(Theorycraft) Everything Warrior

Last updated 4 years, 2 months ago by
  • Theorycraft

Given the absolute hodgepodge of Warrior's card collection, I decided why not, let''s shove everything into a Warrior deck and see how it fits.

Started off with the Bomb Warrior shell with both Dr. Boom, Mad Genius and Blastmaster Boom, Clockwork Goblin and Wrenchcalibur. The inclusion of Wrenchcalibur lent itself to using Hack the System, which allows us to run other good weapons like Sul'thraze and the new Livewire Lance. Overlord's Whip is a weird one for me, but it's a nice weapon against aggressive decks because of it's high durability, and it's ability can be taken advantage of through Enrage While Damaged cards like Redband Wasp and Frothing Berserker (one important note is that Overlord's Whip only triggers when you play a minion, meaning the Reborn from Restless Mummy won't trigger it and kill itself). After that it was all about just using good cards like the new Frightened Flunky, Questing Explorer, Brawl, etc.

Cards I'm considering omitting:

  • Dr. Boom, Mad Genius. As powerful as this card is, it conflicts with the quest since it replaces your Hero Power. It's not as clear cut as using Bloodreaver Gul'dan in Even Warlock (since you lose the discount on the Hero Power, but it's so good that it doesn't matter), since you'd rather have Anraphet's Core in certain situations and Big Red Button in others. 
  • Upgrade!. While it makes sense for a deck with so many weapons, it may conflict with the slower gameplan of this deck. It's incredibly effective on cards like Wrenchcalibur or Livewire Lance since you get another Bomb and another Lackey respectively, it's pretty good on Sul'thraze, but mediocre on Overlord's Whip. Could probably replace this with another Omega Devastator.

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