Almaniarra's Avatar

Almaniarra

HearthStationeer
Joined 03/21/2019 Achieve Points 1005 Posts 1526

Almaniarra's Comments

  • Quote From linkblade91

    I can already see myself getting mad at this card lol. "You should NOT have access to that Legendary, wtf Blizzard!"

    and it gives me "the one, the only, Millhoooouse MANAaaSTORM" (I know it can't give it, so don't hit me :D )

    and Blizzard says me for all other useful legendaries "You should NOT have access to that Legendary." :(


    Jokes aside, 5-star card for my tastes, 3-star card for what Hearthstone really is. :)

    At least, its activate effect for quest and other burgle cards are guaranteed so I can replace Pilfer. :)

  • Coin generators are one of the most powerful stuff in Rogue regardless which theme they are designed.

    and this gives 3 coins. 3 coins make Edwin VanCleef single-handedly 8/8.

    If you invoked twice and holding Edwin VanCleef, it means you will have 3/3 and 10/10 at turn 4 !

    Ok, that's a lucky one, but really frustrating.

  • I surely don't want to see it appears from random effects for my opponent.

    This kind of cards always makes me think and hate Evolve again and again and again.

    It is really a nightmare.

  • Lazul is also recruiting and giving fortune-telling lessons? That's cool !

    Jokes aside, I always like to play stealing cards with Priest, Like how I like to play Burgle Rogue.

    Madame Lazul was a perfect card in my opinion. That's not better but still useful. Don't misunderstand me, it is not to play my opponent's cards I like about, it is to know what threats i will face in time.

    Better than other steal cards imo. Because it says you what card you will face in 1-3 turns unlike other stealing cards even you can't obtain it. That's what I like about Madame Lazul.

    Her fortune-telling is one of the best in Azeroth !

  • Sorry you ugly Dragon, I won't prefer you over the beautiest my dear Tyrande Whisperwind.

    I am not playing any heroes with Priest.

    I can't bear any other portraits, even it is father of all dragons.

  • My favorite card so far.

    Do you know how it feels to wait Dragon Pally since the announcement of Year of the Dragon ?

    It feels like a Dragonrider truly!

  • I don't know what you thought on this but i see a potential in this card.

    I mean, ok, I know how hearthstone might be so fast in some games but it rewards slower decks greatly.

    Turn1 this, turn2 Frostbolt turn3 Arcane Intellect turn4 any secrets and this or Fireball seemed a good play to me.

    even for late game, This can be used from a leftover mana. We all have 1 mana left at some point of the game. 6/6 for 1 mana is not bad at all. Ok, its simply 9 mana but you can spare your turns and other 8 mana on spells will do other stuff too.

    I liked this card.

  • Even body is a bit weak, expansion itself makes this card better. Also it can discover itself so there is an infinite dragonling lies here. :)

  • 2 mana deal 3 damage is always a good card. This even can double it.

    Also with spell damage Hunter and Vereesa Windrunner this card might be well enough. Might even push Vereesa Windrunner decks a bit.

    I always think Vereesa Windrunner didn't played as much as she deserves. I hope it is the time.

  • Yeah, as if hunter needs more secret pulls.

    What do they want really ? Build a deck with 16 secret and 14 secret puller ?

    I mean; ok, card is good, even better, crocolisk stats with card pull but secret hunter has been tried, saw ladder also. We are always turning back and back again.

  • Imagine Leper Gnome's older 2/1 body with this card.

    Those sick gnomes would bring pain for sure.

    At least it is 3 less damage isn't it ?

    I really hate Face Hunter...

    With new Dwarven Sharpshooter, I will probably try an odd hunter list in wild with this card. You may say you don't care targeting minions in odd hunter but it is 1/3 that specialize my deck so ofc I will add it !

    But it doesn't change, I still hate face hunter and don't think Toxic Reinforcements is a good card.

  • Even Hero Power Hunter won't work, This can be still used in a mech Hunter list.

    Also even you don't put it, We probably will see and hate this occuring from random effects.

    It will be playable at least until Boomsday goes wild for sure.

  • Jade Behemoth of Dragon Druid decks if there will be one. But there is no reason to not have one while Druid has Wild Growth back with Breath of Dreams (it even draws a card ! ).

  • She might do crazy things if you play it as the last card. It seemed a "one-last push" card for me.

    Ok for empty board tho. Like her older version.

  • Poor Emperor Cobra, outclassed by a hunter "dragon" even though it was a beast.

  • Does anyone know what are they trying to do with Shu'ma ? Am I missing something ?

  • Like the idea of the giveaway. Its the most social giveaway I will join. :)

    That was what I already doing in the forum. It is a win-win for me if i can win the giveaway. =D

  • Quote From Fluxflashor
    Quote From Almaniarra

    Edit: Checked it out, it says that the first 3 reveals will be made by blizzard, so who knows maybe they are part of the reveal stream.

    We're actually not entirely certain if that even is the case. Blizzard just never published links for those, and several other reveals. I guess we'll see in a couple of hours

    it was just a guess tho. :) Let's see what Blizzard is planning to do. Well, I really don't even care for now. My real focus is on Runeterra tbh. :)

  • Quote From RaiserUK

    You are absolutely right Runeterra's economic model seems to be pushing players to play multiple modes. However I think a significant percentage will want to play only the draft mode (15%?). It's a great format! I'm one of those players.

    We don't want to 'farm' the draft mode for a collection, because we don't need a collection. We want get access to the unlimited drafts after the 3 tickets are bought and paid for each week. We want to get access to those drafts even though they offer no rewards, just so we can keep playing our mode for fun.

    And the more I look at it, the more I believe that coming up with 12,000 shards each week to break that barrier will not be possible without using real money.

    Obtaining experience points for the capped level 10 weekly chest (ultimately very similar to HS's daily quests) will only get us part of the way. The most damning evidence for how Runeterra's economic model is not draft mode friendly is:

    • xp reward for a win in constructed = 250xp
    • xp reward for a win vs an AI = 100xp
    • xp reward for a win in draft mode = 100xp

     

     

     

    I can't say anything for your decisions. It is your taste to play a game. I also am spending so much time in Draft mode because it is funnier. Not just for farming. I just generalized the farm stuff on playerbase. I didn't mean draft-fans.

    xp reward for a win in draft mode might be 100 xp but after wins you got complete experience burst like 2000xp for 7 wins as trial bonus. It is basically 285 exp for every win. That means you got 100+285xp for every wins in draft mode. It is even more than constructed. 250 vs 385 exp.

    I've tried open play mode after finished my expeditions limit and surrendered after I got my first lose. I got 50 or 25 (didn't really remember this) exp from my lose and 100 experience from ending the expedition even it was open play.

    So you don't only have win experiences, There is also an expedition reward even in open play. I didn't got 7 wins on open play expeditions because I wanted to try decks I've built but as soon as the closed beta starts I will try that and share my experiences with it but I know what I got from 0 wins; 150 xp.

    I still think that 12k shards are obtainable in a week tho. As you can see here expeditions refund themselves if you got 7 wins from one of your trials and gives trial bonus experiences so wins for expeditions are not only 100 exp;



    As you can see here after 7th win, He got 4000 shards + 1 Champion Capsule and also 2000 xp as Trial bonus. You can see that Trial bonus at 1:36:43 and you can see expedition rewards at 1:37:28.
    He got totally 7 + 6 wins from games. it is 1300xp for wins + 50exp for a lose from 6win trial(maybe more loses we don't know that) 2000xp for 1. trial bonus + 1500 exp from 2.trial bonus(I know it from my 6 win trial).

    it is total of 4850 exp for 13w/1l of expeditions. For 14 games of constructed with 13w/1l, you would get  3350 exp. That's what I meant by saying experience reward.

    Also I got 3450 shards from 6 wins in one of my expedition runs + 1500 exp for trial bonus, didn't remember how much I got from my first trial's 3 wins tho. It should have been around 500-1000 exp. I don't think that 550 shards are hard to collect in a week and 1500-2500 exp is great for my weekly vaults.

    There is also a fact that You will collect more shards in time because extra cards from chests will always be conjured into shards automatically. As you complete your cards, your shards will expand.

    If a player is a good drafter, I don't think he/she can't obtain infinite drafts. If you are good, you can go infinite expeditions. That is possible. Game is also giving you more chance with 2 trials. If you can't get 7 wins from one, you can always try 2nd one. Rewards are from your most wins basically and you also will get trial bonus experiences from both trials according to your wins not only from one. if you can get double 7 wins, it is basically 4000 experience.

    And chests are not capped to 10 level. There are 13 levels since second preview. For first preview it was;

    10 level, 3 platinum chests

    Now it is;

    11 level, 1 diamond chest and 2 platinum chests
    12 level, 2 diamond chesst and 1 platinum chests
    13 level, 3 diamond chests.

    If you are an only draft mode player, You don't even care cards so all your shards will be there for expeditions. C'mon 12k shards isn't that hard to obtain for a week. Even 4k shards might be enough for infinite expeditions if you are good enough.

    TL;DR, Yes you can play infinite expeditions without using real money. They are even free after 12k shards and that's not even hard to obtain by playing and being successful in expeditions.

  • the thing is, I was trying to say that you don't need to farm arena to what you need for this game. The game doesn't force you to play expeditions -unlike Arena of Hearthstone- if you want to complete your collection as a f2p player.

    Also, You are saying "Region rewards are not endless. They are just a system to get new players invested. We should judge the Runeterra draft economy on rewards that are draft rewards and weekly vault rewards, not region experience points for finite unlocks." but forgetting that those experience rewards also upgrade your Weekly Vaults. Ok, Region rewards will end in time but Weekly Vaults will refresh every week and every week you will need experiences to upgrade them.

    The fact that "don't confuse Runeterra's economy with Hearthstone's economy." was there because of that.

    I can understand that you want to play expeditions all the time tho. That's a different topic that you are a draft fan or not but truth is any player who plays runeterra doesn't need to farm expeditions because of the sake of f2p. That was what I meant.

    So, Expeditions are not one of the most rewarding part of the game for f2p players, it is different from any other card game. Game's rewarding system is different. Expeditions are just a draft mode of this game which is fun to play while pushing your collection upwards with some rewards if you play them. It is more like Brawl mode of Hearthstone with more rewards than it. It even offers more experience than normal games so it will help your time to push your Weekly Vaults in less time. The only good thing about expeditions might even be that fact because Weekly Vaults are the most important thing to save stuff for upcoming expansions.

    People won't spare as Draft players and Constructed players in this game. You can easily say that Riot didn't want to spare players as mode players when you see the economy model of the game. Arena is important for Hearthstone because so much f2p player farming it to "reach" p2p players and that's the worst thing for a game in my opinion. It causes players only farm. They can't even play constructed in time because they need cards to be able to win p2p players. Expeditions are not like Arena.

    I liked the economy model of the Runeterra. That helps us to play more constructed than Arena. That's the thing. You can say that "someone plays draft modes because they like it", i can understand that. I also like to play draft mode but most people are playing drafts because they need cards in hearthstone and you know that. They are playing arena to collect cards to be able to play constructed, but they lose time to get experience in constructed and lose time to climb ranks. The new system Runeterra offers is a win-win in my honest opinion.

    Oh and also, I am not saying that they are generous. It is a strategic move to shape your player base as ALL-mode players. They seem like they don't want to spare player base as i said before. They are just saying like; "hey, look here, You don't need to farm draft in this game to be able to play constructed. We will already make you able to play constructed. Draft is just for fun and some little rewards. There are also other stuff to extend your collection. Come play this game's all modes uncaringly which mode will give you more rewards. " That's what I'm reading from runeterra's economy model.

    I have edit the post to add something. I hope you read after I edit.