anchorm4n's Avatar

anchorm4n

Refreshed Adventurer
Joined 03/13/2019 Achieve Points 1915 Posts 2525

anchorm4n's Comments

  • Very very strong card, that's the perfect combination of key words here. Funnily enough, this might be one of the very few cards where the original is better than the Mini (unless you play Handbuff Paladin, that is).

  • Very sticky little guy, beautiful flavor as well. I wonder if we could use this in Handbuff DK to make it even more of a nuisance for our opponents.

  • Fun card with too much RNG for me, but it's a nice call back. The signature artpiece looks quite cool!

  • Now if this guy had Rush himself, we would be cooking. As things are, I don't see it in any kind of deck.

  • This would have been awesome 10 years ago, now it's just an okayish Arena card. Pack filler par excellence.

  • I'm a fan of this card! It's an innovative design that is really useful, the card comes with an Elemental tag and the Mini will be even better than the original. Nice one!

  • Feelsbadman Epic card from packs for me. Menagerie Shaman isn't a thing and I doubt it will ever become one. So all this amounts to is a nice stat bomb for the legendary that teaches spells.

  • Extremely strong card, even for Wild standards. I will add this to my Holy Wrath Reno Paladin and probably several other decks. 5 stars!

  • It feels way too expensive to see any play and I don't know a method to reduce its cost reliably. Probably just a pack filler.

  • Yikes. Thank Yogg this is mega slow and let's hope people won't find ways to abuse it. Druid should focus on the new Spell archetype or the well established Dragon package and just forget this.

  • Probably the strongest of the wind up cards because Paladin is already good at flooding the board. Sometimes you won't even have to trade this and it will still be good.

  • I'd argue it's even better than Psychic Scream cause it will clogg the opponent's hand if they open the box. Strong card, wouldn't be surprised if this became meta.

  • One more callback card that doesn't use the correct keyword. I don't like that. Other than that, the card looks okay. Finding a target with exactly 4 Health might be difficult sometimes, but at least the Mini should be very doable.

  • Not too spectacular but I'm a sucker for "fair" Mech decks. I hope Standard will put something together here that can hold its own. This specific card is a nice alternative target for Boom Wrench if you can't find your Testing Dummy.

  • Can we please stop printing Windfury applicators? Shroomscavate is already outrageous, why do we need this on top of it?? Obviously strong card with the right set up, I still don't like it.

  • Cost reduction should never be overlooked, even if it comes with a 3 Mana neutral common and a deathrattle. At 2 Mana it would probably see tons of play, in its current form I'm not so sure.

  • One more example where the Mini is better than the original card. If the legendary Pirate ever takes flight it will be thanks to this one's Mana cheat. I'm not sold yet, but there are definitely going to be ways found to abuse this.

  • An okay tutor card but nothing to write home about. I love the Mustache effect though, that's some of the goofy nonsense I love about this game. If I remember correctly, there's also an achievement tied to it (Kill your opponent with a minion with a mustache)!

  • I do like the flavor, the art and the animation, but I can't help but feel a little disappointed. The card looks like it will only find a home in fun oriented decks while I was hoping to get an actually useful card for free again.

  • One of the best cards of the set all around, no matter if you look at the flavor, the power level or the versatility of the card while also making great use of the new keyword. I expect this to find a place in almost every Paladin deck.