, since the effect (draw and discount) is exactly the same.
2. More game modes, even if they aren't for ranked. I would like a best of 3 mode with a sideboard like magic. I think a real sideboard (not that specialist shit) could be fun. I don't think you would even want it ranked because a lot of tech cards are way too swingy in hearthstone as apposed to magic but it would still be cool. You could steal other stuff like pauper. In fact, i'd love to see a hearthstone version of commander, lol.
3. More cosmetic rewards perhaps through a new currency. Seeing the new currency things they're adding to the chinese version of the game to bypass gambling laws made me think what if there was like a token you got from reaching legend each month (or perhaps two tokens for legend, one for rank 5, something like that) and you can use them to buy some old and new cosmetic stuff like cardbacks. You could add some new cardbacks and have the old ones cost like 2-3 tokens so you really have to grind to get them. Maybe some new emotes. Stuff like that which you can monetize but also hopefully get just from playing the game. I would also love some alternate card art. Maybe not for every card but for a lot of the iconic cards like Leeroy, Edwin, Shudderwock, etc.
4. Balance and support for wild. I think as long as hearthstone sticks around, wild has a real chance of becoming a lot more played than it is now. If you make it a good playing experience while also allow people to play all the stuff from different eras of hearthstone, there is a lot of potential there. Every time a new group of sets rotate, a lot of memories of decks and synergies rotate with it and people will want to nostalgia it.
A lot of people say brawliseumm but I don't think that's a good idea. It would just split the playerbase from ladder and make ladder completely irrelevant unless they made the gold return so low you can't go infinite, which defeats a lot of the fun of a permanent brawliseum.
2. More game modes, even if they aren't for ranked. I would like a best of 3 mode with a sideboard like magic. I think a real sideboard (not that specialist shit) could be fun. I don't think you would even want it ranked because a lot of tech cards are way too swingy in hearthstone as apposed to magic but it would still be cool. You could steal other stuff like pauper. In fact, i'd love to see a hearthstone version of commander, lol.
3. More cosmetic rewards perhaps through a new currency. Seeing the new currency things they're adding to the chinese version of the game to bypass gambling laws made me think what if there was like a token you got from reaching legend each month (or perhaps two tokens for legend, one for rank 5, something like that) and you can use them to buy some old and new cosmetic stuff like cardbacks. You could add some new cardbacks and have the old ones cost like 2-3 tokens so you really have to grind to get them. Maybe some new emotes. Stuff like that which you can monetize but also hopefully get just from playing the game. I would also love some alternate card art. Maybe not for every card but for a lot of the iconic cards like Leeroy, Edwin, Shudderwock, etc.
4. Balance and support for wild. I think as long as hearthstone sticks around, wild has a real chance of becoming a lot more played than it is now. If you make it a good playing experience while also allow people to play all the stuff from different eras of hearthstone, there is a lot of potential there. Every time a new group of sets rotate, a lot of memories of decks and synergies rotate with it and people will want to nostalgia it.
A lot of people say brawliseumm but I don't think that's a good idea. It would just split the playerbase from ladder and make ladder completely irrelevant unless they made the gold return so low you can't go infinite, which defeats a lot of the fun of a permanent brawliseum.
1. Please don't make shudderwock classic. That is a horrible idea and he would be HoFed very quickly.
3. I don't want more cosmetics or more currencies in Hearthstone. The lack of such things is what makes Hearthstone stand out from other games. Things like pets, guildes, gems, an endless amount of cosmetics seem like staples in any online game, and frankly I don't like a lot of them for that exact reason. It just feels like copying what other popular games have, or simply a way to make more money.
1. Please don't make shudderwock classic. That is a horrible idea and he would be HoFed very quickly.
3. I don't want more cosmetics or more currencies in Hearthstone. The lack of such things is what makes Hearthstone stand out from other games. Things like pets, guildes, gems, an endless amount of cosmetics seem like staples in any online game, and frankly I don't like a lot of them for that exact reason. It just feels like copying what other popular games have, or simply a way to make more money.
I should say that when I mentioned another currency I didn't mean in the "gem" format where it's just a cash sink thing. I meant more like something you can earn in game that's only used to buy in game stuff. That way you don't feel split between buying packs or the cosmetics with your gold if you don't have a full playset, but it could give more incentive to play some more ranked. I also agree that the whole plethora of cosmetics is too much, I was just thinking some new/old cardbacks and card arts.
Why, just why? Its a broken card that should consider itself lucky it doesn't get nuked to oblivion.
it's the best card ever printed, in every category. The bullet point was a joke but I sure wouldn't complain.
And for that reason it should not be in classic. Its way more powerful than most other legendaries in hearthstone history, let alone in classic. Its already creating problems for team5 in terms of card design. Its not getting calls for nerfs now because its rotating this April, but its not very far from the chopping block mind you.
Why, just why? Its a broken card that should consider itself lucky it doesn't get nuked to oblivion.
it's the best card ever printed, in every category. The bullet point was a joke but I sure wouldn't complain.
And for that reason it should not be in classic. Its way more powerful than most other legendaries in hearthstone history, let alone in classic. Its already creating problems for team5 in terms of card design. Its not getting calls for nerfs now because its rotating this April, but its not very far from the chopping block mind you.
as I said, it was a joke
but shudderwock has never needed a nerf. It's only been in two tier 1 decks and the one that needed a nerf had little to do with shudderwock (gala shaman).
Well, it certainly fits as a joke. I guess I misunderstood your kind intentions ;)
But jokes aside, I think the only reason why shudderwock has not been nerfed is because its both overwhelming and underwhelming at the same time. It really depends on the battlecries being played rather than the card itself. And I can't really think of a way to nerf it without completely destroying the card. In Galakrond shaman though, its at a quite oppressive level of power but as I said, I can't really think of a way to reduce its power level without completely destroying it. Wouldn't be surprising that team5's method of dealing with this is just to sweep it under the rug and wait for it to rotate from standard.
1. A new team mode (2v2,3v3)
2. A total rework of the economy system
3. Basic/Classic sets need a complete rework.
4. A real casual mode
5. A rework of the heropowers
6. An easier way to create your own tournaments.
1: Check out: https://www.youtube.com/watch?v=U3q4lss8mWE&list=LLxAejYPRSehTkS2VzxbXn9A&index=2&t=42s
2: Yeah the dust economy feels bed, even for players who spend money on the game.
3: That's a bit touchy, what would the purpose of new cards if the classic/basic ones fit into every meta?
4: Definitely, IDK why it's okay to run meta decks in Casual.
5: Can you elaborate more?
6: Oh boy, another post from yours truly. https://outof.cards/forums/hearthstone/hearthstone-general/2403-tournament-mode
Twitch for those of you who care.
Its a long shot, but one thing I'd like to see is an expansion of the tavern brawl, so it has multiple play modes with its own ladder to boot. Heres a few ideas;
- We all know the classic set is kinda busted, but with so many expansion per year theres enough material here to create a play mode where all the classic sets are banned. This will allow newer players to manage some deck instead of starting with this massive disadvantage in legendaries
- Similar to the one class only tournament, all decks must come with some sideboards. While we're on it, why not allow banning one card from the deck of your opponent, to be replaced with one card from the sideboard.
- No epics & legendaries allowed. Again, this is for all the newbies out there (wish this was in place when I first joined). And it forces team5 to rethink their rarity settings
Most of this has already been done in tavern brawl before, but it has always been a weekly event. Why not make some a permanent feature. If nothing else, it will at least make some filler cards more valuable.
- Season Pass with unlockables (Cards and Cosmetics)
- More Cosmetics as alternative Artworks and Borders
- Dual Class Mode and Cards
- Seasonal cards from Wild each month (Doom in the tomb like)
This is false. It's impossible to prevent brokenness ONLY IF if you do NOT have a design policy, ofc.
But if they did, broken combos would be allowed only in late turns, say 9+, where they belong, while any swings before that would always be counterable with a series of different plays.
eg. no cards except end-of-turn effects can discount OTHER cards below (1).
Such a policy would imply that Emperor Thaurissan (end-of-turn) and Kabal Crystal Runner (self-discount) would stay untouched, but Ancient Mysteries, Sorcerer's Apprentice, Galvanizer should discount to no less than (1).
They currently have no policy at all, because Standard saves them from having any, and because they think that any design policy is a design restriction (which is also false ofc, as proven by the suggestion above).
Like, where's the restriction in changing "draw a Secret and discount it to (0)" into "draw a Secret and discount it to (1)"? The second card is still OP despite the restriction, but it's not broken anymore. That's the only difference, and it's definitely not a design restriction, since the effect (draw and discount) is exactly the same.
1. Add Shudderwock to the classic set
2. More game modes, even if they aren't for ranked. I would like a best of 3 mode with a sideboard like magic. I think a real sideboard (not that specialist shit) could be fun. I don't think you would even want it ranked because a lot of tech cards are way too swingy in hearthstone as apposed to magic but it would still be cool. You could steal other stuff like pauper. In fact, i'd love to see a hearthstone version of commander, lol.
3. More cosmetic rewards perhaps through a new currency. Seeing the new currency things they're adding to the chinese version of the game to bypass gambling laws made me think what if there was like a token you got from reaching legend each month (or perhaps two tokens for legend, one for rank 5, something like that) and you can use them to buy some old and new cosmetic stuff like cardbacks. You could add some new cardbacks and have the old ones cost like 2-3 tokens so you really have to grind to get them. Maybe some new emotes. Stuff like that which you can monetize but also hopefully get just from playing the game. I would also love some alternate card art. Maybe not for every card but for a lot of the iconic cards like Leeroy, Edwin, Shudderwock, etc.
4. Balance and support for wild. I think as long as hearthstone sticks around, wild has a real chance of becoming a lot more played than it is now. If you make it a good playing experience while also allow people to play all the stuff from different eras of hearthstone, there is a lot of potential there. Every time a new group of sets rotate, a lot of memories of decks and synergies rotate with it and people will want to nostalgia it.
A lot of people say brawliseumm but I don't think that's a good idea. It would just split the playerbase from ladder and make ladder completely irrelevant unless they made the gold return so low you can't go infinite, which defeats a lot of the fun of a permanent brawliseum.
1. Please don't make shudderwock classic. That is a horrible idea and he would be HoFed very quickly.
3. I don't want more cosmetics or more currencies in Hearthstone. The lack of such things is what makes Hearthstone stand out from other games. Things like pets, guildes, gems, an endless amount of cosmetics seem like staples in any online game, and frankly I don't like a lot of them for that exact reason. It just feels like copying what other popular games have, or simply a way to make more money.
Carrion, my wayward grub.
I should say that when I mentioned another currency I didn't mean in the "gem" format where it's just a cash sink thing. I meant more like something you can earn in game that's only used to buy in game stuff. That way you don't feel split between buying packs or the cosmetics with your gold if you don't have a full playset, but it could give more incentive to play some more ranked. I also agree that the whole plethora of cosmetics is too much, I was just thinking some new/old cardbacks and card arts.
Why, just why? Its a broken card that should consider itself lucky it doesn't get nuked to oblivion.
- auto squelch
- more cosmetics like hero power animations and entrances!
- mini expansions
- change dust system cz its so unfair even for players that spend money
it's the best card ever printed, in every category. The bullet point was a joke but I sure wouldn't complain.
I took a hiatus from HS before KotFT and returned after tombs of terror dropped. I was surprised this wasn't implemented yet.
And for that reason it should not be in classic. Its way more powerful than most other legendaries in hearthstone history, let alone in classic. Its already creating problems for team5 in terms of card design. Its not getting calls for nerfs now because its rotating this April, but its not very far from the chopping block mind you.
as I said, it was a joke
but shudderwock has never needed a nerf. It's only been in two tier 1 decks and the one that needed a nerf had little to do with shudderwock (gala shaman).
Well, it certainly fits as a joke. I guess I misunderstood your kind intentions ;)
But jokes aside, I think the only reason why shudderwock has not been nerfed is because its both overwhelming and underwhelming at the same time. It really depends on the battlecries being played rather than the card itself. And I can't really think of a way to nerf it without completely destroying the card. In Galakrond shaman though, its at a quite oppressive level of power but as I said, I can't really think of a way to reduce its power level without completely destroying it. Wouldn't be surprising that team5's method of dealing with this is just to sweep it under the rug and wait for it to rotate from standard.