After a long time, I came back to MTG Arena (again) and even though I couldn't had time to write and staying around in the site because of my irl stuff, I was following here everyday for news and such.
Yesterday, I downloaded MTG:Arena again and wanted to check Outofcards' MTG:Arena Side and i was surprised when i saw the last thread which is 1 month's ago and comments surprised me more because the nearest is almost 2 years old and it is new expansion time for the game.
So I wondered it is about the site's support or the game itself. Is it the game that has the rough times or did just outofcards stop supporting it ?
Discovery would be like Heimerdinger's mechanic probably and I wish It were not Discover mechanic from Hearthstone. Inventing something would be better i guess.
But Whimsy! ? Hex mechanic is a tech for card games and it's not a general gameplan most of the times. How will they implement it ? It might be with cards like Stonebreaker that has some play effect if you transform X allies or it might be an effect like Misftying MagicianBADCARDNAME that transforms units.
Also, It would be great if all Void champions like Nocturne and others could have double regions as Void/SI and others.
First version that I wrote 5 wins against Quest mage had more deathrattles without SI:7 Package but I had to change it into this because of other decks that has more taunts and big minions.
SI:7 Infiltrator is like a must have against Mage for Quest Rogue and I guess it will stay as long as Mage's hold those secrets. Really helps so much.
Hello guys !
After a long time, I came back to MTG Arena (again) and even though I couldn't had time to write and staying around in the site because of my irl stuff, I was following here everyday for news and such.
Yesterday, I downloaded MTG:Arena again and wanted to check Outofcards' MTG:Arena Side and i was surprised when i saw the last thread which is 1 month's ago and comments surprised me more because the nearest is almost 2 years old and it is new expansion time for the game.
So I wondered it is about the site's support or the game itself. Is it the game that has the rough times or did just outofcards stop supporting it ?
Can someone light a candle for me ? :)
And probably much more that i can't remember right now.
That was quick :D
Your go !
I could work from home once my time was here
My lab was was static, my power was mere
I stored my elementals in the endless cloud,
Use me for the coin, I won't be proud.
Dreadsteed ?
Wanna change it to Stealer of Souls. :D
I would guess it as Unseal the Vault at the first hour that you asked the riddle and i abandoned just because it says Twelve instead of Twenty.
Now all of your tips points out Unseal the Vault and i have been confused.
If it is the answer i would cry. :D
Shan'do Wildclaw ?
Let's get some Kennen
Lol her cloth is hard nerfed.
Look at the upper side of the chest. She had a strpless cloth not like new one. I find this kind of censorship pathetic...
Power Word: Tentacles
Pharaoh's Blessing ?
Infectious Sporeling
Correct !
I'm a mount which you can't ride
Have four legs but I can hide
Once upon a time, I had a tribe
I'm a bit slow but I have my pride
Whimsy and Discovery ?
Discovery would be like Heimerdinger's mechanic probably and I wish It were not Discover mechanic from Hearthstone. Inventing something would be better i guess.
But Whimsy! ? Hex mechanic is a tech for card games and it's not a general gameplan most of the times. How will they implement it ? It might be with cards like Stonebreaker that has some play effect if you transform X allies or it might be an effect like Misftying MagicianBADCARDNAME that transforms units.
Also, It would be great if all Void champions like Nocturne and others could have double regions as Void/SI and others.
War Golem
Edit: oh wait no; it is Stormwind Champion. Weaker than golem before his buff (6/6), then with the buff, he beat golem with its stats + text.
Stockades Prisoner
"I am never beaten." might refer being in prison maybe ? :)
The Rat King ?
Millhouse Manastorm
I'm using a hybrid version that has both Quest and Deathrattle package.
First version that I wrote 5 wins against Quest mage had more deathrattles without SI:7 Package but I had to change it into this because of other decks that has more taunts and big minions.
SI:7 Infiltrator is like a must have against Mage for Quest Rogue and I guess it will stay as long as Mage's hold those secrets. Really helps so much.