Yeah but adding a vanilla 1/1 for most of the classes is a middle finger to the mechanic as a whole, not a balance choice. I'm as sure as you are that the new Lackey will be Dragon themed, but I'm also sure that its effect won't be limiting for deck design like "if you're holding a Dragon".
Oh well, 24 hours to go in order to know the truth!
In that case, which class would you recommend this time? I got offered Warrior, Priest and Druid, but I'm not an experienced arena player at all...
I only played 3 runs know, but priest is one of the best at the moment, the class cards for priest are op at the moment, warrior is just bad, druid is fine, but is much harder to draft.
Got it: thanks! I normally draft using Heartharena, but I recently good decent results even without it, so I'll stick to my instincts again
- The only thing I'm sure about is Dragons and a new lackey that is probably Drakonid or Draconic Lackey and might have a " if you are holding a dragon" synergy.
Yeah I'm not sold at all about this one: that would mean that every deck that uses Lackey would have to run a Dragon package in order not to have a dead 1/1 in hand, which seems pretty unreasonable to me.
Just think about Tempo Rogue, or even just Rogue, with Dragons: that doesn't make a lot of sense to be fair.
What the actual fuck where they on when they decided "hey, you know what would be a good idea? Giving a class permanent Brann Bronzebeard effect, why not? What could possibly go wrong? Amiright?"
I'm constantly losing interest in this game, and I'm not that stupid to see the new expansion's announcement and immediately forget all this shit we have to go through. I don't care how much hype it will bring, since it will still come down in this situation if they're not able to fix their fucking game.
And ffs I'm not a mobile player, otherwise I would be even more salty
It's good on curve if you have a 1 drop like Shimmerfly or Springpaw; on coin it's even more good since you can turn 2 coin Hyena into Springpaw.
However, it really depends on the deck you're facing and on the deck you're using. Just be sure that it won't stay a 2/2 for too long unless you want to bait a removal with it.
Yeah it's really sad that this forums is slowly losing people's interest, or at least that's what it looks from the outside...
I just wonder how long we'll have to deal with this stuff: cards like Lifedrinker, Bog Slosher and Shudderwock will be in Standard for another 5 months, but even when gone there will surely be other battlecry minions that will take their place.
Moreover, they can't just keep giving Shaman bad stuff expansion after expansion, but the main problem is that I fear passing the whole next month not playing because of the meta: Blizzcon's hype won't possibly be so powerful to overshadow this issue.
I just want to ask this: when facing shamans, what was your strategy? Go face or fight for the board?
This is just out of curiosity, since I stopped playing standard when this event came out - was facing too many resurrect priests and I'm so glad they are almost nonexistent in wild nowadays...
Thanks!
Just a premise before answering: considering that Shamans have access to double Battlecry Mind Control Tech you can't really expect to keep the board for too long, especially if they jam a random an 8 drop out of nowhere on turn 4. Sometimes I bait an MCT if I have 3 small minions and a medium sized one (e.g. Blink Fox, Swashburglar, Faceless Lackey and the 2 drop if not good), but yeah, no more than three guys is a self-given rule in this match up.
Once I clarified this, you are a Tempo deck, so you can't afford losing too much time (and resources) over clearing the opponent's minions: in the end, if their life hits zero it doesn't matter what the board looks like, right?
So, the gameplay I chose consists in taking the control of the board for the first 4/5 turns (you shouldn't have many problems: Rogue has insane tools like Vendetta, Underbelly Fence, Backstab and Sap); once you've delayed his quest completion (EVIL Totems are a must kill) and started chipping his life total, the only things you care about are face and minions you'd regret to leave up. To be specific, I'm talking about Bog Slosher and Weaponized Wasp shenanigans: Lifedrinker is worth to be killed since a bounce would mean 6 (and 3 more from Shudderwock) more damage to deal in order to win. The reason is the same for Wasp: if you have something on the board (of course not a 10/10 Edwin VanCleef) you better trade it into those 1/1s in order to avoid a 3 mana deal 6 to either your face or your board.
For the rest, it's Tempo Rogue: set up a good Waggle Pick, doink your opponent in the head and use your Shadowsteps wisely;Spirit of the Shark is good for both value (EVIL Miscreant, Lackeys in general, Edwin VanCleef and to be honest any other kind of battlecry) and burst (Lifedrinker, especially if you can Shadowstep it and play it again: the fact that it has stealth is a pretty big deal, since in this meta it only dies to Wardruid Loti + Starfall).
However, if they are Murloc, just spread out on the board and make them run out of resources while chipping damage.
Hello everyone, I just hit Legend a few hours ago and, after seeing my tracker stats, I wanted to share some thoughts with you (may even upload on Reddit if I feel like, but probably not).
Some informations: I started playing Tempo Rogue (with Eviscerate instead of Heistbaron Togwaggle since I didn't want to craft it) at rank 3 1 star on EU ladder. This is the complete list if someone is interested (it's the same BoarControl brought to rank 5 Legend a few hours ago).
Now, here are the stats of my climb (I'd directly upload a picture if able to do so, but for some reason linking it from Imgur doesn't work anymore...): unfortunately it took me a couple more games than I needed since at some point my Wi-Fi decided it was siesta time and I lost two games out of disconnection but hey, 69% winrate is still pretty nice.
As you can see, out of 39 games 20 were against Shamans: to be more precise, only one of them was Murloc; the other 19 were either Quest (16) or straight Evolve (3).
Mage, Paladin, Warrior (they didn't save the best for last this time I guess) and Warlock completely unexistent; a sprinkle of Quest Druids, Highlander Hunters, Deathrattle Priests (one was Combo to be fair) and Rogues (3 were Tempo like me, 1 was Deathrattle). And that's it.
I know that 40 games are not a big sample, but they are enough to give an idea of what the environment is in the high ranks. Another fact: out of the 6 last games that I played, 5 were Shamans (the other one was Rogue): at some point I really wanted to pluck my eyes out.
What I'm trying to do is adding evidences to the already existent complaints around Shaman. The main issue is not its OPness (in fact I went 13-7 against Thrall/Morgl/Rastakhan/the fat guy), but rather its highroll potential and its capability of generating resources out of a bunch of mana.
Most of the games I lost were because I got overwhelmed by an absurd amount of stats in the early game, which maybe just Warrior (Brawl) and Priest (Mass Hysteria) can handle properly, and a small part because of resource exhaustion, but the fact is that, at the moment, there isn't a viable strategy against it except going face really fast and hard: Midrange gets totally annihilated and Control barely makes it; the most favorable matchups (Vicious Syndicate) are somewhat unreliable (I explain what I want to say: as you can read in the meta report I linked, OTK Paladin constantly beats Shaman, but the problem is that it struggles against pretty much anything else, therefore no Paladins on ladder) and, given the aforementioned highroll potential, it's able to give you wins even if you're not a top tier player (yes: some of the guys I played against were so bad that I felt bad for them).
In the end, (Quest) Shamans are really popular and, the most important thing, it feels really bad to play against them over and over again.
Let's rattle off what are in my opinion some of the crucial combos of the decks that generate this situation:
the Evolve Mechanic: Desert Hare + Evolve can be neck breaking for most of the decks (even more if the Quest is completed); to be honest though, this combo isn't the one that worries me the most, because that title goes to
[Hearthstone Card (Mogu Flashshaper) Not Found] + Mutate: the 8 mana minions pool is really strong, with just a few bad pulls (Hir'eek, the Bat is the worst outcome, whereas the second worst is Heroic Innkeeper or Captain Hooktusk, which is still pretty good on turn 4/5), and it will stay in Standard for more than another year. You can try to fight for the control of the board in order to prevent such insane turns, but
So, you need to fight for the board in order to kill 8 drops and many 4 drops in the early game without having more than 3 minions in play, otherwise you'd dramatically increase your opponent's board while losing yours. How does that even make any sense?
I don't want to start a nerfing/babyrage thread (hey, I got to Legend, fuck them Shamans), but rather having a discussion about it.
Given that Shaman is a problem for the current meta and maybe the future ones (alongside with Quest Druid in my honest opinion), what do you think? What is the card that triggers you/you don't like to play against the most? Have you found any reliable counters (except joining the dark side of course)? If yes, which?
Feel free to express your opinion and to blow off some steam if you really need to ;)
I personally despise Garrosh as a character And wish they’d add one of a million other horde warriors as an option. Tauren warrior would be preferred, but Garrosh is the lamest person to represent the warrior class... how do you have amazing peeps like Maldivian, Jaina, Uther, Thrall, Guldan, then it’s like “oh you can have this bum” at the very least give us Grommash instead...
Yeah Grom andwith a cool interaction when you play it
False: the Developers literally clarified it during the first day of this event. The original article of OOC event linked the Tweet where it was written.
I know it for sure because I was the one that found it.
Just one (no intent of flaming): please make your game enjoyable for more than two weeks in a row.
Yeah but adding a vanilla 1/1 for most of the classes is a middle finger to the mechanic as a whole, not a balance choice. I'm as sure as you are that the new Lackey will be Dragon themed, but I'm also sure that its effect won't be limiting for deck design like "if you're holding a Dragon".
Oh well, 24 hours to go in order to know the truth!
Got it: thanks! I normally draft using Heartharena, but I recently good decent results even without it, so I'll stick to my instincts again
But the available sets are the same, right?
In that case, which class would you recommend this time? I got offered Warrior, Priest and Druid, but I'm not an experienced arena player at all...
Yeah I'm not sold at all about this one: that would mean that every deck that uses Lackey would have to run a Dragon package in order not to have a dead 1/1 in hand, which seems pretty unreasonable to me.
Just think about Tempo Rogue, or even just Rogue, with Dragons: that doesn't make a lot of sense to be fair.
What the actual fuck where they on when they decided "hey, you know what would be a good idea? Giving a class permanent Brann Bronzebeard effect, why not? What could possibly go wrong? Amiright?"
I'm constantly losing interest in this game, and I'm not that stupid to see the new expansion's announcement and immediately forget all this shit we have to go through. I don't care how much hype it will bring, since it will still come down in this situation if they're not able to fix their fucking game.
And ffs I'm not a mobile player, otherwise I would be even more salty
That's why I'm kicking asses in wild with Odd Mage and Even Rogu
The only little difference is that "Dragon" is a tribe in HS, while "Raven", "Mammoth" and "Kraken" aren't.
God why is it so difficult for people to understand
It's good on curve if you have a 1 drop like Shimmerfly or Springpaw; on coin it's even more good since you can turn 2 coin Hyena into Springpaw.
However, it really depends on the deck you're facing and on the deck you're using. Just be sure that it won't stay a 2/2 for too long unless you want to bait a removal with it.
Battletag: beppe946#2807
Region: EU
Trade Only: Yep, but we can stay friends if you want :)
done
Yeah it's really sad that this forums is slowly losing people's interest, or at least that's what it looks from the outside...
I just wonder how long we'll have to deal with this stuff: cards like Lifedrinker, Bog Slosher and Shudderwock will be in Standard for another 5 months, but even when gone there will surely be other battlecry minions that will take their place.
Moreover, they can't just keep giving Shaman bad stuff expansion after expansion, but the main problem is that I fear passing the whole next month not playing because of the meta: Blizzcon's hype won't possibly be so powerful to overshadow this issue.
Thanks!
Just a premise before answering: considering that Shamans have access to double Battlecry Mind Control Tech you can't really expect to keep the board for too long, especially if they jam a random an 8 drop out of nowhere on turn 4. Sometimes I bait an MCT if I have 3 small minions and a medium sized one (e.g. Blink Fox, Swashburglar, Faceless Lackey and the 2 drop if not good), but yeah, no more than three guys is a self-given rule in this match up.
Once I clarified this, you are a Tempo deck, so you can't afford losing too much time (and resources) over clearing the opponent's minions: in the end, if their life hits zero it doesn't matter what the board looks like, right?
So, the gameplay I chose consists in taking the control of the board for the first 4/5 turns (you shouldn't have many problems: Rogue has insane tools like Vendetta, Underbelly Fence, Backstab and Sap); once you've delayed his quest completion (EVIL Totems are a must kill) and started chipping his life total, the only things you care about are face and minions you'd regret to leave up. To be specific, I'm talking about Bog Slosher and Weaponized Wasp shenanigans: Lifedrinker is worth to be killed since a bounce would mean 6 (and 3 more from Shudderwock) more damage to deal in order to win. The reason is the same for Wasp: if you have something on the board (of course not a 10/10 Edwin VanCleef) you better trade it into those 1/1s in order to avoid a 3 mana deal 6 to either your face or your board.
For the rest, it's Tempo Rogue: set up a good Waggle Pick, doink your opponent in the head and use your Shadowsteps wisely;Spirit of the Shark is good for both value (EVIL Miscreant, Lackeys in general, Edwin VanCleef and to be honest any other kind of battlecry) and burst (Lifedrinker, especially if you can Shadowstep it and play it again: the fact that it has stealth is a pretty big deal, since in this meta it only dies to Wardruid Loti + Starfall).
However, if they are Murloc, just spread out on the board and make them run out of resources while chipping damage.
Hello everyone, I just hit Legend a few hours ago and, after seeing my tracker stats, I wanted to share some thoughts with you (may even upload on Reddit if I feel like, but probably not).
Some informations: I started playing Tempo Rogue (with Eviscerate instead of Heistbaron Togwaggle since I didn't want to craft it) at rank 3 1 star on EU ladder. This is the complete list if someone is interested (it's the same BoarControl brought to rank 5 Legend a few hours ago).
Now, here are the stats of my climb (I'd directly upload a picture if able to do so, but for some reason linking it from Imgur doesn't work anymore...): unfortunately it took me a couple more games than I needed since at some point my Wi-Fi decided it was siesta time and I lost two games out of disconnection but hey, 69% winrate is still pretty nice.
As you can see, out of 39 games 20 were against Shamans: to be more precise, only one of them was Murloc; the other 19 were either Quest (16) or straight Evolve (3).
Mage, Paladin, Warrior (they didn't save the best for last this time I guess) and Warlock completely unexistent; a sprinkle of Quest Druids, Highlander Hunters, Deathrattle Priests (one was Combo to be fair) and Rogues (3 were Tempo like me, 1 was Deathrattle). And that's it.
I know that 40 games are not a big sample, but they are enough to give an idea of what the environment is in the high ranks. Another fact: out of the 6 last games that I played, 5 were Shamans (the other one was Rogue): at some point I really wanted to pluck my eyes out.
What I'm trying to do is adding evidences to the already existent complaints around Shaman. The main issue is not its OPness (in fact I went 13-7 against Thrall/Morgl/Rastakhan/the fat guy), but rather its highroll potential and its capability of generating resources out of a bunch of mana.
Most of the games I lost were because I got overwhelmed by an absurd amount of stats in the early game, which maybe just Warrior (Brawl) and Priest (Mass Hysteria) can handle properly, and a small part because of resource exhaustion, but the fact is that, at the moment, there isn't a viable strategy against it except going face really fast and hard: Midrange gets totally annihilated and Control barely makes it; the most favorable matchups (Vicious Syndicate) are somewhat unreliable (I explain what I want to say: as you can read in the meta report I linked, OTK Paladin constantly beats Shaman, but the problem is that it struggles against pretty much anything else, therefore no Paladins on ladder) and, given the aforementioned highroll potential, it's able to give you wins even if you're not a top tier player (yes: some of the guys I played against were so bad that I felt bad for them).
In the end, (Quest) Shamans are really popular and, the most important thing, it feels really bad to play against them over and over again.
Let's rattle off what are in my opinion some of the crucial combos of the decks that generate this situation:
So, you need to fight for the board in order to kill 8 drops and many 4 drops in the early game without having more than 3 minions in play, otherwise you'd dramatically increase your opponent's board while losing yours. How does that even make any sense?
I don't want to start a nerfing/babyrage thread (hey, I got to Legend, fuck them Shamans), but rather having a discussion about it.
Given that Shaman is a problem for the current meta and maybe the future ones (alongside with Quest Druid in my honest opinion), what do you think? What is the card that triggers you/you don't like to play against the most? Have you found any reliable counters (except joining the dark side of course)? If yes, which?
Feel free to express your opinion and to blow off some steam if you really need to ;)
Thanks for reading
Yeah Grom andwith a cool interaction when you play it
May I ask you what were you playing before? Aggro Warrior?
Well to be honest this isn't exactly the Brawl you'd want to farm
The Holy Trinity
False: the Developers literally clarified it during the first day of this event. The original article of OOC event linked the Tweet where it was written.
I know it for sure because I was the one that found it.
The the release of the new expansion