A few thoughts running through my mind when I saw those cards.
The Fires of Zin-Azshari - I am confident it's a non-competitive card, but it doesn't feel "desperate levels" of meme. You may easily have fun with it without forcing yourself to lose every single game. I like it.
Aquatic Form - Now that I've seen both this card and Azsharan Gardens, I am starting to understand why Hedra the Heretic is a Druid Legendary. 0 mana spell that will often mean "draw one" - 2 of in almost every Druid deck.
Handmaiden - Three spells are a lot, especially since Palm Reading and Renew are rotating and Thrive in the Shadows in not guaranteed to stay in next Year's Core set, but the reward is worth all the effort. Crazy good, especially since it has great synergy with Serpent Wig - Naga Priest incoming?
Coral Keeper - Multicaster-type of synergy, but instead of drawing through your deck you fight for the board. If fighting for the board will be relevant, then this card will be incredibly annoying (casting even just 2 different spell schools will result in a 5 mana 9/10). Don't wanna say it's a nerf candidate, but looks nutty in a vacuum. However, Multicaster Shaman is Burn Shaman, and that deck does not care about board presence. We shall see.
Schooling - First Day of School for a buff-less class, but the Piranhas have Rush and they scale fairly quickly. Nice early removal option, with the potential of generating other shenanigans we're yet to discover.
Crabatoa - The appendages are quite underwhelming...
Ngl, I thought about Cookie when writing that line.
I feel like it's considered as a Murloc because of gameplay implications (Murloc Shaman is way more fitting to the class than Pirate Shaman) rather than tribal consistency.
I am so glad Librams will rotate before Sunken City will go live. I am not even sure this spell would fit in that archetype as of now, but just the idea of having to play around it makes my head ache.
Should'a been 2 damage per swing, I think. While it might be balanced at a glance - hard to say without practice - it just doesn't feel powerful. Still, I loved Mech Mage back in the day, and I'm ready for its return!
You gotta consider that the effect applies to Mechs that are already on the board too
Given that the two Warlock cards we've seen so far are both Murlocs and the expansion will be based around a sunken city and its surroundings, I dare to say that Murloc Warlock will be pushed seriously - it's too early to say whether it will be meta defining or not, but I am convinced that it's not going to be a one-of package like Seadevil Stinger in the past.
Mech Hunter 2.0!
Good catch!
A few thoughts running through my mind when I saw those cards.
The Fires of Zin-Azshari - I am confident it's a non-competitive card, but it doesn't feel "desperate levels" of meme. You may easily have fun with it without forcing yourself to lose every single game. I like it.
Bioluminescence - Oh boy am I gonna hate this one.
Azsharan Gardens - The replacement of Arbor Up for Token Druid. Incredibly nutty with Aquatic Form.
Aquatic Form - Now that I've seen both this card and Azsharan Gardens, I am starting to understand why Hedra the Heretic is a Druid Legendary. 0 mana spell that will often mean "draw one" - 2 of in almost every Druid deck.
Handmaiden - Three spells are a lot, especially since Palm Reading and Renew are rotating and Thrive in the Shadows in not guaranteed to stay in next Year's Core set, but the reward is worth all the effort. Crazy good, especially since it has great synergy with Serpent Wig - Naga Priest incoming?
Coral Keeper - Multicaster-type of synergy, but instead of drawing through your deck you fight for the board. If fighting for the board will be relevant, then this card will be incredibly annoying (casting even just 2 different spell schools will result in a 5 mana 9/10). Don't wanna say it's a nerf candidate, but looks nutty in a vacuum. However, Multicaster Shaman is Burn Shaman, and that deck does not care about board presence. We shall see.
Schooling - First Day of School for a buff-less class, but the Piranhas have Rush and they scale fairly quickly. Nice early removal option, with the potential of generating other shenanigans we're yet to discover.
Crabatoa - The appendages are quite underwhelming...
Aight, bet.
Ngl, I thought about Cookie when writing that line.
I feel like it's considered as a Murloc because of gameplay implications (Murloc Shaman is way more fitting to the class than Pirate Shaman) rather than tribal consistency.
They all order a drink. Before leaving, they ask the bartender for the bill, and he replies "No Charge!"
Whoops - updated!
Underwater Michael Jackson
Oh, I was there back then. Sweet Sweet Nightmare Amalgam into Annoy-o-Module meta. Kind of miss it.
I am so glad Librams will rotate before Sunken City will go live. I am not even sure this spell would fit in that archetype as of now, but just the idea of having to play around it makes my head ache.
You gotta consider that the effect applies to Mechs that are already on the board too
Oh shit, I completely forgot those cards existed - that's actually crazy
Quite likely at this point.
Mech Mage is back. Let's goooo
This bad boy can fit so many big units in your deck.
Mech Mage, Murloc Warlock: it's GvG all over again!
Man, you just brought me back by so many years.
I don't understand what you're asking - could you please try to explain it again?
Impossible to judge before we see how many Nagas we'll receive.
However, based on the current information, it appears that Naga Mage and Naga Priest will be a thing. Naga Shaman would also make sense!
Given that the two Warlock cards we've seen so far are both Murlocs and the expansion will be based around a sunken city and its surroundings, I dare to say that Murloc Warlock will be pushed seriously - it's too early to say whether it will be meta defining or not, but I am convinced that it's not going to be a one-of package like Seadevil Stinger in the past.