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anchorm4n

Refreshed Adventurer
Joined 03/13/2019 Achieve Points 1915 Posts 2525

anchorm4n's Comments

  • Yeah I don't like it. It's obviously strong but I've never been a fan of Zephrys either and this just elevates it to the next level. Viper in all of my decks I guess.

  • I expect this to be one of the most annoying cards of the set. Even Paladin will love it and even in Standard there are a few noteworthy ways to abuse it... Bucket of Soldiers would be a nice example from this set.

  • So they're basically saying we can choose the Animal Companion if we pay one more Mana? Sounds pretty strong and incredibly versatile! This will round out a lot of decks...

  • Very strong 1 drop, this set has a lot of those for different tribes! This will instantly slip into Elemental decks and do a great job of keeping the early under control or enabling follow up effects without being a total waste of Mana later in the game.

  • I'm of a completely different opinion here - for me, this is one of the candidates for the Magma Rager award. It's way too expensive and 5 Mana do nothing has a nasty habit of exploding in your face if your not ahead anyway. Maaaaaaybe Spell Druid can use this because their location is super cheap and they might need the draw.

  • This definitely looks strong and will probably be a favorite card of the set for many players. It's a dragon, it promotes board based strategies and it helps enable one of the funny broken (?) stars of the expansion. Nice one!

  • In a vacuum, this looks bonkers. Draw a Pirate for free sounds amazing! The biggest problem of this card is the power level of other 1 cost cards that Rogue already has access to... first and foremost Secret Passage and Gear Shift. So just like toy boat, I wouldn't bet on this making the cut in Wild Pirate Rogue.

  • These callback cards that refuse to use their keywords are confusing af. This might end up being one of the best of them actually, the damage potential is nothing to ignore. Combo with Brann or Highlander Brann or Spirit of the Shark and you're good to go.

  • Nice reference here but probably not good enough to make the cut. I don't even know what would be the best outcome here. And what's the synergy with the rest of the set? I don't want this to be hit by Magatha either.

  • Nope, absolutely not good enough. It's a nice outcome for random effects that summon a 3 cost minion like Wandering Monster, but that's about it.

  • Awesome card for a multitude of decks, some of them being Even Shaman, Even Paladin, QL Druid, maybe Even DK. Oh and don't forget DK Uther OTK decks :D

  • Yeah, obviously a big W on flavor, but way too slow to be useful. Especially considering it's in the same set as Messmaker.

  • The general sentiment seems to be this isn't it and I agree. The big plus is that you won't have a feels bad moment pulling this from packs if you've preordered one of the bundles.

  • I'm here for Handbuff DK and this is a very solid piece for it. Even if you don't upgrade the Spellstone, +1/+1 for all your Undead is nothing to scoff at since most minions you'll want to run in that deck share this tribe anyway.

  • Nice filler card if you have a deckspot left and don't know what do add. I'm still mad about Shroomscavate being a card. Wild probably doesn't need it?

  • Very scary indeed, Druid has lots of cards that don't care about stats at all in both formats. Combine Ramp with Cost reduction and you have a recipe for disaster... nerf candidate!

  • The blade weapon itself looks fine, but I can't picture a deck for it yet. The big demon Hunter archetype doesn't seem to come together in this expansion. Too many weird pieces, too little Mana cheat even if this is a step in the right direction.

  • I'm with sule here. This is a great early game card for decks that have to build up steam. I wouldn't be surprised if it found a home in Wild Big Shaman for example.

  • My first impression is that I'm going to be disappointed if I pull this from a pack. I doubt it's going to see any competitive play, Magtheridon shenanigans or no.

  • I've noticed that 1 damage AOE isn't enough in Wild anymore, many aggro decks have elevated their stuff to 2 Health. The Lifesteal is very valuable though so I expect this to see some play. Very interesting design!