Sorry guys but I don't agree with C'Thun opinions of you.
I mean, I can't deny that C'thun decks are good for climbing and they are effective but it is not fun if you ask me, especially after the long standard ladder with Sire Denathrius and Astalor Bloodsworn. It doesn't feel good to lose to same mechanic in a 2 year period and both cards are still ending games in standard.
I don't think that the focus of the Caverns of Time is the right decision. This mechanic is overly used in Hearthstone in latest times already.
Don't get me wrong, I know I am able to play bunch of other effective decks and I'm happy with Twist's current meta. There are a lot of options for me other than C'thun decks but it still haunts me to experience the same finisher again and again for 2 years.
I like C'Thun quite a lot, and Jade Shaman too, but now's probably the best opportunity I have to flash my fancy golden N'Zoth, the Corruptor. Just...don't know what to do with it lol
considering that in standard you'd probably die in half that time nearly every game.
I know right ! I was being silly with good old mill rogue and I am shocked that how I last more than 10 turns on some games unless there is a pirate warrior.
More than that, I can finally feel like playing a mid-range deck with Dragon Priest. I realized that mid-range in hearthstone's standard currently in a bad position. Battleground clustering is not a thing in standard anymore. Thanks to twist i can experience this thing again.
I dont really like how team5 implemented the titans to be honest. The problem is that they allow titans to be copy-able, so it really gives advantages to classes that can easily do that. Team5 made rogue's titan one of the weakest (for obvious reasons) but then allow priest to keep aman'thul at its current state, where they just keep spamming copy until you eventually run out of options to remove the 10 health it has.
Of course, that's partially why we dont really see much of the titans at all, because you just know against some classes they're just waiting for you to do that. Part of the reason why eonar can never really see play is because it gives your opponent such a massive advantage simply by copying it.
The best titans are those that has 1 good move, or cannot really benefit your opponent. Or its an aggro deck that doesnt care.
I agree with this, Titans should have had a rule like, for example a "Mythic" card, a new rarity, their gem on image might be red-ish but same drop chance from packs with legendaries and rules like "You can control only one mythic card" and "Mythic cards can't be copied or discovered" etc. like a legendary card rule-set for MTG. It would open a new way to create new sets too.
That being said, this might bring some other issues with community like "hey, what if we can't find one in a pack" and raise some p2w discussions but that would be more healthy for gameplay imho.
and death knight discovers everything and sits on 70 health
and warrior sits on 50 armor
and shaman unendlessly fill board and his hand
and demon hunter draws a lot with mana cheat
and druid brings huge monsters so early with full board and ramps and gains huge armor
and paladin discovers a lot and mana cheats and fills his hand with mechs
and warlock mana cheats a lot disrupts your turn with abyssals a lot
and hunter copies beasts a lot with mana cheating
Let's make classes relying on their Hero Powers and make Hearthstone great again !
I mean, All classes are represented in the ladder right now with one or more type of deck. What's the problem ? Every other class can find something to whine about from another. If it bothers you, play that class or just stop playing, it is damn 2023 with thousands of games around. You can easily find another title to enjoy.
Shut the fuck u
That was my response to your whine, glad you understand.
I thought that would be rude tho, at least you got me.
and death knight discovers everything and sits on 70 health
and warrior sits on 50 armor
and shaman unendlessly fill board and his hand
and demon hunter draws a lot with mana cheat
and druid brings huge monsters so early with full board and ramps and gains huge armor
and paladin discovers a lot and mana cheats and fills his hand with mechs
and warlock mana cheats a lot disrupts your turn with abyssals a lot
and hunter copies beasts a lot with mana cheating
Let's make classes relying on their Hero Powers and make Hearthstone great again !
I mean, All classes are represented in the ladder right now with one or more type of deck. What's the problem ? Every other class can find something to whine about from another. If it bothers you, play that class or just stop playing, it is damn 2023 with thousands of games around. You can easily find another title to enjoy.
Okay, I said that I don't like to idea of Twist Set to be released but I have to admit that it is nice to see cards like Time-Lost Raptor which infuses set exclusive mechanics into one.
Nice job on that card and some others. I'm not speaking of effectivity here. I just have to admit now that Twist/Wild exclusive sets opens new area of card types.
I agree with you here, this is all about Twist. Caverns of Time is a Twist Expansion in disguise of Wild Expansion and all balance changes will be related to that. It is probably a marketing move to be able to say "hey wild players ! look ! We don't forget you ! "
But it is the truth time now. Wild players left to the dust once again.
BUT, there is another sad truth Wild players need to face, including me. Card games do rotations just for that, balancing difficulties. They just don't want to balance things for Wild already. It consumes time and man power for them which they can use it for standard and release new stuff or modes like Twist.
I am pissed off a lot, but if i need to say honestly, it is understandable for a point. They are released a new mode and now they want to make it work and the mod is more awaited one than merceneries. Of course they will release stuff and balance cards for that mode but honestly, This marketing style makes it disgusting for me. Why just can't they say balance for Twist ? I don't even think that single thing changes for wild.
I always wanted a mode with rotation of old expansions. Twist is a mode for me probably but it shouldn't have its own expansions in my opinion. This whole move is understandable but is just a joke.
It already is working as the card description. If you don't attack with Fate Splitter, it dies to From De Other Side. At least it was my experience, i didn't try or see that if it keeps giving a copy of From De Other Side if you trade with Fate Splitter.
What is the interaction with Fate Splitter and From De Other Side?
Back on the topic, perhaps it could be Spirit of the Frog, as the deck could probably kill faster than Blizzard wants the games to last for, and I would not be surprised if it was even banned. Or perhaps a nerf to Flash Lightning to hit the deck variants in both Standard and Wild. For other classes, perhaps Sif and something Hunter nerf?
Back to the topic, I believe Blood DK's maximum health gains started to be most disturbing mechanic of the game. I mean, you can gain a lot of health without anything to spend and you draw cards. You had to play 7 deathrattle cards and spend 5 mana to gain +10 health with priest back then in the times of Amara, Warden of Hope. That's just ridiculous.
It is also not just that, DK needs a real rework in my opinion. A class shouldn't be capable of everything on every time. I can understand that in an expansion it has token synergy, the other it has control setups etc. but DK has all synergies on same time period. It has draw engine, aggro engine, control engine, token engine, combo engine, heal engine and even have anti synergy for Highlander Decks for wild with TITANS etc. Dk needs a rework. Its class identity is just a lot for Hearthstone. Look at Demon Hunter, it has its own good things and bad things but DK is just good at everything and that's not fun in my opinion.
You meant deckbuilding restriction like DK rune system ?
Because, Some already have unique mechanics already,
Demon Hunter - Outcast
Druid - Choose one
Paladin - Silver Hands
Rogue - Combo
Shaman - Overload + Totems(maybe)
Warlock - Discard + self damage
They added Overheal to Priest lately, maybe they add more to other classes aswell.
I don't know why but Enrage was fitting Warrior a lot, I still can't get why they removed it. They removed it with the release of Frenzy keyword iirc. Maybe they thought playerbase would be stupid enough to be confused similarities.. Yeah, they always act like as if we are stupids..
Yeah that's true. When OTK is a thing, this kind of cards become problematic but its not the only thing. Paladin was not able to reach more copies of Time Out! on its time which it also saw play in an OTK deck and you can reach Solid Alibi so easy with mage's huge discover potential and that's the real problem here in my opinion. You can use it without putting it to your actual deck and you are almost guaranteed to find one with Vast Wisdom. You don't even waste a deckspot to be able to use it. Of course you can't rely on it and it is better when you use your 3rd or more copy after your opponent thinks "ok, she is out of Solid Alibis now.
It may not be creating a threat or clearing the board but it was screaming that it will be problematic when Vast Wisdom is printed.
The real problem is not the Solid Alibi itself here. It is how it is synergizing with Vast Wisdom and other reach sources.
You may be right about the plague deck might be useful against Solid Alibi but well, a well-timed Steamcleaner can save you from plagues and it just takes a single slot. Nothing can make you get rid of Solid Alibi or even 3x-4x ones. So, when a card has no counterplays, it becomes more problematic. Mages can play Solid Alibi without hesitation because they know nothing can disrupt it except Counterspell which is already a mirror match while other decks needs to think "oh, what if they have Steamcleaner in hand" or any other class, specific/neutral counters of what they are playing.
Solid Alibi was needed a neutral counter or it had to be nerfed.
In my opinion, Solid Alibi would be ok if it can't be discovered by other sources but with how it is and was, it was needed to be nerfed long ago.
I never wanted a card to be nerfed before. So why do I request it now?
Because, even Ice Block was problematic and they don't bring it back for standard for years but even Ice Block had counterplay with secret destroyer cards but Solid Alibi is just not counterable, you might laten it with increasing spell costs of your opponent or you might try sniping it with Blademaster Okani and that's all. The card is just uncounterable and maximum damage you can done to the opponent is 7 most of the time if you are playing a token deck or a deck who always fills the board and guess what ? They usually use Ice Barrier with it and they gain +1 Health on that turn instead of losing 7... or maybe you need a 30/30 C'Thun with no board or maybe 2x Astalor, the Flamebringer in a single turn which is only happening with 1/1000 of probability...
The only other answer is another mage with Counterspell and OTK'ing her in a turn she didn't use it.
I'm just surprised it was not a nerf candidate until now. There shouldn't be a card with no answers, especially when a class can discover tons of it.
You can literally gain armor and use Solid Alibi and force your opponent to die to fatigue on paper.
So I really request a card to be nerfed for the first time of my HS life which i was playing since beta. If there is a card which is overpowered but counterable, I usually don't request a nerf but this card is only counterable with itself and that happens if you are lucky enough.
yeah, it snowballs a lot but it is so vulnerable, I don't think it needs to be nerfed and I don't think it will change anything for Mech Rogue. The most problematic part of Mech Rogue is Stealthed mechs and how you can't remove it easily with some cases and there are a lot of counters for that. If you plan your game good enough against Mech Rogue, you can deal with it most of the time with a lot of other decks, I could counter it with Hunter, Mage, Death Knight, Demon Hunter and Rogue and I'm sure of that other classes can deal with it too. Lab Constructor shouldn't be nerfed imo.
Like Melliflue said, it just balances itself with draw engine etc. and it is just not the key part of the deck imo. The key part is Stealth in that deck and you will see that you will keep struggling against Mech Rogue in some matchups even it is nerfed after the patch.
But I feel your deck has too many win cons in it. 90% of the time your end game can be simply just sargeras alone, so you dont really need to greed out so much.
Currently, the most effective deck with that loken+fanottem synergy uses the chad deck core, maybe you can try that.
That's also a way to use the deck surely but I just don't like the Chad deck. I am not a really fan of mana cheating.
But I am trying different varieties. One is using summon/discover spells with imps to keep Loken, Jailer of Yogg-Saron summons, this one;
Imp Forgelock
A Unknown Warlock Deck created by
Almaniarra. Last updated 2 years, 4 months ago
And one with more control tools with more taunt walls instead of those little minions again to keep Loken, Jailer of Yogg-Saron more consistent with discoveries. I found Imposing Anubisath quite well with Forge of Wills. It has great tempo if you can hit 3 mana - 4 mana Tempo.
All of these decks are good and bad against some matchups but I am confident to say that the Wall-Lock feels more controlish than the others.
Imp Forgelock feels like a mid-range/aggro deck most of times and sometimes you just win with imps before you hit 7-mana.
The first one; Forgelock feels like a meme deck right now after I tried the other varieties because it doesn't have the consistency the deck is looking for like linkblade91 said. I need to say thanks to him. I already wanted to try other varieties but he directed me to the right point with his comment.
Like you said, Chad-lock style suits great with a deck like this. People might try and succeed but its just not for me. I also don't like the idea to bring Sargeras, the Destroyer to the board with Voidcaller. When you use just discard Thaddius, Monstrosity and hit The Jailer to the board even without Voidcaller, it is just the same win condition and the deck doesn't feel any different even you include Sargeras, the Destroyer and some new cards. It might be a good deck but I don't feel its style to play. Thanks for the suggestion tho.
Also, It seems like Fanottem, Lord of the Opera + Lor'themar Theron is my obsession. I am pretty sure win rate of Wall-lock would increase if you replace them with 2 more useful cards. I just can't bare that Fanottem, Lord of the Opera sits in my collection and stay useless eternally so I just wanted to use it. :)
Symphony of Sins might be great addition maybe with Sire Denathrius or some other good value card instead of those two. I just don't want to craft Symphony of Sins right now with a lot of cards(Titans) I want to craft around. :)
I just played against a similar deck, and I used a fully infused Sylvanas to steal Sargeras.
When I used one of his available abilities, the pair of 6/6 minions appeared on my opponent's board - yikes!
Is that how all stolen Titans work, or just Sargeras because of the portal?
It may be wrong but I remember like my opponent couldn't send minions to Twisting Nether after Voidcaller summoned Sargeras, the Destroyer. I didn't experience Sylvanas scenario but that maybe how card just works.
Though, I experienced that a Thief Priest was able to summon 2x Sargeras, the Destroyer stolen from me, I could destroy the first before my opponent uses other 2 abilities and he/she could use all abilites of the 2nd and although One portal was summoning 3/4 Imps with Taunt, the other was summoning 3/2 Imps so Abilites of Sargeras, the Destroyer won't stack. It only buffs Imps of the respected portal and they don't become 3/6 with Taunt.
It's cool that you pulled it off, but surely you're running too many minions to pull it off consistently, no? It's very possible that Fanottem is not a Discover option because Watcher of the Sun, Suspicious Peddler, etc. are diluting the pool.
It seems, if anything, that you were lucky to manage the combo this early at all :P
Yeah probably luckier than you thought :) but Fanottem is not the only target, actually, I would be happier if i can discover Sargeras, the Destroyer. Fanottem is here just for fun but I saw that it is actually good. Even a 5/5 with Loken, Jailer of Yogg-Saron helps. I have 18/20 with this deck right now but well I am giving this to being at first day, people are experimenting or playing with older decks right now.
I am looking at 30/30 Tentacle as a bonus instead of the aim of the deck actually. The deck is minion heavy because of consistency of Disciple of Sargeras and Soul Barrage and all minions help one way or another. Most helpful one is Ignis, the Eternal Flame. If you can craft a 5 mana 3/4 weapon with Lifesteal and 4 Armor with every hit, it completely saves warlock from low healths.
Also I was not expecting to Kologarn to be as effective as others but he surprised me a lot.
And for all other little minions, mulligan helps a lot really.
If you want to give it a try, you can add Symphony of Sins to the deck, it is a good tool but I don't have one unfortunately. I would replace Elite Tauren Champion if i had one.
Sleeper of the set is Relentless Worg imo. Good stats and a sticky one.
And also I don't think Careless Mechanist deserves to be at the bottom of the set. That card is quite good for a Tempo/Midrange deck. I liked Bibliomite before, now gonna try Careless Mechanist. You won't need draws before 5 mana anyways in that deck and your opponent can't let it stay on board for 2-3 turns so it will do its job no matter what. You can draw after it dies or you can use discovers instead of draws. It even might be a sleeper aswell too. It deserves more points imo.
I have an old laptop which is from 2010. I could play HS without any issues until last patch. With the last patch, I have this issue that as soon as I move a Tradeable card on my deck, the game stops responding. Forge works alright tho.
I don't know maybe it is just my device but I remember like it was working normal before this patch. I can't be so sure tho since I rarely use this laptop.
Did you guys who has an ancient laptop like this have same issue ? It is a core 2 duo, 4gb ram with Ati radeon HD4570.
It is not a big deal tho. I am just curious that someone else also has the same problem. I will report it to Blizzard if it is not just me. If it is just me, I will try to fix the problem.
Sorry guys but I don't agree with C'Thun opinions of you.
I mean, I can't deny that C'thun decks are good for climbing and they are effective but it is not fun if you ask me, especially after the long standard ladder with Sire Denathrius and Astalor Bloodsworn. It doesn't feel good to lose to same mechanic in a 2 year period and both cards are still ending games in standard.
I don't think that the focus of the Caverns of Time is the right decision. This mechanic is overly used in Hearthstone in latest times already.
Don't get me wrong, I know I am able to play bunch of other effective decks and I'm happy with Twist's current meta. There are a lot of options for me other than C'thun decks but it still haunts me to experience the same finisher again and again for 2 years.
You can try some Big paladin with Y'Shaarj, Rage Unbound and Redemption + Getaway Kodo. N'Zoth, the Corruptor is a good addition with Sludge Belcher, Sylvanas Windrunner and Chillmaw etc.
Not the best deck but at least it is not a total loss if you ask me.
I know right ! I was being silly with good old mill rogue and I am shocked that how I last more than 10 turns on some games unless there is a pirate warrior.
More than that, I can finally feel like playing a mid-range deck with Dragon Priest. I realized that mid-range in hearthstone's standard currently in a bad position. Battleground clustering is not a thing in standard anymore. Thanks to twist i can experience this thing again.
What a twist !
I agree with this, Titans should have had a rule like, for example a "Mythic" card, a new rarity, their gem on image might be red-ish but same drop chance from packs with legendaries and rules like "You can control only one mythic card" and "Mythic cards can't be copied or discovered" etc. like a legendary card rule-set for MTG. It would open a new way to create new sets too.
That being said, this might bring some other issues with community like "hey, what if we can't find one in a pack" and raise some p2w discussions but that would be more healthy for gameplay imho.
It would make Titan cards cooler too.
That was my response to your whine, glad you understand.
I thought that would be rude tho, at least you got me.
and mage discovers everything,
and rogue discovers everything,
and death knight discovers everything and sits on 70 health
and warrior sits on 50 armor
and shaman unendlessly fill board and his hand
and demon hunter draws a lot with mana cheat
and druid brings huge monsters so early with full board and ramps and gains huge armor
and paladin discovers a lot and mana cheats and fills his hand with mechs
and warlock mana cheats a lot disrupts your turn with abyssals a lot
and hunter copies beasts a lot with mana cheating
Let's make classes relying on their Hero Powers and make Hearthstone great again !
I mean, All classes are represented in the ladder right now with one or more type of deck. What's the problem ? Every other class can find something to whine about from another. If it bothers you, play that class or just stop playing, it is damn 2023 with thousands of games around. You can easily find another title to enjoy.
Okay, I said that I don't like to idea of Twist Set to be released but I have to admit that it is nice to see cards like Time-Lost Raptor which infuses set exclusive mechanics into one.
Nice job on that card and some others. I'm not speaking of effectivity here. I just have to admit now that Twist/Wild exclusive sets opens new area of card types.
Old God Signatures are lovely too !
I agree with you here, this is all about Twist. Caverns of Time is a Twist Expansion in disguise of Wild Expansion and all balance changes will be related to that. It is probably a marketing move to be able to say "hey wild players ! look ! We don't forget you ! "
But it is the truth time now. Wild players left to the dust once again.
BUT, there is another sad truth Wild players need to face, including me. Card games do rotations just for that, balancing difficulties. They just don't want to balance things for Wild already. It consumes time and man power for them which they can use it for standard and release new stuff or modes like Twist.
I am pissed off a lot, but if i need to say honestly, it is understandable for a point. They are released a new mode and now they want to make it work and the mod is more awaited one than merceneries. Of course they will release stuff and balance cards for that mode but honestly, This marketing style makes it disgusting for me. Why just can't they say balance for Twist ? I don't even think that single thing changes for wild.
I always wanted a mode with rotation of old expansions. Twist is a mode for me probably but it shouldn't have its own expansions in my opinion. This whole move is understandable but is just a joke.
It already is working as the card description. If you don't attack with Fate Splitter, it dies to From De Other Side. At least it was my experience, i didn't try or see that if it keeps giving a copy of From De Other Side if you trade with Fate Splitter.
Fate Splitter gives back From De Other Side if you let it die to From De Other Side.
So it causes unending board fill with Blightblood Berserker at fatigue. It doesn't have to be fatigue as long as you have them on hand tho. You just need 2x Blightblood Berserker with 1x Fate Splitter.
Back to the topic, I believe Blood DK's maximum health gains started to be most disturbing mechanic of the game. I mean, you can gain a lot of health without anything to spend and you draw cards. You had to play 7 deathrattle cards and spend 5 mana to gain +10 health with priest back then in the times of Amara, Warden of Hope. That's just ridiculous.
It is also not just that, DK needs a real rework in my opinion. A class shouldn't be capable of everything on every time. I can understand that in an expansion it has token synergy, the other it has control setups etc. but DK has all synergies on same time period. It has draw engine, aggro engine, control engine, token engine, combo engine, heal engine and even have anti synergy for Highlander Decks for wild with TITANS etc. Dk needs a rework. Its class identity is just a lot for Hearthstone. Look at Demon Hunter, it has its own good things and bad things but DK is just good at everything and that's not fun in my opinion.
You meant deckbuilding restriction like DK rune system ?
Because, Some already have unique mechanics already,
Demon Hunter - Outcast
Druid - Choose one
Paladin - Silver Hands
Rogue - Combo
Shaman - Overload + Totems(maybe)
Warlock - Discard + self damage
They added Overheal to Priest lately, maybe they add more to other classes aswell.
I don't know why but Enrage was fitting Warrior a lot, I still can't get why they removed it. They removed it with the release of Frenzy keyword iirc. Maybe they thought playerbase would be stupid enough to be confused similarities.. Yeah, they always act like as if we are stupids..
2 mana or 3 mana, it doesn't make any difference for Solid Alibi.
Also, the problem with trading still persists which I mentioned in this thread;
https://outof.games/forums/hearthstone/hearthstone-general/27332-trading-makes-the-game-crash-on-my-old-laptop
nice bug fix Blizzard.
Yeah that's true. When OTK is a thing, this kind of cards become problematic but its not the only thing. Paladin was not able to reach more copies of Time Out! on its time which it also saw play in an OTK deck and you can reach Solid Alibi so easy with mage's huge discover potential and that's the real problem here in my opinion. You can use it without putting it to your actual deck and you are almost guaranteed to find one with Vast Wisdom. You don't even waste a deckspot to be able to use it. Of course you can't rely on it and it is better when you use your 3rd or more copy after your opponent thinks "ok, she is out of Solid Alibis now.
It may not be creating a threat or clearing the board but it was screaming that it will be problematic when Vast Wisdom is printed.
The real problem is not the Solid Alibi itself here. It is how it is synergizing with Vast Wisdom and other reach sources.
You may be right about the plague deck might be useful against Solid Alibi but well, a well-timed Steamcleaner can save you from plagues and it just takes a single slot. Nothing can make you get rid of Solid Alibi or even 3x-4x ones. So, when a card has no counterplays, it becomes more problematic. Mages can play Solid Alibi without hesitation because they know nothing can disrupt it except Counterspell which is already a mirror match while other decks needs to think "oh, what if they have Steamcleaner in hand" or any other class, specific/neutral counters of what they are playing.
Solid Alibi was needed a neutral counter or it had to be nerfed.
In my opinion, Solid Alibi would be ok if it can't be discovered by other sources but with how it is and was, it was needed to be nerfed long ago.
I never wanted a card to be nerfed before. So why do I request it now?
Because, even Ice Block was problematic and they don't bring it back for standard for years but even Ice Block had counterplay with secret destroyer cards but Solid Alibi is just not counterable, you might laten it with increasing spell costs of your opponent or you might try sniping it with Blademaster Okani and that's all. The card is just uncounterable and maximum damage you can done to the opponent is 7 most of the time if you are playing a token deck or a deck who always fills the board and guess what ? They usually use Ice Barrier with it and they gain +1 Health on that turn instead of losing 7... or maybe you need a 30/30 C'Thun with no board or maybe 2x Astalor, the Flamebringer in a single turn which is only happening with 1/1000 of probability...
The only other answer is another mage with Counterspell and OTK'ing her in a turn she didn't use it.
I'm just surprised it was not a nerf candidate until now. There shouldn't be a card with no answers, especially when a class can discover tons of it.
You can literally gain armor and use Solid Alibi and force your opponent to die to fatigue on paper.
So I really request a card to be nerfed for the first time of my HS life which i was playing since beta. If there is a card which is overpowered but counterable, I usually don't request a nerf but this card is only counterable with itself and that happens if you are lucky enough.
For Lab Constructor, I think;
yeah, it snowballs a lot but it is so vulnerable, I don't think it needs to be nerfed and I don't think it will change anything for Mech Rogue. The most problematic part of Mech Rogue is Stealthed mechs and how you can't remove it easily with some cases and there are a lot of counters for that. If you plan your game good enough against Mech Rogue, you can deal with it most of the time with a lot of other decks, I could counter it with Hunter, Mage, Death Knight, Demon Hunter and Rogue and I'm sure of that other classes can deal with it too. Lab Constructor shouldn't be nerfed imo.
Like Melliflue said, it just balances itself with draw engine etc. and it is just not the key part of the deck imo. The key part is Stealth in that deck and you will see that you will keep struggling against Mech Rogue in some matchups even it is nerfed after the patch.
That's also a way to use the deck surely but I just don't like the Chad deck. I am not a really fan of mana cheating.
But I am trying different varieties. One is using summon/discover spells with imps to keep Loken, Jailer of Yogg-Saron summons, this one;
And one with more control tools with more taunt walls instead of those little minions again to keep Loken, Jailer of Yogg-Saron more consistent with discoveries. I found Imposing Anubisath quite well with Forge of Wills. It has great tempo if you can hit 3 mana - 4 mana Tempo.
All of these decks are good and bad against some matchups but I am confident to say that the Wall-Lock feels more controlish than the others.
Imp Forgelock feels like a mid-range/aggro deck most of times and sometimes you just win with imps before you hit 7-mana.
The first one; Forgelock feels like a meme deck right now after I tried the other varieties because it doesn't have the consistency the deck is looking for like linkblade91 said. I need to say thanks to him. I already wanted to try other varieties but he directed me to the right point with his comment.
Like you said, Chad-lock style suits great with a deck like this. People might try and succeed but its just not for me. I also don't like the idea to bring Sargeras, the Destroyer to the board with Voidcaller. When you use just discard Thaddius, Monstrosity and hit The Jailer to the board even without Voidcaller, it is just the same win condition and the deck doesn't feel any different even you include Sargeras, the Destroyer and some new cards. It might be a good deck but I don't feel its style to play. Thanks for the suggestion tho.
Also, It seems like Fanottem, Lord of the Opera + Lor'themar Theron is my obsession. I am pretty sure win rate of Wall-lock would increase if you replace them with 2 more useful cards. I just can't bare that Fanottem, Lord of the Opera sits in my collection and stay useless eternally so I just wanted to use it. :)
Symphony of Sins might be great addition maybe with Sire Denathrius or some other good value card instead of those two. I just don't want to craft Symphony of Sins right now with a lot of cards(Titans) I want to craft around. :)
It may be wrong but I remember like my opponent couldn't send minions to Twisting Nether after Voidcaller summoned Sargeras, the Destroyer. I didn't experience Sylvanas scenario but that maybe how card just works.
Though, I experienced that a Thief Priest was able to summon 2x Sargeras, the Destroyer stolen from me, I could destroy the first before my opponent uses other 2 abilities and he/she could use all abilites of the 2nd and although One portal was summoning 3/4 Imps with Taunt, the other was summoning 3/2 Imps so Abilites of Sargeras, the Destroyer won't stack. It only buffs Imps of the respected portal and they don't become 3/6 with Taunt.
Yeah probably luckier than you thought :) but Fanottem is not the only target, actually, I would be happier if i can discover Sargeras, the Destroyer. Fanottem is here just for fun but I saw that it is actually good. Even a 5/5 with Loken, Jailer of Yogg-Saron helps. I have 18/20 with this deck right now but well I am giving this to being at first day, people are experimenting or playing with older decks right now.
I am looking at 30/30 Tentacle as a bonus instead of the aim of the deck actually. The deck is minion heavy because of consistency of Disciple of Sargeras and Soul Barrage and all minions help one way or another. Most helpful one is Ignis, the Eternal Flame. If you can craft a 5 mana 3/4 weapon with Lifesteal and 4 Armor with every hit, it completely saves warlock from low healths.
Also I was not expecting to Kologarn to be as effective as others but he surprised me a lot.
And for all other little minions, mulligan helps a lot really.
Hello guys. I was just experimenting with new cards and I was able to hit my best setup for this deck. Here what it is;

[img]https://i.imgur.com/lH8MpmH.jpg[/img]
The setup was; Playing Lor'themar Theron and then playing Loken, Jailer of Yogg-Saron to discover a 30/30 Fanottem, Lord of the Opera to summon a 30/30 Tentacle with Taunt and summon a 30/30 Giant with Forge of Wills. I can't be so happy after I did this.
Here is the deck I was using;
If you want to give it a try, you can add Symphony of Sins to the deck, it is a good tool but I don't have one unfortunately. I would replace Elite Tauren Champion if i had one.
Sleeper of the set is Relentless Worg imo. Good stats and a sticky one.
And also I don't think Careless Mechanist deserves to be at the bottom of the set. That card is quite good for a Tempo/Midrange deck. I liked Bibliomite before, now gonna try Careless Mechanist. You won't need draws before 5 mana anyways in that deck and your opponent can't let it stay on board for 2-3 turns so it will do its job no matter what. You can draw after it dies or you can use discovers instead of draws. It even might be a sleeper aswell too. It deserves more points imo.
I have an old laptop which is from 2010. I could play HS without any issues until last patch. With the last patch, I have this issue that as soon as I move a Tradeable card on my deck, the game stops responding. Forge works alright tho.
I don't know maybe it is just my device but I remember like it was working normal before this patch. I can't be so sure tho since I rarely use this laptop.
Did you guys who has an ancient laptop like this have same issue ? It is a core 2 duo, 4gb ram with Ati radeon HD4570.
It is not a big deal tho. I am just curious that someone else also has the same problem. I will report it to Blizzard if it is not just me. If it is just me, I will try to fix the problem.