Rush, Divine Shield Whenever this attacks, reduce the Cost of Holy spells in your hand by (1).
Cariel had pledged her honor to the Alliance, but when someone matching her long-lost sister's description was sighted at the Crossroads, Cariel did the unthinkable: she abandoned her post and set out across the Barrens.
Divine Shield - The first time a Shielded minion takes damage, ignore it.
Its unquestionable that most of Paladin spell will be Holy oriented, and as such, this card will surely see play.
On that note, I usually give higher ratings for Wild than Standard for most cards, since they can make use of a wider variety of synergies and past cards, but apparently I have been doing it wrong, because the ratings are always lower. I wonder why this is? Can anybody explain?
even just 1 attack seems good for this card
Quite a good card
If you can get more than one attack then it might be worth it, otherwise meh.
We will see what the meta looks like with spell classifications. If this covers the vast majority of paladin spells, then it will be amazing. If it won't cover everything, such as the librams, then it may only be so so
That's it, I'm getting me mallet!