anchorm4n's Avatar

anchorm4n

Refreshed Adventurer
Joined 03/13/2019 Achieve Points 1915 Posts 2525

anchorm4n's Comments

  • Again too much RNG for me, even if the Minis are mostly good cards. The problem is that this strategy likely won't help you win the game so I'm struggling to picture where this could find a home.

  • Amazing targeted tutor! It's really cool to see how the devs managed to deliver solid packages in Dragon Druid and Dragon Priest in the last two expansions. I'm a fan!

  • Nice tempo card, might be really good in the right deck. Elementals have received a lot of love lately, maybe there's a Wild deck to be cooked here.

  • The Origami cards keep on delivering. This will be very popular in Arena and might find a home in classes with weak removal options. Nothing crazy, but a solid minion with a great tribe tag.

  • Not my cup of tea. Two random 4 cost minions isn't exactly game breaking and while Standard will have a hard time reducing this card's cost in a significant way, Wild has simply way better pay off cards for that kind of playstyle.

  • Solid Weapon that can also be played with Toy Boat or Ship's Cannon (in Wild) online. It would have needed +1 statpoint in any of the two places to be awesome, but it's a good card as it is.

  • I agree with everyone else that the Mini is solid, but the fact that it's hidden behind a bad base form will probably mean it doesn't see much play. I'll pass on this one.

  • It looks a bit too expensive to me to really work out. If you play it on curve, your opponent should usually be able to remove it. If you don't, you only have 5 Mana for other stuff. Maybe some cost reduction shenanigans can help but I heavily doubt the effort is worth the result. Weird card for now.

  • Meme card, too much and too little RNG at the same time for my taste. One proc isn't going to get you very far and the pool is just too bad. I prefer Wishing Well which I can usually trigger multiple times which makes up for the inevitable low rolls.

  • It doesn't look very good to me at first glance, but I'm also missing one crucial bit of info here: Do the Hounds that are summoned have Rush? I'd somehow expect this based on experience, but the card doesn't say so... 

  • I actually like it. It will be free early in the game, it helps against aggro and later you'll usually use it after Odyn came down when 2 Mana for 6 Armor isn't too shabby either.

  • I'm afraid already, but maybe I just have a general Priest trauma. The obvious combo with new Raza is one thing, but this also supports Hedanis shenanigans. The statline is huge for 3 Mana, this won't be easy to remove... very solid tempo card even if you don't immediately use it for a combo.

  • Solid card for a not so solid archetype. It might come together in Standard at one point thanks to the buff guy and a few other cool additions, but not quite yet.

  • I'm with Linkblade here. At 3 Mana it would have been good, at 4 it's probably not making the cut. It's a cool enough control tool, but DH really needs a win condition.

  • I think this might be a sleeper. Hunter has gotten so many cheap ways to flood out Beasts that this will always have enough activators. 3 Durability is insane for 2 Mana and helps maintaining or gaining board control immensly. Very strong card imo!

  • Okay, I've found a good target for the big buff spell. Also premium target for new Shuderwock. I hate it already!

  • Very solid addition to Burgle Rogue. Discover is such a strong tool for that archetype and you even get to double down on your choice! Also nice call back flavor-wise. 

  • Weird stats on this one. Obviously a hand wide buff can't be too cheap, but why not skip the Lifesteal and give it Windfury instead? Or just reduce the cost a bit... I'm not sold on this one.

  • It's not giga strong but since we're now able to stack auras and extend their durability it might become scary at some point. Removing 6 drops on 3 or 4 consecutive turns in addition to what the Paladin is doing anyway is no small task.

  • Augmented Porcupine for DK! At least kind of. It actually is even stronger I guess because it can go off multiple times. Maybe I'll have to craft Drakkari Enchanter after all...