Well, I guess I should have checked the replay before posting this. Now, I'm just making myself look stupid again. When I played that Silas I was already roping and still looking for that lethal I was sure I had somehow. And in the limited time I had left, I was too confused to make the right play. Not for a single moment did I realize that it was a Wyvern instead of a Clefthoof.
Mods can close/delete this thread if they want.
I watched the replay, you really missed that lethal tho. If you attack with wyvern instead of Malicia, then Malicia could go face for 6 damage and you would close the game there.
I am on a project about a custom in-game RPG for Hearthstone.
I played WoW for so less time(like about 35-40 lvls) and these are only with two or three classes. I need an expert help for resource mechanics like mana, energy, focus and such.
I know the basic mechanics but when it is come to Combo points like rogues have or Runes of Death Knights, my experience in wow isn't enough to create new mechanics for my game mode because I don't even know if there are another mechanics like these for other classes.
I only know about;
Rage for Warriors, Druids*Bear form, Focus for Hunter and some pets, Energy and Combo Points for Rogue, Druids*Cat form Mana for General, Runes for Death Knights.
Both would be so helpful that If you answer here; or direct me to the some resource about these mechanics around web. The websites I have found about these are either old or guides about how to play the game and what is efficient in the way you are leveling so If you direct me a website, what I need is a resource that introduces the game mechanics for who doesn't know anything about WoW. Guides are mostly for people who knows the game's mechanics and what is the efficient way to play.
I think it will look like classic Warcraft like how Forged in the Barrens shaped.
I mean, All Horde vs Alliance stuff starts and continues with Orcs vs Humans. I'm not an expert on WoW but I don't think they will change this theme. Like how watch post cards(almost all of Horde's general architecture) shaped around Orc Structures that we had in Warcraft I-II-III, They would choose most iconic place for Alliance as well in my opinion. It won't be any other species than Humans.
In classic Warcraft, There was elves, dwarves etc. yes but Dwarves had been spawning from Human buildings for example and the theme was always Humans for Alliance. So I can't think of anything but Lordaeron or Stormwind but likely Lordaeron I would call because when Alliance is founded at the first place it was Alliance of Lordaeron and it also suits with the theory of Mercenaries level stuff as @Careidina mentioned.
I don't think that All vs Burning Legion happens in near future tho. That is quite late theme for Warcraft Classic and almost all developers speaks about they want to return the cores of Warcraft which sounds like Warcraft Classic that I mentioned above.
We don't even have Anduin Lothar in Hearthstone for example who is in the middle of Horde vs Alliance thing and one of the most iconic character of Warcraft Lore.
Lastly, "Forged in the Barrens" name mentions how Mercenaries experienced in battlefields like "we are forged in the barrens" so the name of the expansion would be similar for its Alliance counterpart in my opinion.
but if you ask what I want to see in Hearthstone instead of what we will get likely is, Queen Azshara and more Nagas added to the game.
Wisps origin is that they are builder/collector units in Warcraft III. It was only a legend/rumor that they are deceased Night Elves when Warcraft lore originally happens. WoW changed that tho. Even the original card art doesn't mention it is a player or not. It doesn't have to be a player. Might be an npc too aswell.
Deck has also 4 Angry Taurens ! You should consider adding two more in one card; Cairne Bloodhoof and Baine Bloodhoof just for the story then maybe some E.T.C., God of Metal(writing this card's name tires me as hell) :P
I remembered how I tried to build a Nerubian themed deck back then GvG times. Your theme at least seems somewhat viable. :D
Sad to hear that and also am happy that being used at late to rotation because I loved Whirlkick Master as soon as it revealed and used it in my decks from day 1 of her release.
ah for the record, I hate popular things and stopped playing with it as soon as it becomes popular but I guess I'm gonna miss it like how I miss Deathstalker Rexxar sometimes. I guess I'm gonna visit wild for it sometime like how I visit wild to just play with Deathstalker Rexxar from time to time.
Don't get me wrong, I'm not on my wins. I just like gambling and love to see the cards that Whirlkick Master generates. Same with Deathstalker Rexxar. I just like to create different ridiculous Zombeasts instead of possibility to go infinite.
I mean, how they are fighting for Illidan Stormrage by the time Forged in the Barrens happen while Maiev Shadowsong was after Illidan Stormrage and Vengeful Spirits are at the side of Maiev.
I might remember them incorrect tho.They might have been fallen wardens who changes their sides after they become spirits. It has been a long time since I've played WC III.
Or; I might even be confused with the lore tbh and mixed WC III lore and WoW lore together. :D please someone, clarify it.
I watched the replay, you really missed that lethal tho. If you attack with wyvern instead of Malicia, then Malicia could go face for 6 damage and you would close the game there.
You still have won tho. :D
User Generated Content !?
Really !?
Like a mod support ? As we could implement our cards to the game ? or mods that creates some features like new adventures etc. ?
I need to know more !
Shieldbreaker or Platebreaker maybe?
I am on a project about a custom in-game RPG for Hearthstone.
I played WoW for so less time(like about 35-40 lvls) and these are only with two or three classes. I need an expert help for resource mechanics like mana, energy, focus and such.
I know the basic mechanics but when it is come to Combo points like rogues have or Runes of Death Knights, my experience in wow isn't enough to create new mechanics for my game mode because I don't even know if there are another mechanics like these for other classes.
I only know about;
Rage for Warriors, Druids*Bear form,
Focus for Hunter and some pets,
Energy and Combo Points for Rogue, Druids*Cat form
Mana for General,
Runes for Death Knights.
Both would be so helpful that If you answer here; or direct me to the some resource about these mechanics around web. The websites I have found about these are either old or guides about how to play the game and what is efficient in the way you are leveling so If you direct me a website, what I need is a resource that introduces the game mechanics for who doesn't know anything about WoW. Guides are mostly for people who knows the game's mechanics and what is the efficient way to play.
https://wowpedia.fandom.com/wiki/Resource
This is the resource I am using right now, but need further information about their generation/regeneration rates etc.
Thanks for your help in advance.
See; Nocturne vs Baccai Sandspinner
I think it will look like classic Warcraft like how Forged in the Barrens shaped.
I mean, All Horde vs Alliance stuff starts and continues with Orcs vs Humans. I'm not an expert on WoW but I don't think they will change this theme. Like how watch post cards(almost all of Horde's general architecture) shaped around Orc Structures that we had in Warcraft I-II-III, They would choose most iconic place for Alliance as well in my opinion. It won't be any other species than Humans.
In classic Warcraft, There was elves, dwarves etc. yes but Dwarves had been spawning from Human buildings for example and the theme was always Humans for Alliance. So I can't think of anything but Lordaeron or Stormwind but likely Lordaeron I would call because when Alliance is founded at the first place it was Alliance of Lordaeron and it also suits with the theory of Mercenaries level stuff as @Careidina mentioned.
I don't think that All vs Burning Legion happens in near future tho. That is quite late theme for Warcraft Classic and almost all developers speaks about they want to return the cores of Warcraft which sounds like Warcraft Classic that I mentioned above.
We don't even have Anduin Lothar in Hearthstone for example who is in the middle of Horde vs Alliance thing and one of the most iconic character of Warcraft Lore.
Lastly, "Forged in the Barrens" name mentions how Mercenaries experienced in battlefields like "we are forged in the barrens" so the name of the expansion would be similar for its Alliance counterpart in my opinion.
but if you ask what I want to see in Hearthstone instead of what we will get likely is, Queen Azshara and more Nagas added to the game.
btw, If you dig more, There are more than the article and this post. Just need to have selective eyes and a bit of a experience with lore and arts.
For example; Huffer ? http://www.wowcards.info/card/ancients/en/166/Child-of-Agamaggan
Wisps origin is that they are builder/collector units in Warcraft III. It was only a legend/rumor that they are deceased Night Elves when Warcraft lore originally happens. WoW changed that tho. Even the original card art doesn't mention it is a player or not. It doesn't have to be a player. Might be an npc too aswell.
https://wowpedia.fandom.com/wiki/Wisp_(Warcraft_III)#Classic
They can't even attack and shouldn't have 1 attack value. Instead, They should have been 0/1 Taunt for 0-mana in my opinion.
THEY CAN'T ATTACK.
This should have been a rogue card and should give poisons instead of random spells.
Ikr, I really don't understand why community keeps using it.
Isn't it how expansions themed ? For example, "This time; Freeze for Mage, Taunt for Warrior, Dragons for Hunter etc."
They use "Force" instead of "Theme". Noone is forcing anyone to play anything. There is Wild if you insist.
This guide !
Deck has also 4 Angry Taurens ! You should consider adding two more in one card; Cairne Bloodhoof and Baine Bloodhoof just for the story then maybe some E.T.C., God of Metal(writing this card's name tires me as hell) :P
I remembered how I tried to build a Nerubian themed deck back then GvG times. Your theme at least seems somewhat viable. :D
@FrostyFeet
Sad to hear that and also am happy that being used at late to rotation because I loved Whirlkick Master as soon as it revealed and used it in my decks from day 1 of her release.
ah for the record, I hate popular things and stopped playing with it as soon as it becomes popular but I guess I'm gonna miss it like how I miss Deathstalker Rexxar sometimes. I guess I'm gonna visit wild for it sometime like how I visit wild to just play with Deathstalker Rexxar from time to time.
Don't get me wrong, I'm not on my wins. I just like gambling and love to see the cards that Whirlkick Master generates. Same with Deathstalker Rexxar. I just like to create different ridiculous Zombeasts instead of possibility to go infinite.
I can confirm this because it makes me angry that I cannot play casual anymore because of this change.
So they simply stealth nerf it which i loved.
My favorite was still Varian Wrynn's one but Apothecary Helbrim's stinger can reach there too now.
All of them are beautiful enough. Thanks for sharing. :)
https://worldofwarcraft.com/en-us/character/us/runetotem/melankol
lol
Thanks for that. I remembered it now how it was. Also in Heroes of the Storm, Spirit of Vengeance is still Maiev's ability as well.
Wasn't Naisha the a big one of the Night elves who rides black panthers ? Damn, that was so fun to play.
Even though I don't like Vengeful Spirit being in Demon Hunter, at least it remembered good old days. :)
Let's play with 15 dragon aspects. (don't know the exact number)
In a mid-range warrior maybe, of course if that would be a thing the time expansion hits.
Aren't Vengeful Spirits supposed to be in the side of Maiev Shadowsong at the time that Blademaster Samuro shows himself lore-wise or am i wrong ? even the art is a Night Elf Warden.
I mean, how they are fighting for Illidan Stormrage by the time Forged in the Barrens happen while Maiev Shadowsong was after Illidan Stormrage and Vengeful Spirits are at the side of Maiev.
I might remember them incorrect tho.They might have been fallen wardens who changes their sides after they become spirits. It has been a long time since I've played WC III.
Or; I might even be confused with the lore tbh and mixed WC III lore and WoW lore together. :D please someone, clarify it.
Anyfin Can Happen