Edit: Checked it out, it says that the first 3 reveals will be made by blizzard, so who knows maybe they are part of the reveal stream.
We're actually not entirely certain if that even is the case. Blizzard just never published links for those, and several other reveals. I guess we'll see in a couple of hours
it was just a guess tho. :) Let's see what Blizzard is planning to do. Well, I really don't even care for now. My real focus is on Runeterra tbh. :)
You are absolutely right Runeterra's economic model seems to be pushing players to play multiple modes. However I think a significant percentage will want to play only the draft mode (15%?). It's a great format! I'm one of those players.
We don't want to 'farm' the draft mode for a collection, because we don't need a collection. We want get access to the unlimited drafts after the 3 tickets are bought and paid for each week. We want to get access to those drafts even though they offer no rewards, just so we can keep playing our mode for fun.
And the more I look at it, the more I believe that coming up with 12,000 shards each week to break that barrier will not be possible without using real money.
Obtaining experience points for the capped level 10 weekly chest (ultimately very similar to HS's daily quests) will only get us part of the way. The most damning evidence for how Runeterra's economic model is not draft mode friendly is:
xp reward for a win in constructed = 250xp
xp reward for a win vs an AI = 100xp
xp reward for a win in draft mode = 100xp
I can't say anything for your decisions. It is your taste to play a game. I also am spending so much time in Draft mode because it is funnier. Not just for farming. I just generalized the farm stuff on playerbase. I didn't mean draft-fans.
xp reward for a win in draft mode might be 100 xp but after wins you got complete experience burst like 2000xp for 7 wins as trial bonus. It is basically 285 exp for every win. That means you got 100+285xp for every wins in draft mode. It is even more than constructed. 250 vs 385 exp.
I've tried open play mode after finished my expeditions limit and surrendered after I got my first lose. I got 50 or 25 (didn't really remember this) exp from my lose and 100 experience from ending the expedition even it was open play.
So you don't only have win experiences, There is also an expedition reward even in open play. I didn't got 7 wins on open play expeditions because I wanted to try decks I've built but as soon as the closed beta starts I will try that and share my experiences with it but I know what I got from 0 wins; 150 xp.
I still think that 12k shards are obtainable in a week tho. As you can see here expeditions refund themselves if you got 7 wins from one of your trials and gives trial bonus experiences so wins for expeditions are not only 100 exp;
As you can see here after 7th win, He got 4000 shards + 1 Champion Capsule and also 2000 xp as Trial bonus. You can see that Trial bonus at 1:36:43 and you can see expedition rewards at 1:37:28. He got totally 7 + 6 wins from games. it is 1300xp for wins + 50exp for a lose from 6win trial(maybe more loses we don't know that) 2000xp for 1. trial bonus + 1500 exp from 2.trial bonus(I know it from my 6 win trial).
it is total of 4850 exp for 13w/1l of expeditions. For 14 games of constructed with 13w/1l, you would get 3350 exp. That's what I meant by saying experience reward.
Also I got 3450 shards from 6 wins in one of my expedition runs + 1500 exp for trial bonus, didn't remember how much I got from my first trial's 3 wins tho. It should have been around 500-1000 exp. I don't think that 550 shards are hard to collect in a week and 1500-2500 exp is great for my weekly vaults.
There is also a fact that You will collect more shards in time because extra cards from chests will always be conjured into shards automatically. As you complete your cards, your shards will expand.
If a player is a good drafter, I don't think he/she can't obtain infinite drafts. If you are good, you can go infinite expeditions. That is possible. Game is also giving you more chance with 2 trials. If you can't get 7 wins from one, you can always try 2nd one. Rewards are from your most wins basically and you also will get trial bonus experiences from both trials according to your wins not only from one. if you can get double 7 wins, it is basically 4000 experience.
And chests are not capped to 10 level. There are 13 levels since second preview. For first preview it was;
If you are an only draft mode player, You don't even care cards so all your shards will be there for expeditions. C'mon 12k shards isn't that hard to obtain for a week. Even 4k shards might be enough for infinite expeditions if you are good enough.
TL;DR, Yes you can play infinite expeditions without using real money. They are even free after 12k shards and that's not even hard to obtain by playing and being successful in expeditions.
the thing is, I was trying to say that you don't need to farm arena to what you need for this game. The game doesn't force you to play expeditions -unlike Arena of Hearthstone- if you want to complete your collection as a f2p player.
Also, You are saying "Region rewards are not endless. They are just a system to get new players invested. We should judge the Runeterra draft economy on rewards that are draft rewards and weekly vault rewards, not region experience points for finite unlocks." but forgetting that those experience rewards also upgrade your Weekly Vaults. Ok, Region rewards will end in time but Weekly Vaults will refresh every week and every week you will need experiences to upgrade them.
The fact that "don't confuse Runeterra's economy with Hearthstone's economy." was there because of that.
I can understand that you want to play expeditions all the time tho. That's a different topic that you are a draft fan or not but truth is any player who plays runeterra doesn't need to farm expeditions because of the sake of f2p. That was what I meant.
So, Expeditions are not one of the most rewarding part of the game for f2p players, it is different from any other card game. Game's rewarding system is different. Expeditions are just a draft mode of this game which is fun to play while pushing your collection upwards with some rewards if you play them. It is more like Brawl mode of Hearthstone with more rewards than it. It even offers more experience than normal games so it will help your time to push your Weekly Vaults in less time. The only good thing about expeditions might even be that fact because Weekly Vaults are the most important thing to save stuff for upcoming expansions.
People won't spare as Draft players and Constructed players in this game. You can easily say that Riot didn't want to spare players as mode players when you see the economy model of the game. Arena is important for Hearthstone because so much f2p player farming it to "reach" p2p players and that's the worst thing for a game in my opinion. It causes players only farm. They can't even play constructed in time because they need cards to be able to win p2p players. Expeditions are not like Arena.
I liked the economy model of the Runeterra. That helps us to play more constructed than Arena. That's the thing. You can say that "someone plays draft modes because they like it", i can understand that. I also like to play draft mode but most people are playing drafts because they need cards in hearthstone and you know that. They are playing arena to collect cards to be able to play constructed, but they lose time to get experience in constructed and lose time to climb ranks. The new system Runeterra offers is a win-win in my honest opinion.
Oh and also, I am not saying that they are generous. It is a strategic move to shape your player base as ALL-mode players. They seem like they don't want to spare player base as i said before. They are just saying like; "hey, look here, You don't need to farm draft in this game to be able to play constructed. We will already make you able to play constructed. Draft is just for fun and some little rewards. There are also other stuff to extend your collection. Come play this game's all modes uncaringly which mode will give you more rewards. " That's what I'm reading from runeterra's economy model.
I have edit the post to add something. I hope you read after I edit.
I think they used battlegrounds access instead of card reveal dump this time.
I didn't check the reveals so maybe the first reveal might be a reveal stream tho because there are 24 hours between first 2 reveals on the countdown on the mainscreen.
Edit: Checked it out, it says that the first 3 reveals will be made by blizzard, so who knows maybe they are part of the reveal stream.
You need to add experience rewards + chests to the rewards section imo. Because The economy of Runeterra is different than any other game. Even daily quests are giving you experiences, Weekly Vaults needs experiences to be upgraded, Regional rewards need experiences etc. Experience is almost the most important part of the economy for collecting.
So much people seemed confused the economy of the Runeterra with the economy of the Hearthstone. Everyone thinks that rewards are so less compared to Hearthstone or Magic or some other game but it isn't truly. Everyone forgets Weekly Vaults and Regional rewards which Expeditions upgrades them greatly if you can get wins from it.
Shards + Card reward of Expeditions are extras in my opinion, the real reward is Experience like how Daily quests gives. You can farm your expeditions through your Weekly Vault + Regional rewards and they also synergizes with each other.
Did you see Weekly Vaults ? Have you ever opened a Diamond Chest ? Have you ever got 7 wins from a Trial ?
Yes it is possible to get 12000 shards per week, even more if you don't spend your shards from regional rewards to cards. Also I don't think you will need those shards to craft cards. There are wildcards and You can get them back from 7 wins from trials.
You don't need to pay real money to consistently to enter. Sorry but your comment is totally wrong.
I got 1500 experience after 7 wins in first and 1 wins at second trial. I got 1 champion card + Diamond Chest + 3500 shards +1500 experience after first trial + 100 experience after second trial and also I got 1750 experience from my 7 wins and 25 experience from a lose at first trial + 250 experience from my second trial's win + 50 experience losing 2 games at second trial. That's total of 3675 experiences.
With that 3575 total experiences your regional reward gets at least 2 jumps which gives you also shards + cards.
Don't confuse economy of Runeterra with Hearthstone.
I have told it about here, if you can read, you can understand more.
for the other things that you have 4+ copies of cards and etc., That's what I also worry but game is so new, so less cards it has for now and I think riot proved that they will support the game with quick patches imo. With new expansions and more cards, The mode could be quite good. I mean, Runeterra doesn't even have enough cards to make a standard mode yet.
Do anyone remember how was the first Arena of Hearthstone ? So, don't compare games which has complete standard sets and didn't even released.
I've had multiple runs with Brann, who is great, especially if you can transition into an amalgam-buff strategy with battlecries and the card Brann. If nothing else, he gives you an easy first few turns if you get a battlecry minion in your opening pool.
Elise is quite tough to use and evaluate because you still have to pay the price of a minion to make use of her discover-effect. You could think of it as a free reroll in the sense that you get to look at three new cards but you have to buy one.
I've only been offered Finley once, and Brann was the other option then. Have yet to see a Sindragosa, but I bet she's stronger than people give her credit for. I freeze quite a lot so I'm sure I'd benefit from the hero power.
I also wont miss Millificent, mainly because I thought she was boring. And frankly not even that strong in a meta where mechs were top-tier and you had to compete for literal scraps with 2-3 other players.
I'll play a tribal hero now and again but I much prefer heroes that don't tie me to one specific tribe.
Yeah, Sindragosa is how you thought, she is not perfect but great in a good player's hand. She is more like Dancin' Daryl, harder to play but rewards greatly if you know what you are doing. I liked her. I use freeze oftenly and her hero power is really useful for me.
I don't think she is as bad as someone above gave her credit for. I had won with her twice and placed on top 4 three times.
I already saved my decks here, didn't like mobalytics deckbuilder and so.
I hope outof.cards' deck pool will achieve what it deserves. :)
Ah and, If there will be a "My Runeterra Decks" like "my Hearthstone Decks" in our profile, it will be greatly appreciated because I need to go decks and search for cards to find my own decks right now. If there are more decks, it will be quite hard.
I don't know if it will be this version but I honestly think that a Vladimir/Braum or Vladimir/Braum/"Darius/Tryndamere" deck will be at least Tier 2 deck. I'm not an expert tho.
the reward of the card is drawing 1 extra card per turn + 2 mana Swipe which can be targetable only nexus everytime you empty your hand. Super Mega Death Rocket! is the best face burst spell in the game. You need to reevaluate the card. Look Decimate, which does same thing with the reward you didn't like. it is 5 mana and nexus damage only.
I am using this list and believe me or not Jinx doesn't need any buff. It is super efficient card, you can even win against She Who Wanders decks easily. 4 mana 4/3 Quick attack with upgraded to 5/4 is already a good aggro card and this card has additionaly card draw + Face damage. I am really shocked that you want buff for her.
Deck ID Not Found
If you have hard times to keep her alive, You can always use Counterfeit Copies. I didn't see anyone using that card in their Jinx lists but it is quite useful in my opinion because you have always 3+ mana after you finished your turns.
Quite ironic, didn't Riot gave it to all content creators? you can easily get it in twitch streams the less known the stream the higher chance.. it's really not hard.. sadly now it's not that important since this preview is about to be over... but in closed beta..
Some local streamers with 100 viewers here got the game from riot, not from drops, So I'm sure they gave some content creators. This site and admins must surely be rewarded more often. I couldn't find any other better platforms for runeterra yet for example.
It will reset when the open beta start, but any purchase with real money will be kept or at last refound as in-game coins.
I know it like it will reset when "closed beta" start, not open beta. So next time the game will be available, we have our accounts reset and got a new fresh start.
You also don't keep any regional progress? if so IDK why I am bothering with leveling it up lol..
it is just there because they want you to know how it will work. I mean, I know they will reset the regional progress but they need to show how we will progress in game.
That's good I guess, we are learning the economy of runeterra. They could simply open all cards for testing but they want to show the economy too.
thanks but planning to replace 3x Crimson Curators with 3x Crimson Awakeners. I don't have those cards yet so if you have them you need to replace them because I can't trigger Crimson Curator's effect usually.
I am using this one aswell. I'm sure there are better options but I did this with my collection. I couldn't put some cards because they are missing but it works well for now, I don't know it is because all players are new or the deck is well tho.
I see I wasn't aware of that card that buffs +1/0 when damaged seems good cause it got yeti stats, I used to run the babbling guy but I wasn't sure he was worth it I guess the fact that when played on curve he will always give a good 5 drop is worth.
What do you think about the curator? He seems weak to me cause he does give value but the tempo is questionable specially when removed by opponent or forced to block..
Also transfusion seems really good I used it, it's a cheap activator with a surprise trade and buff.
Yup Crimson Curator is a weak card you are right but i don't have any other cards which i can replace with him right now. It's just a filler in the deck right now but rewards the deck good if you can trigger its effect for sure. I would prefer more Crimson Aristocrats or Crimson Awakener rather than Crimson Curators tbh but I couldn't get those cards yet. I will probably replace curators with Crimson Awakeners as soon as I collect them because body is great and effect is also rewarding the deck greatly with its downside. As i said above, Crimson Curator is weak but it sometimes gives me the cards (the crimson cards that i mentioned above) that i couldn't collect right now so I've found it usable with its that way.
I didn't add Transfusions to the deck because I can already use it with drawing more Vladimirs. It is Vladimir's spell version so I can already use it in my games.
I don't think you consider that you may continue your run if you don't lose 2 in a row. That's a huge advantage among other games' arena modes. Also you didn't mention but there is also a huge experience reward after you complete your expedition. The real reward is those experiences because of the economy of the Legends of Runeterra.
I mean, I'm sure they balance the rewards around the stuff which I mentioned above. If you can go like 1 win and 1 lose you can complete your run with 14 wins and 14 loses. Which card game around rewards you in an arena mode with 14 loses ? This is a huge advantage in my opinion.
You are collecting cards by collecting experience points in this game. Not with buying card packs or sth like that. Even Daily quests are giving experience as rewards. Regional rewards are so high and expeditions helps you to get experiences + other rewards at the same time.
Don't compare the rewarding and economy system with Hearthstone or any other game. This game's economy model is unique to itself. As I said above, The real rewards are not shards or the champion cards. The reward is experience.
I got 1500 experience after 7 wins in first and 1 wins at second trial. I got 1 champion card + Diamond Chest + 3500 shards +1500 experience after first trial + 100 experience after second trial and also I got 1750 experience from my 7 wins and 25 experience from a lose at first trial + 250 experience from my second trial's win + 50 experience losing 2 games at second trial. That's total of 3675 experiences.
After an expedition run, My region tree jumped 3 rewards which is a huge reward. So don't underestimate the experience reward of the Expeditions.
So the point is, Experiences are almost the most important thing in this game. You are collecting shards + wildcards + weekly vaults by collecting experience points. Keep that in mind.
TL;DR, I think rewards are good and don't underestimate experience point rewards.
I am using this one aswell. I'm sure there are better options but I did this with my collection. I couldn't put some cards because they are missing but it works well for now, I don't know it is because all players are new or the deck is well tho.
it was just a guess tho. :) Let's see what Blizzard is planning to do. Well, I really don't even care for now. My real focus is on Runeterra tbh. :)
I can't say anything for your decisions. It is your taste to play a game. I also am spending so much time in Draft mode because it is funnier. Not just for farming. I just generalized the farm stuff on playerbase. I didn't mean draft-fans.
xp reward for a win in draft mode might be 100 xp but after wins you got complete experience burst like 2000xp for 7 wins as trial bonus. It is basically 285 exp for every win. That means you got 100+285xp for every wins in draft mode. It is even more than constructed. 250 vs 385 exp.
I've tried open play mode after finished my expeditions limit and surrendered after I got my first lose. I got 50 or 25 (didn't really remember this) exp from my lose and 100 experience from ending the expedition even it was open play.
So you don't only have win experiences, There is also an expedition reward even in open play. I didn't got 7 wins on open play expeditions because I wanted to try decks I've built but as soon as the closed beta starts I will try that and share my experiences with it but I know what I got from 0 wins; 150 xp.
I still think that 12k shards are obtainable in a week tho. As you can see here expeditions refund themselves if you got 7 wins from one of your trials and gives trial bonus experiences so wins for expeditions are not only 100 exp;
As you can see here after 7th win, He got 4000 shards + 1 Champion Capsule and also 2000 xp as Trial bonus. You can see that Trial bonus at 1:36:43 and you can see expedition rewards at 1:37:28.
He got totally 7 + 6 wins from games. it is 1300xp for wins + 50exp for a lose from 6win trial(maybe more loses we don't know that) 2000xp for 1. trial bonus + 1500 exp from 2.trial bonus(I know it from my 6 win trial).
it is total of 4850 exp for 13w/1l of expeditions. For 14 games of constructed with 13w/1l, you would get 3350 exp. That's what I meant by saying experience reward.
Also I got 3450 shards from 6 wins in one of my expedition runs + 1500 exp for trial bonus, didn't remember how much I got from my first trial's 3 wins tho. It should have been around 500-1000 exp. I don't think that 550 shards are hard to collect in a week and 1500-2500 exp is great for my weekly vaults.
There is also a fact that You will collect more shards in time because extra cards from chests will always be conjured into shards automatically. As you complete your cards, your shards will expand.
If a player is a good drafter, I don't think he/she can't obtain infinite drafts. If you are good, you can go infinite expeditions. That is possible. Game is also giving you more chance with 2 trials. If you can't get 7 wins from one, you can always try 2nd one. Rewards are from your most wins basically and you also will get trial bonus experiences from both trials according to your wins not only from one. if you can get double 7 wins, it is basically 4000 experience.
And chests are not capped to 10 level. There are 13 levels since second preview. For first preview it was;
10 level, 3 platinum chests
Now it is;
11 level, 1 diamond chest and 2 platinum chests
12 level, 2 diamond chesst and 1 platinum chests
13 level, 3 diamond chests.
If you are an only draft mode player, You don't even care cards so all your shards will be there for expeditions. C'mon 12k shards isn't that hard to obtain for a week. Even 4k shards might be enough for infinite expeditions if you are good enough.
TL;DR, Yes you can play infinite expeditions without using real money. They are even free after 12k shards and that's not even hard to obtain by playing and being successful in expeditions.
the thing is, I was trying to say that you don't need to farm arena to what you need for this game. The game doesn't force you to play expeditions -unlike Arena of Hearthstone- if you want to complete your collection as a f2p player.
Also, You are saying "Region rewards are not endless. They are just a system to get new players invested. We should judge the Runeterra draft economy on rewards that are draft rewards and weekly vault rewards, not region experience points for finite unlocks." but forgetting that those experience rewards also upgrade your Weekly Vaults. Ok, Region rewards will end in time but Weekly Vaults will refresh every week and every week you will need experiences to upgrade them.
The fact that "don't confuse Runeterra's economy with Hearthstone's economy." was there because of that.
I can understand that you want to play expeditions all the time tho. That's a different topic that you are a draft fan or not but truth is any player who plays runeterra doesn't need to farm expeditions because of the sake of f2p. That was what I meant.
So, Expeditions are not one of the most rewarding part of the game for f2p players, it is different from any other card game. Game's rewarding system is different. Expeditions are just a draft mode of this game which is fun to play while pushing your collection upwards with some rewards if you play them. It is more like Brawl mode of Hearthstone with more rewards than it. It even offers more experience than normal games so it will help your time to push your Weekly Vaults in less time. The only good thing about expeditions might even be that fact because Weekly Vaults are the most important thing to save stuff for upcoming expansions.
People won't spare as Draft players and Constructed players in this game. You can easily say that Riot didn't want to spare players as mode players when you see the economy model of the game. Arena is important for Hearthstone because so much f2p player farming it to "reach" p2p players and that's the worst thing for a game in my opinion. It causes players only farm. They can't even play constructed in time because they need cards to be able to win p2p players. Expeditions are not like Arena.
I liked the economy model of the Runeterra. That helps us to play more constructed than Arena. That's the thing. You can say that "someone plays draft modes because they like it", i can understand that. I also like to play draft mode but most people are playing drafts because they need cards in hearthstone and you know that. They are playing arena to collect cards to be able to play constructed, but they lose time to get experience in constructed and lose time to climb ranks. The new system Runeterra offers is a win-win in my honest opinion.
Oh and also, I am not saying that they are generous. It is a strategic move to shape your player base as ALL-mode players. They seem like they don't want to spare player base as i said before. They are just saying like; "hey, look here, You don't need to farm draft in this game to be able to play constructed. We will already make you able to play constructed. Draft is just for fun and some little rewards. There are also other stuff to extend your collection. Come play this game's all modes uncaringly which mode will give you more rewards. " That's what I'm reading from runeterra's economy model.
I have edit the post to add something. I hope you read after I edit.
I think they used battlegrounds access instead of card reveal dump this time.
I didn't check the reveals so maybe the first reveal might be a reveal stream tho because there are 24 hours between first 2 reveals on the countdown on the mainscreen.
Edit: Checked it out, it says that the first 3 reveals will be made by blizzard, so who knows maybe they are part of the reveal stream.
"M"atch"M"aking "R"ating
@neonangel
You need to add experience rewards + chests to the rewards section imo. Because The economy of Runeterra is different than any other game. Even daily quests are giving you experiences, Weekly Vaults needs experiences to be upgraded, Regional rewards need experiences etc. Experience is almost the most important part of the economy for collecting.
So much people seemed confused the economy of the Runeterra with the economy of the Hearthstone. Everyone thinks that rewards are so less compared to Hearthstone or Magic or some other game but it isn't truly. Everyone forgets Weekly Vaults and Regional rewards which Expeditions upgrades them greatly if you can get wins from it.
Shards + Card reward of Expeditions are extras in my opinion, the real reward is Experience like how Daily quests gives. You can farm your expeditions through your Weekly Vault + Regional rewards and they also synergizes with each other.
It is not possible ? I don't think so.
Did you see Weekly Vaults ? Have you ever opened a Diamond Chest ? Have you ever got 7 wins from a Trial ?
Yes it is possible to get 12000 shards per week, even more if you don't spend your shards from regional rewards to cards. Also I don't think you will need those shards to craft cards. There are wildcards and You can get them back from 7 wins from trials.
You don't need to pay real money to consistently to enter. Sorry but your comment is totally wrong.
I got 1500 experience after 7 wins in first and 1 wins at second trial. I got 1 champion card + Diamond Chest + 3500 shards +1500 experience after first trial + 100 experience after second trial and also I got 1750 experience from my 7 wins and 25 experience from a lose at first trial + 250 experience from my second trial's win + 50 experience losing 2 games at second trial. That's total of 3675 experiences.
With that 3575 total experiences your regional reward gets at least 2 jumps which gives you also shards + cards.
Don't confuse economy of Runeterra with Hearthstone.
I have told it about here, if you can read, you can understand more.
https://outof.cards/forums/legends-of-runeterra/runeterra-general/2007-expedition-reward-structure-discussion-fairly-low-risk-but-also-low-reward?page=1#comment-40879
for the other things that you have 4+ copies of cards and etc., That's what I also worry but game is so new, so less cards it has for now and I think riot proved that they will support the game with quick patches imo. With new expansions and more cards, The mode could be quite good. I mean, Runeterra doesn't even have enough cards to make a standard mode yet.
Do anyone remember how was the first Arena of Hearthstone ? So, don't compare games which has complete standard sets and didn't even released.
Af Kay is still powerful tho.
I agree with Dancin' Daryl. Everytime it occurs I'm choosing it. It's one of the best heroes in my opinion. Funny and powerful.
My second favorite was Bartendotron but Sindragosa passed it for now.
Yeah, Sindragosa is how you thought, she is not perfect but great in a good player's hand. She is more like Dancin' Daryl, harder to play but rewards greatly if you know what you are doing. I liked her. I use freeze oftenly and her hero power is really useful for me.
I don't think she is as bad as someone above gave her credit for. I had won with her twice and placed on top 4 three times.
I already saved my decks here, didn't like mobalytics deckbuilder and so.
I hope outof.cards' deck pool will achieve what it deserves. :)
Ah and, If there will be a "My Runeterra Decks" like "my Hearthstone Decks" in our profile, it will be greatly appreciated because I need to go decks and search for cards to find my own decks right now. If there are more decks, it will be quite hard.
I don't know if it will be this version but I honestly think that a Vladimir/Braum or Vladimir/Braum/"Darius/Tryndamere" deck will be at least Tier 2 deck. I'm not an expert tho.
the reward of the card is drawing 1 extra card per turn + 2 mana Swipe which can be targetable only nexus everytime you empty your hand. Super Mega Death Rocket! is the best face burst spell in the game. You need to reevaluate the card. Look Decimate, which does same thing with the reward you didn't like. it is 5 mana and nexus damage only.
I am using this list and believe me or not Jinx doesn't need any buff. It is super efficient card, you can even win against She Who Wanders decks easily. 4 mana 4/3 Quick attack with upgraded to 5/4 is already a good aggro card and this card has additionaly card draw + Face damage. I am really shocked that you want buff for her.
Deck ID Not Found
If you have hard times to keep her alive, You can always use Counterfeit Copies. I didn't see anyone using that card in their Jinx lists but it is quite useful in my opinion because you have always 3+ mana after you finished your turns.
Some local streamers with 100 viewers here got the game from riot, not from drops, So I'm sure they gave some content creators. This site and admins must surely be rewarded more often. I couldn't find any other better platforms for runeterra yet for example.
I know it like it will reset when "closed beta" start, not open beta. So next time the game will be available, we have our accounts reset and got a new fresh start.
it is just there because they want you to know how it will work. I mean, I know they will reset the regional progress but they need to show how we will progress in game.
That's good I guess, we are learning the economy of runeterra. They could simply open all cards for testing but they want to show the economy too.
thanks but planning to replace 3x Crimson Curators with 3x Crimson Awakeners. I don't have those cards yet so if you have them you need to replace them because I can't trigger Crimson Curator's effect usually.
BADCARDNAMEYup Crimson Curator is a weak card you are right but i don't have any other cards which i can replace with him right now. It's just a filler in the deck right now but rewards the deck good if you can trigger its effect for sure. I would prefer more Crimson Aristocrats or Crimson Awakener rather than Crimson Curators tbh but I couldn't get those cards yet. I will probably replace curators with Crimson Awakeners as soon as I collect them because body is great and effect is also rewarding the deck greatly with its downside. As i said above, Crimson Curator is weak but it sometimes gives me the cards (the crimson cards that i mentioned above) that i couldn't collect right now so I've found it usable with its that way.
I didn't add Transfusions to the deck because I can already use it with drawing more Vladimirs. It is Vladimir's spell version so I can already use it in my games.
I don't think you consider that you may continue your run if you don't lose 2 in a row. That's a huge advantage among other games' arena modes. Also you didn't mention but there is also a huge experience reward after you complete your expedition. The real reward is those experiences because of the economy of the Legends of Runeterra.
I mean, I'm sure they balance the rewards around the stuff which I mentioned above. If you can go like 1 win and 1 lose you can complete your run with 14 wins and 14 loses. Which card game around rewards you in an arena mode with 14 loses ? This is a huge advantage in my opinion.
You are collecting cards by collecting experience points in this game. Not with buying card packs or sth like that. Even Daily quests are giving experience as rewards. Regional rewards are so high and expeditions helps you to get experiences + other rewards at the same time.
Don't compare the rewarding and economy system with Hearthstone or any other game. This game's economy model is unique to itself. As I said above, The real rewards are not shards or the champion cards. The reward is experience.
I got 1500 experience after 7 wins in first and 1 wins at second trial. I got 1 champion card + Diamond Chest + 3500 shards +1500 experience after first trial + 100 experience after second trial and also I got 1750 experience from my 7 wins and 25 experience from a lose at first trial + 250 experience from my second trial's win + 50 experience losing 2 games at second trial. That's total of 3675 experiences.
After an expedition run, My region tree jumped 3 rewards which is a huge reward. So don't underestimate the experience reward of the Expeditions.
So the point is, Experiences are almost the most important thing in this game. You are collecting shards + wildcards + weekly vaults by collecting experience points. Keep that in mind.
TL;DR, I think rewards are good and don't underestimate experience point rewards.
I am using this one aswell. I'm sure there are better options but I did this with my collection. I couldn't put some cards because they are missing but it works well for now, I don't know it is because all players are new or the deck is well tho.
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I can suggest you to use the Babbling Bjerg in your deck btw. It acts well for finding Vladimirs and Avarosan Hearthguards and even Legion Veterans after buffing them with Avarosan Hearthguards.
Also Legion Veteran is a must in this kind of decks in my opinion. Reckoning also acts well with Vladimir and Legion Veteran because of 5+ attacks on your minions.
it is updating the game now for me and i checked twitch all are playing so it is on ! :)