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anchorm4n

Harbinger of Winter
Joined 03/13/2019 Achieve Points 1915 Posts 2510

anchorm4n's Comments

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    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 9 months, 1 week ago

    This would definitely help Deathrattle Deathknight become a thing, but I'm having doubts if we quite get there yet. Just a little more support and maybe my Signature Cage Head will find a home...

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    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 9 months, 1 week ago

    I'm not convinced yet. The Standard package is lacking a way to do unfair things with the demons and in Wild the pool is just too poluted with bad stuff to discover.

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    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 9 months, 1 week ago

    I like it! Maybe it's time to whip out Flark's Boom-Zooka again and blow stuff up. The Rush comes in very handy if you res this guy with Jewel of N'Zoth or Stranglethorn Heart.

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    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 9 months, 1 week ago

    Forst DK is dead as of now. This card does have the potential to make me play the archetype again though, if only because of the cute signature art. Do we have enough decent Frost spells to put this into a rainbow list?

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    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 9 months, 1 week ago

    I don't see this getting played in any format. Wild has better tools and Standard lacks the support for self damage. One of the feelsbadman epics in this set.

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    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 9 months, 1 week ago

    Good in Standard to find [Hearthstone Card (Objection) Not Found] or play mind games, trash in Wild because the pool is far too big. 'nuff said.

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    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 9 months, 1 week ago

    Very hard to tell the power level of this card. I think it's fine for Standard, Wild will be another story. The whole Mech Warrior package got some very interesting new additions, we just have to make it work somehow.

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    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 9 months, 1 week ago

    The flavor is through the roof but I fear the power level isn't high enough for competitive Wild (not to mention the Rune requirement). I'll still play it and it's definitely a great fit for Standard Rainbow lists.

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    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 9 months, 1 week ago

    This is super strong, even in Wild. Finds a place in Reno Shaman and Big Shaman, maybe even in an Overload build. As an aggro player I will absolutely hate running into this. 

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    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 9 months, 1 week ago

    10 Mana for 6 damage to a random enemy just isn't good enough. I could see this in a Mana cheating deck though... Maybe I can finally find some use for The Boomship that I've pulled last year.

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    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 9 months, 1 week ago

    This was already good when it got revealed, but now that it's possible to stack Auras, this card might even become a nerf candidate.

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    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 9 months, 1 week ago

    I can't see a Wild deck that really needs this, but then again you never know with all these miracle builds running rampage at the moment. Probably just an okay Standard card.

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    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 9 months, 1 week ago

    This will be the centerpiece of one of my day 1 decks: Wild Aggro Priest with a Dragon package. There are quite a few good 1 drops that support Thirsty Drifter and while it might be a tad slower than the current build, an extra turn with an active Voidtouched Attendant is something I definitely want to try.

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    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 9 months, 1 week ago

    The card I'm most curious about in the whole set from a Wild perspective. The question if this makes the cut in Pirate Rogue is very difficult to answer. Personally, I'm in the boat of the doubters. Sure, turn 2 Coin this out and follow up with a 1 cost Pirate that pulls to Parachute Brigands and Patches sounds like a dream, but decks like Aggro Priest and Even Shaman will punish you heavily for skipping turn 1. Rogue also has better refill options in Secret Passage and Gear Shift that both don't come with the downside of polluting your minion pool with something that doesn't have the Pirate tag. All in all it might end up being a question of where the meta goes. Currently, the damage from hand version seems to be superior to the minion based version, but if that changes, Toy Boat has a real chance to make a splash.

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    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 9 months, 1 week ago

    Probably good in Standard, not making the cut in Wild. In the latter format I dump my hand quickly and can't look out for combo that doesn't go face (Eviscerate).

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    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 9 months, 1 week ago

    Big ouch. This is gonna cause some feels bad moments in both formats. What I do like about it is that it opens up deckbuilding creativity since you can do silly things with a few different approaches (Confessor Paletress anyone?).

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    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 9 months, 1 week ago

    The Deathrattle makes it pretty weak and I usually don't like cards that are either trash or fuel for OTK shenanigans (Hedanis?)... I'll give this one a pass.

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    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 9 months, 1 week ago

    Maybe it's just my Wild bias but I feel like this is a bit too expensive, especially considering Priest has no Dragon tutors (or has it?). Would have been amazing in Druid (but not fitting Malfurion's class identity at all of course)!

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    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 9 months, 1 week ago

    Do I want to know what happens when Mine Rogues have 2 Snowfall Graveyards online when they go off?

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    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 9 months, 1 week ago

    I'm honestly not sure if reverting Renathal is a good idea anymore. With the exception of Mine Rogue, endless Time Warp shenanigans and Seedlock, the meta felt pretty cool lately. Granting Control players 5 more Health might well be the straw that breaks a lot of aggro deck's backs. We'll see I guess.

    Other than that, I'm a bit sad they didn't revert Daddy D.