Oh 1 more thing to add this discussion, I mean 1 more thing that Warsong Commander needs to be unnerfed or changed again is There is not any support to Charge keyword anymore.
Charge keyword is simply replaced with Rush that means Warsong Commander won't get any support anymore.
It needs to unnerf and move to wild like Mind Blast and Vanish or need to be redesigned. I don't think there is a reason to hold it like that forever in the standard because it will be always a dead card without any new charge minions.
There are 3 options which blizzard should reconsider for Warsong Commander;
Producing new minions with charge
Unnerfing it and moving it to the HoF set
Redisgning the card again with something different
The reborn keyword gives a minion a deathrattle/resurrect (similar to the Paladin secret) with one health remaining. This thread is to discuss this new keyword. What do you think of it? I do not see it as anything spectacular new since you could already have the same effect as a deathrattle for instance.
Saves some ink on the card, that's true, but a resurrect with one health remaining is also not new and was already known as a Paladin secret.
Like echo was new. There will be cards which interacts with reborn (Give your reborn minions +1 attack, After your minions lose reborn(dies), this gains +1 attack) etc.
It opens a new path on design space, so it is new. It doesn't mean that it isn't a new keyword if it is already in the game as a mechanic.
And for being good or bad, yes it is kind of a good keyword. It has its own value on a vanilla minion + like @RandomGuys said, sticking with extra keywords makes it even better.
I expect to see at least one Taunt/Reborn one Divine Shield/Reborn minion.
Any change to propose? Maybe increase the cost to 5-mana? Also, about the weapon?
think about that a bit, 5 mana destroy 2 minions sounds fair? I mean; ok, hitting with a weapon could be the drawback of the card, especially for hunter but I don't think any of the Hunter decks can use this.
I don't like 2 weeks of intense revealing. At that point, i'd prefer no reveal at all. Blind release.
yeah blind release feels more exciting but bad for pre-orders. People wants to know if their money worth it or not.
Also with reveals, players can make some theorycrafting and decides wants to buy or not.
Blind release is good for me since i am a f2p player but bad thing for p2p players and blizzard itself.
Btw, I agree with other guys. I prefer 5-6 cards in a day more than 1 card per day. Most of the time there are surprise reveals with this way and we got 7-10 cards per day except weekends. I can wait til' first reveal stream rather than 1-2 cards per day.
I think hunter will get a Quest and Brann, so you should capitalize on that maybe..!?
it is just a fan creation, he didn't even say that its a prediction for new expansion. He just says "idea" and also the thread is in /customhearthstone section.
It is token art for Keeper Stalladris. Before him, all the tokens have same art with card. After Keeper Stalladris release, they need to make different art for all of the Druid choose one spells because he adds tokens as new spells to your hand.
So this art isn't new. It has been released on Rise of Shadows expansion.
he is drawing Call the Guardians token art. The other is Nature's Defense. You can see all of the Druid choose one spells' arts are now different.
I haven't got that many predictions to share yet but here's one: Mage quest reward Hero Power will be either "add a random spell to your hand" or "cast a random spell".
I don't think they will give mage more random spells, especially with a quest. They did it on Un'goro for quest progress.
Well, it would be cool if they make a Zombeast hero power for mage like "Discover 2 spells and combine both." Zomspells. :P
EDIT: I doubt Hunter's quest will be focused on spells, as it can be recast with Zul'Jin and spells in hunter can be quickly unbalanced at the moment because of him.
Why unbalanced ? It doesn't even provide benefits and just waste of a secret room. completing 2nd Uldum quest would be only reactivate your used hero power. Getting same hero power twice doesn't provide any benefits.
Priest Quest: " play 7 cards from your opponents deck, reward: 'hero power name', Passive hero power; Your healing effects damages instead"
Warrior Quest "kill 15 minions in your turns, Reward: 'hero power name', Hero Power: Deal 1 damage to a minion and give it 2 attack"
Rogue Quest"Trigger 8 deathrattles of your cards, Reward: 'hero power name', Hero Power: Trigger a friendly deathrattle"
Paladin Quest: " Lose 10 Divine shields on your minions Reward: 'hero power name' Hero Power: Give a friendly minion Divine Shield"
Mage Quest: " Play 10 different spells, Reward: 'hero power name', Passive Hero Power: Spell Damage +3"
Hunter Quest: " Play Summon 10 beasts, Reward: 'hero Power name' Passive Hero Power: Your beasts have rush or Summon a Beast that died this game. (even have a name; Rescue pet)"
For my own experience, Quick Shot never worked with Master's Call. It doesn't function well because you can't draw most of the time and the card is only deal 3 dmg most of the time. Also 1 copy of Ironbeak Owl is enough I guess.
Also 1 copy of Savannah Highmane is always good in hunter decks and for your secrets, Wandering Monster is always a better secret option for aggressive Hunter decks, instead of Cat Tricks.
Well, with my requests, the deck is simply evolving into classic Mid-Range deck but I guess that is more effective, at least I'm seeing it like that.
I will share my preffarable deck here. just wait a minute. Deck ID Not Found
I would use this instead of yours honestly. Ofcouse you might not like this playstyle if you like hybrid style but i m seeing this as more efficient than hybrid one.
Creation competitions are very close. We will have a completely dedicated system for it, better than what we could achieve with forum capabilities on hpwn, so give us a little bit more time to bring that to fruition and then we can start right up! ;-)
Is it weird that I'm more excited for this reveal than for the new expansion? Really looking forward to it!
Not at all! Custom Comps are going to level up and a half. It's nice when the boundaries of your imagination are the only limitation for card creation facilitation.
Yeah, I know at least an in-site card-creator is coming and I know these kind of things takes time to create while there is already an upcoming content to hearthstone -a new reveal season and the stuff mods need to do pile up while keeping the site usable to consumers and there are some site contents to do also. That's so much stuff to work. and there is the fact as Satisfying people is one of the hardest things on the world. :D
I know you guys doing your best. Keep it up, we can wait :)
yeah it is for sure but we all know Brann Bronzebeard as the first battlecry master, so much people expected to see battlecry related stuff with Brann and we know he is hunter hero this expansion.
I was expecting to see this effect for hunter. A bit disappointed to see it in Shaman honestly.
It seems [Hearthstone Card (Hagatha, The Witch) Not Found] could find a bog to shape even in sands. I wanted to see more element-oriented theme than witch-oriented one in this expansion. I mean, earth elementals, earth element spells etc. It is sands after all.
I'm still hoping that they didn't produce transform-themed and shapeshifter bog creature cards in this expansion too.
For the card itself, it is good on paper, especially with Lackeys. Sludge Slurpers and Lackeys make you complete it before t5. Sounds good but I hope it won't break the game.
and for the details, it makes you get double Battlecry of ALL minions on that turn. that means it might even have an OTK potential without Shudderwock. 8 Kobold Lackeys can deal 32 damage to the face, well there is only 7 minion room on the battlefield but that's all which comes to my mind right now. I m sure someone will figure out better and possible combos.
There is a nerf potential in this card, for the record. 6 minions seemed less to me with all of lackeys and card producing potential.
Don't think they will do that. Desperate Stand gives a minion reborn with its own way and it costs 2 mana without a body. 1-cost 1/1 that gives reborn could be gamebreaking.
The official site has the empty slots waiting for the community reveal timetable but it's still empty. About two weeks until community reveals should be a solid guess. Blizzard has previously given us some cards via blog posts even before the community reveals start so make sure to check our front page every now and then for latest reveals (usually blogs happen at 10:00 PDT/13:00 EDT/19:00 CEST).
didn't want to open a new thread so I'm asking in here, Will be a countdown in frontpage like we used to see when they reveal the reveal times (revealing reveal times lol)?
Oh 1 more thing to add this discussion, I mean 1 more thing that Warsong Commander needs to be unnerfed or changed again is There is not any support to Charge keyword anymore.
Charge keyword is simply replaced with Rush that means Warsong Commander won't get any support anymore.
It needs to unnerf and move to wild like Mind Blast and Vanish or need to be redesigned. I don't think there is a reason to hold it like that forever in the standard because it will be always a dead card without any new charge minions.
There are 3 options which blizzard should reconsider for Warsong Commander;
not just the secret
Desperate Stand
But yes it's kind of new.
Like echo was new. There will be cards which interacts with reborn (Give your reborn minions +1 attack, After your minions lose reborn(dies), this gains +1 attack) etc.
It opens a new path on design space, so it is new. It doesn't mean that it isn't a new keyword if it is already in the game as a mechanic.
And for being good or bad, yes it is kind of a good keyword. It has its own value on a vanilla minion + like @RandomGuys said, sticking with extra keywords makes it even better.
I expect to see at least one Taunt/Reborn one Divine Shield/Reborn minion.
Don't forget to check other choose one spells also. :)
ah big fail for me. Why I don't know but I read it as "Equip" not "add it to your hand".
My bad really sorry.
Total of 6 mana will be enough for this design in my opinion. 4-2 seems the best, as you designed. I would do the same.
Better card designers would evaluate it better than me :)
think about that a bit, 5 mana destroy 2 minions sounds fair? I mean; ok, hitting with a weapon could be the drawback of the card, especially for hunter but I don't think any of the Hunter decks can use this.
It would be a cool design as a warrior card tho.
yeah blind release feels more exciting but bad for pre-orders. People wants to know if their money worth it or not.
Also with reveals, players can make some theorycrafting and decides wants to buy or not.
Blind release is good for me since i am a f2p player but bad thing for p2p players and blizzard itself.
Btw, I agree with other guys. I prefer 5-6 cards in a day more than 1 card per day. Most of the time there are surprise reveals with this way and we got 7-10 cards per day except weekends. I can wait til' first reveal stream rather than 1-2 cards per day.
it is just a fan creation, he didn't even say that its a prediction for new expansion. He just says "idea" and also the thread is in /customhearthstone section.
For the card, seems a bit overpowered for 4 mana. Vilebrood Skitterer
It is token art for Keeper Stalladris. Before him, all the tokens have same art with card. After Keeper Stalladris release, they need to make different art for all of the Druid choose one spells because he adds tokens as new spells to your hand.
So this art isn't new. It has been released on Rise of Shadows expansion.
he is drawing Call the Guardians token art. The other is Nature's Defense. You can see all of the Druid choose one spells' arts are now different.
not Warsong Commander

They should unnerf Tinkmaster Overspark
I don't think they will give mage more random spells, especially with a quest. They did it on Un'goro for quest progress.
Well, it would be cool if they make a Zombeast hero power for mage like "Discover 2 spells and combine both." Zomspells. :P
Why unbalanced ? It doesn't even provide benefits and just waste of a secret room. completing 2nd Uldum quest would be only reactivate your used hero power. Getting same hero power twice doesn't provide any benefits.
Priest Quest: " play 7 cards from your opponents deck, reward: 'hero power name', Passive hero power; Your healing effects damages instead"
Warrior Quest "kill 15 minions in your turns, Reward: 'hero power name', Hero Power: Deal 1 damage to a minion and give it 2 attack"
Rogue Quest "Trigger 8 deathrattles of your cards, Reward: 'hero power name', Hero Power: Trigger a friendly deathrattle"
Paladin Quest: " Lose 10 Divine shields on your minions Reward: 'hero power name' Hero Power: Give a friendly minion Divine Shield"
Mage Quest: " Play 10 different spells, Reward: 'hero power name', Passive Hero Power: Spell Damage +3"
Hunter Quest: " Play Summon 10 beasts, Reward: 'hero Power name' Passive Hero Power: Your beasts have rush or Summon a Beast that died this game. (even have a name; Rescue pet)"
For my own experience, Quick Shot never worked with Master's Call. It doesn't function well because you can't draw most of the time and the card is only deal 3 dmg most of the time. Also 1 copy of Ironbeak Owl is enough I guess.
I would change Quick Shots with Hench-Clan Hogsteeds and one Ironbeak Owl with Deathstalker Rexxar since Deathstalker Rexxar is an essential card for all of the Hunter decks in wild.
Also Vicious Scalehide and Dire Frenzy is just a fantasy most of the time. Using Scavenging Hyenas and Timber Wolfs are better choice with Springpaws to finish quick instead of hoping some heals from them. Deathstalker Rexxar is all you need for survivability.
Also 1 copy of Savannah Highmane is always good in hunter decks and for your secrets, Wandering Monster is always a better secret option for aggressive Hunter decks, instead of Cat Tricks.
Well, with my requests, the deck is simply evolving into classic Mid-Range deck but I guess that is more effective, at least I'm seeing it like that.
I will share my preffarable deck here. just wait a minute.
Deck ID Not Found
Also I would even change Ironbeak Owl with Zul'jin for more Animal Companions + other spells and Tracking withCandleshot since it is always a good option to find Deathstalker Rexxar or Zul'jin quick. So you can change Candleshot with Tracking and Ironbeak Owl with Zul'jin.
or keep those and replace them with Wandering Monsters or even replace them two with 2x Trackings too with 1 more Tundra Rhino.
I would use this instead of yours honestly. Ofcouse you might not like this playstyle if you like hybrid style but i m seeing this as more efficient than hybrid one.
did anyone see that post ?
https://www.reddit.com/r/hearthstone/comments/4cg5gb/hearthstones_strong_female_heroes_and_that_one/
i've found it recently and it is 3 years old now I'm thinking about it like this post is one of the reasons behind it.
Yeah, I know at least an in-site card-creator is coming and I know these kind of things takes time to create while there is already an upcoming content to hearthstone -a new reveal season and the stuff mods need to do pile up while keeping the site usable to consumers and there are some site contents to do also. That's so much stuff to work. and there is the fact as Satisfying people is one of the hardest things on the world. :D
I know you guys doing your best. Keep it up, we can wait :)
Hagatha corrupts the waters and creatures in the swamp (toads, murlocs, etc.) shout their battlecry louder. hahhah
yeah it is for sure but we all know Brann Bronzebeard as the first battlecry master, so much people expected to see battlecry related stuff with Brann and we know he is hunter hero this expansion.
I was expecting to see this effect for hunter. A bit disappointed to see it in Shaman honestly.
It seems [Hearthstone Card (Hagatha, The Witch) Not Found] could find a bog to shape even in sands. I wanted to see more element-oriented theme than witch-oriented one in this expansion. I mean, earth elementals, earth element spells etc. It is sands after all.
I'm still hoping that they didn't produce transform-themed and shapeshifter bog creature cards in this expansion too.
For the card itself, it is good on paper, especially with Lackeys. Sludge Slurpers and Lackeys make you complete it before t5. Sounds good but I hope it won't break the game.
and for the details, it makes you get double Battlecry of ALL minions on that turn. that means it might even have an OTK potential without Shudderwock. 8 Kobold Lackeys can deal 32 damage to the face, well there is only 7 minion room on the battlefield but that's all which comes to my mind right now. I m sure someone will figure out better and possible combos.
There is a nerf potential in this card, for the record. 6 minions seemed less to me with all of lackeys and card producing potential.
Don't think they will do that. Desperate Stand gives a minion reborn with its own way and it costs 2 mana without a body. 1-cost 1/1 that gives reborn could be gamebreaking.
didn't want to open a new thread so I'm asking in here, Will be a countdown in frontpage like we used to see when they reveal the reveal times (revealing reveal times lol)?