First version that I wrote 5 wins against Quest mage had more deathrattles without SI:7 Package but I had to change it into this because of other decks that has more taunts and big minions.
SI:7 Infiltrator is like a must have against Mage for Quest Rogue and I guess it will stay as long as Mage's hold those secrets. Really helps so much.
Dont think its a bug. Its not a 'disguise'. What it really means is that you transform into another class at the start of the game and transform back when you play a rogue card.
That would explain why youre able to discover cards from the disguise's class rather than rogue cards.
lol, I know how it works with discover. That was already what I was doing while playing with Maestra of the Masquerade. Discovering cards from other classes as much as possible then turn into Rogue to complete [Hearthstone Card (Find to Imposter) Not Found]. This was the deck I was using;
Secret Agent
A SI:7 Rogue Deck created by
Almaniarra. Last updated 3 years, 4 months ago
Yeah, no need for it. I would change the guide and cards when I got the time. Gadgetzan Auctioneer is better with coins anyways but I will stick with my version, just don't like Octo-bot version.
When you end the game as another class while playing rogue as Maestra of the Masquerade, you gain experience for the changed class, not for Rogue.
It felt funny so i wanted to open a thread about it. Anyone noticed it or is there any announcement about it which i don't know ? I am asking because It might be a bug.
Searching by the name is waste of time. It's easier to find one of the cards and then look for others, but I can't find any of them. Not enough info about the first two. The third, which is "Purify your way to win or new toy for your table", does it deal damage and / or summon a minion? Recently, I thought that it's a Bomb Toss, Ring Toss and Barrel Toss.
Yeah it is waste of time because there are more than 3 cards that has the same word on the card name but those extras can't be a "sister".
It is time to give the answer i guess;
Although I'm unique, I have three sisters; - It is unique because there was no "Shard" cards in Hearthstone before and there are 3 shards in latest expansion. This line gives 2 hints that "This is a card from latest expansion." and "There are 3 cards with same theme."
One is non-collectible, I am the one, cheapest. - This line also gives 2 hints, one of them is Purified Shard which is non-collectible and 2nd hint is that The card you should look for has the lowest mana cost which is Shard of the Naaru. 3rd sister would be Void Shard.
One can think that I am weak, but I am flexible, - You could think that Shard of the Naaru is weak because it is a tech card that it can be useless in some match-ups like against No-minion Mage for example, but it is flexible because it has Tradeable keyword which makes it flexible like Choose One cards.
Purify your way to win or new toy for your table. - Purify gives the hint of "Silencing all enemy minions" to open your way to win by going face, and The new toy of your table is a new card that you can draw with Tradeable. Since both mechanic costs one mana it is like a choose one card. So the "or" there refers to "one or another" not 2 mehcanics at the same time.
I am at 150lvl without Tavern Pass and missed a lot of weekly/daily quests this time and I'm really surprised how generous Hearthstone became in years.
I was almost(bought only 2 or 3 bundles) completely f2p player since beginning and I honestly can say that Hearthstone became really generous with Year of Gryphon and it made me come back to the game after hanging out on Runeterra.
I hope they continue and improve to do so and thanks all of you who supports the game with purchases. :)
And as always, I'm ready to test new cards with my crazy ol' pal Whizbang the Wonderful until at least reach 20th lvl of the pass.
I don't think they will add core races like undead, human, elf etc. to the game as tribes. It brings a lot of problems about Pirate tribe for example. Tribes like Moonkin might find its place in the game at future tho. We saw that for Quillboar's for example.
For playable WoW races, it is better to keep them off from game as tribes in my opinion. It opens a lot of opportunities for tribes such as Pirate again. It makes possible to make for example a Merchant or Artisan tribe. That sounds better than simple Night Elf, Undead, Goblin etc.
For diversity of undeads, it would be better to add tribes as specific as Ghoul, Abomination etc.
I agree that it doesn't make sense to add the playable races as tribes because of the presence of "profession" tribes like Pirate. (They'd have to be more like MTG and have a type and subtype to make those work together). But with respect to undead, Dean Ayala has already said it makes sense as a tribe. I think the way you square that with playable races is by calling the playable undead "Forsaken" rather than "Undead." The former is the official WoW name for the race, while the latter is something of a holdover from Warcraft 3 race names.
That would probably lead to some confusion around which cards get an Undead tag, but it would suit the idea that playable WoW races aren't tribes.
Yeah i've read about Iksar's mention and you are probably right too. If "Undead" word would be used for a tribe, it would be probably for a general tribe that contains lesser undeads but not the Forsaken. I mean, while Flesheating Ghoul or Skeleton tokens from Grim Necromancer for example gets the Undead Tribe , Sylvanas Windrunner or Crazed Alchemist wont have any tribes and this is reasonable decision and what it should be in my opinion.
I don't think they will add core races like undead, human, elf etc. to the game as tribes. It brings a lot of problems about Pirate tribe for example. Tribes like Moonkin might find its place in the game at future tho. We saw that for Quillboar's for example.
For playable WoW races, it is better to keep them off from game as tribes in my opinion. It opens a lot of opportunities for tribes such as Pirate again. It makes possible to make for example a Merchant or Artisan tribe. That sounds better than simple Night Elf, Undead, Goblin etc.
For diversity of undeads, it would be better to add tribes as specific as Ghoul, Abomination etc.
The Rat King ?
Millhouse Manastorm
I'm using a hybrid version that has both Quest and Deathrattle package.
First version that I wrote 5 wins against Quest mage had more deathrattles without SI:7 Package but I had to change it into this because of other decks that has more taunts and big minions.
SI:7 Infiltrator is like a must have against Mage for Quest Rogue and I guess it will stay as long as Mage's hold those secrets. Really helps so much.
lol, I know how it works with discover. That was already what I was doing while playing with Maestra of the Masquerade. Discovering cards from other classes as much as possible then turn into Rogue to complete [Hearthstone Card (Find to Imposter) Not Found]. This was the deck I was using;
It was just weird when I won before I turn into Rogue and I forgot about how it works with Hero cards for a moment.
Yeah, no need for it. I would change the guide and cards when I got the time. Gadgetzan Auctioneer is better with coins anyways but I will stick with my version, just don't like Octo-bot version.
Pretty much the title.
When you end the game as another class while playing rogue as Maestra of the Masquerade, you gain experience for the changed class, not for Rogue.
It felt funny so i wanted to open a thread about it. Anyone noticed it or is there any announcement about it which i don't know ? I am asking because It might be a bug.
Maestra of the Masquerade ?
Deathrattle rogue rips quest mage apart. I played against mages 5 times and it was 5 win. Try it out.
opened 30 packs, got;
Lost in the Park
Sorcerer's Gambit
Rise to the Occasion
Command the Elements
got Defend the Dwarven District at 20 lvl and I've crafted Find the Imposter
Now only 4 quests are missing which is ok for me, I had only 2 quests at start of Un'goro and I'm happy with that I got almost all from 30 packs, lol.
Also, Epics were generous this time. This might be the best 30 packs since the beginning of the Open Beta.
it past almost 3 days and it was killing the thread. Sorry for that.
Yeah it is waste of time because there are more than 3 cards that has the same word on the card name but those extras can't be a "sister".
It is time to give the answer i guess;
Although I'm unique, I have three sisters; - It is unique because there was no "Shard" cards in Hearthstone before and there are 3 shards in latest expansion. This line gives 2 hints that "This is a card from latest expansion." and "There are 3 cards with same theme."
One is non-collectible, I am the one, cheapest. - This line also gives 2 hints, one of them is Purified Shard which is non-collectible and 2nd hint is that The card you should look for has the lowest mana cost which is Shard of the Naaru. 3rd sister would be Void Shard.
One can think that I am weak, but I am flexible, - You could think that Shard of the Naaru is weak because it is a tech card that it can be useless in some match-ups like against No-minion Mage for example, but it is flexible because it has Tradeable keyword which makes it flexible like Choose One cards.
Purify your way to win or new toy for your table. - Purify gives the hint of "Silencing all enemy minions" to open your way to win by going face, and The new toy of your table is a new card that you can draw with Tradeable. Since both mechanic costs one mana it is like a choose one card. So the "or" there refers to "one or another" not 2 mehcanics at the same time.
So the card was Shard of the Naaru.
Anyone can be next since there is no winner i guess.
No, well another tip then i will give the answer. It passed so much time for one riddle.
All of them are cards from same class, 2 are collectibles, one is not, You are looking for a collectible one.
no, it is a collectible card, Another tip, one of the card with same word in its name is uncollectible.
First impressions: Use Malygos the Spellweaver in your Quest Hunter decks. 10/10 Satisfaction. Get Tavish, Master Marksman at 8 mana by playing 2 spells for 3 mana and play it for avoiding Mutanus the Devourer with almost no cards in hand, then play Malygos the Spellweaver at 9. You will end game probably at 10.
Oh, I didn't think it was a hard one. I just thought that everyone is busy with openning packs and experiencing new expansion.
So here it is, There are three cards that has the same word on its name.
I am at 150lvl without Tavern Pass and missed a lot of weekly/daily quests this time and I'm really surprised how generous Hearthstone became in years.
I was almost(bought only 2 or 3 bundles) completely f2p player since beginning and I honestly can say that Hearthstone became really generous with Year of Gryphon and it made me come back to the game after hanging out on Runeterra.
I hope they continue and improve to do so and thanks all of you who supports the game with purchases. :)
And as always, I'm ready to test new cards with my crazy ol' pal Whizbang the Wonderful until at least reach 20th lvl of the pass.
https://outof.cards/forums/out-of-cards/site-feedback-ideas/2052-im-code-bbcode
First spoiler :)
[&card text="Hell Yeah"]The Demon Seed[/card&]
Delete &s
Hell Yeah
Yeah i've read about Iksar's mention and you are probably right too. If "Undead" word would be used for a tribe, it would be probably for a general tribe that contains lesser undeads but not the Forsaken. I mean, while Flesheating Ghoul or Skeleton tokens from Grim Necromancer for example gets the Undead Tribe , Sylvanas Windrunner or Crazed Alchemist wont have any tribes and this is reasonable decision and what it should be in my opinion.
I don't think they will add core races like undead, human, elf etc. to the game as tribes. It brings a lot of problems about Pirate tribe for example. Tribes like Moonkin might find its place in the game at future tho. We saw that for Quillboar's for example.
For playable WoW races, it is better to keep them off from game as tribes in my opinion. It opens a lot of opportunities for tribes such as Pirate again. It makes possible to make for example a Merchant or Artisan tribe. That sounds better than simple Night Elf, Undead, Goblin etc.
For diversity of undeads, it would be better to add tribes as specific as Ghoul, Abomination etc.
It is a surprise -again- that no rogue cards at the tops of the community compendium. Rogue quest will surprise most it seems.