anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 9 months, 1 week ago
Cost reduction should never be overlooked, even if it comes with a 3 Mana neutral common and a deathrattle. At 2 Mana it would probably see tons of play, in its current form I'm not so sure.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 9 months, 1 week ago
One more example where the Mini is better than the original card. If the legendary Pirate ever takes flight it will be thanks to this one's Mana cheat. I'm not sold yet, but there are definitely going to be ways found to abuse this.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 9 months, 1 week ago
An okay tutor card but nothing to write home about. I love the Mustache effect though, that's some of the goofy nonsense I love about this game. If I remember correctly, there's also an achievement tied to it (Kill your opponent with a minion with a mustache)!
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 9 months, 1 week ago
I do like the flavor, the art and the animation, but I can't help but feel a little disappointed. The card looks like it will only find a home in fun oriented decks while I was hoping to get an actually useful card for free again.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 9 months, 1 week ago
One of the best cards of the set all around, no matter if you look at the flavor, the power level or the versatility of the card while also making great use of the new keyword. I expect this to find a place in almost every Paladin deck.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 9 months, 1 week ago
Another nice support card for Spell Druid. It's not spectacular, but it brings versatility and the Mini can bring more Spell Damage to the table for the killing turn. I really like it.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 9 months, 1 week ago
This is a really strong card. The Taunt is essential here and the buffs are very impactful. I have high hopes for Handbuff DK to take off and this will be a centerpiece of that deck.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 9 months, 1 week ago
The flavor is awesome but the power level is horrible. Anything with a Battlecry just ignores this and it's way too easy to remove. Won't see play imo.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 9 months, 1 week ago
If it only killed enemy minions it would have been cool, but like this it's a liability. Maaaaaaybe Mech Warrior could use it but that's a big stretch.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 9 months, 1 week ago
My first impression is that this is awfully slow, but maybe that's just me being used to Wild power levels. Of course anything that swarms the board will be welcome in Paladin, but I could also see DK using this as a corpse generator that slows down the game enough to reach their payoff cards. 3 stars for now.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 9 months, 1 week ago
I don't think people will go hard on this, Gaslight Gatekeeper or not. A giant alone won't win you the game after all. It might find a spot as a support card in decks that want to draw a lot anyway, but I don't see it as a centerpiece anywhere as of now.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 9 months, 1 week ago
Super strong card. I'm not too much into Miracle Rogue bullshitery, but I'll defo slip this into my Wishing Well list if I should open it from a pack. Adorable artpiece as well!
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 9 months, 1 week ago
Sadly, another card that encapsules too much RNG for me. Triggering the effect should be doable, but the payoff is just way too unreliable for my taste. For every awesome outcome you'll get 3 let downs.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 9 months, 1 week ago
I agree with the comment before mine. While the effect is solid, the cost is a bit too high to make me want to play this in a no minions list. It might be a nice target for Watercolor Artist in a regular list though.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 9 months, 1 week ago
The win condition for Spell Druid and I'm here for it. The one thing I'm mad about is that the googly eyes from the reveal video haven't made it into the actual game.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 9 months, 1 week ago
This already makes me afraid of what people will do with it in Wild. The tutor for Muckmorpher in Big Shaman is something scary for example. I hope it gets nerfed to 4.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 9 months, 1 week ago
It's so frustrating to see the difference between Mage and Druid here... both got support for new archetypes, but only Druid has received an actual win condition. This is a very welcome support card and it will see a lot of play because Spell Druid will probably work out.
Cost reduction should never be overlooked, even if it comes with a 3 Mana neutral common and a deathrattle. At 2 Mana it would probably see tons of play, in its current form I'm not so sure.
One more example where the Mini is better than the original card. If the legendary Pirate ever takes flight it will be thanks to this one's Mana cheat. I'm not sold yet, but there are definitely going to be ways found to abuse this.
An okay tutor card but nothing to write home about. I love the Mustache effect though, that's some of the goofy nonsense I love about this game. If I remember correctly, there's also an achievement tied to it (Kill your opponent with a minion with a mustache)!
I do like the flavor, the art and the animation, but I can't help but feel a little disappointed. The card looks like it will only find a home in fun oriented decks while I was hoping to get an actually useful card for free again.
One of the best cards of the set all around, no matter if you look at the flavor, the power level or the versatility of the card while also making great use of the new keyword. I expect this to find a place in almost every Paladin deck.
Another nice support card for Spell Druid. It's not spectacular, but it brings versatility and the Mini can bring more Spell Damage to the table for the killing turn. I really like it.
This is a really strong card. The Taunt is essential here and the buffs are very impactful. I have high hopes for Handbuff DK to take off and this will be a centerpiece of that deck.
The flavor is awesome but the power level is horrible. Anything with a Battlecry just ignores this and it's way too easy to remove. Won't see play imo.
If it only killed enemy minions it would have been cool, but like this it's a liability. Maaaaaaybe Mech Warrior could use it but that's a big stretch.
My first impression is that this is awfully slow, but maybe that's just me being used to Wild power levels. Of course anything that swarms the board will be welcome in Paladin, but I could also see DK using this as a corpse generator that slows down the game enough to reach their payoff cards. 3 stars for now.
Disappointing call back card. The cost is off and it doesn't multiply like the old Patrons do. Weak card, not fun either. Meh.
Super strong card, any board that sticks will be a menace now. I wouldn't be surprised to see this go to 3 or even 4 at some point.
I don't think people will go hard on this, Gaslight Gatekeeper or not. A giant alone won't win you the game after all. It might find a spot as a support card in decks that want to draw a lot anyway, but I don't see it as a centerpiece anywhere as of now.
Super strong card. I'm not too much into Miracle Rogue bullshitery, but I'll defo slip this into my Wishing Well list if I should open it from a pack. Adorable artpiece as well!
Sadly, another card that encapsules too much RNG for me. Triggering the effect should be doable, but the payoff is just way too unreliable for my taste. For every awesome outcome you'll get 3 let downs.
Another cool Origami card. Very useful Battlecry and don't ignore the Beast tag either. This might very well find a home in a lot of lists.
I agree with the comment before mine. While the effect is solid, the cost is a bit too high to make me want to play this in a no minions list. It might be a nice target for Watercolor Artist in a regular list though.
The win condition for Spell Druid and I'm here for it. The one thing I'm mad about is that the googly eyes from the reveal video haven't made it into the actual game.
This already makes me afraid of what people will do with it in Wild. The tutor for Muckmorpher in Big Shaman is something scary for example. I hope it gets nerfed to 4.
It's so frustrating to see the difference between Mage and Druid here... both got support for new archetypes, but only Druid has received an actual win condition. This is a very welcome support card and it will see a lot of play because Spell Druid will probably work out.