I'm starting to think that they might be a hint for mini-set, either mage will get some secret support while priest getting self-silence support in mini set or I'm halucinating and it is just team 5 is out of ideas.
I know that random stuff is fun and make every round different instead of a chess-like game and it is one of the identities of Hearthstone but someone needs to tell Blizzard that they don't have to release something about Yogg in every expansion...
I'm an RNG enthusiast but even i'm bored to see Yogg-Saron itself and all Yogg-like effects. It is in every damn year while poor Y'shaarj just waits on the bench.
Yeah, it's the Anniversary but there was not only YOGG for mage... in every time...
card itself is good. I've nothing to say more. A typical yogg-like card for no-minion Mage.
I've made a quick check on 3-cost minions in mage's pool and... Meh. it is good to have two 3-cost minions for 4 mana but there are a bunch of worthwhile minions and there are a lot for 3 mana. Most of the good ones are good for their battlecry so this card will be meh most of the time.
It might be actually quite good if Manufacturing Error hits this but it won't be effective enough on turn 7 anyways if it can't hit 2x of this but in that deck you want it to hit Yogg in the Box or any other 5+ cost spells so, i don't know. I don't usually dislike cards but i didn't like this one. It would be quite good in a set with a lot of taunts and deathrattles tho but not in this set.
Underwhelming when you consider the power level of the set.
Skull of Gul'dan for no minion mage. It works everytime tho, you don't need to topdeck or play left-most cards first so its better than it.
Well, this card's success depends on how powerful no minion mage will be. I mean, the power level of this expansion is so high and iirc some of no minion cards are rotating so even the card itself is great enough if the deck can't compete, it will be a loss for this expansion but for 2 years, it will be good to have this for no-minion package.
That's potential 48 dmg if my math was not suck, it usually sucks.
Edit: Yeah, I knew it.. I calculated as Hedanis deals 4 damage but it was 5, so it is potential 60 dmg i guess, might be 70 if you start with hero power and you should !
you can deal even more i guess, i just used the cards above.
I think people are underestimating this card. We are limited to board space true but Rogue has the ability to return minions to her hand and this is not jus "play", it is "summon" so cards like Azsharan Vessel or some deathrattles (even they leave standard or not exist for now) will work with this.
it is just 24 dmg to the face on an empty board. Considering you are playing pirates, it is more than enough to end the game because you probably deal some damage on earlier turns.
There is also Sandbox Scoundrel's mini. With that you can do some more stuff i guess.
Also you have coins too, which means even if you only run [Hearthstone Card (Dig for treasures) Not Found], you will have 6 mana after playing Shoplifter Goldbeard.
I mean, it is still a 5/5 in an aggro deck that needs to be dealt with. Even good for playing it on curve imo. If they don't, turn 7 might be bad for your opponent. It won't be problem for rogue to fuel it after playing it on curve in an aggro deck if you don't want to combo it.
The Crystal Cove. The only usefulness for it to be played is with sparkbots and any mini minion, it's a simple ok. I love the art referencing The Caverns Below
Only the art ?
I felt like I am trying to say Crystal Core but can't pronounce my R's when I saw The Crystal Cove. Thanks blizzard I feel like I'm 5 again !
Quote From Author
Sonya Waterdancer. Our beloved Sonya with stunning hips has returned in a better way, being able to affect not only minions but also any card of that cost
I wrote the card's thread but wanted to write it here too. You can even dupe Giants and every 3-cost minion and spell with Shadowstep and Preparation, even Everything Must Go! and all cards that decrease in cost.
Did i mention legendaries from Wishing Well too ? :)
It is a great enabler for both your current round and new archetypes !
She's a dancer, ofc she would have excellent hips !
Rogue doesn't need new draw for this to go (0). Gear Shift is still in standard. Draws from cards like Fal'dorei Strider's tokens also count as draws. It is the easiest part.
What it worries me more is, there are a lot of low stat 4-cost minions and 4-cost minions are mostly good for their battlecrys which is in this case completely useless.
I would have known 4/4's with minis because of Fal'dorei Strider tho. Instead, I wanted to go with Flik Skyshiv and Kobolds since Togwagle is part of E.V.I.L. and all of them made appearance. I couldn't be more wrong. :D
Edit: I checked Alliestrasza's yt. Shoplifter guy seems like a thief rogue pirate too. He is a Shoplifter after all
I don't like the idea of pirate rogue tbh. Pirate theme doesn't suit Rogue well in my head. Pirates suits warrior more in every manner. Even it can suit hunter more if you give them some pistol etc.
I always wanted Aggro Rogue is supported via cards like Defias Ringleader but Blizzard couldn't print good cards for that, i mean an Aggro Rogue that uses Combo cards. Instead they use 4/4's always. 4/4's might be hard to remove on Classic Hearthstone but not anymore. Even Flamestrike priests can deal with that now.
Aggro Rogue needs something unique. For me at least.
I need to open a new thread for this but i don't like the hero power anymore. I mean, Rogue needs a rework around poisons for its hero power and low attack high durability weapons as cards. like a 1/4 dagger etc. Quick Pick and Bloodrock Co. Shovel are great examples. Maybe that's why i can't relate pirates with rogues. Pirates wants big weapons, Rogue has little ones and should have little ones. Ok she can buff them but when you use a lot buff spells on an aggro deck, you generally left out of minions most of the time.
Anyway, my prediction has gone wrong i guess, I would have guessed Sonya Shadowdancer could appear with Minis, it makes %100 sense. I have failed. :D The Crystal Cove makes perfect sense as well, i have done it before on Wild with using Crystal Core with Lackeys. It's a shame that i couldn't guess. :D
There are a lot of 1/1s this expansion, what I was expecting.. It is already Rogue's mechanic...
This feels so out of place like Purifying Power.
I'm starting to think that they might be a hint for mini-set, either mage will get some secret support while priest getting self-silence support in mini set or I'm halucinating and it is just team 5 is out of ideas.
I know that random stuff is fun and make every round different instead of a chess-like game and it is one of the identities of Hearthstone but someone needs to tell Blizzard that they don't have to release something about Yogg in every expansion...
I'm an RNG enthusiast but even i'm bored to see Yogg-Saron itself and all Yogg-like effects. It is in every damn year while poor Y'shaarj just waits on the bench.
Yeah, it's the Anniversary but there was not only YOGG for mage... in every time...
card itself is good. I've nothing to say more. A typical yogg-like card for no-minion Mage.
I've made a quick check on 3-cost minions in mage's pool and... Meh. it is good to have two 3-cost minions for 4 mana but there are a bunch of worthwhile minions and there are a lot for 3 mana. Most of the good ones are good for their battlecry so this card will be meh most of the time.
It might be actually quite good if Manufacturing Error hits this but it won't be effective enough on turn 7 anyways if it can't hit 2x of this but in that deck you want it to hit Yogg in the Box or any other 5+ cost spells so, i don't know. I don't usually dislike cards but i didn't like this one. It would be quite good in a set with a lot of taunts and deathrattles tho but not in this set.
Underwhelming when you consider the power level of the set.
Skull of Gul'dan for no minion mage. It works everytime tho, you don't need to topdeck or play left-most cards first so its better than it.
Well, this card's success depends on how powerful no minion mage will be. I mean, the power level of this expansion is so high and iirc some of no minion cards are rotating so even the card itself is great enough if the deck can't compete, it will be a loss for this expansion but for 2 years, it will be good to have this for no-minion package.
Not Deathstalker Rexxar for sure ! I love the card but we don't really need it to cost 3, 4 or 5 mana :D
Heartbreaker Hedanis is more scary than Reno, Lone Ranger because of Careless Crafter tbh and there is also Sing-Along Buddy...
That's potential 48 dmg if my math was not suck, it usually sucks.
Edit: Yeah, I knew it.. I calculated as Hedanis deals 4 damage but it was 5, so it is potential 60 dmg i guess, might be 70 if you start with hero power and you should !
you can deal even more i guess, i just used the cards above.
Silencing minis doesn't set their attack and health, does it ?
Otherwise, Purifying Power seems like dropped on the wrong expansion. I mean, there is not even a single supported card even on neutral cards.
Of course there would be some core cards and cards from other expansions but well, one is expecting at least one neutral for it.
Yay another rest of the game ! and that's not even new !
Let's abuse 0-cost Reno hero power ! You don't even need to go highlander for that !
Yikes...
I think people are underestimating this card. We are limited to board space true but Rogue has the ability to return minions to her hand and this is not jus "play", it is "summon" so cards like Azsharan Vessel or some deathrattles (even they leave standard or not exist for now) will work with this.
Also, draw is not a problem for rogue so it is not that hard to proc a combo like 2x Bloodsail Raider + 2x Shadowstep with Watercannon equipped.
it is just 24 dmg to the face on an empty board. Considering you are playing pirates, it is more than enough to end the game because you probably deal some damage on earlier turns.
There is also Sandbox Scoundrel's mini. With that you can do some more stuff i guess.
Also you have coins too, which means even if you only run [Hearthstone Card (Dig for treasures) Not Found], you will have 6 mana after playing Shoplifter Goldbeard.
I mean, it is still a 5/5 in an aggro deck that needs to be dealt with. Even good for playing it on curve imo. If they don't, turn 7 might be bad for your opponent. It won't be problem for rogue to fuel it after playing it on curve in an aggro deck if you don't want to combo it.
I don't think this card is bad or underwhelming.
Do you remember Scabbs Cutterbutter ?
He returned back in an Orcish Lady cosplay !
I wish i didn't watch the video tho. Died from cringe
At least we have still Argus, the Emerald Star. you can decrease its cost and rush it afterwards with it, also it is good for deathrattle pool.
I didn't see a 4-cost card in this value for a long long time. This is just huge.
Even better than Thassarian and that guy has a restriction for deckbuilding.
Power level of this expansion is so high.
Only the art ?
I felt like I am trying to say Crystal Core but can't pronounce my R's when I saw The Crystal Cove. Thanks blizzard I feel like I'm 5 again !
I wrote the card's thread but wanted to write it here too. You can even dupe Giants and every 3-cost minion and spell with Shadowstep and Preparation, even Everything Must Go! and all cards that decrease in cost.
Did i mention legendaries from Wishing Well too ? :)
It is a great enabler for both your current round and new archetypes !
She's a dancer, ofc she would have excellent hips !
A great enabler. Even for your current round and even for new archetypes.
You can even dupe 3-cost cards with Preparation and Shadowstep.
You can even dupe Giants, Everything Must Go! and all cards that decrease in cost.
Oh and legendaries from Wishing Well aswell !
You can create new combos with Southsea Deckhand type of cards.
10/10 card ! I hope it doesn't get caught to nerf hammer ! I'm scared in advance...
Mini-s. Also Southsea Deckhand is quite good with this. I'm sure this is a good card.
This is better than Clever Disguise and that card was great in Thief Rogue. We have Spectral Cutlass, Instrument Tech and/or Raiding Party too.
Noone can stop me to play Thief Rogue in this expansion !
Rogue doesn't need new draw for this to go (0). Gear Shift is still in standard. Draws from cards like Fal'dorei Strider's tokens also count as draws. It is the easiest part.
What it worries me more is, there are a lot of low stat 4-cost minions and 4-cost minions are mostly good for their battlecrys which is in this case completely useless.
well, actually I don't think they will do that mistake for standard but hey ! Who knows !
Edit: Ah, and pirate prediction is even easier with Southsea Deckhand, Raiding Party and Leeroy Jenkins returning back.
I would have known 4/4's with minis because of Fal'dorei Strider tho. Instead, I wanted to go with Flik Skyshiv and Kobolds since Togwagle is part of E.V.I.L. and all of them made appearance. I couldn't be more wrong. :D
Edit: I checked Alliestrasza's yt. Shoplifter guy seems like a thief rogue pirate too. He is a Shoplifter after all
I don't like the idea of pirate rogue tbh. Pirate theme doesn't suit Rogue well in my head. Pirates suits warrior more in every manner. Even it can suit hunter more if you give them some pistol etc.
I always wanted Aggro Rogue is supported via cards like Defias Ringleader but Blizzard couldn't print good cards for that, i mean an Aggro Rogue that uses Combo cards. Instead they use 4/4's always. 4/4's might be hard to remove on Classic Hearthstone but not anymore. Even Flamestrike priests can deal with that now.
Aggro Rogue needs something unique. For me at least.
I need to open a new thread for this but i don't like the hero power anymore. I mean, Rogue needs a rework around poisons for its hero power and low attack high durability weapons as cards. like a 1/4 dagger etc. Quick Pick and Bloodrock Co. Shovel are great examples. Maybe that's why i can't relate pirates with rogues. Pirates wants big weapons, Rogue has little ones and should have little ones. Ok she can buff them but when you use a lot buff spells on an aggro deck, you generally left out of minions most of the time.
Anyway, my prediction has gone wrong i guess, I would have guessed Sonya Shadowdancer could appear with Minis, it makes %100 sense. I have failed. :D The Crystal Cove makes perfect sense as well, i have done it before on Wild with using Crystal Core with Lackeys. It's a shame that i couldn't guess. :D
There are a lot of 1/1s this expansion, what I was expecting.. It is already Rogue's mechanic...
I didn't meant King Togwaggle's effect btw. I just said Togwaggle as characther.