We've got a brand new event in Hearthstone's Mercenaries game mode and it's here only for a limited-time! This time, we'll venture into many dangerous Bounty zones with the aid of Yogg-Saron, fan favorite for its Constructed shenanigans and the third Old God that has come to pay us a visit.
Our journey won't be in search of just fame and success, but you'll be able to complete a set of 10 event Tasks, which will reward you coins for Yogg-Saron and many other goodies.
Here are all the tasks that are available during the Yogg-Saron Mercenaries event. Click any of the links below to visit our guide for the task.
- No Halftime
- Requirement: Complete Plaguemaw the Rotting Bounty with only 3 mercs.
- Reward: 75 Yogg-Saron coins.
- Requirement: Complete Yeti Hunter Ranel Bounty with at least 2 Night Elves In Winterspring.
- Reward: 50 Yogg-Saron coins, 25 Elise Starseeker coins.
- Sacred Groove
- Requirement: Destroy Snowclaw in Winterspring without destroying any Frostbite Totems.
- Reward: Yogg-Saron Mercenary.
- Stay Cool
- Requirement: Complete Ahune the Frostlord Bounty without using any Fire abilities in Winterspring.
- Reward: 50 Yogg-Saron coins, 50 Lord Slitherspear coins.
- Shallow Waters
- Requirement: Complete Heroic Siren of the Deep Bounty with at least 2 Naga in Darkshore.
- Reward: 75 Fathom-Lord Karathress, 50 Zar'jira, the Sea Witch coins.
- Absolutely Smashed
- Requirement: Complete Heroic Coren Direbrew Bounty with only Casters in Blackrock Mountain.
- Reward: 50 Yogg-Saron coins, 50 random coins.
- Perfectly Calculated
- Requirement: Use Yogg-Saron's Oh My Yogg ability and win a fight.
- Reward: Golden Yogg-Saron portrait (random).
- Mountain Rescue
- Requirement: Complete Heroic Avalanchan battle with all your Mercs alive in Winterspring.
- Reward: 100 Yogg-Saron coins.
- Scuba Diving
- Requirement: Complete Heroic Coral Elemental Bounty with at least 3 Naga in The Sunken City.
- Reward: 75 Yogg-Saron coins, 50 Queen Azshara coins.
- One To Rule All
- Requirement: Heal and Deal 50 damage in one battle using Yogg-Saron.
- Reward: Diamond Yogg-Saron portrait.
As you can see, these tasks are quite the mixed bag: while some are fairly simple to complete, others require more than a bit of thinking (and luck: that one's always welcome) and planning ahead.
Moreover, certain tasks clearly state that you need Comps consisting of Mercenaries belonging to specific races in order for your progresses to count: while the Y'Shaarj event was about Humans and Pirates, this time you'll need the help of Naga and Night Elves!
Not all challenges might be as difficult as they seem at a glance: there are usually tips and tricks to be found to make everyone's lives easier. In this series of guides we'll take a look at how to complete each event Task, so that you'll be able to get your hands on all the rewards available. As of now, we'll focus our attention on the current task.
In case you missed them, if you click the banner below you'll have access to each of our task guides for this event.
How to Complete the "Sacred Groove" Task from the Yogg-Saron Event
- Requirement: Destroy Snowclaw in Winterspring without destroying any Frostbite Totems.
- Game Mode: Normal
- Rewards: Yogg-Saron Mercenary.
- Difficulty: 1/5
The Yogg-Saron event continues with a task that may seem tricky at first glance, but it's actually easier than you might think: in fact, all you need are some strong Fighters and nothing else - we'll get to this point later in the guide, but before let's introduce the final fight.
As you can see from the picture below, Snowclaw will appear on the board as a 8/150 Caster with two 0/25 Frostbite Totems. Each of the aforementioned enemy units has an additional effect:
- Snowclaw - After an enemy casts an ability of (8) Speed or slower, it takes 10 damage.
- Frostbite Totem - Enemies' ability Speed is slowed by (2).
Just like for Yeti Hunter Ranel in Camping, Snowclaw's final fight revolves around your opponent trying to gain an edge on you by slowing down your units. This time, in particular, each Frostbite Totem will make friendly abilities 2 speed slower, for a total of 4 speed in handicap; then, Snowclaw will deal 10 damage to each of your units that acts slower than speed 8. To put it simple, we can just say that your units will take 10 damage every time they act until Snowclaw falls.
For the final boss itself, we managed to witness just Numbing Blast 1 as part of its moveset: the fights have always been so short (they all lasted just one turn!) that we couldn't detect any additional ability.
The Frostbite Totems will just stay on the board, menacingly: they will never cast an ability, as their main (and sole) purpose is slowing you down with their aura effect. If you manage to take down Snowclaw, both Totems will automatically die.
Now that we explained what the final fight consists of, Sacred Groove basically asks you to deal 150 damage to a Caster, Snowclaw, while leaving the Totems alone: the fact that they won't attack you makes the task way easier, as you won't have to worry about healing them and such. Just make sure you don't run any random damage ability/AoE that can backfire.
Here are a few Mercenaries parties you can use to complete the "Sacred Groove" task. If the task will allow multiple solutions, you'll be able to choose between at least an efficient and a budget comp, so that our suggestions will accommodate any kind of player out there. Moreover, in case any other content creator will provide interesting strategies, we'll make sure to list them below.
Out of Cards Recommendation #1 - Samuro Comp (Budget!)
Let's start with a very cheap and effective comp. Ever since Mercenaries was released, Blademaster Samuro has always been a very popular PvE Fighter for its ability to deal tons of damage with little external support: you just need a faster damaging ability and then Samuro will take care of the rest.
The party you see below is almost entirely made of free Mercenaries (Cookie, the Cook, a Rare, is the only exception), meaning that basically any player out there should be able to assemble it and have success.
To prove this comp of being fit for this task, we actually recorded a video showing you that you can pull this off with ease. As we mentioned earlier, the final fight lasted just for one turn!
Here are a few tips for those unfamiliar with this strategy.
- The climbing comp is usually Cariel Roame-Xyrella-Blademaster Samuro.
- Use Xyrella's Blinding Luminance 1 on an enemy unit, then follow it up with Samuro's Double Strike 1.
- You may want to avoid [Hearthstone Card (Subjugation) Not Found] as Xyrella's mid-run power up, as you don't want to accidentally kill a Frostbite Totem.
- Rokara has good synergy with Samuro: Offensive Rally 1 is insane with units that can attack multiple times during the same turn.
- Moreover, Tribal Warfare 1 will always hit for maximum damage, providing you another reliable source of Critical Damage for you to take down Snowclaw.
- I meant to useTome of Light 1 as Cariel's equipment, but for some reason I had [Hearthstone Card (Tome of Judgement 1) Not Found] instead: things still went smoothly, but you may want to not replicate my mistake.
Out of Cards Recommendation #2 - Murloc Comp
Although there aren't many Murloc Mercenaries (only 5), 3 of them are Fighters; moreover, Murlocs have great synergy, so they will eat Snowclaw alive.
To prove this comp of being fit for this task, we actually recorded a video showing you that you can pull this off with ease. Just like for the Samuro comp, one turn is all it took to this party to take care of Snowclaw.
- The usual climbing comp is Old Murk-Eye-Morgl the Oracle-Mutanus.
- For the final fight, switch to a full Fighter trio with Old Murk-Eye-Murky-Mutanus.
Out of Cards Recommendation #3 - Dragon Comp (Budget!)
Still not sure about what comp you should run? Then have a spin with the reliable Dragon comp.
- Nefarian and Sinestra are not the fastest Mercs out there, but they pack quite the punch.
- Moreover, you won't have to worry about dying while trying to complete Sacred Groove, given the comp's great survivability.
- Of course, the one you see above is just the final fight comp: for the climb you need to add the three Mercs you prefer.
- To be honest, the Dragon comp can handle the climb too, so a 6-Merc-party is more of a precaution than a necessity.
Our clever community members set up a forum thread to share your Mercenaries progression journey, and we have added an #mercenaries channel on our Discord server if you want to talk with others in real-time. If you need an assist, you can also respond to this guide and we'll do our best to help you out; the comments are also a great way to share your own comps that you've used to complete the task above.
Good luck taking on any of these Bounties for those sweet sweet coins or just for the sake of satisfying completion!
It took me twice as long to defeat the boss with the Samuro comp: I defeated Snowclaw in *two* turns! ;) Thank you for the awesome guide, and I'm delighted to receive Yogg as the reward!
I used Old Guardian's Orc comp, which swaps out the Holy mercs for even more Orcs. It makes the climb a bit quicker, but it's not a budget comp.
I recommend to reroll the map until you get a Fighter coin: I hit Windfury for all Fighters and won the boss battle in a single turn.
Windfury is great, I agree. I was lucky enough to hit a good mid-run treasure with Rokara, but even if I didn't Blademaster Samuro would've cleared things with an additional turn of time.
Damn that's some dedication to complete the challenges before the event is even out, well done!
Writing two guides (+ screenshots, YouTube clips and all the other behind the scene stuff I have to set up) each day for five consecutive days can be difficult at times, considering that I am not a full-time content creator.
Therefore, I usually write at least a couple guides in advance, as soon as we manage to datamine the 10 tasks, so that my job during the following days is a bit lighter.
We appreciate the work that you and the rest of the Out of Cards crew do to keep us informed!
You forgot to change the name of the boss near the beginning of your article. :-)
Fixed - thanks!