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Almaniarra

HearthStationeer
Joined 03/21/2019 Achieve Points 1005 Posts 1526

Almaniarra's Comments

  • Sorry if I make you misunderstood.

    I already didn't say that the card is bad etc. I just said that the card is not broken as you thought.

    Ok, It is frustrating to see coin + Frizz Kindleroost but not frustrating enough to be Prince Keleseth tier of frustrating. Prince Keleseth is a 2-cost card. Can be played on turn 1 twice with Shadowstep but that's not possible for Frizz Kindleroost. It is turn 3 at best. If you want to play it twice like Prince Keleseth in a turn, you need to wait for 6 mana and then you need to draw all of those dragons in turn 7 and you don't build dragon decks with only dragon minions. You need other guys to support your deck. So, you don't draw dragons in every turn. With Prince Keleseth, You always draw minions which are affected by Prince Keleseth's battlecry because it effects ALL minions, unlike Frizz Kindleroost.

    I am saying that card is good enough to be a part of tier 1-4 decks but not broken af. That's all.

  • I really like your articles about runeterra @neonangel. They are great for showcases about the upcoming game and includes useful information about mechanics of the game etc. I am looking forward to other region-themed articles.

    By the way, thanks for mentioning my deck in the article. I had some connection issues and couldn't write in time. I really did not think that one of my decks can be a part of article of first page tho. :)

    The deck that I've made needs some tinkering in my opinion but represents some core mechanics of Shadow Isles. I've built that because I saw a lot of Shadow of Isles decks but didn't see a deck like this. Almost all first/second preview players used the region for Zed/hecarim aggro/midrange, Some kind of Sacrifice deck and She Who Wanders decks. I wanted to show people that they can build a token deck with Elise + Demacia and without Noxus. It acted well but needs some tinkering tbh. I will update all of my decks when the beta begins because of some bad parts of the deck and I think that they will bring some changes with the closed beta release.

    That was great for me to see the deck in the article really. Thanks for that again. :)

  • I think different than most of the guys/gals around web.

    This card is good, ok, but the system of card games doesn't let it busted in my opinion.

    Think this is the last card of your deck because of the amazing rng. This card is basically a dead card in that situation for example.

    Even you could achieve to play this in the curve, it is turn 3 at best (with coin) + you need to draw those decreased dragons and most of the aggro games end around turn 6-8. Dragons are heavy minions and midrange-oriented/combo potential/controllish cards mostly. Even If your deck has great draws, You can draw 2-3 cheap dragons against an aggro deck at best. Sometimes it can change the game if you can draw game-changing dragons like Crazed Netherwing, etc. . Aggro players will simply ignore this card and try to win asap if you drop this on curve and this card has no protection against it.

    I mean, ok card seems super-strong and will probably staple in almost all dragon-based decks but not broken in my opinion. It is a great tool to play in dragon decks against control/combo decks. Doesn't help you against aggro decks.

    I don't think this will get a nerf, At least not in the meta that Shamans end games around turn 4-7.

    But yeah the card seems good, i must agree that. Great synergy with Fate Weaver for example if you want to see some Malygos + Holy Smite like finisher effects in standard again after Mind Blast's leave.

    An/or shine more in some of aggressive Dragon Hunter decks.

  • I won't be surprised anymore if they design New random spellstones on next expansion or random recruit minions or random twinspells or random echo cards or random adapt minions etc. while the expansion isn't themed around them.

    Ok, I'm quite happy that we will see a legendary weapon in the game again but that was your own Word Blizzard! You yourself said that "legendary weapons belong to K&C, we won't produce in other expansions if we won't theme it around." while we want 1 or two in some expansions. Wtf is this now?

    I can really accept inconsistency of the card texts but i really hate this kind of inconsistency. They are like a college girl who always doesn't remember what she said...

  • Im sure they will. They dont start in your deck + they cast when drawn.

    This is direct waxadred support. Probably designed for it because if there was no waxadred in this expansion, this card should not belong this set, it would belong better in rise of shadows for example.

  • Yeah, it is the first time that they longer the text, it is easier whrn you say "battlecry: draw two cards that didn't start your deck." 

    It seems they Just wanted to say Newer players "guys, you cant draw cards with this card unless you shuffle cards to your deck in the game" 

    I dont think my version is confusing tho.

  • Waxadred, shadow of death, togwaggle's scheme and sathhrovar.

    Those are enough for next year and ım sure there will be more to come in next 3 expansions. Dont worry.

  • So this little guy can summon Waxadred and minions you copied with Shadow of Death immediately ! 

    I'm in!

    This is the present that Team 5 gives me for Christmas for sure! 5-star card for my tastes.

  • It was and is Gluttonous Ooze for me tbh.

    This is better for midrange decks.

  • Weird tech card for its tribe for sure. Pirate decks tend to be aggro/tempo, not controllish. But I liked where this is going.

    Keep it up Team 5. Show them Pirates have brains too! 

     

    Ah but, this effect should belong Harrison Jones flavour-wisely. What a missed opportunity...

  • Soft taunts can't Block lethal tho. And that is 10/18 not 14/14

    I'm not saying that the card is bad, dont get me wrong. Just pointed what you missed out.

  • Wtf is this art!? Albatrosses don't have feathers on wings like that! 1-star art!

    That art can't be an albatross. Im so sad and disappointed.

    But card is good, liked it.

    Additionally to highlander decks, great counter for Call to Adventure too.

  • Lol that skyfin.  They always find study to do more murlocs.

  • They already convinced me to play warlock with dragons in warlock.

    I'm completely sold. Now I'm hyped.

    But sorry, this isn't a 5-star card. It is a 4 star at best even though it hypes me enough.

  • Quote From KANSAS
    Quote From DestroyerR

    Could be any number of annoying Priest cards, but I’m going to try the most obvious one first: Dreadsteed?

    Correct! your next.

    Shit! How i forgot that :P

  • Quote From KANSAS
    Quote From Almaniarra

    Nope, but good guess though

    then Waxadred or even Malorne. There is nothing more :D Or is it a reborn minion ? :D

    Edit: Oh wait, there is also Astral Tiger, Immortal Prelate and Anub'arak. But can't say which one tho.

  • Quote From AliRadicali
    Quote From Almaniarra

    we are sure because of the video it got revealed.

    Here on 1:30.



    I liked the wording although it is a bit complicated tbh. It is like "Teach 2 spells to it" of Swampqueen Hagatha. I like texts like this in this kind of games tbh. It is a digital card game, not a physical card game and you can always clarify things with pop-ups or sth like that. If that was a physical card game i can understand all of the whines about consistency of texts in hearthstone but I find them a bit pointless. Game already automatically do the effects for you. You don't need to make it work like in a physical card game. This kind of inconsistency is fair enough for a digital game tbh.

     

    Thanks for clarifying. As for the idea that vague wording isn't a problem: it's less of a concern than paper card games, sure, but it's still a negative. if you have two cards, one which is intelligible from the card text and one that has to be played in order for a player to get what it does, the latter is clearly worse from a card formatting perspective.

    And to be clear, I get that there are cases where they can't spell out exactly what a card does, what all the options are, etc. But I get the sense that they're not even trying with this set. The Galakronds are all horribly formatted, so is mr. Galakrond enabler here and there have been an additional 3-4 cards revealed so far that are unintelligibly or ambiguously worded. They absolutely could have fit the word "discover" into Kronx' text box.

    I can understand your concerns but what I'm trying to say is that "Unleash a Devastation" is funnier than, "Discover a Devastation. Cast it". Also In my opinion, it doesn't even mislead because if it was random, they can easily word it like "Unleash a random Devastation." but they worded it as "Unleash a devastation."

    Also Discover mechanic always gives you 3 options. This kind of cards, (see Kalimos, Primal Lord) gives you 4 options. When you consider there is a card as Kalimos, Primal Lord, Kronx Dragonhoof can even be counted consistent. "Unleash" word is used here instead of "Cast" and in my opinion, it gives the same meaning.

    I have meant pop-ups that gives some information by saying "you can understand what card does by playing". That was not actual play what I meant.
    I meant that; In collection, they might create a pop-up system that shows what card does, What tokens are given when you play it etc. But you're right. Blizzard have never been so new player friendly at past. Noone has to follow pages like this or noone has to check the reveals all the time. The game must give all of the information about a card when you open it and playing it without checking web for information about the game and truth is, We can't see the tokens that Kalimos, Primal Lord can cast by checking the collection and I'm sure we will not be able to see for this card either. The pop-ups should ("must" in my opinion) be in the game. Maybe you can say that the programming system of hearthstone doesn't let it. But;

    In past, I have opened a thread here, that was about more deck slots and people defended Blizzard by telling me that Hearthstone's programming system doesn't let them do, doesn't let them create new UI or sth like that. After that we saw Battlegrounds and how they can actually build around the UI. So noone can defend Blizzard anymore after that battlegrounds UI. So that means, they are able to do that pop-ups I called above.

    Anyways, the topic brings me the place I don't want to discuss right now. I just wanted to say that card seems consistent to me when I see Kalimos, Primal Lord in existence.

  • Quote From AliRadicali

    Are we sure "unleash a devastation" means you get to discover it? Vague wording strikes again!

     

    From the card text it's equally possible that you get one of these effects at random or that the effect is tied to your class of Galakrond (for example warlock always gets the +2/+2, priest always gets the Holy Fire, etc.).

     

    If it does work as a discover effect, that's obviously a lot more powerful, but they really should have worded it better. "Discover and cast a devastation" would've fit in the text box just fine.

    we are sure because of the video it got revealed.

    Here on 1:30.



    I liked the wording although it is a bit complicated tbh. It is like "Teach 2 spells to it" of Swampqueen Hagatha. I like texts like this in this kind of games tbh. It is a digital card game, not a physical card game and you can always clarify things with pop-ups or sth like that. If that was a physical card game i can understand all of the whines about consistency of texts in hearthstone but I find them a bit pointless. Game already automatically do the effects for you. You don't need to make it work like in a physical card game. This kind of inconsistency is fair enough for a digital game tbh.