Mmh... not completely sure of it, Caro. While it may appears as the logical conclusion, Sir Finley, Sea Guide doesn't state that you'll draw the bottom cards of your deck: it might be a "replace" effect like Secret Passage.
And yes, Faelin into Finley will be the new Envoy Rustwix source of memes.
No one mentioned that this card improves Pirate Warrior by a fair margin: being able to decide what you'll topdeck will be beneficial for the archetype. I think it won't be enough for it to be good, but it does certainly help.
I think the discussion between card draw and mana cheat is the same one between the egg or the chicken, which means that there's no answer that will accommodate everyone.
On the other hand, if Team 5 will cut down the mana cheat, I feel like drawing through your deck will be less problematic - what are you gonna do? Die to fatigue?
So, I took a look to the streamers I checked in the past when I had to complete specific Heroic Bounties for equipments - unfortunately, almost all of them go all in on Orcs, so that might be a problem for you.
As for the strategy, it appears that knocking down Galvangar first seems the best strategy, as it stacks Bleed on your characters and blocks healing, which is a long way for saying that he's going to singlehandedly kill you if left unchecked.
Xyrella into Samuro seems a solid strategy, but I wonder if the Smite-Cornelius combo can work without healing...
Mmh... not completely sure of it, Caro. While it may appears as the logical conclusion, Sir Finley, Sea Guide doesn't state that you'll draw the bottom cards of your deck: it might be a "replace" effect like Secret Passage.
And yes, Faelin into Finley will be the new Envoy Rustwix source of memes.
MurLock is going to be a real thing this time around, huh?
I gotta recognize that Team 5 knows how to meme very well.
No one mentioned that this card improves Pirate Warrior by a fair margin: being able to decide what you'll topdeck will be beneficial for the archetype. I think it won't be enough for it to be good, but it does certainly help.
I am as confused as you are, but I noticed it myself.
I guess it was an unintended change, but fortunately for us it's not the end of the world.
Then a question jumps in my mind: how come are you still playing the game if you don't have trust in those who design it?
Maybe they learned from that: the current Recruit cards aren't that oppressive!
Even more since the original Neptulon had nothing to do with Goblins v. Gnomes!
This video *slaps*.
Maybe N'Zoth, God of the Deep or [Hearthstone Card (N'Zoth the corruptor) Not Found] will be included in the next Core Set.
Let's remember that the Core Set will have some familiar faces coming back, so it would make much sense!
Garrosh - I would upgrade the "buff" ability, as it bypasses the no heal restriction of the final fight.
Grommash - Staggering Slam is very strong: I'd upgrade this ability.
I think the discussion between card draw and mana cheat is the same one between the egg or the chicken, which means that there's no answer that will accommodate everyone.
On the other hand, if Team 5 will cut down the mana cheat, I feel like drawing through your deck will be less problematic - what are you gonna do? Die to fatigue?
So, I took a look to the streamers I checked in the past when I had to complete specific Heroic Bounties for equipments - unfortunately, almost all of them go all in on Orcs, so that might be a problem for you.
As for the strategy, it appears that knocking down Galvangar first seems the best strategy, as it stacks Bleed on your characters and blocks healing, which is a long way for saying that he's going to singlehandedly kill you if left unchecked.
Xyrella into Samuro seems a solid strategy, but I wonder if the Smite-Cornelius combo can work without healing...
I am F2P in Mercs, but I haven't done Galvangar Heroic yet.
I'll take a look at it later, and will try to come up with a strategy.
Could you please tell me what are your strongest/favorite Mercs?
The OG 4 mana 7/7.
Mass Polymorph is still here though...
I guess that part didn't age very well...
NOOOOOOO
Okay, this is so cool: now I want it in the game!
Shortly after publishing the article I thought about the "returning characters" part, and questioned myself whether Zilliax could've been one of them.
In this case, it would make sense for Magnetic to be the returning keyword, and your argument about Mechs missing for a long time is quite convincing!
This is another solution, yes. Thanks for bringing it up.
To be completely fair, I feel like the excess coins issue is something they're bound to address, so it's a matter of "how" and "when", not "if".
Giving packs in exchange seems dope!