This already makes me afraid of what people will do with it in Wild. The tutor for Muckmorpher in Big Shaman is something scary for example. I hope it gets nerfed to 4.
It's so frustrating to see the difference between Mage and Druid here... both got support for new archetypes, but only Druid has received an actual win condition. This is a very welcome support card and it will see a lot of play because Spell Druid will probably work out.
Again, a good support card for no minions mage, but not game winning either. And that's exactly what the deck is missing. So no, I don't think this will work out.
I'm skeptical as well as I don't see the synergies that are worth running this yet. That actually makes me a bit sad because the Signature artwork is so beautiful! Let's hope we'll get a good target card soon.
On its own this card is not it. If you manage to combo it with the board wide bonus effect minion, Bunny Stomper or some other usefull stuff, this might become really good. Wild has a lot of cards you'd like to combo this with.
Strong refill for Spell Mage, but I doubt that's enough to make the deck work. I mean... What's your win condition? You can't beat your opponent with a bunch of support cards and random effects.
Oh come on, can we just stop pumping out those RNG heavy casino cards? I hate losing to those and I don't like playing them either. That said, no minion mage has some flavor-related appeal, so I'm happy that archetype got some support. Unfortunately, it probably wasn't enough.
Again too much RNG for me, even if the Minis are mostly good cards. The problem is that this strategy likely won't help you win the game so I'm struggling to picture where this could find a home.
Amazing targeted tutor! It's really cool to see how the devs managed to deliver solid packages in Dragon Druid and Dragon Priest in the last two expansions. I'm a fan!
The Origami cards keep on delivering. This will be very popular in Arena and might find a home in classes with weak removal options. Nothing crazy, but a solid minion with a great tribe tag.
Not my cup of tea. Two random 4 cost minions isn't exactly game breaking and while Standard will have a hard time reducing this card's cost in a significant way, Wild has simply way better pay off cards for that kind of playstyle.
Solid Weapon that can also be played with Toy Boat or Ship's Cannon (in Wild) online. It would have needed +1 statpoint in any of the two places to be awesome, but it's a good card as it is.
I agree with everyone else that the Mini is solid, but the fact that it's hidden behind a bad base form will probably mean it doesn't see much play. I'll pass on this one.
It looks a bit too expensive to me to really work out. If you play it on curve, your opponent should usually be able to remove it. If you don't, you only have 5 Mana for other stuff. Maybe some cost reduction shenanigans can help but I heavily doubt the effort is worth the result. Weird card for now.
Meme card, too much and too little RNG at the same time for my taste. One proc isn't going to get you very far and the pool is just too bad. I prefer Wishing Well which I can usually trigger multiple times which makes up for the inevitable low rolls.
It doesn't look very good to me at first glance, but I'm also missing one crucial bit of info here: Do the Hounds that are summoned have Rush? I'd somehow expect this based on experience, but the card doesn't say so...
I actually like it. It will be free early in the game, it helps against aggro and later you'll usually use it after Odyn came down when 2 Mana for 6 Armor isn't too shabby either.
I'm afraid already, but maybe I just have a general Priest trauma. The obvious combo with new Raza is one thing, but this also supports Hedanis shenanigans. The statline is huge for 3 Mana, this won't be easy to remove... very solid tempo card even if you don't immediately use it for a combo.
Solid card for a not so solid archetype. It might come together in Standard at one point thanks to the buff guy and a few other cool additions, but not quite yet.
This already makes me afraid of what people will do with it in Wild. The tutor for Muckmorpher in Big Shaman is something scary for example. I hope it gets nerfed to 4.
It's so frustrating to see the difference between Mage and Druid here... both got support for new archetypes, but only Druid has received an actual win condition. This is a very welcome support card and it will see a lot of play because Spell Druid will probably work out.
Again, a good support card for no minions mage, but not game winning either. And that's exactly what the deck is missing. So no, I don't think this will work out.
I'm skeptical as well as I don't see the synergies that are worth running this yet. That actually makes me a bit sad because the Signature artwork is so beautiful! Let's hope we'll get a good target card soon.
On its own this card is not it. If you manage to combo it with the board wide bonus effect minion, Bunny Stomper or some other usefull stuff, this might become really good. Wild has a lot of cards you'd like to combo this with.
Strong refill for Spell Mage, but I doubt that's enough to make the deck work. I mean... What's your win condition? You can't beat your opponent with a bunch of support cards and random effects.
Oh come on, can we just stop pumping out those RNG heavy casino cards? I hate losing to those and I don't like playing them either. That said, no minion mage has some flavor-related appeal, so I'm happy that archetype got some support. Unfortunately, it probably wasn't enough.
Again too much RNG for me, even if the Minis are mostly good cards. The problem is that this strategy likely won't help you win the game so I'm struggling to picture where this could find a home.
Amazing targeted tutor! It's really cool to see how the devs managed to deliver solid packages in Dragon Druid and Dragon Priest in the last two expansions. I'm a fan!
Nice tempo card, might be really good in the right deck. Elementals have received a lot of love lately, maybe there's a Wild deck to be cooked here.
The Origami cards keep on delivering. This will be very popular in Arena and might find a home in classes with weak removal options. Nothing crazy, but a solid minion with a great tribe tag.
Not my cup of tea. Two random 4 cost minions isn't exactly game breaking and while Standard will have a hard time reducing this card's cost in a significant way, Wild has simply way better pay off cards for that kind of playstyle.
Solid Weapon that can also be played with Toy Boat or Ship's Cannon (in Wild) online. It would have needed +1 statpoint in any of the two places to be awesome, but it's a good card as it is.
I agree with everyone else that the Mini is solid, but the fact that it's hidden behind a bad base form will probably mean it doesn't see much play. I'll pass on this one.
It looks a bit too expensive to me to really work out. If you play it on curve, your opponent should usually be able to remove it. If you don't, you only have 5 Mana for other stuff. Maybe some cost reduction shenanigans can help but I heavily doubt the effort is worth the result. Weird card for now.
Meme card, too much and too little RNG at the same time for my taste. One proc isn't going to get you very far and the pool is just too bad. I prefer Wishing Well which I can usually trigger multiple times which makes up for the inevitable low rolls.
It doesn't look very good to me at first glance, but I'm also missing one crucial bit of info here: Do the Hounds that are summoned have Rush? I'd somehow expect this based on experience, but the card doesn't say so...
I actually like it. It will be free early in the game, it helps against aggro and later you'll usually use it after Odyn came down when 2 Mana for 6 Armor isn't too shabby either.
I'm afraid already, but maybe I just have a general Priest trauma. The obvious combo with new Raza is one thing, but this also supports Hedanis shenanigans. The statline is huge for 3 Mana, this won't be easy to remove... very solid tempo card even if you don't immediately use it for a combo.
Solid card for a not so solid archetype. It might come together in Standard at one point thanks to the buff guy and a few other cool additions, but not quite yet.