Arkasaur
LV.5Design Champion
Comments
42 totalQuote From linkblade91 Arkasaur - Gothik is a fine card; no notes on that one. Lady Deathwhisper is much more interesting to me, but I'm not in love with that statline. Obviously it's hard to say without seeing …
Great idea for a competition! I bet we'll get some interesting designs!
I have two initial design directions:


Gothik the Harvester - fairly basic, demonstrates the Deathknights core of gaining a benefit when enemy minions die. In …
Hey everyone,
I've chosen to revisit the "cards that didnt start there" rogue from Madness at the darkmoon faire.


Premeditate - Wording from [card]Elise the Enlightened[/card] and [card]Malevolent Strike[/card]. Say you have [card]Sunken Vessel[/card] at the bottom …
Hi everyone,


Grim Incantations - A payoff for multi-school / hand warlock, that usually has a decent spread of fel, fire and shadow spells. Might give a boost to the agony-warlock deck that has some middling success, discovering …
Hey everyone,
Been a while since I've entered a comp but I'm back! I've got two ideas at the moment:


Shadow Word: Drown - I'm not sure if this will count for the competition since it puts …
Hey Everyone,
I've gone with a fairly simple design this time, making a fairly efficient defensive minion that has some additional upside against mage, hunter Shadow Priest and mixed effects against Warlock (it can be argued whether taking less …
Thanks for the Feedback everyone,
I'm sticking with Reverberating Hymn since the scaling of the Mythsinger might be problematic. I've tweaked Hymn to have the secondary Health buff behind a Deathrattle to hopefully make it a more interesting design. …
Hey Everyone!,
Missing the 'Good old days' of [card]Inner Fire[/card] priest decks, I've come to two designs to fit that style of play.


The Mythsinger is reminiscent of [card]Questing Adventurer[/card] and would likely fill a central role …
Hey everyone and happy Oozefest!
Decided to make a deathrattle payoff for druid, evoking the idea that the dead deathrattle minions feed the squashlings and allow them to rise!


Thoughts about 3 mana vs 4mana cost?
I've got a fairly simple idea for this one but hits a very nice flavor-spot:


Just need to get the balance right to make it unique enough from all the other bounce spells rogue has, and without overshadowing …
Hi Everyone,
Thanks for the feedback, I've updated The Wereloc from a few of the suggestions, with 2 versions:


The design intention was towards converting low-stat murlocs into more considerable threats in the mid-game, so I've switched …

One of Hagatha's vile creations - You might try to kill The Wereloc but will quickly find that its curse has spread to others.
Thoughts on whether this should transform any minion, or specifically murlocs?
Feedback:
…
Hi everyone,
Here's my initial idea this time around:
Barreling Helboar for a tempo-aggro warrior spell. I imagine the warrior's minions attempting to ride this charging helboar into battle! I'm considering if the front half could …
Hi everyone,
Heres my initial idea for this week, tapping into arcane mage as a controlling archetype, inspired by Kharazan:

I'm also tempted by a version that summons 1/1 Skeletons/Ghosts with Arcane Spell Damage +1 for less …
Hi everyone,
I think I'll just stick to providing feedback this week.
@Nirast [spoiler]
Get ready for the boom - might create a fairly unfun experience – bomb warrior wasn’t exactly the most engaging thing to play …
Transparency report looks like a tie (both with exactly 3.4444...), but only my card is shown at the competition page. Not sure if or how tiebreaking is done, but MathU should also be shown at the least.
@Demonxz95 @linkblade91 Thanks for the indepth feedback, and I take your point. I'm left in a bit of a sticky situation then. Changing it to something like "Battlecry:Destroy a minion." also gets rid of the interesting aspect of …
@Demonxz95 Any thoughts on how to improve the feeling of deliberacy? Or what more generally makes a card feel deliberate?
I'm interested to see how hard I can push a controlling poisonous minion for hunter (Also I was disappointed with FitB's lack of Wyverns!):

Theres a high ceiling here in that you kill two major threats with this …
I think Heart was still the riskier card to submit, but sometimes that pays off.