Almaniarra's Avatar

Almaniarra

HearthStationeer
Joined 03/21/2019 Achieve Points 1000 Posts 1509

Almaniarra's Comments

  • Almaniarra's Avatar
    HearthStationeer 1000 1509 Posts Joined 03/21/2019
    Posted 3 years, 7 months ago

    i couldn't do the druid one, seems like the mrl stuff on the doc is wrong, i did the same over and over again and stuck at same place.

  • Almaniarra's Avatar
    HearthStationeer 1000 1509 Posts Joined 03/21/2019
    Posted 3 years, 7 months ago
    Quote From HuntardHuntard

    Have you played WoW? you are able to generate lore-friendly names for characters. I'm willing to bet half of the lore-friendly blood elf names all have those letters in them. Not to mention that legion was released 5 years before the current expansion.

    he was just mocking with me. I'm used to it. :)

  • Almaniarra's Avatar
    HearthStationeer 1000 1509 Posts Joined 03/21/2019
    Posted 3 years, 7 months ago
    Quote From Caro

    The flavour text for Al'ar has to do with wow, coz the Al'ar mount was a rare drop back in Burning Crusade, so I don't think that card gives away any clues

    Quote From MurlocAggroB
    Quote From Almaniarra

    and can someone say that which is the #679 card of Hearthstone ?

    Before any gooses are wildly chased, when AoO launched it had been exactly 679 weeks since Tempest Keep was released. That's why that specific number was used.

    Well, the cardback is also from the runner-ups in a competition and wasn't designed for exactly this achievement, so maybe Team 5 built the achievement on existing flavor texts, so who knows...

    Thanks for information tho, now i know the referrences. :)

  • Almaniarra's Avatar
    HearthStationeer 1000 1509 Posts Joined 03/21/2019
    Posted 3 years, 7 months ago

    Shimmering Courser - A courser is a courser of course, of course, she's more of a unicorn than a horse.

  • Almaniarra's Avatar
    HearthStationeer 1000 1509 Posts Joined 03/21/2019
    Posted 3 years, 7 months ago

    It has to be related with Kael'thas Sunstrider or Al'ar.

    3 green orbs, Phoenix etc. We should do something with Kael'thas Sunstrider + some Barrens cards and maybe with Celestial Alignment too because of that celestial dragon image.

    Kael'thas Sunstrider's flavor text: "Descent of Dragons was merely a set back"

    Al'ar's Flavor text: Week #679: Still no mount.

    Celestial Alignment's flavor text: "Is my deck any good ? I mean, if the stars align."

    seems like these flavor text's doesn't related with it eh ?

    and can someone say that which is the #679 card of Hearthstone ?

    We need it in wild i guess.

  • Almaniarra's Avatar
    HearthStationeer 1000 1509 Posts Joined 03/21/2019
    Posted 3 years, 7 months ago
    Quote From tnrg

    In terms of XP expeditions isn't that much different compared to ranked. You get 100 instead of 200 for a win and 50 instead of 100 for a loss but you get a 1500 bonus after 7 wins. Or is it less for the free runs? I never had time to play more than 2 expeditions in one week so I never played the free runs.

     

     I look forward to trying all possible LOR cards in the future and not need to throw away a nice deck idea if i have to craft some general bad expensive cards.

    Free runs gives no bonus experience and stays giving half amount for per match.

    The best part of LoR is already that, You don't have to think about what to craft because you have all cards so you can try any silly deck you want without a concern. :) But well, There are not so much meme potential right now. I hope that change at near future. Sometimes it lacks some fun counterparts just because of that and became a chess-like game.

  • Almaniarra's Avatar
    HearthStationeer 1000 1509 Posts Joined 03/21/2019
    Posted 3 years, 7 months ago
    Quote From AngryShuckie
     

     

    So if HS needs any more classes (very much up for debate!), it will probably want a spellcaster class that doesn't use weapons, or only very sparingly if they do. That probably rules out Death Knight too. Despite the restrictions on players in WoW, there are way more classes that exist in the Warcraft universe than you can actually play as, so you could easily find something.

     

    You seem like obsessed with "Need" term and you shouldn't in my opinion. Thess kind of contents are added game for more content mostly instead of the game needs it. You are right about uniqueness tho. If there is more content, it should be unique in some ways but "HS doesn't need any more classes" as an approach is wrong at the first place in my opinion. There should be some contents without the game needs it to expand the game's universe. It is true for any of the games. So for hearthstone it doesn't really matter which kind of content it is; I mean, another weapon class, another spell class etc. If it is unique enough, even there are similar canditates in the game, they should be added to the game too for serving more choices to player base like different approach of a weapon class, different style of control/aggro/combo potential etc.

    Think about FPS games, most of them doesn't really need any more weapons, but people likes to have newer ones because it gives people some other choices to play.

    Same with Moba genre, After dozens of characters added, most of them doesn't really need any new characters to the game but new characters always are welcomed for player bases because it is more choices. It is also good for competitive gaming because there is ban systems in games.

    If everything is made for necessity, We don't even need new expansions in card games because it is always Combo, Control, Aggro, Midrange etc. It is a limited format like Rock, Paper, Scissors and different colors like new Classes just gives it more colors to make it more alive. So Uniqueness is the most important part. If the game doesn't even need another aggro class for example, It should be added to the game if it feels unique in my opinion.

  • Almaniarra's Avatar
    HearthStationeer 1000 1509 Posts Joined 03/21/2019
    Posted 3 years, 7 months ago
    Quote From anchorm4n

    Here's my idea, it's about a big mama bear protecting her cub when danger arises. I'll add feedback later today.

     

    Feedback:

    I feel like you should add "Deathrattle: Trigger Momma Bear's Frenzy effect." to Bear Cub or sth. like that. That might make you need to tinker their stats tho but it would be so flavourful. :)

    Edit: Oh You've changed your card, anyways gl . :)

  • Almaniarra's Avatar
    HearthStationeer 1000 1509 Posts Joined 03/21/2019
    Posted 3 years, 7 months ago
    Quote From AngryShuckie
    Quote From Almaniarra

    You don't need to explain this situation with gameplay. It was a market move and they screwed it.

    I was much less interested in why they added DH than in how much it ended up adding to the game. We don't actually need to know anything about LoR or the wider market to answer the latter question, because it is only relative to HS itself. So the for the main focus of this thread, we definitely do need to consider gameplay.

    You could look at it this way: what if it ended up a successful move? That was quite possible going into this, but the difference would be entirely internal to HS since the surrounding market would have been the same. Furthermore, that difference would boil down to gameplay (and possibly flavour to a much lesser extent).

    I don't really have enough info about how DHs are in WoW. I do care but what I know is only around Illidan and WCIII. There is also HoTS that i'm playing but i can only say something about Illidan's skills talents traits etc. and that won't be so deep information. What I know is DHs are posessed by some demons and they have a demon inside.

    You're mostly right what you said in OP but it seems like you also have no suggestions to it. I mean, I know you from this website and the old and now shitty one :D. You have great information about WoW and how the game mechanics is. If you have no solution how DH might be shaped around, I can't call anyone that can do it. So my first question is how it should have been implemented to the Hearthstone in your opinion ?

    Tho If someone asks me that "How could demon hunter as a class be succesful in hearthstone mechanically?" I would say that "Metamorphosis" as a keyword for DH like how Choose one is a keyword for Druids only. Minions that can metamorphose when you do something like Druid of the Plains for example. Cards that have two states. Or even Outcast might be the metamorphosis effect. Like; card is 4 mana 3/4 normally, no tribes, just a night elf with horns, if you play it while it is right most or left most, it transforms into 5/4 with demon tag and some texts on it etc.

    And another mechanic comes to my mind; Summons preys on your oppenents board. Think this as a whole class' mechanic. Benefits from that you hunt your prey which you summon for your opponent.

    People might hate it but Mana Burn is one of the best cards for DH mechanically. 2nd is Magehunter, 3rd is Kayn Sunfury (Should have been without charge and more stats), 4th is Star Student Stelina, 5th is Metamorphosis, 6th is Consume Magic, 7th and 8th are Sigils, 9th is Glide, 10th is Felsteel Executioner, 11th and 12th maybe Blade Dance and Blur (but it feels like Blur should have been a dual class card with Rogue and Blade Dance should be tri-class card as Warrior/DH/Rogue) and the others are cards like Acrobatics, Stiltstepper etc. that has effects if you play the cards that you draw that turn because of surviving counterpart of the class. Any other cards in DH feels like they belong to other classes and I honestly think that DH would be shaped around disorienting and distratcting tools like Mana Burn. People hates mill etc., i know that but this distracting tools fit so well to DH in my mind. These all are my own opinions tho.

    You must give the core elements like aggro midrange etc. I have no words for it but If I designed it, it would be shaped like
    -Distracting tools
    -Transforming minions (not choose one like - Transforming in hand like i described above or on board with some interaction)
    -Weapon synergy
    -Lifesteal
    -Summon minions for opponent
    -Rush

    And I want to ask another question if you excuse;

    They seem like they will add Monk to the game and IIRC it is a healer class that can also be dds. What we saw in HS about monks is that they are bouncing and healing too. It will probably be a class that has healing with Rogue mechanics. Something like combined Priest/Shaman/Rogue ? Maybe some evasion like can't be targeted spells or spells etc. What i know only is Chen Stormstout from WCIII and Lili Stormstout mostly from HoTS(There is also Chen too) , which is that Lili has healing but with brews like not burst heals, healing with stutter like Healing Rain for example, some Blind abilities that causes opponents miss their attacks so maybe attack decreasing or giving minions Ogre effect(%50 chance to attack wrong enemy/%50 chance to not attack etc.), Chi like Rogue's combo maybe ? or new stuff like Soul Fragments that some cards create chi's for you to spend like a spell, costs 3, draw a card and gain 3 chi, another spell, costs 1 restore 3 health, Chi(x): X more etc. And Chen have spirits of fire, wind, Ice; So maybe minions that Splits into others ? Chen also gaining shields so maybe Armor gaining like Warrior/Druid ? Some Kicks, fists etc. What we have about monks in HS is only bounce (Youthful Brewmaster and the other) and Hozen Healer (maybe ?) right now. That's why i'm related the class as Healer Rogues. So it obviously will have bounce synergy.

    So I'm asking, for them to not screw again, How should they implement Monks in Hearthstone to make it feels unique ? I always read your comments, read your topics. You always have your informations and make your points. You also made your point in this topic aswell but you seem like you are only critizing without any suggestions this time. You didn't bring any solutions or suggestions to the table. (I'm sorry if you suggest any solutions in comments, I just have read OP and speak about it. I will continue to read comments now.)

  • Almaniarra's Avatar
    HearthStationeer 1000 1509 Posts Joined 03/21/2019
    Posted 3 years, 7 months ago
    Quote From OldManSanns
    Quote From Almaniarra

    What I don't like most is how they changed experience reward firstly. Rewards for 7 win was giving champion card and they moved it to weekly chests which is fair and ok for me but Free runs now gives almost no experience which is a big con for me. I'm mostly a draft player in CCGs and in Runeterra, playing draft for a week doesn't reward. it is just a 3-times-run mode like aa Asian MMORPG dungeon which has limits to play weekly (Hello Lost Ark), lol.

    I agree that Riot probably should restore giving more XP for expeditions. TBH, after playing regularly for a while you really stop to care about XP -- region reward roads start to max out, the differences between the vaults levels don't really matter because most things are duplicates anyways, and if for any reason you do want more XP it's so easy to duel-farm PvP and Lab of Legends for a quick 3000+/day. But that just means players like me don't really care how much XP we're "leaving on the table" by not doing expeditions whereas players like tnrg could potentially be using it as a much-appreciated catch-up method.

    What i already feel sad about this game is this honestly. It is a card game but not a CCG in most parts. After you keep playing daily, xp means nothing because You've already collected those cards and What can I do with my shards really? I have collected %95 of the cards and have dozens of wildcards with 150K+ shards. I will be able to craft all of the new released cards when they hit and there will be more shards that I will be able to collect until they hit. Probably I would collect all the cards from chests + regional rewards and I would be swimming in 100k+ shards in new expansion and so on draft means more nothing than ever with my %100 set so I can't even spend my shards to play draft because it is also not fun to play after bunch of runs thanks to 3 card choosing system. Shards should mean more in my opinion. We are getting a resource which we can't even spend anything because game already gives us the cards so easily. I can't even believe that I am whining about this but lol, I can't spend my shards to anything. :D

    There must be so much more to do it in the game. Single player modes maybe, adventure like modes like lab etc. Because after you've done with collecting and completing those labs, you can do nothing except climbing ladder. I want to spend my shards to something, anything, cosmetics or even player icons.

    Economy system of this game so generous, awkward and shitty at the same time like a tragicomic joke. Draft Mode means nothing, Shards mean nothing.

  • Almaniarra's Avatar
    HearthStationeer 1000 1509 Posts Joined 03/21/2019
    Posted 3 years, 7 months ago

    There is not much to say and there is only one answer;

    Because Runeterra did and hyped the crowds about new region/class is possible why Blizzard don't do it and use the hypes benefits.

    You don't need to explain this situation with gameplay. It was a market move and they screwed it.

  • Almaniarra's Avatar
    HearthStationeer 1000 1509 Posts Joined 03/21/2019
    Posted 3 years, 7 months ago
    Quote From tnrg
    Quote From Almaniarra

    The thing is, Draft mode of Runeterra sucks, i just wanted to say that because you said that you like to play Arena in HS. The game is great but draft is meh.

    I started this thread but I'm already playing LOR for 2 months now. I'm really loving the game so far. But the draft mode Expeditions is actually by far my favorite game mode! If it didn't cost so many of my precious shards I would be playing it even more. ;)

    What do you not like about it?

    Don't worry, You will be swimming in those shards after a couple of months also, after 3 runs, it is free to play expeditions.

    What I don't like most is how they changed experience reward firstly. Rewards for 7 win was giving champion card and they moved it to weekly chests which is fair and ok for me but Free runs now gives almost no experience which is a big con for me. I'm mostly a draft player in CCGs and in Runeterra, playing draft for a week doesn't reward. it is just a 3-times-run mode like aa Asian MMORPG dungeon which has limits to play weekly (Hello Lost Ark), lol.

    Best draft mode is MTG:A's for sure but no mainstream CCG has come close to it unfortunately. Eternal and HEX was like it but well both games are dead now. I don't know about Mythgard's Draft mode tho because i didn't even try the game. Look at how is the MTG:A's draft mode and you will understand what i meant.

    in MTG:A you are openning packs to make your deck with other players. You choose those cards which you also collect them. I mean you really collect your draft deck for your collection, so you can decide to collect most rare cards while winning lesser games or make a better deck to win more and get more rewards from your wins. It is all your choice and rewards are really decent which might keeps you playing draft mode and/or buying Battle Passes to save them.

    I really thought that with first reveal of Runeterra, their draft mode migh tbe like MTG but no, it was even worse than HS-Arena and they killed even more with deleting free run experiences.

    Also, I don't really like its card choosing system. 3-card choosing is so bad implemented draft system in my opinion. It forces players to those archetypes that I spoke about in my above post. Riot approaches its card game as an e-sport candidate more than a CCG which really hurts the potential of the game.

    And Also, because of no free Run reward system, there is no draft mode ratings because playerbase rarely plays draft mode. I knew some people who holds their expedition tokens because they are waiting some overhaul to Draft mode. I am even sitting on 40+ tokens + 150k shards because I already collected almost all cards and expeditions after 3 run doesn't give anything even I call myself more of a draft player.

    Riot is generous with its card game, I don't have any word for it but with this way, it loses the magic of the collecting counterpart of CCGs and it becomes an e-sport instead of a deckbuilding card game. Draft mode means nothing in Runeterra right now for players who started the game with its release.

  • Almaniarra's Avatar
    HearthStationeer 1000 1509 Posts Joined 03/21/2019
    Posted 3 years, 7 months ago
    Quote From KANSAS

    I also don't like the rate at which Riot releases new cards and factions. It feels very rushed. I would rather the game update a little slower to give us more breathing room in between new sets of cards. I also disagree with their philosophy of "every card should be balanced and playable". When every conceivable strategy in the game will get you a perfect 50% winrate, game play becomes boring.

    Because the Runeterra we are playing now isn't the last product. It simply released before it is completed and it won't be completed before all the regions hit the game. They are rushing it just because of this. You can easily see the blanks in the game while you're playing. You feel that something is missing all the time but I must agree that %50 winrate thing-y. It just gets boring because they simply act like it is a sport rather than it is a game.

    Playerbase/developers seems like they forgot what the games for and games started to lose their origins as "playing for fun" and you always face people that tries to satisfy their success need instead of fun counterparts. That's sad in my opinion. Competitive Gaming and Multiplayer Gaming nowadays hurts gaming community so much in my opinion and that's not just Runeterra's problem. All of the card games and other genres suffer same thing unfortunately.

    Look at the state of the Card Games nowadays. People searches for "best successful S Tier decks" around web to play the game. Where is all deck creating feature of the CCG ? Nowhere. Playerbase mostly plays them because games doesn't really reward for playing, They simply reward for success no matter what. While I can understand the philosophy behind rewarding people who is successful more, i honestly think that it is unhealthy for people and games themselves because it makes games stressful and people can easily get angry in games while they are simply playing those games for relaxing. At this exact point the "Play for satisfy your success need instead of satisfy your enjoyement need" steps in. What was the games for before and now ?

    I really hate e-sports philosophy and how Game Industry evolved around it in years and how it forces playerbase to be successful instead of enjoying it and how earning money from Online Games is more beneficial than Single Player games and how it kills the Game Industry.

  • Almaniarra's Avatar
    HearthStationeer 1000 1509 Posts Joined 03/21/2019
    Posted 3 years, 7 months ago

    The thing is, Draft mode of Runeterra sucks, i just wanted to say that because you said that you like to play Arena in HS. The game is great but draft is meh.

  • Almaniarra's Avatar
    HearthStationeer 1000 1509 Posts Joined 03/21/2019
    Posted 3 years, 7 months ago

    hahhah they added a new targeting system in battlegrounds but not in normal Hearthstone. Funny !

    It is a new mechanic for the game ! Just add it to normal too.

  • Almaniarra's Avatar
    HearthStationeer 1000 1509 Posts Joined 03/21/2019
    Posted 3 years, 7 months ago
    Quote From Hellcopter

    While powerfull in the right situation, Atrocity comes with a REALLY big risk: 
    If the sacrifice gets untargetable (killed, returned to the hand, stasis, etc) before Atrocity resolves, not only it becomes a 6 mana tempo loss for that player but also a 1-2 trade.

    I know that the card is fair enough and easy to counter but my point is different here. Do i have to play same cards for more than a year to just counter the same strategy over and over again ? I'm not at the point that like "OMG, Atrocity is so OP, NERF IT!". I am at the point that it keeps getting boring and boring again to play against and with the same strategy over and over again.

    Quote From FenrirWulf
    Quote From Icyfoe88

    I really don’t understand the problem, your problem seems to be it... gets used in a variety of decks over the lifespan of the game? You named 3 absolutely unique decks, and 3 of the decks were similar but still different. How is that worse than a card showing up in exactly 1 meta deck patch after patch

    While I disagree that Atrocity is at a point where it needs a nerf/rework, I do understand the sentiment. Think of TF. You can argue that TF Swain, TF Go Hard, TF Fizz, TF Ezreal may all be different decks, but they're all still running the same cards that it occasionally just feels like they're all the same deck with some different cards.

    It is not same with TF to be honest, and also i don't think that Atrocity needs a nerf/rework. I just said something should be done. It might be banning it from ladder but i didn't call a rework here. I already said that in my OP that it has fair stats for what it does.

    But thanks for that you at least got my point. :)

    Quote From Icyfoe88

    I really don’t understand the problem, your problem seems to be it... gets used in a variety of decks over the lifespan of the game? You named 3 absolutely unique decks, and 3 of the decks were similar but still different. How is that worse than a card showing up in exactly 1 meta deck patch after patch

    Quote From minuano28

    So whats the issue here ? Do you think that atrocity is too powerful or you just tired from seeing decks that use atrocity as finisher ?

    I wanted to quote both of you because answers here are for both of you.

    The issue here is same with Ragnaros the Firelord in most situations if you are familiar with Hearthstone. Auto-include for most decks that have SI in it because it is the most Nexus dmg in a one card as a spell.

    it's not too powerful, but it gets boring in time to play against because it is always the same strategy with different colors. I know it is easy to counter in some situations, silence/deny/etc. works just fine against it but I don't have to play specific regions, decks to counter the same strategy longer than a year. That's my issue. That's why metas are changing throughout months. Games are not just here for only success satisfaction, they did also be playing for fun (it is the first reason to play a game at the first place btw.) if you forget to origins of the games because of that e-sport bullshit.

  • Almaniarra's Avatar
    HearthStationeer 1000 1509 Posts Joined 03/21/2019
  • Almaniarra's Avatar
    HearthStationeer 1000 1509 Posts Joined 03/21/2019
    Posted 3 years, 7 months ago

    try using King Jarvan III in your elites deck. If jarvan is alive and on the board, it is just a win and you know, elites are sticky units so there are always another units to make it more consistent with King Jarvan III.

    Here is my decklist which includes King Jarvan III if you are interested in.

    In reply to Off meta lists
  • Almaniarra's Avatar
    HearthStationeer 1000 1509 Posts Joined 03/21/2019
    Posted 3 years, 7 months ago

    I'm warning you it is a salt thread so before you make your guard, i wanted to pre-warn you.



    I am a bit salty, yes, but also i really think Atrocity is unhealthy for the game, I will explain why;

    When the preview started for the first time, it was here with She Who Wanders. Control it until you find Atrocity then Atrocity to the face.

    After that, There is They Who Endure decks which you may be know as Elise/Kalista. Same thing with more bodies. Control the game until you make a fat They Who Endure and find Atrocity. Then Atrocity to the face.

    And then, we got our first expansion and Bilgewater. Then, there was those Nautilus decks. Control until you upgrade Nautilus, find it, then Atrocity to the face.

    After that, we got another expansion and Targon. Then a new keyword Spellshield, -let's make atrocity harder to counter-. Find a big body which doesn't matter in which region, Aurelion Sol etc. Find them, then Atrocity to the face.

    And now, Same strategy in different colors, Nasus thing-y. Make Nasus fat, find Atrocity and Atrocity to the face.


    Don't get me wrong, I am not at losing but lose to same strategy with different colors bothers me so much. It will be same with new expansions. There will be always fat bodies, and Atrocity over and over again. I mean, it can't be nerfed, values are fair enough. I mean, mana cost for what it does but it is just boring for that much time. Same strategy over and over again. Something must be done before standard rotation happens because it won't be in near future.

    I have just described it above but i want to repeat. It is fucking 5th time in different timelines of the game that a single card makes same archetype strategy/playstyle valid.

    I don't know that people is ok or not with this but same shit different smell isn't really fun to play or play against for my tastes.

  • Almaniarra's Avatar
    HearthStationeer 1000 1509 Posts Joined 03/21/2019
    Posted 3 years, 7 months ago

    Monks and i would like to see how they show the other races than pandas implemented in the class. I mean, I hope it won't be super-themed around only pandas since there are other races that can be monks like humans, dwarves, night elves etc.

    And yet, we don't have Chen Stormstout in hearthstone, even after those years; isn't it a bit weird ? I guess we will have him finally as a hero portrait rather than a card. Don't having him as a legendary card was always makes it suspicous as monk class is coming or not at the first place.