Comments
186 totalIt's pretty arrogant to say that someone else only likes winning and doesn't like fun in any other way. It's also changing the subject. No one said you can't put a card in a deck and start a game and …
What, the Orc and Draenei and Dwarf and Shivarra and Observer and Ogre and Jinyu and Murloc and Sklibb (sporeling!) demon hunters didn't throw you but a worgen one does? %-) And this one isn't even the first worgen demon …
[card]Jitterbug[/card] is a powerhouse. The best move when facing Divine Shield opponents is often to leave Divine Shield up. The punish for doing so is now REAL. On top of that, if Pally can generate Divine Shield on their turn …
In both cases the goal is to conserve Attack even as minions are lost with the eventual intent to attack the enemy hero with the minion(s) conserving attack as no deck running either of these has the ability to do …
Rush Demon Hunter is the most thematic Demon Hunter concept the devs have come up with since release.
(Hell, it's the only thematic Demon Hunter concept the devs have come up with since release, but I give credit where …
Agreed completely.
[card]Bluegill Warrior[/card] got protected from modification because Wild players spoke out. There is no one to speak out for [card]Holy Champion[/card].
This sort of thing is slovenly. It reminds me of the rather clumsy changes that …
Demon Hunter getting [card]Immolation Aura[/card] and [card]Illidari Studies[/card] is better than any of the new cards coming the class' way. The only thing that would have been better would have been getting back Silence and [card]Blade Dance[/card] -- but I'd …
Quote From linkblade91 I mean, sure, I agree it is wishful thinking, but Brann's impact must have taught them something.
lolololol. You got me to actually laugh out loud, not euphamistically. They can and …
That's a lot of effort for such a simple card. I mean, in spite all his rage he is still just a pig in a cage.
[card]Arrow Smith[/card] must be the first of several spell synergy effects to justify [card]Barrel of Monkeys[/card] and [card]Bunch of Bannanas[/card].
Being able to spam 2-mana 1/4s will give this "offensive" class a lot of chunky boards against aggro, and …
Phew. It's a good thing the Riff spells don't have the Fire keyword. That way Warrior won't have to suffer from all the excessive amount of synergetic theming they've been suffering from. Y'know, because of how everyone complains that all …
The dev's dedication to making Demon Hunter as uninteresting as possible continues unabated. Today we get mediocre minions that give your hero abilities temporary that will amount to nothing because the minions are overcosted for what they do and the …
Silence has been the answer to many decks -- it's almost the answer to everything -- but it isn't often the answer chosen. There's no guarantee that silence-sources are economical enough to play after rotation.
Silence answers many meta …
Kangor, Dancing King. Ladies and gentlemen, the current best reason for [card]Cover Artist[/card] to exist. This is far more dangerous and interesting to me than [card]Annoy-o-Troupe[/card], as the latter is nine mana, though the latter works in the same …
No. Yes. Full health allows for overheal.
[card]Mish-Mash Mosher[/card] is [card]Batterhead[/card] 2.0 with control and stats sacrificed for an increased chance of having the attack needed to clear its targets. It's . . . worse. It's worse. Mosher may be able to snipe some minions behind Taunts, …
Quoting myself:
Quote From Auspicious the even cheaper Warrior-only [card]The Fires of Zin-Azshari[/card] and [card]Steamcleaner[/card] which can easily be done in a control deck.
Emphasis added. I mentioned that it was Warrior-only. I quoted …
Specific tutors that cost earlygame mana are generically good because as soon as you have a viable deck with the thing they're tutoring, the tutor is justified unless it has keywords that mess up fetching or recursion. (This would probably …
Quote From dapperdog It might be that Im misunderstanding how this card works. The wording is a bit confusing, because it looks very much like you get your deck swapped back the minute this thing dies or gets …
[card]Merch Seller[/card] has the potential to lock people out of the game. There are many, many, many dead spells you can draw that won't destroy Merch Seller, so if you don't have card draw in-hand when it drops, you can …