Auspicious's avatar

Auspicious

Lv.7
435 / 2,500 XP
Joined May 2022 186 posts 935 XP 205 achievement pts

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It's pretty arrogant to say that someone else only likes winning and doesn't like fun in any other way. It's also changing the subject. No one said you can't put a card in a deck and start a game and implying otherwise is really disengenous. The subject here is whether or not a card effectively does the cool thing it's …

What, the Orc and Draenei and Dwarf and Shivarra and Observer and Ogre and Jinyu and Murloc and Sklibb (sporeling!) demon hunters didn't throw you but a worgen one does? %-) And this one isn't even the first worgen demon hunter.

I'm surprised there isn't a Mech demon hunter yet.

The only way the Illidari could out-weird themselves …

[card]Jitterbug[/card] is a powerhouse. The best move when facing Divine Shield opponents is often to leave Divine Shield up. The punish for doing so is now REAL. On top of that, if Pally can generate Divine Shield on their turn and drop a Jitterbug, they are getting card advantage immediately.

The "downside" to Jitterbug is the hit to stats. …

In both cases the goal is to conserve Attack even as minions are lost with the eventual intent to attack the enemy hero with the minion(s) conserving attack as no deck running either of these has the ability to do significant face damage from hand or through hero attacks. Flag Runner comes down a turn or two earlier, conserves more …

Rush Demon Hunter is the most thematic Demon Hunter concept the devs have come up with since release.

(Hell, it's the only thematic Demon Hunter concept the devs have come up with since release, but I give credit where credit is due.)

Having shit on their choices since that time, including just days ago, this is the kind …

Agreed completely.

[card]Bluegill Warrior[/card] got protected from modification because Wild players spoke out. There is no one to speak out for [card]Holy Champion[/card].

This sort of thing is slovenly. It reminds me of the rather clumsy changes that the game went through in its earliest staffing change where all the old cards that the new staff didn't have …

Demon Hunter getting [card]Immolation Aura[/card] and [card]Illidari Studies[/card] is better than any of the new cards coming the class' way. The only thing that would have been better would have been getting back Silence and [card]Blade Dance[/card] -- but I'd settle for sub-mediocrity at this rate. [card]Kayn Sunfury[/card] has no home but okay.

Priest is looking intriguing. It gets …

Quote From linkblade91

I mean, sure, I agree it is wishful thinking, but Brann's impact must have taught them something.

lolololol. You got me to actually laugh out loud, not euphamistically. They can and will do the same thing twice if it doesn't affect sales. They'll do a hundred must-be-nerfed-day-one-and-playtesters-told-you-so [card]SN1P-SN4P[/card]s but Rastakhan's Rumble

That's a lot of effort for such a simple card. I mean, in spite all his rage he is still just a pig in a cage.

[card]Arrow Smith[/card] must be the first of several spell synergy effects to justify [card]Barrel of Monkeys[/card] and [card]Bunch of Bannanas[/card].

Being able to spam 2-mana 1/4s will give this "offensive" class a lot of chunky boards against aggro, and that's nice.

The suite of cards seems solid, if fair. I wouldn't count on much of it surviving several …

Phew. It's a good thing the Riff spells don't have the Fire keyword. That way Warrior won't have to suffer from all the excessive amount of synergetic theming they've been suffering from. Y'know, because of how everyone complains that all the Warrior cards just work too well together.

More seriously, the Riff spells are overcosted, they absolutely need a …

The dev's dedication to making Demon Hunter as uninteresting as possible continues unabated. Today we get mediocre minions that give your hero abilities temporary that will amount to nothing because the minions are overcosted for what they do and the abilities have a silly opportunity cost. The most powerful and effective DH cards have typically had nothing to do with …

Silence has been the answer to many decks -- it's almost the answer to everything -- but it isn't often the answer chosen. There's no guarantee that silence-sources are economical enough to play after rotation.

Silence answers many meta decks right now and isn't terribly meta right now. I don't think that lategame Paladin will be enough to pull …

Kangor, Dancing King. Ladies and gentlemen, the current best reason for [card]Cover Artist[/card] to exist. This is far more dangerous and interesting to me than [card]Annoy-o-Troupe[/card], as the latter is nine mana, though the latter works in the same deck concept we're getting at here. The other key player is [card]Starlight Groove[/card].

For the low price of four …

[card]Mish-Mash Mosher[/card] is [card]Batterhead[/card] 2.0 with control and stats sacrificed for an increased chance of having the attack needed to clear its targets. It's . . . worse. It's worse. Mosher may be able to snipe some minions behind Taunts, but that corner-case advantage still sees it behind the original. Its greatest advantage is the Undead tag which gives it …

Quoting myself:

Quote From Auspicious

the even cheaper Warrior-only [card]The Fires of Zin-Azshari[/card] and [card]Steamcleaner[/card] which can easily be done in a control deck.

Emphasis added. I mentioned that it was Warrior-only. I quoted that dev thread upthread as well. You have to completely edit the victim's deck with cards not from the deck …

Specific tutors that cost earlygame mana are generically good because as soon as you have a viable deck with the thing they're tutoring, the tutor is justified unless it has keywords that mess up fetching or recursion. (This would probably be a crappier card if had the Demon tribe, for example.) If the devs hate us enough to bring back …

Quote From dapperdog

It might be that Im misunderstanding how this card works. The wording is a bit confusing, because it looks very much like you get your deck swapped back the minute this thing dies or gets silenced, since its not a battlecry.

It's an aura. The decks switch back if the card is …

[card]Merch Seller[/card] has the potential to lock people out of the game. There are many, many, many dead spells you can draw that won't destroy Merch Seller, so if you don't have card draw in-hand when it drops, you can find yourself unable to reach your deck. This is one of the most severe anti-combo cards ever printed as it