Very hard to tell the power level of this card. I think it's fine for Standard, Wild will be another story. The whole Mech Warrior package got some very interesting new additions, we just have to make it work somehow.
The flavor is through the roof but I fear the power level isn't high enough for competitive Wild (not to mention the Rune requirement). I'll still play it and it's definitely a great fit for Standard Rainbow lists.
This is super strong, even in Wild. Finds a place in Reno Shaman and Big Shaman, maybe even in an Overload build. As an aggro player I will absolutely hate running into this.
10 Mana for 6 damage to a random enemy just isn't good enough. I could see this in a Mana cheating deck though... Maybe I can finally find some use for The Boomship that I've pulled last year.
I can't see a Wild deck that really needs this, but then again you never know with all these miracle builds running rampage at the moment. Probably just an okay Standard card.
This will be the centerpiece of one of my day 1 decks: Wild Aggro Priest with a Dragon package. There are quite a few good 1 drops that support Thirsty Drifter and while it might be a tad slower than the current build, an extra turn with an active Voidtouched Attendant is something I definitely want to try.
The card I'm most curious about in the whole set from a Wild perspective. The question if this makes the cut in Pirate Rogue is very difficult to answer. Personally, I'm in the boat of the doubters. Sure, turn 2 Coin this out and follow up with a 1 cost Pirate that pulls to Parachute Brigands and Patches sounds like a dream, but decks like Aggro Priest and Even Shaman will punish you heavily for skipping turn 1. Rogue also has better refill options in Secret Passage and Gear Shift that both don't come with the downside of polluting your minion pool with something that doesn't have the Pirate tag. All in all it might end up being a question of where the meta goes. Currently, the damage from hand version seems to be superior to the minion based version, but if that changes, Toy Boat has a real chance to make a splash.
Probably good in Standard, not making the cut in Wild. In the latter format I dump my hand quickly and can't look out for combo that doesn't go face (Eviscerate).
Big ouch. This is gonna cause some feels bad moments in both formats. What I do like about it is that it opens up deckbuilding creativity since you can do silly things with a few different approaches (Confessor Paletress anyone?).
The Deathrattle makes it pretty weak and I usually don't like cards that are either trash or fuel for OTK shenanigans (Hedanis?)... I'll give this one a pass.
Maybe it's just my Wild bias but I feel like this is a bit too expensive, especially considering Priest has no Dragon tutors (or has it?). Would have been amazing in Druid (but not fitting Malfurion's class identity at all of course)!
I'm honestly not sure if reverting Renathal is a good idea anymore. With the exception of Mine Rogue, endless Time Warp shenanigans and Seedlock, the meta felt pretty cool lately. Granting Control players 5 more Health might well be the straw that breaks a lot of aggro deck's backs. We'll see I guess.
Other than that, I'm a bit sad they didn't revert Daddy D.
I've completed my voting, but didn't get the Explorers title. Will those be awarded somewhere in the future or immediately on completion? Might go for the Scholar this time as well but I'm not sure if I'll find the time :D
I'm totally with you here. Like many of us I stuck with Mage exclusively for quite a while when I started playing and I've enjoyed decks like OG Tempo Mage a lot. These days the class is pretty boring to play and often miserable to play against, especially in Wild (looking at you, Quest Mage and Secret Mage). Even Hero Power Mage and Mech Mage were kinda cool until they got nerfed... But in all honesty, I've given up. I've dusted nearly all my Mage cards and kept only what I consider the "ultimate" Mage deck from a flavor point of view. It's not meta relevant by any means but it's also not helpless on ladder. I'm slowly upgrading it to fully golden :D
true
A Rainbow Mage Deck created by
anchorm4n. Last updated 1 year, 6 months ago
Good in Standard to find [Hearthstone Card (Objection) Not Found] or play mind games, trash in Wild because the pool is far too big. 'nuff said.
Very hard to tell the power level of this card. I think it's fine for Standard, Wild will be another story. The whole Mech Warrior package got some very interesting new additions, we just have to make it work somehow.
The flavor is through the roof but I fear the power level isn't high enough for competitive Wild (not to mention the Rune requirement). I'll still play it and it's definitely a great fit for Standard Rainbow lists.
This is super strong, even in Wild. Finds a place in Reno Shaman and Big Shaman, maybe even in an Overload build. As an aggro player I will absolutely hate running into this.
10 Mana for 6 damage to a random enemy just isn't good enough. I could see this in a Mana cheating deck though... Maybe I can finally find some use for The Boomship that I've pulled last year.
This was already good when it got revealed, but now that it's possible to stack Auras, this card might even become a nerf candidate.
I can't see a Wild deck that really needs this, but then again you never know with all these miracle builds running rampage at the moment. Probably just an okay Standard card.
This will be the centerpiece of one of my day 1 decks: Wild Aggro Priest with a Dragon package. There are quite a few good 1 drops that support Thirsty Drifter and while it might be a tad slower than the current build, an extra turn with an active Voidtouched Attendant is something I definitely want to try.
The card I'm most curious about in the whole set from a Wild perspective. The question if this makes the cut in Pirate Rogue is very difficult to answer. Personally, I'm in the boat of the doubters. Sure, turn 2 Coin this out and follow up with a 1 cost Pirate that pulls to Parachute Brigands and Patches sounds like a dream, but decks like Aggro Priest and Even Shaman will punish you heavily for skipping turn 1. Rogue also has better refill options in Secret Passage and Gear Shift that both don't come with the downside of polluting your minion pool with something that doesn't have the Pirate tag. All in all it might end up being a question of where the meta goes. Currently, the damage from hand version seems to be superior to the minion based version, but if that changes, Toy Boat has a real chance to make a splash.
Probably good in Standard, not making the cut in Wild. In the latter format I dump my hand quickly and can't look out for combo that doesn't go face (Eviscerate).
Big ouch. This is gonna cause some feels bad moments in both formats. What I do like about it is that it opens up deckbuilding creativity since you can do silly things with a few different approaches (Confessor Paletress anyone?).
The Deathrattle makes it pretty weak and I usually don't like cards that are either trash or fuel for OTK shenanigans (Hedanis?)... I'll give this one a pass.
Maybe it's just my Wild bias but I feel like this is a bit too expensive, especially considering Priest has no Dragon tutors (or has it?). Would have been amazing in Druid (but not fitting Malfurion's class identity at all of course)!
Do I want to know what happens when Mine Rogues have 2 Snowfall Graveyards online when they go off?
I'm honestly not sure if reverting Renathal is a good idea anymore. With the exception of Mine Rogue, endless Time Warp shenanigans and Seedlock, the meta felt pretty cool lately. Granting Control players 5 more Health might well be the straw that breaks a lot of aggro deck's backs. We'll see I guess.
Other than that, I'm a bit sad they didn't revert Daddy D.
I've completed my voting, but didn't get the Explorers title. Will those be awarded somewhere in the future or immediately on completion? Might go for the Scholar this time as well but I'm not sure if I'll find the time :D
This post is basically the only place where you can find a link to the Tavern Crawl page. Could you please give it some more visability?
Hey Flux, that's cool stuff! Thanks for all the work and the transparency :-)
I've found something that's not working yet:
Mobile, Android, browsing with Google Chrome (let me know if you need more details)
In the Hearthstone Realm, the navigation doesn't work properly:
Thank you so much for pointing this out, I kinda feared it was a reference to that skibidi toilet nonsense
I'm totally with you here. Like many of us I stuck with Mage exclusively for quite a while when I started playing and I've enjoyed decks like OG Tempo Mage a lot. These days the class is pretty boring to play and often miserable to play against, especially in Wild (looking at you, Quest Mage and Secret Mage). Even Hero Power Mage and Mech Mage were kinda cool until they got nerfed... But in all honesty, I've given up. I've dusted nearly all my Mage cards and kept only what I consider the "ultimate" Mage deck from a flavor point of view. It's not meta relevant by any means but it's also not helpless on ladder. I'm slowly upgrading it to fully golden :D