If you want to give it a try, you can add Symphony of Sins to the deck, it is a good tool but I don't have one unfortunately. I would replace Elite Tauren Champion if i had one.
Sleeper of the set is Relentless Worg imo. Good stats and a sticky one.
And also I don't think Careless Mechanist deserves to be at the bottom of the set. That card is quite good for a Tempo/Midrange deck. I liked Bibliomite before, now gonna try Careless Mechanist. You won't need draws before 5 mana anyways in that deck and your opponent can't let it stay on board for 2-3 turns so it will do its job no matter what. You can draw after it dies or you can use discovers instead of draws. It even might be a sleeper aswell too. It deserves more points imo.
I have an old laptop which is from 2010. I could play HS without any issues until last patch. With the last patch, I have this issue that as soon as I move a Tradeable card on my deck, the game stops responding. Forge works alright tho.
I don't know maybe it is just my device but I remember like it was working normal before this patch. I can't be so sure tho since I rarely use this laptop.
Did you guys who has an ancient laptop like this have same issue ? It is a core 2 duo, 4gb ram with Ati radeon HD4570.
It is not a big deal tho. I am just curious that someone else also has the same problem. I will report it to Blizzard if it is not just me. If it is just me, I will try to fix the problem.
Is there any confirmation about earthens are silencable or not? It says 2/2 with +2/+2 so I thought like it would be more like Pogo-Hopper than Jade Golem, silencable. If core body would stay 2/2 i will be happier, not really a fan of jade stuff, i don't even like relic DH's Relic of Phantasms.
Now I need a minion that decreases the cost of Forge so I can use Lab Constructor without hesitation. Well, at least we can reduce the mechs costs' right ?
Whining and criticizing are two different things and i felt whining in your comment instead of a critique.
It doesn't feel honest criticize when you see someone whines about a game 7/24 for years and keep playing and leaves whiney comments in a fan website of that game. I just can't bare people like this and can't stop myself to reply them in a bitter tongue. I don't usually write nowadays like before but I am following this site almost everyday. I was seeing your comments under almost any HS related article and most of time it feels like you were just ranting about it instead of criticizing.
I might be wrong of course. I maybe confusing you with someone else because of your nickname or profile picture. Even it may be that it was you and i am still wrong about you because of prejudices I have about you for your post comments.
What I wrote above was not just a comment about this comment of yours. It was a pile which is gathered in time because it bothers me a lot when someone whines about a game 7/24 and keeps commenting on forums and keeps playing, they just should stop playing and ranting. That's simple.
Sorry If i am mistaken. you can consider that as my prejudices that i have gathered from your post comments on other articles but this is how i feel about your comments if it was you.
Well, i can understand a hyperbole from miles away but i just can't get it why it is used there and the reasoning. It just seems silly there.
it won't be necessary if you use get for Schooling because of how long Piranha Swarmer is. It will 2 lines anyways. I can't see any inconsistency between Piranha Poacher and Schooling. one adds 3 cards so the word is plural and the other adds single card so it is singular. I don't think you can evaluate it as an inconsistency.
I think so. If they decided to change the style, I need to admit that get suits better and saves space.
Well, it is not about your brainfart theory obviously. What I was speaking about was the attractiveness of the style, the charm. This is why there is an education for marketing etc.
People looks first, then buys so you want your product looks good. Actually, this whole reveal season is here for same reason.
Like I said above, 2 lines - 2 effects. Simple and looks better. Also they use "get" for other cards in Titans iirc.
I can't really "get" why you said "I doubt the game will start crashing because of it" tho and also probably not any other company can find consumers like Blizzard's who always whines about almost anything but can't stop playing/consuming their product. A weird kind of obsession.
How one can actually believe a company makes that kind of mistake with one of those brainfart moments is another topic all along.
Ah and for Kologarn, you can't use "get" there because it works like Sap or Entomb for hand. I am not really sure the text is the end product, it was translated from some asian language i guess but seems ok for me, if you use a wording like "Rush. Whenever this attacks a minion, get it. Deathrattle: Give it back to your opponent" it would be total mess and wouldn't explain what the card actually does, how it goes to your hand and if it is returned to battlefield or opponent's hand. So, That's completely ok.
But yeah, you are the greatest mind around that can only decide if it is a decision made to save on text space or a brainfart moment of Blizzard. So yeah, next time, shine bright on Team 5 and teach them how things must done.
But you'll find yourself commenting under what they were decided to create which noone actually cares your opinions on them and will find yourself enjoying those brainfart people actually made for you to play.
Enjoy the game created by a team which you 7/24 expostulate about.
For this example, When you use "Add" you need to say "Add 3 1/4 worms to your hand." but when you use "get" it would be "Get 3 1/4 worms" only.
it saves you from "to your hand" part.
it is same for "give" too. It saves more space. "Give your opponent x" vs "Add x to your opponent's hand."
Maybe this card doesn't want text space but they might be doing that for consistency after all past inconsistent stuff and it looks cooler with 2 lines for this card. if it would be add - to your hand, it would be 3 lines.
2 effects - 2 lines, better for eyes, good decision in my opinion.
While the wording is weird, I think the deathrattle seems correct - if you don't play the card(s) in time, they get taken from your hand and put into your opponent's. So unless you mana cheat this guy somehow, you can't kill a big guy and play it on the same turn, and you risk giving your opponent the card back if they can kill Kologarn.
I don't think you have to kill the minion in order to get it to your hand. If wording is true, attacking will be enough. It doesn't say, "whenever this attacks and kills" like;
It was succeeded to engage my attention. I'll probably try and love the game then like almost all competitive games, i will hate it because of "meta" nonsense.
Infect should probably exclude heroes the same way poisonous does, because you're severely limiting your own design space here. The cards you made for it are interesting, but I'm not sure how well they would perform, since you generally don't want to wait a turn for a minion to die. Blood Boil is the only card like this they printed so far and that one functions more as an AOE where if the surviving targets attack your hero that will simply guarantee your hero will get some health back.
And keep in mind that Blightfang, which is half of the existing infect cards, has its infection effect trigger when the targets die.
Well, actually i have something like these in my mind too but i didn't add them just because of the rules since they don't have the actual keyword.
Hello after a long time. I wanted to use one of my former keyword Bleed (x) with with a change.
I changed it to Infect(X) since we have the actual effect in the game right now for Death Knight. So here it comes;
Infect(x) isn't a keyword only for death knights tho. You can see that on Shaman, Rogue, Demon Hunter, Warlock and Druid too. Shamans and Druids can use it with their nature magic, Rogues can reach that word with their oils for their weapon and Warlocks and Demon Hunters can use fel to infect their opponents.
but they won't be my entries since it would not be creative. Here my entries come;
Information on Plague Sprout ; it can only increase once. I mean it won't deal 3 damage after it increases to 2. Using the spell twice deals 1 damage and then other 1 damage and when it is increased, 2 damage and then 2 damage like how fatigue damage deals in an order. Using the spell twice in a turn won't make it increase on 4 turns instead of 8 turns and using the spell twice won't increase the damage to 3 by that what i mean is, each spell's damage is its own. if you use one on turn 4 and the other on turn 12 for example, first one will deal 2 damage and the second will deal 1 damage until it increases in 8 turns.
Edit: Changed the wording on Apocalypse.
Edit 2: I've created more cards to show how it can be on other type of cards like minions, weapons, spells and locations. Help me decide to choose for competition please. :)
Every round of my Hearthstone life was starting to end like this;
Opponent has 5 hp, I have 2 minions on board like 3-4 health and have like 16 hp; "Yeah, I will finish this round next turn"; Opponent plays Sire Denathrius, I lose.
I mean, aggro decks had it, control decks had it, combo decks had it, midrange decks had it, token decks had it. I really don't know why they wait for that long to nerf that toxic card.
Because 40-cards decks are fun too. I mean, you can do it on MTG in a different way and opens a huge opportunity for deckbuilding. We need a gamemode for that after renathal leaves or i just will keep sticking on wild more.
Hello guys. I was just experimenting with new cards and I was able to hit my best setup for this deck. Here what it is;
[img]https://i.imgur.com/lH8MpmH.jpg[/img]
The setup was; Playing Lor'themar Theron and then playing Loken, Jailer of Yogg-Saron to discover a 30/30 Fanottem, Lord of the Opera to summon a 30/30 Tentacle with Taunt and summon a 30/30 Giant with Forge of Wills. I can't be so happy after I did this.
Here is the deck I was using;
If you want to give it a try, you can add Symphony of Sins to the deck, it is a good tool but I don't have one unfortunately. I would replace Elite Tauren Champion if i had one.
Sleeper of the set is Relentless Worg imo. Good stats and a sticky one.
And also I don't think Careless Mechanist deserves to be at the bottom of the set. That card is quite good for a Tempo/Midrange deck. I liked Bibliomite before, now gonna try Careless Mechanist. You won't need draws before 5 mana anyways in that deck and your opponent can't let it stay on board for 2-3 turns so it will do its job no matter what. You can draw after it dies or you can use discovers instead of draws. It even might be a sleeper aswell too. It deserves more points imo.
I have an old laptop which is from 2010. I could play HS without any issues until last patch. With the last patch, I have this issue that as soon as I move a Tradeable card on my deck, the game stops responding. Forge works alright tho.
I don't know maybe it is just my device but I remember like it was working normal before this patch. I can't be so sure tho since I rarely use this laptop.
Did you guys who has an ancient laptop like this have same issue ? It is a core 2 duo, 4gb ram with Ati radeon HD4570.
It is not a big deal tho. I am just curious that someone else also has the same problem. I will report it to Blizzard if it is not just me. If it is just me, I will try to fix the problem.
Is there any confirmation about earthens are silencable or not? It says 2/2 with +2/+2 so I thought like it would be more like Pogo-Hopper than Jade Golem, silencable. If core body would stay 2/2 i will be happier, not really a fan of jade stuff, i don't even like relic DH's Relic of Phantasms.
Thanks to you, catwalks of Garrosh and Arthas will haunt my dreams forever after this.
I enjoyed the read tho.
I guess you mixed some things up.
Don't you think False Disciple is a bit much ? Especially for arena ?
Now I need a minion that decreases the cost of Forge so I can use Lab Constructor without hesitation. Well, at least we can reduce the mechs costs' right ?
really liked its potential.
Whining and criticizing are two different things and i felt whining in your comment instead of a critique.
It doesn't feel honest criticize when you see someone whines about a game 7/24 for years and keep playing and leaves whiney comments in a fan website of that game. I just can't bare people like this and can't stop myself to reply them in a bitter tongue. I don't usually write nowadays like before but I am following this site almost everyday. I was seeing your comments under almost any HS related article and most of time it feels like you were just ranting about it instead of criticizing.
I might be wrong of course. I maybe confusing you with someone else because of your nickname or profile picture. Even it may be that it was you and i am still wrong about you because of prejudices I have about you for your post comments.
What I wrote above was not just a comment about this comment of yours. It was a pile which is gathered in time because it bothers me a lot when someone whines about a game 7/24 and keeps commenting on forums and keeps playing, they just should stop playing and ranting. That's simple.
Sorry If i am mistaken. you can consider that as my prejudices that i have gathered from your post comments on other articles but this is how i feel about your comments if it was you.
Well, i can understand a hyperbole from miles away but i just can't get it why it is used there and the reasoning. It just seems silly there.
it won't be necessary if you use get for Schooling because of how long Piranha Swarmer is. It will 2 lines anyways. I can't see any inconsistency between Piranha Poacher and Schooling. one adds 3 cards so the word is plural and the other adds single card so it is singular. I don't think you can evaluate it as an inconsistency.
I think so. If they decided to change the style, I need to admit that get suits better and saves space.
I would like to see Tyr related with Silver Hand or Dragons. Missed opportunity imo.
Why they didn't promote Dragonflight in Hearthstone is another big question for me.
Trampling Rhino is back !
Well, it is not about your brainfart theory obviously. What I was speaking about was the attractiveness of the style, the charm. This is why there is an education for marketing etc.
People looks first, then buys so you want your product looks good. Actually, this whole reveal season is here for same reason.
Like I said above, 2 lines - 2 effects. Simple and looks better. Also they use "get" for other cards in Titans iirc.
I can't really "get" why you said "I doubt the game will start crashing because of it" tho and also probably not any other company can find consumers like Blizzard's who always whines about almost anything but can't stop playing/consuming their product. A weird kind of obsession.
How one can actually believe a company makes that kind of mistake with one of those brainfart moments is another topic all along.
Ah and for Kologarn, you can't use "get" there because it works like Sap or Entomb for hand. I am not really sure the text is the end product, it was translated from some asian language i guess but seems ok for me, if you use a wording like "Rush. Whenever this attacks a minion, get it. Deathrattle: Give it back to your opponent" it would be total mess and wouldn't explain what the card actually does, how it goes to your hand and if it is returned to battlefield or opponent's hand. So, That's completely ok.
But yeah, you are the greatest mind around that can only decide if it is a decision made to save on text space or a brainfart moment of Blizzard. So yeah, next time, shine bright on Team 5 and teach them how things must done.
But you'll find yourself commenting under what they were decided to create which noone actually cares your opinions on them and will find yourself enjoying those brainfart people actually made for you to play.
Enjoy the game created by a team which you 7/24 expostulate about.
I think it is certainly for text space, I mean;
For this example, When you use "Add" you need to say "Add 3 1/4 worms to your hand." but when you use "get" it would be "Get 3 1/4 worms" only.
it saves you from "to your hand" part.
it is same for "give" too. It saves more space. "Give your opponent x" vs "Add x to your opponent's hand."
Maybe this card doesn't want text space but they might be doing that for consistency after all past inconsistent stuff and it looks cooler with 2 lines for this card. if it would be add - to your hand, it would be 3 lines.
2 effects - 2 lines, better for eyes, good decision in my opinion.
I don't think you have to kill the minion in order to get it to your hand. If wording is true, attacking will be enough. It doesn't say, "whenever this attacks and kills" like;
It was succeeded to engage my attention. I'll probably try and love the game then like almost all competitive games, i will hate it because of "meta" nonsense.
Well, actually i have something like these in my mind too but i didn't add them just because of the rules since they don't have the actual keyword.
(I had to do this. :) )
Hello after a long time. I wanted to use one of my former keyword Bleed (x) with with a change.
I changed it to Infect(X) since we have the actual effect in the game right now for Death Knight. So here it comes;
Infect(x) isn't a keyword only for death knights tho. You can see that on Shaman, Rogue, Demon Hunter, Warlock and Druid too. Shamans and Druids can use it with their nature magic, Rogues can reach that word with their oils for their weapon and Warlocks and Demon Hunters can use fel to infect their opponents.
I edited the existing cards Alexandros Mograine and Blood Boil like this;
but they won't be my entries since it would not be creative. Here my entries come;
Information on Plague Sprout ; it can only increase once. I mean it won't deal 3 damage after it increases to 2. Using the spell twice deals 1 damage and then other 1 damage and when it is increased, 2 damage and then 2 damage like how fatigue damage deals in an order. Using the spell twice in a turn won't make it increase on 4 turns instead of 8 turns and using the spell twice won't increase the damage to 3 by that what i mean is, each spell's damage is its own. if you use one on turn 4 and the other on turn 12 for example, first one will deal 2 damage and the second will deal 1 damage until it increases in 8 turns.
Edit: Changed the wording on Apocalypse.
Edit 2: I've created more cards to show how it can be on other type of cards like minions, weapons, spells and locations. Help me decide to choose for competition please. :)
Edit: 3: Added runes to Fink Ployd.
Finally...
Every round of my Hearthstone life was starting to end like this;
Opponent has 5 hp, I have 2 minions on board like 3-4 health and have like 16 hp; "Yeah, I will finish this round next turn"; Opponent plays Sire Denathrius, I lose.
I mean, aggro decks had it, control decks had it, combo decks had it, midrange decks had it, token decks had it. I really don't know why they wait for that long to nerf that toxic card.
Because 40-cards decks are fun too. I mean, you can do it on MTG in a different way and opens a huge opportunity for deckbuilding. We need a gamemode for that after renathal leaves or i just will keep sticking on wild more.