Kronx Dragonhoof - Reno decks have Kazakus (and Zephrys the Great), C'Thun decks have Twin Emperor Vek'lor and Galakrond decks have this bad boy: this is how good Kronx Dragonhoof is. If you're playing Tempo/Aggro and you want to capitalize your Invokes on curve there you go, 6 into 7; if you want to go Control or you're in the late game then this card allows you remarkable flexibility: board presence, removal, reach or buff. This will be one of the must have cards in the next expansion and, of course, most of Galakrond's success will come from Kronx. Meta Defining 5/5
Veranus - considering Boulderfist Ogre as comparison, it's quite aggressively statted. The synergy with Unleash the Hounds (and Explosive Trap to a minor extent) is pretty obvious. There might even be a neat combo with Dragonmaw Scorcher if a Dragon Galvanizer will be printed, but we don't know yet. The card is not bad, but what does it provide for Hunter? It clearly encourages some for of Control/Midrange deck, but will there be enough support for this effect to be worth including? Let's see ?/5
Camouflaged Dirigible - Neat effect: looks like Team 5 prefers to play with Stealth instead of giving it eternally to new minions (Coppertail Imposter, Spirit of the Dead). 6 mana is a lot for Mech Hunter: if you want to set up lethal you may as well use those crystals to HP your opponent or to play other mechs. I think this cards will be nice if generated from random effects, but it seems too expensive to be included in an actual list. Someone highlighted the stupid synergy with Sniplock, but let's say we leave Wild alone crying in a corner while we tend our own wounds, am I right? On a side note, I love the art. 2,5/5
Hot Air Balloon - Nice 1 drop, will grow if left by itself and therefore will provide more than one value trade. It's a mech, so Glow-Tron is a good followup and it is a worthy target for Micro Mummy's buffs. It has synergy with Magic Carpet, but I guess we can say it about any 1 drop that looks at least decent. Will see play and, how knows, maybe we'll grow up hating it. Interesting Battlegrounds 1 star card by the way. 3/5
Edit: I just ended writing my comment and I started scrolling down to read what the other users had to say about these reveals. I find it funny that another guy took C'Thun as a comparison. Well played my friend!
You're probably right, but I've been playing [Hearthstone Card (Necrium Rogue) Not Found] into Blightnozzle Crawler on curve for quite a lot of games, and I have to say that it's a bonebreaking combo for most decks out there.
Not sure if this combo will be included in the new Deathrattle Rogue deck (and it's clear that it looks underwhelming compared to Waxadred or Mechanical Whelp), but don't underestimate it.
To be fair they're not just Hellfires but Hellfires on a stick, which is a pretty remarkable aspect since you can contest the board now.
Moreover, we haven't seen most of the Dragons, so it's foolish to assume that these two cards will be the only payoff for playing Dragon. I mean, if you were right, then all the other classes (and the expansion as a whole) would fail
That dragon looks more Duskbreaker than Arcanosaur has ever been: one turn later may be a big deal against Aggro decks but Warlock has Hellfire too, so the mana difference can be somehow ignored. Really strong and cool card.
The spell looks playable: an Amethyst Spellstone with a reasonable condition seems decent, since you'll specifically run this card in a Dragon deck and you shouldn't struggle to gain max value from it.
Blizzard is really pushing Dragons man.
Edit: oh shit Nether Breath is 2 mana and not 4; man that's bonkers
These were all the Neutral Legendaries of the past two expansions: some more, some less, they've all seen play and have been meta defining in their own way. Moreover, all of them seem to have a specific role (finisher, value generator, threat, card draw) which is arguably well performed in every case.
On the other side, we have Shu'ma: the more I look at this card the more I'm convinced we're all sleeping on it. There's no way Team 5 decided to print what looks like a terrible legendary without a reason (yeah, you can hit me with Duskfallen Aviana, but it's been almost 2 years since that tragic day).
I mean, if you play a swarm deck you'd like to be controlling the board for turn 7 or having already won: with Shu'ma you spend 7 mana for a 1/7 your opponent can easily trade into and you'd get 6 1/1s only if your board is completely empty (which would be tragic if you're an aggro/swarm deck). I really hope we'll get some card that will justify this (apparent) crap, cause I know that I'll find it and I hate having another Blackhowl Gunspire-level card sitting in my collection.
This is a 2/5, closer to 1 than to 3. If anyone has different opinions on Shu'ma, feel free to reply: I'd be gladly wrong since bad Legendaries are always tragic for players.
Can be played on early turns, condition is what you usually do anyways, gives you armor and removal, throw out Wraths and lose nothing.
So... you're telling me that you need to hard mulligan for this card, play it, use your hero power before you get Ossirian Tear (possibly without delaying the quest completion) in order to get 3 mana gain 6 deal 6 and receive possible recoil damage. And at what cost? Throwing out a 2 mana deal 4 draw 1 that bypasses Taunts?
I don't know man, if you're still sure it's worth playing it go ahead and try it, but for me it's a big no until the next rotation.
Unless a new competitive Druid archetype pops out, but it seems unlikable
You said it yourself: in the end, the golden rule of deckbuilding is "don't but bad cards in your deck to justify other bad cards".
Unfortunately, as things are now (current meta and current revealed cards), Secure the Deck may be defined as a bad card, but could become better later with other reveals.
Secure the Deck - given that today's Druid main archetype is Quest Druid with Ossirian Tear and that Malfurion doesn't have weapons available, this card will see play only if there will be a non-quest deck. To be honest such scenario seems a little bit unrealistic now, but may become a thing after April's rotation. 2/5
Oh shoot: I guess I typed too fast and I clicked on the wrong box.
Thanks for the quick fix sinti ;)
Kronx Dragonhoof - Reno decks have Kazakus (and Zephrys the Great), C'Thun decks have Twin Emperor Vek'lor and Galakrond decks have this bad boy: this is how good Kronx Dragonhoof is. If you're playing Tempo/Aggro and you want to capitalize your Invokes on curve there you go, 6 into 7; if you want to go Control or you're in the late game then this card allows you remarkable flexibility: board presence, removal, reach or buff. This will be one of the must have cards in the next expansion and, of course, most of Galakrond's success will come from Kronx. Meta Defining 5/5
Veranus - considering Boulderfist Ogre as comparison, it's quite aggressively statted. The synergy with Unleash the Hounds (and Explosive Trap to a minor extent) is pretty obvious. There might even be a neat combo with Dragonmaw Scorcher if a Dragon Galvanizer will be printed, but we don't know yet. The card is not bad, but what does it provide for Hunter? It clearly encourages some for of Control/Midrange deck, but will there be enough support for this effect to be worth including? Let's see ?/5
Camouflaged Dirigible - Neat effect: looks like Team 5 prefers to play with Stealth instead of giving it eternally to new minions (Coppertail Imposter, Spirit of the Dead). 6 mana is a lot for Mech Hunter: if you want to set up lethal you may as well use those crystals to HP your opponent or to play other mechs. I think this cards will be nice if generated from random effects, but it seems too expensive to be included in an actual list. Someone highlighted the stupid synergy with Sniplock, but let's say we leave Wild alone crying in a corner while we tend our own wounds, am I right? On a side note, I love the art. 2,5/5
Hot Air Balloon - Nice 1 drop, will grow if left by itself and therefore will provide more than one value trade. It's a mech, so Glow-Tron is a good followup and it is a worthy target for Micro Mummy's buffs. It has synergy with Magic Carpet, but I guess we can say it about any 1 drop that looks at least decent. Will see play and, how knows, maybe we'll grow up hating it. Interesting Battlegrounds 1 star card by the way. 3/5
Edit: I just ended writing my comment and I started scrolling down to read what the other users had to say about these reveals. I find it funny that another guy took C'Thun as a comparison. Well played my friend!
Yeah definitely: all we're left to see is if there will be any aggro decks that will make this Amber Watcher worth to be included.
Amber Watcher synergy Pog
The problem with restoring high amounts of health in the early/mid game is that there may not be a fit target to get as much value as possible.
Fortunately for Paladin, High Priest Thekal will be in Standard for another 4 months, so cheer up!
You're probably right, but I've been playing [Hearthstone Card (Necrium Rogue) Not Found] into Blightnozzle Crawler on curve for quite a lot of games, and I have to say that it's a bonebreaking combo for most decks out there.
Not sure if this combo will be included in the new Deathrattle Rogue deck (and it's clear that it looks underwhelming compared to Waxadred or Mechanical Whelp), but don't underestimate it.
Nice tutor/value card for Waxadred, but even with Mechanical Whelp or Blightnozzle Crawler very good.
I can't wait to jam it in my Deathrattle Rogue for insane tempo swings
Nice card for Waxadred, but even for Mechanical Whelp or Blightnozzle Crawler: it will nicely fit in my Deathrattle Rogue
To be fair they're not just Hellfires but Hellfires on a stick, which is a pretty remarkable aspect since you can contest the board now.
Moreover, we haven't seen most of the Dragons, so it's foolish to assume that these two cards will be the only payoff for playing Dragon.
I mean, if you were right, then all the other classes (and the expansion as a whole) would fail
That dragon looks more Duskbreaker than Arcanosaur has ever been: one turn later may be a big deal against Aggro decks but Warlock has Hellfire too, so the mana difference can be somehow ignored. Really strong and cool card.
The spell looks playable: an Amethyst Spellstone with a reasonable condition seems decent, since you'll specifically run this card in a Dragon deck and you shouldn't struggle to gain max value from it.
Blizzard is really pushing Dragons man.
Edit: oh shit Nether Breath is 2 mana and not 4; man that's bonkers
Archivist Elysiana, Jepetto Joybuzz, Chef Nomi, Barista Lynchen and Archmage Vargoth
Zephrys the Great, Siamat, King Phaoris, Colossus of the Moon and Octosari
These were all the Neutral Legendaries of the past two expansions: some more, some less, they've all seen play and have been meta defining in their own way. Moreover, all of them seem to have a specific role (finisher, value generator, threat, card draw) which is arguably well performed in every case.
On the other side, we have Shu'ma: the more I look at this card the more I'm convinced we're all sleeping on it. There's no way Team 5 decided to print what looks like a terrible legendary without a reason (yeah, you can hit me with Duskfallen Aviana, but it's been almost 2 years since that tragic day).
I mean, if you play a swarm deck you'd like to be controlling the board for turn 7 or having already won: with Shu'ma you spend 7 mana for a 1/7 your opponent can easily trade into and you'd get 6 1/1s only if your board is completely empty (which would be tragic if you're an aggro/swarm deck).
I really hope we'll get some card that will justify this (apparent) crap, cause I know that I'll find it and I hate having another Blackhowl Gunspire-level card sitting in my collection.
This is a 2/5, closer to 1 than to 3. If anyone has different opinions on Shu'ma, feel free to reply: I'd be gladly wrong since bad Legendaries are always tragic for players.
Well I really hope it's a bad one then
16 days to go guys... we're almost there....
So... you're telling me that you need to hard mulligan for this card, play it, use your hero power before you get Ossirian Tear (possibly without delaying the quest completion) in order to get 3 mana gain 6 deal 6 and receive possible recoil damage. And at what cost? Throwing out a 2 mana deal 4 draw 1 that bypasses Taunts?
I don't know man, if you're still sure it's worth playing it go ahead and try it, but for me it's a big no until the next rotation.
Unless a new competitive Druid archetype pops out, but it seems unlikable
Excuse me, but how?
You said it yourself: in the end, the golden rule of deckbuilding is "don't but bad cards in your deck to justify other bad cards".
Unfortunately, as things are now (current meta and current revealed cards), Secure the Deck may be defined as a bad card, but could become better later with other reveals.
We'll see
Yeah that's a good one.
Food for Midrange Warrior
Literally the first thing I thought when I read the name of this Galakrond.
Yeah, and just replace Galakrond's hero power with Hack the System's one, very clever lol
Secure the Deck - given that today's Druid main archetype is Quest Druid with Ossirian Tear and that Malfurion doesn't have weapons available, this card will see play only if there will be a non-quest deck. To be honest such scenario seems a little bit unrealistic now, but may become a thing after April's rotation. 2/5
Clear the Way - Springpaw, Desert Spear, Unleash the Beast and Zilliax are cards Hunter plays even without being rewarded for doing so. Will see play, will be good but not mega defining. 3/5